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Wii 2 (Project Cafe): Officially Announced, Playable At E3, Launching 2012 [Updated]

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Hiro

Banned
Big One said:
Sounds like the adult game industry would be a booming market on this thing.

Haha, not a chance. Nintendo would banish any attempts to make adult-only games for their devices.
 

birdchili

Member
Man God said:
Weather has a fairly accurate five day for my area.

I love the AP feed though.
for weather, it's not so much that it wasn't accurate... just that i could get much more current forecasts from other places (doesn't matter much for the five-day, but if i'm worried about getting rained on in an hour, up-to-date is good).

i really love the interface for the newsreader; something that will be lost if nintendo goes back to a two-handed controller... d-pad bliss. hand can just sit at your side and scroll through stories while you eat breakfast.
 

Big One

Banned
Hiro said:
Haha, not a chance. Nintendo would banish any attempts to make adult-only games for their devices.
There's plenty of adult only games on the DS in Japan, actually. I wouldn't be surprised.
 

Krev

Unconfirmed Member
Being hit with a shell in MK would be great.
As would any fighting game.

As a primary hook it's weak, but if this is in addition to the screen stream and a good online system, this could be a great and very competitive console.
 

FoneBone

Member
Big One said:
There's plenty of adult only games on the DS in Japan, actually. I wouldn't be surprised.
None of those are remotely "adult-only" in the sense we're talking about. They're not actual hentai and would get at most an M rating in the US.
 
FoneBone said:
None of those are remotely "adult-only" in the sense we're talking about. They're not actual hentai and would get at most an M rating in the US.

What *doesn't* get an M-rating in the US? Playboy games, BMX XXX.... where the heck is the line for AO anyway?

That said, yeah, I'm pretty sure FoneBone's right about the Japanese DS releases.
 

poppabk

Cheeks Spread for Digital Only Future
StevieP said:
As I said in the other Cafe thread, games like the Godfather single-handedly sold motion controls as legit to me early in the Wii's life, even more than Wii Sports did (though bowling was a close second). It made playing GTA4 all that much more difficult, due to the regression of its control scheme. "Waggle", as its so lovingly dubbed, made the game WAY better.
Even the little 'replaced a button press' stuff worked great. Opening doors with a twist of the remote was an improvement on using a button because it was much more fluid. Shake reloads are the same.
 

Man God

Non-Canon Member
Third parties did some great stuff with motion controls early on...and then never went back to them.

From the launch period I remember being really impressed with Godfather, Dragon Ball Z: BT 2, and of all things Madden '07.
 

Orayn

Member
Effect said:
I keep hoping they'll PS3 Home-ize their Mii setup. Cross it over with Animal Crossing. If not for online interaction but as a menu system. I think that would be pretty cool.
I always thought this would be an especially cool approach for the new console. Social/collaborative gaming may be the next "blue ocean," and Nintendo already created a similar sort of framework for the SatellaView.
 
Lupin the Wolf said:
I wonder how true this is!

I can think of a few things that ended up being short-lived "gimmicks," like the e-Reader, handheld-to-console connectivity (arguably gimmicky) and, also arguably the Balance Board, but I can think of several things that have proliferated across multiple companies (D-pad, analog thumbstick, freestyle motion controller). I would try to make a chart myself, but I think it would be seen as "list wars" and too many things on the list could be argued as one instead of the other, anyway.
I'd say there's a big difference between things released as accessories and things they incorporated into their standard controllers. Looking at those, I'd say the biggest thing to not become a big deal was the three-prong approach.
Big One said:
Sounds like the adult game industry would be a booming market on this thing.
Haha. I think the GameCube was the last time this wasn't said about new Nintendo hardware.
 

Poyunch

Member
From The Dust said:
Oh man, I remember the images of women shoving wiimotes in their vaginas. Good times. Good times
8roOv.png
 

Hiro

Banned
I still rejoice that a major publisher and developer, Rockstar/Take2, released an AO game for the PC, Manhunt 2. It at least shows that a major publisher/developer is willing to support AO games, even if it is killed in the mainstream market (by the likes of Wal-Mart, Gamestop and other conservative hotbeds). But Nintendo would never tolerate such a thing.

Disclaimer: Yes, neither would Sony or Microsoft, who both issued statements saying they would never allow an AO game on their systems either. But the PC has a slightly more libertarian model to it, where it doesn't matter what Microshit forbids or doesn't allow.
 

manueldelalas

Time Traveler
Hiro said:
I still rejoice that a major publisher and developer, Rockstar/Take2, released an AO game for the PC, Manhunt 2. It at least shows that a major publisher/developer is willing to support AO games, even if it is killed in the mainstream market (by the likes of Wal-Mart, Gamestop and other conservative hotbeds). But Nintendo would never tolerate such a thing.

Disclaimer: Yes, neither would Sony or Microsoft, who both issued statements saying they would never allow an AO game on their systems either. But the PC has a slightly more libertarian model to it, where it doesn't matter what Microshit forbids or doesn't allow.
Go to Wikipedia, look for the game BMX XXX, see in which console it was censored, come back and stop shitting the thread.
 

Hiro

Banned
Hey, anyone remember when Link's Crossbow Training was rated T by the ESRB, but rated A by CERO (which is essentially their rating for E for everyone)? That was outrageous. By no stretch of the imagination in the universe or omniverse did Link's Crossbow Training merit a T.
 
A touchscreen with haptic feedback makes sense if you're supposed to interact with it while looking at your TV. It would make it easier to have points of reference for your fingertips.

Also, this isn't completely new to Nintendo. The way the Wii Remote rumbles subtly as you move it across the system menus could be considered an early (albeit limited) implementation of this.
 
twingloxx2 said:
Also, this isn't completely new to Nintendo. The way the Wii Remote rumbles subtly as you move it across the system menus could be considered an early (albeit limited) implementation of this.
Yeah I was thinking about that when someone first suggested feedback. I think the remarkably large screen size is the biggest clue to it not being your ordinary screen in a controller. Either that or they're just going out of their way to appeal to tablet fans.
 

Krowley

Member
twingloxx2 said:
A touchscreen with haptic feedback makes sense if you're supposed to interact with it while looking at your TV. It would make it easier to have points of reference for your fingertips.

This, i believe, is the main practical benefit. Even when you're looking at the controller, haptic feedback would provide a sense of texture for the touchscreen which would help improve accuracy when using it.

It's also just really cool technology IMO, and people would enjoy messing with it.
 
artwalknoon said:
So aside from the Swedish site have any other sites or reports corroborated the haptic feedback rumor?

For what it's worth I'd say that loading.se is at least as credible as any of the big US gaming sites.
 

watershed

Banned
twingloxx2 said:
For what it's worth I'd say that loading.se is at least as credible as any of the big US gaming sites.
That's fine but I bet 01.net and IGN are gonna be wrong on as much as they will get right. The Nintendo Feel doesn't sound right to me and yes the Wii sounded ridiculous at the time as well. Haptic is interesting but it also sounds like one of those things that would make the controller crazy expensive and a feature that most 3rd parties would ignore. I've played with Haptic screens at some conventions in the past but it didn't seem mature enough for practical implementation. Then again glasses free 3d isn't particularly "mature" or ironed out either.
 

Coen

Member
I'm entirely unfamiliar with this technology and I was wondering if someone could explain it to me in layman's terms. Does it really simulate different textures on a screen? Or is it more of a precisely localized rumble effect? This topic seems to suggest both, but I'm not sure what to believe.
 

Eteric Rice

Member
From The Dust said:
Oh man, I remember the images of women shoving wiimotes in their vaginas. Good times. Good times

I have actually seen a video where a woman masturbated with a Wii-mote.

Oh, porn, how I love thee.
 

luffeN

Member
Coen said:
I'm entirely unfamiliar with this technology and I was wondering if someone could explain it to me in layman's terms. Does it really simulate different textures on a screen? Or is it more of a precisely localized rumble effect? This topic seems to suggest both, but I'm not sure what to believe.
It seems that it's a precise vibration technology but I am not sure. Somebody help us out here.
 
Coen said:
I'm entirely unfamiliar with this technology and I was wondering if someone could explain it to me in layman's terms. Does it really simulate different textures on a screen? Or is it more of a precisely localized rumble effect? This topic seems to suggest both, but I'm not sure what to believe.

Here's an example (probably already posted)
 
banKai said:
It seems that it's a precise vibration technology but I am not sure. Somebody help us out here.
The most common use is vibration when you press a (virtual) button. However more advanced uses include resembling textured surfaces.
 

luffeN

Member
From The Dust said:
The most common use is vibration when you press a (virtual) button. However more advanced uses include resembling textured surfaces.
So there is a seperate surface layer which changes from smooth silk to sand for example through electron mumbo jumbo?
 

boyshine

Member
This could be perfect for Miyamoto's ghost game though.. If you as the main character have some sort of spirit sensing ability, and you can't see where the ghosts are, but you can feel them.. could be scary as hell. Different types of ghosts have a different feel to them.. so your touch tells you if you're facing something dangerous or friendly.
 

luffeN

Member
boyshine said:
This could be perfect for Miyamoto's ghost game though.. If you as the main character have some sort of spirit sensing ability, and you can't see where the ghosts are, but you can feel them.. could be scary as hell. Different types of ghosts have a different feel to them.. so your touch tells you if you're facing something dangerous or friendly.
Oh, nice idea. This could also be used for surgery and a new Trauma Center. If the screen is also multi touch you could pinch it and stuff xD
 

Krowley

Member
banKai said:
So there is a seperate surface layer which changes from smooth silk to sand for example through electron mumbo jumbo?

Apple recently patented some advanced haptic tech for use in their iphones... i don't fully understand it myself, so I'll just quote it

a grid of piezoelectric actuators" for potential use in an iPhones or iPod Touch. Modifying the frequency of the actuators produces different sensations that the user can seemingly feel — which, in the case of mobile phones, could potentially replicate the experience of using a physical keyboard or device.

The electric signals produced on contact can be modified in such a way that textures like wood, metal or leather can be simulated. Because the coating covers an entire device or area, those sensations can be targeted, with different buttons, UI elements or portions of the screen producing different sensations at a time. And if the system works as well as Toshiba claims, it could greatly improve upon the old physical motors that give us our current haptic feedback fix.

I think it basically electrocutes your fingers (very subtly) to simulate nerve impulses, but I could be misunderstanding.

http://www.tested.com/news/how-haptic-feedback-brings-sensation-to-touchscreens/336/
 

Tempy

don't ask me for codes
Krowley said:
Apple recently patented some advanced haptic tech for use in their iphones... i don't fully understand it myself, so I'll just quote it

Apple had haptic patents years ago (<2007), Sony as well (http://www.slashgear.com/sony-tacti...touchscreen-psp-with-haptic-display-3012334/), and of course other major electronics companies such as Toshiba. Nintendo using some of that haptic touchscreen technology doesn't sound so weird actually. I just don't know how expensive the tech is. Also, while it'd be very useful on an iPad for example, when you already have buttons I'm not that sure it's needed.
 

Krowley

Member
Tempy said:
Apple had haptic patents years ago (<2007), Sony as well (http://www.slashgear.com/sony-tacti...touchscreen-psp-with-haptic-display-3012334/), and of course other major electronics companies such as Toshiba. Nintendo using some of that haptic touchscreen technology doesn't sound so weird actually. I just don't know how expensive the tech is. Also, while it'd be very useful on an iPad for example, when you already have buttons I'm not that sure it's needed.


Well, we basically know this system is going to have a touch screen, so there is really no downside to having a screen that can simulate textures. It would make it easier to use accurately, and might even make it usable without looking at it in many cases.

The only real potential downside is price, and perhaps battery power which could both be big issues I suppose, although this is being developed for mobile tech, so maybe battery isn't much of a problem.
 

boyshine

Member
Nintendo could possibly create the first "videogame" for blind people here if this haptic thing is real. What if feel replaced video, and you only had the feedback you felt in your fingers (and sound) to guide you through the game. Every single household with a blind family member, activity center and school would get this system, and it would get more free PR than the Wii ever had.
 
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