dollartaco
Member
I'm not sure 1) why this a surprise to anybody or 2) why it matters.
Considering the direction Nintendo went, the Wii U has always looked like the console version of a DS. The Wii U design philosophy mirrored their portable strategy more than it ever did the original Wii. Besides that, the MSRP should have been a clear indicator of what was in the box. The Wii U is only $100 more than the 3DS is currently, and it has a completely new touchscreen controller that adds to the extra-console cost far more than any other standard controller ever has. If people thought Nintendo was trying to run parallel to Sony and MS, that said more about the competition's plans than it did about the Wii U's capabilities.
But let's say Nintendo had something that was a step above a PS360 (the potential for something a bit extra is still there, I suppose). What difference would it make? You'd get gimped ports of the next generation of games, and none of them would be designed around the entire cost-inflating premise of a dual-screen console. This was an performance improvement more in like to the gain from iPad 2 to the iPad Retina, putting Nintendo's DS gameplay ideas in HD.
Considering the direction Nintendo went, the Wii U has always looked like the console version of a DS. The Wii U design philosophy mirrored their portable strategy more than it ever did the original Wii. Besides that, the MSRP should have been a clear indicator of what was in the box. The Wii U is only $100 more than the 3DS is currently, and it has a completely new touchscreen controller that adds to the extra-console cost far more than any other standard controller ever has. If people thought Nintendo was trying to run parallel to Sony and MS, that said more about the competition's plans than it did about the Wii U's capabilities.
But let's say Nintendo had something that was a step above a PS360 (the potential for something a bit extra is still there, I suppose). What difference would it make? You'd get gimped ports of the next generation of games, and none of them would be designed around the entire cost-inflating premise of a dual-screen console. This was an performance improvement more in like to the gain from iPad 2 to the iPad Retina, putting Nintendo's DS gameplay ideas in HD.