IGN Wii: How are you bringing these planes to life from a visual standpoint?
Ben: In addition to the planes being modeled and textured to the manufacturer's own specification, every one has fully animating parts including ailerons, air brakes, engine nozzles, and landing gear; watching the Raptor's missile bay doors open to release a barrage of long-range missiles before snapping stealthily shut again is a sight to quicken the pulse of any jet nut. Jet flames and contrails, blazing cannons, and exciting high speed effects add to the immersion, and should you get clipped by a missile, hell, you'll know about it. And everything is rendered with spherical harmonic lighting. Watching highlights play across those metal curves as the jets roll and climb is much more exciting than I should admit to. But when the bogeys appear on the HUD, the afterburners light up and the weapons drop from the rails the game really comes to life. You've never seen explosions like these. Each plane has been built twice, with a special 'fragged' version busted into scarred lumps of bent metal and twisted machinery. As your missile hits you'll watch them scatter to the winds in epic clouds of flame and smoke and shards, each explosion hand-scripted to make the most spectacular theatre of airborne destruction you've ever seen.