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Wii Screen Shot Thread (56k no)

PantherLotus said:
odd request but can you guys start putting spaces in between the thumbnails?

when there is one line of code the browser recognizes it as one word and thus creates a really long window that requires scrolling.

thank you!

Fixed! ;)
 
I assume you're posting those for the Euro release?


Don't get your hopes up europe; it sucks. If there was no town section and you just got to battle the whole time, it would be an average FP-slasher.
 
PantherLotus said:
I assume you're posting those for the Euro release?


Don't get your hopes up europe; it sucks. If there was no town section and you just got to battle the whole time, it would be an average FP-slasher.

Damn, I really want a exploration rpg with a strong background... :( I lost my hopes for this title :(
 
PantherLotus said:
I assume you're posting those for the Euro release?


Don't get your hopes up europe; it sucks. If there was no town section and you just got to battle the whole time, it would be an average FP-slasher.

What's wrong with the town section? Getting around is a breeze when you hold down B and use the side d-pad arrows.

I guess the little loading times are a bit annoying, but they take like less than 3-4 seconds.

Beyond that, getting around to talk to people is really easy and works pretty darn well.
 
Toy Soldier said:
What's wrong with the town section? Getting around is a breeze when you hold down B and use the side d-pad arrows.

I guess the little loading times are a bit annoying, but they take like less than 3-4 seconds.

Beyond that, getting around to talk to people is really easy and works pretty darn well.

PantherLotus said:
Ok, I rented the game.

Conflicting Reactions

Story - well, it is a DQ game. The story has always been told through action rather than narration, and this is no different. Well, not because it didn't try. The dialogue is horrendous even though they did try to get good voice actors for the various parts. Disappointing but not surprising, honestly. I didn't get this for the story anyway, right? One could skip every sentence uttered in the game and not be the worse for wear. Speaking of which, this is another one of those games where you have this horrendous 5-10 minute prologue before really getting to play. Irritating.

Graphics/Artwork - Weird. How can it look worse than DQVIII in parts? The empty, horribly laid-out castle town, the completely barren wasteland of a one-room castle, the garish characters that somehow re-use assets from the PS2 megahit but somehow come across here as worn? Very disappointing in this regard.

On the other hand, when you get to the roaming/battle screen, it makes you wonder how they it could possibly be the same game. The first time after leaving the castle, I could see all the way to the horizon: the shimmering sea in the distance, the shadows of the perfect cotton-ball clouds gently moving their way across the landscape, and the road ahead just begging you to challenge it to a battle of wills. As in the first Dragon Warrior, I'm thinking, "just how far can I go without turning back?" The other environments while in battle mode are superb. When you finally get to Goldman in Chapter 2, you are fully immersed in an eerie, haunted wood filled with familiar monsters from previous games.

Roaming/Battle Scenes - Disappointing but fun, too. I think I heard somebody echo the sentiment before, but yeah, the nunchuck should have been utilized in this game. Moving about is a fucking chore. The only thing to stop you from zooming past everything to speed up the game is the off chance that you'll pass a chest or a stump with another medicinal herb. Shame really. They took the free roaming style (and camera) from DQVIII and completely raped it. Even more of a shame because outside-the-town is rendered beautifully and exploring with the camera would have been a real treat, even if confined to a single path. Much of the time spent in game it feels like I'm on one of those fake roller coaster rides they have in the mall. You know, looking exactly where the camera wants you to look at all times.

The battles are actually fun. At first I thought "this really is what people were talking about when they use the word waggle." At first you could just swing wildly about and hit slimes with relative ease and be fine. It does get harder though and some strategy is required. Some frustration occurs when I can never actually get that diagonal hit or the thrust hit to work when I need it the most. The battling is clearly the focus of the game and it shows. Lots of enemies, lots of different formations and strategies, and a nice way of presenting what I had always pictured in my head in those old school Dragon Warriors so long ago. I wish the entire game was doing this and there was no horrible town part.

Music/Sound/Upgrades/Other - The music is decent but nowhere close to DQVIII. The sound itself is horrific and is clearly the least realized part of the game. Every fucking step in the town is echoed a half-second late through my Wiimote. It's bad. Some effects are clever homages to earlier games, like the spell casting, the saving/church music, and the climbing the stairs sound. It's a nice touch but still comes across as underdeveloped.

The upgrade system is the old school incremental upgrades after battling. The forging thing for the weapons could be interesting but is probably just another way of doing the same thing.


Overall - You can probably tell I'm pretty disappointed by the game. Still, the core experience is a fun first-person slasher that just happens to use Dragon Quest assets and monsters. If it wasn't for those it would be a sad game indeed. The graphics look barely PS2ish in places but are really wowing in others. The music is ok but the sound is horrible. The battling is fun, but roaming to get to them is disappointing on that singular path that prevents you from moving the camera around to enjoy the hard work that went into rendering the environments.

If I was playing this game at an arcade and didn't have to ever set foot in that town again, and only had to explore the single-path environments while battling it out with DQ foes, buying herbs with extra quarters, this might have been one of my favorite arcade games of all time (Area 51).

But this is not an arcade game. This is clearly a cash-in, gimmicky spin off that feels like it was worked on by two very different teams. They took DQVIII, took away all of the charm, reduced the battling down to strategic waggle motions, reduced the world down to singular paths with no way to enjoy a beautifully crafted world. It's like they took everything great from the main series, threw it into a blender, then poured out about 1/5th of it and added an interesting first-person slashing mechanic. Somewhat fun in parts, but very disappointing.

I highly recommend renting this before buying it, or if you are a whore (like myself) for everything DQ, waiting for a massive price cut.

from this thread:
showthread.php
 
DQS is fun; it's worth picking up at a budget price, if you can find it. [I got mine for $30 and consider it worth it.]

I'm just hoping that we get another try at this style of game with the addition of the nunchuk for movement and a bit denser of a story. Mostly it got me wanting to play VIII again, which I'm in the process of doing for the tenth time.
 
Anasui Kishibe said:
am I the only one?

the-mummy-tomb-of-the-dragon-emperor-1-wii_010.jpg_592.jpg

bridge.jpg
Amazing how an old game looks so much better than this new game.
At first I thought this mummy game looked considerably ok, but in comparison with RE4 it look's dated...... :/
 
Ruud_Luiten said:
Amazing how an old game looks so much better than this new game.
At first I thought this mummy game looked considerably ok, but in comparison with RE4 it look's dated...... :/


yes. The fact these places look identical -almost- , along with Rick's jacket way too similar to Leon's, makes me wonder
 
Anasui Kishibe said:
yes. The fact these places look identical -almost- , along with Rick's jacket way too similar to Leon's, makes me wonder

Oh my god you're right it's a clone..................................... :lol :lol :lol
 
Ruud_Luiten said:
Amazing how an old game looks so much better than this new game.
At first I thought this mummy game looked considerably ok, but in comparison with RE4 it look's dated...... :/

It looks better (RE4), because capcom actually tried to learn how to use the architecture as nintendo intended. Sadly it something that devs still to this day don't get. I don't even bother anymore the companies that do and will push this api do when they can the rest will treat Wii like they've treated any other 3d system from nintendo which is like crap. At the very least PS3 people are now dealing with what anyone else not lead platform has to put up with from devs who don't have tech friendly api that does the work for them.
 
Lost in Blue looks like a fucking shipwreck.

Anyway, I am really liking the direction they are taking with the new Tales of Symphonia versus the other one. Makes the characters look less like squished up, blurry kids and the shots with Colette doing some special something or other are pretty.
 
Caesar III said:
I bought it this weekend on the Wii of my family and it is quite funny. I don't get why buzz is this much more expensive.
It has buzzers? I think it also has more questions. I would buy this, but without the ability to buzz in and this while being able to see what answer the others are pointing at I don't think I'll find it too appealing. Plus questions seemed to be rather on the easy side (at least the ones I've seen via screens).
 
CaVaYeRo said:
yes, I think so. But it's pretty similar.

Also, a bunch of Top Spin 3 Wii screens:
Ouch :lol . This looks worse than VT DC, with shoehorned waggle this will be another missed opportunity for a good full-flegded Wii tennis game.
 
The Strikers Charged models look better than the ones in Mario Sluggers.

As far as Nintendo's modelling goes this gen... Brawl > Galaxy > Strikers Charged > Mario Party/Mario Sluggers > Mario Kart/GC models
 
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