Willy105 said:I keep thinking that Nintendo could just use Facebook as their online system.
No, I don't want to be forced to use that crap.
Willy105 said:I keep thinking that Nintendo could just use Facebook as their online system.
Soka said:I'm not sure why, but this blew my mind. Holy shit.
I expect that 3D Mario on 3DS will sell better than any other 3D Mario (maybe that's just me) in the long run.Vinci said:Perhaps true. But it's the only title I can think of from Nintendo that could qualify as 'hardcore' in the slightest and really speak to Nintendo's perspective on this new system. And I think it's imperative that Nintendo at least attempt to make something for the 'dudebro' community because it might be the only exclusive title for them Nintendo gets.
And they're able to do that without Mario. That's my point. The Wii didn't launch with Mario. Nintendo needs to pull something out of its bag of tricks for the community that they - according to rumors - are desperate to tap. Suggesting Mario, Zelda, or Pikmin is crazy in the context of that strategy, and especially when you consider this system's possible price-point.
The handheld gamer community is quite a bit different from the target audience of Cafe, however. 'Dudebro gamers' - is this seriously what we're calling them? - don't give a shit about Mario in 2D. And guess what? The mainstream audience doesn't give a shit about Mario in 3D. So... which are you talking about, and who are you attempting to target with the game?
Not if the game is 3D style, which it appears to be.
Combichristoffersen said:Zelda and Mario are what sells Nintendo's consoles, so you're more likely to get more Zelda or Mario as launch titles than a new IP. As for major 3rd party exclusives, aren't Nintendo kinda averse to moneyhatting those?
manueldelalas said:I expect that 3D Mario on 3DS will sell better than any other 3D Mario (maybe that's just me) in the long run.
Dudebro gamers because I refuse to call them hardcore (lol) or even core (lol) (and hardlycore is offensive). I've seen many not disgusted with this name, sorry if it bothers you.
I keep my point though, I think it's useless for Nintendo to make games for dudebros; they don't know how to do them, it's not their business, and it just wouldn't be Nintendo if they did that (and they've sucked with every attempt to do that). I think they should go with the 3DS strategy+ a flagship title.
Deku said:I'd really much rather they bring out new IPs and or showcase a major 3rd party exclusive.
Deku said:I'd really much rather they bring out new IPs and or showcase a major 3rd party exclusive.
Pikmin, Zelda, Mario are =/
Pikmin isn't going to sell systems and Mario will probably not be ready.
Zelda , I'm tired of the same OOT formula being remade every five years.
Because 3D adds depth to the game, making easier to make jumps and play it in general.Vinci said:Why would that be?
Because you are expecting an effort similar to what AV did on the GCN, and not an effort similar to what Nintendo did on the Snes/N64/GBA; and Nintendo CAN'T do that.Vinci said:Doesn't bother me. Just wasn't aware of the linguistic shift.
What's not Nintendo about me saying that they should make an F-Zero game? I'm not asking them to make a bald space marines game or a zombie title. I'm asking for F-Zero, which they used to occasionally make in the past and haven't for a while.
I think Monster Games is a good candidate for reviving either of those franchises. They've already done it with Excitebike and Pilotwings.Cosmonaut X said:I'm thinking one of their two racing IPs - either Wave Race or F-Zero - as an "established" title at launch.
Deku said:Well I don't think you know their business at all. But given the N64 reference, I assume you still think it is the year 2000.
JasonMCG said:Hey guys, user Xtoc wanted me to post a mock-up he created where the vitality sensor is built in to the tablet. Pretty cool concept - I'd imagine something like this will be a part of the final product.
GCX said:I think Monster Games is a good candidate for reviving either of those franchises. They've already done it with Excitebike and Pilotwings.
manueldelalas said:Because 3D adds depth to the game, making easier to make jumps and play it in general.
Because the above helps to make Mario closer to it's roots (platforming) instead of the more adventurous 3D titles on consoles.
Because the 3DS controller doesn't want to bite your hands (it doesn't look complicated or intimidating like the N64/GCN/Wiimote+Nunchuk controllers).
Because you are expecting an effort similar to what AV did on the GCN, and not an effort similar to what Nintendo did on the Snes/N64/GBA; and Nintendo CAN'T do that.
Also, Nintendo would have to do magic to suddenly develop highly graphical games, when we know their development tech and staff isn't up to date. It'll be at least two years before Nintendo can be a graphical powerhouse again.
It's all in fun, no worries. Looks good though. I had this thought that maybe the tablet portion is completely separate and slides into a harness or something that would connect a Wii-remote and nunchuck on either side.Indyana said:I've been thinking how the rumors about the controller from IGN, EDGE and 01net could be all true and every controller I imagined had too many buttons, d-pads and/or pieces. Today I realized the new Wiimote doesn't need a d-pad so like in those previous concepts of the Wiimote I put an analog instead an added a pair of buttons.
I have no idea about ergonomics and design so excuse my mistakes. I hope JasonMCG can forgive me for using his mock-up to build my copy-paste mess.
Not in the picture:
- There are two handles in the tablet. The right one slides out so you can attach the Wiimote 2 like the original Wiimote in the Wii Wheel.
- Some kind of biometric built in the Wiimote 2. I don't know what's possible.
- B button (and R button) in the back of the Wiimote2.
- Z button (and C/L button) in the back of the left handle of the tablet.
Control setup:
- Wiimote 2
- Tablet
- Tablet + Wiimote 2
- Wiimote 2 + Wiimote 2
If controllers are backwards compatible:
- Wiimote 2 + Nunchuk
- Classic Controller
Additional notes:
- Three buttons layout so A can be big an B in the back .
- I removed the 1 and 2 buttons because the Wiimote 2 would be shorter than the original.
- The screen could be 16:10 with a status bar like someone suggested before. This would also make the Wiimote 2 longer.
And how exactly do we know this?manueldelalas said:Also, Nintendo would have to do magic to suddenly develop highly graphical games, when we know their development tech and staff isn't up to date. It'll be at least two years before Nintendo can be a graphical powerhouse again.
Raist said:http://i54.tinypic.com/2uggqkg.png/IMG]
Fixed.[/QUOTE]
I laughed. Well done sir.
If Personal computers still manage fantastic graphics and stable gaming with 4GB at 1080P you have to wonder why a gaming console would need so much when it's OS is minimal and it can only run a few tasks at the same time(bring up a dashboard, download something in the background and play a game). It's also been repeated throughout the thread that the RAM used in gaming consoles is usually optimized further than it's PC counterpart.Chuck Norris said:lol mobile phones will be kicking 3GB of RAM by 2013-14. You think a home console won't have that at the minimum?
JasonMCG said:Hey guys, user Xtoc wanted me to post a mock-up he created where the vitality sensor is built in to the tablet. Pretty cool concept - I'd imagine something like this will be a part of the final product.
http://users.telenet.be/ganon/cafe/ProjectCafeVirtualSensor.png[IMG][/QUOTE]
[img]http://i.imgur.com/LL3Nf.png
EDarkness said:Looking at the new Pandora's Tower videos just drives home the point that the new system really needs to include some motion controllers with the pointer. To think that those experiences would die with the Wii is sad.
Blasphemy. Here's the actual decryption:maxmars said:Let's get biblical with this, fundie style.
1. Another anagram of cafe is "cefa", which is the name given to St.Peter.
2. Both "cefa" and "cafe" are valid hexadecimal numbers.
3. If you subtract the latter from the former, you obtain 7320.
4. Psalm 73:20 says: "When you arise, O Lord, you will laugh at their silly ideas as a person laughs at dreams in the morning."
Basically the Lord is saying we should wait for E3.
That's BS, so don't pay too much attention. Nintendo might not be in top of the graphics tech mountain but their strong art direction and functional graphic design more than makes up for it. Plus their artists and designers have incredible eye for small details.maeda said:And how exactly do we know this?
Altough that staement might be true regarding the latest realtime graphics tech developments. Nintendo tends to pick more stylized aproach to game graphics than ones that strive for photo realism. So its easier for Nintendo to hide any tech shortcomings they might have in comparison to the competition.GCX said:Nintendo has developed games with GC level hardware for 10 years.
No matter how good and skilled their programmers are, it's common sense that many other studios are better with HD consoles just because they've had 5 years or more to learn all the tricks.
Nintendo has developed games with GC level hardware for 10 years.maeda said:And how exactly do we know this?
blu said:Blasphemy. Here's the actual decryption:
1. 0xcefa - 0xcafe = 0x3fc, i.e. 1020 decimal
2. psalm 10:20 from corinthians says:
'No, but the sacrifices of pagans are offered to demons, not to God, and I do not want you to be participants with demons. You cannot drink the cup of the Lord and the cup of demons too; you cannot have a part in both the Lords table and the table of demons. Are we trying to arouse the Lords jealousy? Are we stronger than he?'
This, in plain english, says people should not use have more than one cup [ed: of cafe]. That means one nintendo cafe per household, and everybody gets their personal controller. There, simple as day.
We'll have to see; I just don't think there is a 3D Mario hate per se, but to complicated controls and a shift in the direction Mario took. Mario 64 was advertized with Mario having more than 130 moves, and it's true the games have a fundamental change from it's 2D counterpart. If the 3DS version manages to be more basic and platforming, I think it might succeed.Vinci said:It's possible that they could get the 2D style Mario loving folks into a 3D Mario, but I'm betting against it. But then, I also personally don't trust the whole 'makes jumping easier' concept. So we'll see where that goes.
Even if Nintendo were able to make that happen, make a 3D title in the style of the 2D Mario games, by and large the audience that loves 2D style games wouldn't know because it looks like the style of Mario game they don't like.
Forgive me for now, but I don't think the 3DS's screen is a magic bullet that's going to fix what's wrong with selling a 3D Mario game to a 2D Mario game loving audience.
Monster games could do it, you are right, didn't think of them.Vinci said:Monster Games can't do that? Nintendo can't do that? I guess that's possible. Sad as hell, but possible. But then, I guess in my version of reality, Nintendo had the intelligence to immediately hire all the Amusement Vision and Smilebit people when SEGA bit the big one.
I thought you chose F-Zero because of that. I'm sorry if that wasn't what you meant.Vinci said:At what point did I ever - in this entire conversation - mention graphics? I don't give a shit about whether Nintendo can do polywhatzits or fancy shaders or triangular diaphromisms. Nintendo makes attractive as hell games without all of that. It's the type of game that's important, not what it - in the most minor of detailed microscopic views - looks like.
DoomXploder7 said:I'm really thinking pikmin 3 will be their showcase game, It'd be a great game to show off the controller(using the screen to manage pikmin and see pikmin that are off screen etc), and it's be a great one to show the technical side of the console both in terms of graphics( imagine those HD pikmin) and power ( ONE MILLION PIKMINS.....0.o I don't what came over me there).
What's not Nintendo about me saying that they should make an F-Zero game? I'm not asking them to make a bald space marines game or a zombie title. I'm asking for F-Zero, which they used to occasionally make in the past and haven't for a while.
blu said:Blasphemy. Here's the actual decryption:
1. 0xcefa - 0xcafe = 0x3fc, i.e. 1020 decimal
2. psalm 10:20 from corinthians says:
'No, but the sacrifices of pagans are offered to demons, not to God, and I do not want you to be participants with demons. You cannot drink the cup of the Lord and the cup of demons too; you cannot have a part in both the Lords table and the table of demons. Are we trying to arouse the Lords jealousy? Are we stronger than he?'
This, in plain english, says people should not use have more than one cup [ed: of cafe]. That means one nintendo cafe per household, and everybody gets their personal controller. There, simple as day.
Retro said:People seemed to like the idea of the display being set on the tabletop a few pages back It occurred to me last night that a controller could be built to allow the screen to remain upright, for when the player isn't actually playing (standby mode) or using the Wiimote;
http://oi55.tinypic.com/2ihsfba.jpg[/URL]
[URL="http://oi52.tinypic.com/24xey6t.jpg"]Click here for Full-Screen Mockup with Labels[/URL]
The two controller 'halves' are locked in a fixed position, but the screen can be tilted independently to provide the optimal view or adjust the camera angle. The screen can be tilted so that the controller 'arms' can support the screen in an upright position, like a picture frame;
[url]http://oi51.tinypic.com/4rymoi.jpg[/url]
[/QUOTE]
Got to give you credit because of the tablet mock ups you are the one that comes up with the less conventional designs. Added points also because you put some ergonomics in there this time. Also normal thumbsticks as it should be. I don't mind but to make it more flashy for the short attention span crowd, put a more common color scheme for a gadget, blacks and whites.
Do you think Nintendo would get rid of the big A button?
Also the upright position could be used as a dock position to charge the controller in a craddle.
Fantastic work.
Sh!t. Wished i had access to photoshop to do a better job with my mock up.
JasonMCG said:Updating. Sorry.
manueldelalas said:Because you are expecting an effort similar to what AV did on the GCN, and not an effort similar to what Nintendo did on the Snes/N64/GBA; and Nintendo CAN'T do that.
Also, Nintendo would have to do magic to suddenly develop highly graphical games, when we know their development tech and staff isn't up to date. It'll be at least two years before Nintendo can be a graphical powerhouse again.
Roi said:I keep seeing this design on several shots. Don't know if already posted.
http://www.nintendo-master.com/fichiers/2011/4/21/1303378200.jpg[IMG][/QUOTE]
Posted and almost certainly fake
FAKE. FAKE. FAKE.Roi said:I keep seeing this design on several shots. Don't know if already posted.
Roi said:I keep seeing this design on several shots. Don't know if already posted.
Roi said:I keep seeing this design on several shots. Don't know if already posted.
http://www.nintendo-master.com/fichiers/2011/4/21/1303378200.jpg[/IMG[/QUOTE]
Hay guyz, have you seen this video on how the 3DS 3D will wok: [url]http://www.youtube.com/watch?v=p3lDoVwEmts[/url]
FPS work better with the Wii remote, sure, but action and adventure games work better with a dual analog if you ask me. It's a matter of preference, not account of people being "stuck in the past".StevieP said:Bahhhhh more dual analog rumours
Am I the only one that:
1) Played games such as Blops and Metroid Prime 3 on Wii and could never go back to playing them on sticks on the other consoles? (PC still good)
2) Played games such as Mario Galaxy and felt that the split controller was much more comfortable and the spin move was surprisingly satisfying? (not to mention pointer-based coop was fun)
3) Played RE4 Wii edition and could not enjoy RE5 as much as a result due to extremely poor analog stick aiming? (regression). Gears of War on 360 also suffered due to this.
4) Played... well any sports game (hello Tiger Woods 2011) with M+ (or even with just original wiimote) that made playing most sports games without a split controller feel... wrong and archaic?
5) Played Godfather: Blackhand Edition and had an extremely difficult time enjoying GTA4 on Dual-Analog as a result? It was so SO much more fun, despite the game being of poorer quality, simply due to the awesome dual-handed "waggle" implementation.
"Hardcore" gamers being so stuck in the past is so frustrating. All Nintendo needed to do was add a couple more buttons to the Wii+ setup.
It would be pretty manageable if they add specific photos in a thumbnail size.From The Dust said:that seriously needs to be added to the OP in a "fake; do not post" catagory
I don't see why we need to be locked into one control scheme anyway. They can easily make a Wii control scheme.JasonMCG said:FPS work better with the Wii remote, sure, but action and adventure games work better with a dual analog if you ask me. It's a matter of preference, not account of people being "stuck in the past".
That's still so fucking awesome. Maybe the Wii 2 will work like that...Drkirby said:Hay guyz, have you seen this video on how the 3DS 3D will wok: http://www.youtube.com/watch?v=p3lDoVwEmts
StevieP said:Bahhhhh more dual analog rumours
Am I the only one that:
1) Played games such as Blops and Metroid Prime 3 on Wii and could never go back to playing them on sticks on the other consoles? (PC still good)
2) Played games such as Mario Galaxy and felt that the split controller was much more comfortable and the spin move was surprisingly satisfying? (not to mention pointer-based coop was fun)
3) Played RE4 Wii edition and could not enjoy RE5 as much as a result due to extremely poor analog stick aiming? (regression). Gears of War on 360 also suffered due to this.
4) Played... well any sports game (hello Tiger Woods 2011) with M+ (or even with just original wiimote) that made playing most sports games without a split controller feel... wrong and archaic?
5) Played Godfather: Blackhand Edition and had an extremely difficult time enjoying GTA4 on Dual-Analog as a result? It was so SO much more fun, despite the game being of poorer quality, simply due to the awesome dual-handed "waggle" implementation.
"Hardcore" gamers being so stuck in the past is so frustrating. All Nintendo needed to do was add a couple more buttons to the Wii+ setup.