So if it doesn't fit your predetermined biased opinion it's a "load of old bollocks?"Ideaman talked a load of old bollocks.
http://www.neogaf.com/forum/showpost.php?p=38572993&postcount=444
So if it doesn't fit your predetermined biased opinion it's a "load of old bollocks?"Ideaman talked a load of old bollocks.
http://www.neogaf.com/forum/showpost.php?p=38572993&postcount=444
So if it doesn't fit your predetermined biased opinion it's a "load of old bollocks?"
Not my view. Other devs.
Yup, mine too lol.
I'm also convinced that the U is going to be fine with third party support when the PS4 and 720 are released. By the time those two consoles are launched the U should have an installed userbase of anywhere between 10-15m, perhaps more and - most importantly - not only have Nintendo finally ditched the TEV Unit in favour of traditional programable shaders (and avoiding the problem that the Wii had with a nonstandard rendering pipeline) but they also appear to be using a GPGPU and similar architecture to the PS4 and 720, making porting a great deal easier.
I've said it before and I'll say it again - I'm quite confident that the U will be the lead platform for next gen projects and will supply up-ports to the other two consoles. And, who knows, if Sony and Microsoft both release a console that costs a small fortune they may both suffer the same fate that the PS3 did for the first two years. Christ on a bike, there were even a few months when the GBA outsold the PS3 at the start lol. :Oo
We could end up seeing exclusives for the PS4 and 720 being canned and see development switching to the U, as we did with Monster Hunter 3 this gen.
I'm just hoping that Capcom are going to be announcing something Resident Evil related during the next few months, after playing Revelations I can see the huge advantage that a touchscreen controller will have over a traditional one. A sequel to Revelations would be bloody great, as long as they decrease the amount of ammo hanging around and make the game more difficult. Mercenaries 3D and Revelations are both the top two of my most played games.
Give me Resident Evil: More Revelations (lol) with a Genesis Scanner the same way the Scanner works in ZombiU, give me a log entry for everything I scan similar to Metroid Prime, make ammo a bit scarce and the game more difficult and I'm going to pay Capcom a small fortune for it!!!
Buggering flip, that was a long post...sorry for the novel lololol
Haha. Both Ideaman and myself have been saying Wii U is more powerful and have given examples of how since multipliers don't really do much.
And like I pointed out, even Iwata said Wii U is only halfway to its potential.
Just because they haven't shown something doesn't mean it's not capable.Do you think it's at all possible that the Zelda and Bird tech demos from E3 2011 were done on Wii U 'target specs' which were never met or they were done on first generation dev kits which were later downclocked to save on costs ?.
I just cant see anything at E3 2012 on Wii U that comes anywhere close to those two jaw dropping tech demos.
No problems. When there are misunderstandings we've done well to getting on the same page around here. I think we're doing the same.
As for IM, his contacts are probably just now getting a decent idea of what the final kits can do so maybe he'll have some new tidbits soon. I don't know that for certain, but assuming that based on how "recent" the final kits started going out. The ones I've gotten Nintendo info from have all pretty much gone into hiding, plus I've been focused on trying to get an idea of what's going on with Xbox 3.
I just cant see anything at E3 2012 on Wii U that comes anywhere close to those two jaw dropping tech demos.
Not my view. Other devs.
Yes...let's doubt the person who has actually been on point with his leaks 100% of the time and believe "anonymous developers" with quotes with their amazing verifiability. Also avatar quote.
Yeah, who cares about "anonymous developers" with actual direct experience with the hardware. Second hand info is so much more reliable!
Wait, there's details about the Wii U's hardware that's not secondhand info?Yeah, who cares about "anonymous developers" with actual direct experience with the hardware. Second hand info is so much more reliable!
Yeah, who cares about "anonymous developers" with actual direct experience with the hardware. Second hand info is so much more reliable!
I'm still confused here. We've had actual developers state the thing isn't "on par" with the PS3/360. I can' t believe the discussion has gone back to this.
Do you think it's at all possible that the Zelda and Bird tech demos from E3 2011 were done on Wii U 'target specs' which were never met or they were done on first generation dev kits which were later downclocked to save on costs ?.
I just cant see anything at E3 2012 on Wii U that comes anywhere close to those two jaw dropping tech demos.
You should have put "final" Bg, whilst the individual components were probably finalised around May Nintendo still have plenty of work to do with power, cooling and clockspeeds. We won't have developers getting hold of FINAL dev kits until a month or two before launch. There will be dev kits flying back and forth like mental between Nintendo and third parties. Major SDK revisions should be over and done with by now though. It's bloody mental working on launch titles, it's at times like this that I'm glad I'm not working in the industry any more lol.
I just found it funny you thought an anonymous poster who doesn't have direct experience with the hardware is more reliable an anonymous developer who does, that's all.
LOL. And some think I'm optimistic. I just don't see Wii U becoming the lead platform for next gen. At the same time I'm just hoping they bother with down ports because there are people who do want to own just one console and that console ends up as Wii U because of Nintendo exclusives. I'm sure they would be happy with not having to spend another $400-$500 just for a certain few titles that have say better tessellation than the Wii U version would have.
The GBA/PS3 battle and discussion was rather hilarious from what I remember.
What did SNESFreak do this time?
.
I bet Big Foot could teach Bear Grylls a thing or two about wilderness survival as well.Yeah, who cares about "anonymous developers" with actual direct experience with the hardware. Second hand info is so much more reliable!
Jaw dropping is too much for those tech demos.
Do you think it's at all possible that the Zelda and Bird tech demos from E3 2011 were done on Wii U 'target specs' which were never met or they were done on first generation dev kits which were later downclocked to save on costs ?.
I just cant see anything at E3 2012 on Wii U that comes anywhere close to those two jaw dropping tech demos.
Those two tech demos aren't possible on the PS3 and 360 hardware in real-time. The lighting, shadows and reflections were outstanding in the Zelda demo.
Do you think it's at all possible that the Zelda and Bird tech demos from E3 2011 were done on Wii U 'target specs' which were never met or they were done on first generation dev kits which were later downclocked to save on costs ?.
Apparently something to do with the off Gaf IRC chat.
So, snesfreak got banned over what? Did I miss something?
Then again, I can't believe the sheer amount of damage I (almost) managed to incur today with approx. 50mil of beer.
*vows to never again put a seemingly empty can of beer (drained to within 10mil leftover) in his bag of gadgets, nor make sudden moves with nearly-full bottles of beer over his desk*
Is this your opinion?, Or are there some factual evidence that make those two demos impossible on the hd twins? Because I saw nothing in that 30fps, 720p no AA Zelda demo that couldn't be possible on the ps3/360
Is this your opinion?, Or are there some factual evidence that make those two demos impossible on the hd twins? Because I saw nothing in that 30fps, 720p no AA Zelda demo that couldn't be possible on the ps3/360
Those two tech demos aren't possible on the PS3 and 360 hardware in real-time. The lighting, shadows and reflections were outstanding in the Zelda demo.
The Wii features no Ethernet port either, but there's a LAN adapter available (which connects via USB). I use that and it works really well.I was just reading a thread on another site where some folks said the Wii U has no ethernet port. Is this true? I really hate wireless gaming, it's just not acceptable to me.
But yeah, an Ethernet port would be convenient.Wii U can access the Internet via wireless (IEEE 802.11b/g/n) connection. The
console features four USB 2.0 connectors – two in the front and two in the rear – that
support Wii LAN Adapters.
Yeah, the Wii doesn't have an ethernet port, but I also don't use my Wii for online gaming (for many reasons). I'm a multi-system owner for that reason. I am hoping to be a single-system owner next generation. We'll see what the future holds.Rösti;39416279 said:The Wii features no Ethernet port either, but there's a LAN adapter available (which connects via USB). I use that and it works really well.
The spec sheet states that this is also the case with Wii U:
But yeah, an Ethernet port would be convenient.
Nope.
It's my opinion, feel free to point out a PS3 or 360 title that has lighting, shadows and reflections that good in real-time.
It's my opinion, feel free to point out a PS3 or 360 title that has lighting, shadows and reflections that good in real-time. The two hyphenated words at the end of that sentence are particularly important, no pre-baking. Simply can't be done. People seem to forget that the GPUs in both the PS3 and 360 aren't that impressive these days. The GPU in the U is at least two generations ahead of them and you've got at least twice as much RAM in those early dev kits.
Tech demo. Single room. Relatively simple geometry. No AI or computer game code to run. No sound. Yeah, that could be done with PS360.
I still think it looked great. Much better then anything they showed at E3 2012.
Anything interesting happen while I was gone?.
Should be, launch software is always cautious when it comes to using what's there at first, but you can't really go back with the target they were going for; it'll just work against them.The Wii U's development progression does seem to be a bit weird though. Going by the latest gossip and statements thrown out there, the CPU in the 3rd dev kits and beyond may be very different from the one that was in very early development kits (which was rumored to be an overclocked Xenon). Is it relatively safe to assume that the final dev kit will be as strong or stronger than whatever was in the first kits?
Nope, just talking about the 2011 Zelda tech demo and whether or not any games come close to matching it.
Iwata said it couldn't be done on the PS3/360Is this your opinion?, Or are there some factual evidence that make those two demos impossible on the hd twins? Because I saw nothing in that 30fps, 720p no AA Zelda demo that couldn't be possible on the ps3/360
Not in real-time mate, on one screen let alone two. Everything this gen is pre-baked these days.
That means jack shit. What do you expect him to say ? This can be done on 360 ?