The USB 2 spec details 4.75-5.25V for a maximum of 500mA per port, so your wattage per port should be no greater than 2.625W (to err on the safe side).It also has 5 usb ports for a total of 25w.
Um, no they didn't. Kameo, Perfect Dark Zero, Project Gotham Racing 3, go back and look at the screenshots, read the reviews of the time. For example:
Yeah, that's not true. In fact, I believe Rare actually showed what Kameo would of looked like on Xbox and compared it the the 360 build.I don't care what IGN said, the bolded two barely looked better than upressed Xbox games for the most part. There was a spot here and there that Kameo stood out slightly, but for the most part Conkers Bad Fur Day looked just as good.
Yeah, that's not true. In fact, I believe Rare actually showed what Kameo would of looked like on Xbox and compared it the the 360 build.
As for PDZ, it was using parallax maps and HDR not possible on the previous gen.
The above Kameo screenshot seems hard to believe honestly, here's what Conker Live and Reloaded! looked like.
that is high end and I don't even think that is possible. Using 70% of more of the console power leaves about 15w for the system. You were making these same claims when you thought the system would use 75-100watts that is double what is really there. I have been spot on....
You are guessing that future ports need these advance features. That is not a given. Plus you are just focused on the gpu side. You also have to have the ram and CPU that can handle these ports. The biggest problems with ports have nothing to do with hardware, it a business problem...
Funny that you say I'm assuming but what are you doing? You are assuming they move from the leak specs. Even through we have NO proof...
What is this "selective reading"? Too funny. I been saying the same thing for months while you been telling me, the case can handle 100w, you thought the system would use 75w, gpgpu "rumors" haha, and now one last hail mary that the wiiu drop the early spec gpu while moving to 32/28nm. None of these is likely at all and now your down to this last point....
The UI is the same as they showed for the Xbox so it seems about right. You have to remember the Xbox screen is being upscaled (to obviously show the 360 one is rendered higher).Is that a legit picture? (left side), the GameCube version looked much better and I know the Xbox could do much better than that.
I still don't know how the Wii U is receiving this current generation label so early. Don't we already know how the current generation (PS3, 360) has evolved since its first years?
http://www.youtube.com/watch?v=UR4RYokFHTw
http://www.youtube.com/watch?v=BLdTn8Z1AM0
Obviously the first games aren't going to look awesome, creators have to discover how to take advantage of the hardware first.
RE: Wii lifespan, I don't think they anticipated such a steep rise (outpacing PS2) but similarly when that occurred, they didnt expect such a rapid fall. They seem to lack readiness for this product launch, imo.One thing I do wonder is, how long Nintendo, internally and in the Secret Iwata Papers, really expects Wii U to last. I wonder how long they originally projected the seventh generation would last, and thus how long Wii would be required to compete with everybody else. Did they think it would be this long?
The UI is the same as they showed for the Xbox so it seems about right. You have to remember the Xbox screen is being upscaled (to obviously show the 360 one is rendered higher).
Finally got registered. Now I can start posting instead of lurking, haha.
Anyways, anyone get the feeling that even if the Wii U did like 500,000 sales in the first twelve days people would still be screaming "LOL NINTENDOOMED!!!"? Looking at Wikipedia (not the most reliable source I know) and CNN on the Wii sales back in 2006, it supposedly did 600,000 within the first eight days of launch. Sure it's a 100,000 sales less than the Wii, with the inclusion of more days on sale, but I just have a feeling that unless it eclipses the Wii by like double, people are going to claim doom and gloom. We'll see though.
Also after watching a bunch more videos on Nintendoland, I am starting to think that it will be a lot better than Wii Sports. Honestly, the only games in Wii Sports that I played regularly were Tennis and Bowling. With Nintendoland I see myself playing way more than I once previously thought.
Congrats on finally getting in (today is my first day too).
People would still say the Wii U is doomed even if it sold 100 billion consoles at launch lol.
Thanks, and congrats to you as well.
About the sales issue, yeah people are going to bash Nintendo no matter how good they do. But speaking of sales, how much you guys expecting it to sell within, say, a week?
I'm putting my money on 350,000 units if priced at $350, 415,000 units at $300, and I'll predict high for the last one, 510,000 if priced at $250. I estimated way too high for the 3DS (think I thought like 4 million total within a week).
I'm putting my money on 350,000 units if priced at $350, 415,000 units at $300, and I'll predict high for the last one, 510,000 if priced at $250.
Huh I don't think I ever watched a gameplay video of Lair before now...was it basically Rogue Squadron with dragons?I still don't know how the Wii U is receiving this current generation label so early. Don't we already know how the current generation (PS3, 360) has evolved since its first years?
http://www.youtube.com/watch?v=UR4RYokFHTw
http://www.youtube.com/watch?v=BLdTn8Z1AM0
Obviously the first games aren't going to look awesome, creators have to discover how to take advantage of the hardware first.
For the U.S., 360 launched in November 2005 with 326K amidst sellouts and tard-pack hullabaloo, for reference.
Interesting that neoGAF approves a slew of new members and the first thing they do is head straight to the WUST thread.
GC did 500k first week according to this: http://news.cnet.com/2100-1040-276374.htmlGood point, totally forgot about the 360 launch. Well, I'll stick with my numbers for now. 2005/2006 are not 2012, consumers' taste change, so it'll be interesting to see if Nintendo can woo over the Apple crowd (doubt somewhat because no multi-touch). And didn't the GameCube do like 195,000 or something (going by memory)? I'm just comparing the Wii U to previously released Nintendo consoles right now.
GC did 500k first week according to this: http://news.cnet.com/2100-1040-276374.html
Then Wii 600k as you said.
Obviously it means Wii U is headed for 700k.
510,000 if priced at $250
people really should drop this already.. it won't happen.
as underpowered as the Wii was, it was priced at $250
the Wii U Gamepad alone will be reason enough to price it higher and I'm not just talking about a few bucks
RE: Wii lifespan, I don't think they anticipated such a steep rise (outpacing PS2) but similarly when that occurred, they didnt expect such a rapid fall. They seem to lack readiness for this product launch, imo.
Yeah I was just joking there, realistically I'd be surprised if anything* topped the Wii (just cause its gimmick was so universal) but who knows. I think the Wii U's gimmick has a lot of potential but I figure it might start out slower and build momentum, just cause it seems like it'd be harder to immediately get without playing yourself (whether at a demo station or friend's place).Ah, well I should have clarified for the GameCube, I was thinking 195k on first day sales, I probably was thinking 350,000 first week sales. Anyways, Wii U going for 700k, don't know about that, but lets hope. I'll probably push my sales for Wii U up to 620,000 if the hype is there by the price announcement ($250 it'll have to be).
they're both underpowered consoles with gimmick controllers
$250 sounds about right
Huh I don't think I ever watched a gameplay video of Lair before now...was it basically Rogue Squadron with dragons?
Yeah I was just joking there, realistically I'd be surprised if anything* topped the Wii (just cause its gimmick was so universal) but who knows. I think the Wii U's gimmick has a lot of potential but I figure it might start out slower and build momentum, just cause it seems like it'd be harder to immediately get without playing yourself (whether at a demo station or friend's place).
*...not counting crazy Apple stuff, iPhone 4S did 4M in a week and last iPad 3M in 4 days. I'm not sure how many other companies can even pull that off from a logistics standpoint.
they're both underpowered consoles with gimmick controllers
$250 sounds about right
people really should drop this already.. it won't happen.
as underpowered as the Wii was, it was priced at $250
the Wii U Gamepad alone will be reason enough to price it higher and I'm not just talking about a few bucks
We don't really know if the Wii U is underpowered until we see the official specs or when we know the PS4 and 720 specs.
How can the Wii U even be underpowered if it's launching first?
It's like saying PS2 is underpowered because it didn't match the Xbox 1 year later. No matter what Sony would of done, they couldn't predict the future. =/
Agree with the first points. I think, however, that Nintendo will not sell it at that price due to the problems with the 3DS launch. Iwata already stated that the system will retail at a reasonable price.Even though the Wii was underpowered, Nintendo still only mage a seven dollar profit off the Wii. Not to mention if the WiiU is only as strong as the PS3 or the 360, those system still cost over 250 dollars to make and that is not even including the WiiU controller that most likely cost over 100 dollars on its own. So, it is extremely unlikely that the WiiU would cost only 250 dollars. At best, the lowest price could easily be 350 to 400 dollars.
people really should drop this already.. it won't happen.
as underpowered as the Wii was, it was priced at $250
the Wii U Gamepad alone will be reason enough to price it higher and I'm not just talking about a few bucks
$250 sounds about right
Agree with the first points. I think, however, that Nintendo will not sell it at that price due to the problems with the 3DS launch. Iwata already stated that the system will retail at a reasonable price.
Wasn't Wii going to be $199 but retailers forced Nintendo to raise the price, so they did $249.99 with WiiSports in North America?
No it doesn't and Nintendo already stated that Wii U will be more expensive than Wii so $250 is just out of the question
I'm sure Nintendo is taking notes about pricing Wii U after the 3DS fiasco but it's not fair to compare both the console and handheld markets. The way they work is not the same.
You have to use some logic... pricing their home console the same as their newest handheld at launch.
Yeah...I don't think so.
I'm not sure about this.
afaik, Nintendo was making $6-8 profit on every Wii console sold at $250.
Do you really believe they would take almost $50 at loss per console if that $199 price was even remotely true?
I don't care what IGN said, the bolded two barely looked better than upressed Xbox games for the most part. There was a spot here and there that Kameo stood out slightly, but for the most part Conkers Bad Fur Day looked just as good.
Gamespot said:Drop-dead gorgeous visuals showcase the power of the Xbox 360...not to mention some of the most highly impressive, razor-sharp graphics you've ever seen...The opening level of Kameo definitely shows off the game's fantastic visuals and audio (made exponentially better if your Xbox 360 is hooked up to a high-definition display and a 5.1 surround-sound system)...the game's gorgeous, beautifully detailed visuals really are a pleasure to take in.
Eurogamer said:The way the Xbox 360's graphical power is put to use belies the game's origins on older consoles, too. The level of detail is certainly unprecedented in a console game - scenery is bright and detailed as far as the eye can see, enemies won't shed their features even at a distance or in huge numbers, and the fringes of the game world are carved and polished with every manner of graphical tool and filter imaginable. You're in no doubt that this is a new level of console visuals.
NewYorkTimes said:Kameo is most notable for its gorgeously rendered graphics. The 360's processing power allows for many nice visual effects and lets the game put an amazing number of objects on screen. It is stunning the first time the camera pulls back from a troll battle to show what seem to be thousands of soldiers grappling...Kameo is among the most graphically advanced console games on the market
1Up said:there's an amazing amount of technical eye candy going. Particle effects, lighting effects, explosions, flame and water -- it's quite a sight to behold -- especially if you are blessed with high-definition television. Kameo is also, quite possibly, the most colorful game ever created. But at times, there can be too much going on to the point of distraction -- that there's so much visual information being presented to your eyes, your brain can't find the solution to a simple door puzzle hidden behind the lush greenery. But if this happens to be a problem with powerful next-gen systems, it's one worth enduring.
GamesRadar said:Here's a nifty visual trick, courtesy of the 360's advanced hardware: by shifting everything outside your immediate area into soft focus, the game draws your attention to the action, while adding a cinematic feel. More impressive, the game can render more characters than we've ever seen on a console before. We're talking thousands of trolls and humans onscreen at once, making this easily the best-looking launch title for the 360.
Haha, thanks.
Doesn't that mean they didn't expect to see the Wii collapse...?At the same time, I do think they expected the Wii to run its course in 5 to 6 years because of the lack of third-party support.
2010 had Donkey Kong Country Returns and Kirby's Epic Yarn. It had Wii Party, Epic Mickey and uDraw.Nintendo really stopped supported the Wii majorly around mid to late 2010, which goes in hand when the Wii started to go down. They all but abandon the system in 2011 to focus on the 3DS and the WiiU. The did much the same thing to the DS, stopping major support in later 2009, but what kept the DS alive even now is the strong third-party support. The Wii did not have that same support which is why it collapsed.
I'm not just saying they seem unprepared now, I mean the whole scenario seems like they were caught unawares by how rapidly the Wii lost favor i.e. if they had really predicted it, they would have been ready to launch in 2011 - rather than dragging it out to the end of this year.Nintendo knew this was going to happen which is why they did not go out of their way to save the Wii like they did with the 3DS. They don't see unprepared with the WiiU, but more secretive. Since they are coming out first Microsoft and Sony will be watching them and will most likely copy or undermine anything new Nintendo brings to the table. So, they are keeping their cards close and revealing things slowly.
So you're saying that every review site in that era was lying? That what they *really* thought about those games was that their graphics didn't look any better than the previous generation? BTW, the IGN review was the HARDEST on the visuals from what I can find, no other review I've read says anything bad about the visuals at all. Do those visuals look worse than what we have now? Yes, of course. But at the time these launch titles (among others) were clearly seen as very next-gen looking. Being a launch title is no excuse for looking last-gen.
To the average customer, so is the 360 or PS3. The long story short is that they're banking on the tablet; whether the Wii U is a success hinges on whether it resonates with the market that bought the Wii because of motion controls, and whether they're convinced enough that they'll even buy another console at all.That means customers walk into the store and look at these two systems side by side, 360 already offers everything the XB720 does, except for the slight enhancement of visuals (which is what they can see on the box, remember we are talking about your average customer) Wii U comes with a tablet and is clearly a nice upgrade for every Wii owner, which is the majority of the gaming market thanks to Microsoft and Sony's campaign of Wii60s or PSWii's.
What market are you referring to here? The US? EU? WW? Because it doesn't add up in any event. The US market has collapsed; but the EU market was holding relatively well, as at the end of last quarter. JPN as well, at least for the PS3.Some people of course will see the benefit of the XB720, and XB360 has sold something like 1million consoles so far this year, well it's July
z0m3le you are posting a best case scenario.
Wiiu is dx11 by "all report", where are all these reports? The only one I saw was a click bait article on how under power the wiiu was.
Like posted earlier the whole wiiu console could be uses 35-50w. You have a gpu taking up 100-70% of the power. That leave no room for anything else.
To the average customer, so is the 360 or PS3. The long story short is that they're banking on the tablet; whether the Wii U is a success hinges on whether it resonates with the market that bought the Wii because of motion controls, and whether they're convinced enough that they'll even buy another console at all.
What market are you referring to here? The US? EU? WW? Because it doesn't add up in any event. The US market has collapsed; but the EU market was holding relatively well, as at the end of last quarter. JPN as well, at least for the PS3.