If you really want to talk to him you know where to look.
Thanks for the demo impressions, Glix!
The IRC Chat? I thought it wasn't being used anymore, heh. I'll look later.
If you really want to talk to him you know where to look.
Thanks for the demo impressions, Glix!
First of all Iwata refers to what Japanese developers said, which doesn't mean much. Second even if Iwata said something like "It cannot be done on current machines" it would raise the question what he is referring to. Obviously not the graphics, because they should be achievable on high-end PCs, so maybe the Wii U Gamepad or the fact that Zelda is a Nintendo IP ? Either way it goes against the "The tech demo was unbelievable" attitude some around here have. Or he's just talking about current gen consoles, which also doesn't mean an awful lot, given that it's a tech demo and Wii U is (for all we know) ahead of those, e.g. with significantly more RAM.
It's ridiculous to assume that some vague statement/exaggeration would cause the confidence of investors to plummet. If anything the fact that they haven't come out and claimed to be (much) stronger than current gen should make you question how difficult the Zelda HD demo was to make.
Games != tech demos.
Are these graphics achievable for a game on current gen consoles ? Probably not, but they're also hardly mindblowing.
Launch games look much worse in motion than screenshots..Its not really fair to show a screenshot of a launch game, cos most launch games for Ps360 had crippling screen tearing issues or framerate problems and were lacking motion blur. The fact that ACIII on Wii U supposedly looks identical to PS360, and does not have have these issues, suggests that indeed the WiiU is more powerful and has more places to go.
Oh totally, and it fits with their "it's all about experience" motto since the DS. BUT, there is a middle ground between a presentation of the concept, an "introduction of the principles our games can have in our new system", and a pure technical/theoretical showcase without any gameplay involved. For example, a lot of demos had some image quality flaws, and after asking about that to my sources, there are reasons for that. And it would have been a smarter move for them to make sure the image would be clean for nearly all the content displayed, even if the complexity of the titles graphics doesn't match what the techies/hardware-enthusiasts expected to see.
and after asking about that to my sources, there are reasons for that.
It was a very smart move by Nintendo to not focus on high-end tech demos in the conference. Any high-end tech demo they showed this year would've been easily beatable in a few months or, at the latest, by next E3 by PS480. Going the "look at our tech!" route would've been exceedingly short-sighted by Nintendo. They went the "look at our games! (mainstream-version)" route, which is about the only route they could've gone and stayed relevant with by next E3 and beyond.
I think I've come to realize why I was happy with Nintendo's 2012 E3 press conference, and others were incredibly put out/disappointed. I was pumped for Wii Fit and really enjoyed Wii Sports/Resort on the Wii. Wii Fit U (at the launch window!) got me real happy, and Nintendo Land looked like a fun diversion with characters I enjoy playing with. I went into E3 looking for what the system was going to be like for games, and I think I got a decent view of that from Nintendo. Others went into E3 wanting Nintendo to "prove" to naysayers that the Wii U was "all that and a bag of chips." Nintendo had no intentions of trying to one-up 7 year-old systems on the tech side, though, and knew it would be pure folly to try to measure up technically to PS480. You can harp on third-party support, but Wii U is already in a substantially superior position to Wii in that regard with the *hope* that third-party engines will be able to scale fairly easily from PS480 to Wii U. With that in mind, if the sales come for the titles that are there already (really hopeful for a good, relatively since the install base starts at 0, showing for AC3), I have a lot of confidence that publishers will green light more of the same for Wii U. There was never going to be a total about-face at launch from all third-parties. However if sales are there, most should come around. Therefore, E3 wasn't going to be heavy on third-party support (compared to PS360/PS480) nor heavy on tech (dead-end for Nintendo either gen they compare to). It would've been nice to see a Mario Galaxy-type showing to get people pumped for farther down the road, but, for better or worse, Nintendo is sticking to its guns about the "not really talking about titles way far out", so can't really be too surprised that they're sticking with that plan.
*shrugs*
Exactly. What they did show was plainly messy and lazy looking. They should have at least had polish even if they weren't Uncharted level graphics.
IdeaMan, are you allowed to tell us the reasons? Also, two things I wonder if you're able to get info on.
1) Does the Wii U have compute shaders as the "leaked specs" suggest?
2) Can they verify the power supply output? I imagine that there might be a difference though between dev kits and final units.
Those leaked specs were literally a copy paste job from the early sdk. What's there is correct, though obviously there was very little in the way of specific numbers.
If you don't believe me, believe bg. If you don't believe bg, believe eatchildren. There were others in that thread though if you wish to go browsing again (like lherre I believe) but they were correct.Was it confirmed by anyone we trust that it was from the actual SDK though?
To name the ones that I know: Lherre, bgassassin, eatchildrenWas it confirmed by anyone we trust that it was from the actual SDK though?
IdeaMan, are you allowed to tell us the reasons? Also, two things I wonder if you're able to get info on.
Was it confirmed by anyone we trust that it was from the actual SDK though?
Well the specs in the list aren't target specs, they are the "true" wii u specs (remember is a copy-paste from the sdk). But nintendo didn't detail them a lot in the documents. But there is no lie in them.
This supposedly comes from an inside source that is familiar with what's holding the game back.
- The Sky Runner song needs to be changed
- The Chuck Berry battle song needs to be changed
- The Dali’s Clock enemy name needs to be changed
The big issue here is the Sky Runner song. The fixes with the other two issues are no big deal, but the Sky Runner change is apparently enough to put NoA or NCL off the VC release.
Was it confirmed by anyone we trust that it was from the actual SDK though?
It's probably the TV. Digital Foundry even did a video on it.
Supposedly an inside source have told "Go Nintendo" on why Earthbound hasn't come to the virtual console yet. God I hope they get the problems resolved so it can come to the Wii U.
Can't post link because it won't work for some reason, just put "go" and "nintendo" together with .com and you should find the article.
I believe that site is banned on this site, but it comes from earthboundcentral.
In truth, Nintendo never abandoned the core gamer, out of the ~60 games they published on the Wii less than 15 can be considered casual (and I'm including series that existed prior, like Warioware and Mario party 8/9).I do think that Nintendo just lie about wanting focus on core gamers again, it was just a stunt to keep fans happy, it seems evident going for this E3 that Nintendo will not give up on casuals that easily, after all it was the expanded audience that gave trucks of money to Nintendo. Just take a look to budgets destined to every Nintendo game, they are very small respect the size of the company, Nintendo ideal software is that cost few to make, and generate great revenue. It´s one of the reason why we´ll never seen a project of big/expensive proyects ala Naughty Dog, as they see those like extremely risky, and it doesn´t fit to their software budgets philosophy. That´s the reason why we only saw graphically modest games, it´s not a power problem, Nintendo likes to produce software that doesn´t involve too much money, they are very conservative in that regard.
Casuals don´t demand those big production features, thereof produce games for them is cheap, and because the expanded audience is so big the money return is bigger, it fit perfectly into Nintendo´s budget philosophy.
Go Nintendo posts EVERYTHING. No matter how implausible or plausible, it will be put up there. Its not a credible source... I believe thats why. EatChildren had a post about it in another threadInteresting, could someone explain on why the site would be banned?
And to keep the topic relevant, you think people will get angry at NoA and Nintendo for changing some stuff in Earthbound, particularly the well-revered music.
Microsoft is, at least according to their roadmap, positioning their next console to be both a Windows 8 box and a future route to cloud gaming.Great point. As far as we know, the only thing the other consoles will bring is more power.
Immersion.Of course, there are rumors of the VR glasses, but I dont see how it changes or adds to gameplay.
Consoles were doing okay without coming out with anything particularly unexpected before this gen.But who knows, Sony and MS might be doing their best to come out with something unexpected.
Go Nintendo posts EVERYTHING. No matter how implausible or plausible, it will be put up there. Its not a credible source... I believe thats why. EatChildren had a post about it in another thread
So instead of showing off what the console can really do with an impressive tech demo / game at E3 2012 where their biggest rivals were starting to really run out of steam and wind down for next gen they are going to show their big graphical showcases at E3 2013 where they will be compared to PS4 / 720 launch games...
Lherre did. I think that's how he got his tag, lol.
Edit: In that same thread you replied to him so how did you not know?
then your setting yourself up for disappointment.Personally this is what I see next gen.
Wii U = PS2
PS4 = GameCube
Xbox 720 = Xbox
And that is why I ran with them. Now we have people saying these were very early spec but as you see he says they are the true specs.
I still believe these are the specs of the system.
Oh, the original source (Earthboundcentral.com) is credible, its just that Go Nintendo is 50/50 on credibility. They'll take random emails as sources sometimes. Use GN to find the source, dont use it as the source.Thanks for the heads up. Well if this source is any more credible, Nintendoeverything posted it as well.
then your setting yourself up for disappointment.
If you don't believe me, believe bg. If you don't believe bg, believe eatchildren. There were others in that thread though if you wish to go browsing again (like lherre I believe) but they were correct.
To name the ones that I know: Lherre, bgassassin, eatchildren
Forgot stevieP again..lol. Sorry about that.
Sony would bleed from every orifice before bowing to "low" tech like NintendoNot really, after I heard Sony Computer Entertainment lost $1 billion I don't see Sony going for cutting edge tech.
You can still use the info from banned site indirectly by clicking in the source they got it from. Sometimes the link is a forum post.Thanks for the heads up. Well if this source is any more credible, Nintendoeverything posted it as well.
It will be interesting to see how the two game pad-feature works once it comes out. I mean really, most games nowadays run at 30 fps so unless Wii U games are running sub-30 fps with two pads, I don't see where the angry rants apply. Though for shooters I can see where the trouble is worth it.
Sony would bleed from every orifice before bowing to "low" tech like Nintendo
Personally this is what I see next gen.
Wii U = PS2
PS4 = GameCube
Xbox 720 = Xbox
What exactly the attribution of that filing was never made clear. The numbers presented don't match their FY earnings release and SEC filings.Not really, after I heard Sony Computer Entertainment lost $1 billion I don't see Sony going for cutting edge tech.
Lherre did. I think that's how he got his tag, lol.
Edit: In that same thread you replied to him so how did you not know?
What exactly the attribution of that filing was never made clear. The numbers presented don't match their FY earnings release and SEC filings.
In any event Sony Corp spent ¥860B on R&D in the past two fiscal years.
And that is why I ran with them. Now we have people saying these were very early spec but as you see he says they are the true specs.
No it's not that I don't necessarily believe you. I actually wasn't really keeping up with the thread when that news popped up so only caught some later discussion and never saw if anyone said it was true or whether we we just assuming it was.
Ok, but If we hear "do to are losses, we will be discounting the PlayStation brand" than I would say, this wouldn't happen if Sony made the PS4 profitable by day 1.
I don't think profitable, powerful and reasonably priced are necessarily mutually exclusive for any of the platform holders. But I could be living in fantasy land...I just think Sony really needs to make the PS4 profitable by day 1, I'm not bashing the PS4 since I love PlayStation and will try to get the PS4 day 1 (or Christmas), but I really don't want Sony to go so that's why I rather have a weaker console so Sony can make the PS4 profitable by day 1 and be able to make a PS5.
If one were to construct a console with the current rumors of Durango or Orbis what would you put a very rough BoM at...?I think Sony is building themselves a console that has both good power and won't break them (unless unexpected factors knock them out).
I think it's going to be closer than that.
The tech in Wii U is capable of anything high end graphics cards can do but at lower fidelity. This was not the case with PS2. It completely lacked the pipelines the Xbox or Gamecube had.
Think of it as a PC game on different settings. Low, medium, high. The low can still have the tessellation support that a high end game would run, but other features would be turned down to maintain performance.
I don't think profitable, powerful and reasonably priced are necessarily mutually exclusive for any of the platform holders. But I could be living in fantasy land...
I think people misconstrue the price and cost of the PS3 into meaning a good combination of the three is impossible; while ignoring other precipitating factors at the time - cost of BluRay, cost of HDDs, inclusion of EE and GSX for HW backwards compatibility, expensive proprietary CPU.
Ergo, I don't foresee a repeat of $599 price, while losing hundreds of dollars per unit.
If one were to construct a console with the current rumors of Durango or Orbis what would you put a very rough BoM at...?
In truth, Nintendo never abandoned the core gamer, out of the ~60 games they published on the Wii less than 15 can be considered casual (and I'm including series that existed prior, like Warioware and Mario party 8/9).
There were missteps yes (specially NoA not aknowledging some titles at first), but the internet and forums also like to overeact and bitch a lot, even if in reality they really shouldn't. This generation was to Nintendo fans one of the best, Mario was like a renaissance act for the greatness of old, Mario Galaxy being certainly the most creative Mario title since Mario Land 2 and even having a sequel, and most entries got released on the wii in a smaller timeframe than they did on the GC, often the better entries to boot, some new ip too, and some third party nintendo published and funded titles sealed the deal. Nintendo EAD expanded like a sponge these years in order to pump games faster and that's no small feat; most of those games were meant for gamers too.
No. Nor does it really matter since the second screen doesn't determine shader effects (or any graphics for that matter).This doesn't take the second screen into consideration, does it?
No. Nor does it really matter since the second screen doesn't determine shader effects (or any graphics for that matter).
I think Sony is building themselves a console that has both good power and won't break them (unless unexpected factors knock them out).
No. Nor does it really matter since the second screen doesn't determine shader effects (or any graphics for that matter).
I mean as in the controller isn't handling any graphics. The streaming/performance is another thing.Well, it does matter, in that you're completely rendering a second screen using the same GPU/CPU. If you just put a map on there or something, fine, but if you are rendering to the same detail/shaders/etc. as on the TV, you're definitely going to be taking a large performance hit, even at the lower resolution.
I don't think profitable, powerful and reasonably priced are necessarily mutually exclusive for any of the platform holders. But I could be living in fantasy land...
Want to remark here, that Wii was better for the core Nintendo fan than Gamecube was, unless you're talking about F-Zero, which was a glaring omission.
More games, and more complete games, came out for Wii than GC. GC suffered from rushed games, such as TWW, and even Mario Sunshine. By comparison Wii got several epics, each of them lengthy and big on production values, and stuffed with content.
The truth isn't that Nintendo doesn't make big, expensive games. Certain fans hate it, but Metroid: Other M, was not a cheap looking game. It was Nintendo making a game "like the other guys do": full of CG cut scenes, full voice acting, epic set pieces, etc. Other games, like the Galaxy titles, or Skyward Sword, are also big games, especially SS.
The crucial difference between Nintendo and most other developers/publishers is that Nintendo will put AAA development teams on ANY game - not just the leading, triple-a budget 'hollywood epics'. They put their finest staff on games like Wii Sports and Wii Sports Resort, just as easily as they'd put the same people on a Zelda title.
As a result, there is a shockingly high level of polish and quality in what would be shovelware games from almost anyone else. A lot of people ignored that because they didn't like the aesthetic style of Nintendo's expanded audience games and/or are addicted to lush audio-visuals as the only real barometer of 'quality' and 'polish'.
The other problem is that a lot of gamers, frankly, refused to acknowledge the legitimacy of many Wii games because they used motion controls period - even the games aimed at core gamers. So Nintendo's Wii output was branded "nothing but casual junk" by many people.
If anyone, would could argue that Wii U is a more cynical move by Nintendo. They came out effectively marketing as "OK you jerks, here is your Hard Core (tm) game box that plays yer AssCreed and FPS games, complete with an Xbox game pad so you never even have to hold something remotely creative or unusual if you don't want to."
Yet, sure enough, because Nintendo pulled out a Pikmin game and a 2D Mario game (that didn't have the currently trendy artistic / exotic visual style for a 2D game), they got branded by many as just launching Wii U with more "casual trash". What a depressing reality we live in, when 2D Mario is literally called by some (LITERALLY) "not real Mario games". This is how far down the kool aid tank some people in the gaming community have dived, evidently. They are passing out snorkles, son.
Personally this is what I see next gen.
Wii U = PS2
PS4 = GameCube
Xbox 720 = Xbox