It can be wrong...
But its not fake.
It can be wrong...
DDR3 + EDRam makes a lot of sense, doesn't it?
A unified account system will be implemented later this year with the launch of the Wii U. Eventually this same account system will be made compatible with Nintendo 3DS systems. At this time we have no additional details to offer and nothing to indicate how or if this will work outside the United States and Canada. In the meantime, if the system has a problem, taking it to an Authorized Service Center will maintain the Nintendo eShop account. If the system is stolen, we can transfer the account to a new system once we are provided with a valid police report.
Of course, you asked this question because of the upcoming launch of New Super Mario Bros. 2 in retail and digital formats. What you need to know is that the digital format will only be available in the United States and Canada. We have nothing to announce regarding Latin American availability. NoC customer service member.
What we are looking at is a console with a tablet controller that Nintendo is looking to sell for a profit, and we are expecting to see for around $300. I expect it to be noticeably more powerful than this gen, but it won't blow ps360 out of the water.
Disorienter said:Not surprisingly, Nintendo had to come up with a way to fight TV-processing-induced delays
Hoodbury said:Haven't seen anyone else mention it, but besides reporting about the key thing, the article mentions an October release date
SquiddyBiscuit said:Another crazy idea:
Imagine two players strapping on a tablet each onto their chest (game would obviously have to come with some sort of vest to make it safe) and then have them try to "hit" each other by firing off light-pulses with the Wii mote that get registered by the sensor bar on the tablet.
Meelow said:A unified account system will be implemented later this year with the launch of the Wii U.
Where Have you been?!Because everything is FAKE.
I honestly have no idea what you folks are talking about, the last time I posted was the last time I visited.I can change, just give me a chance!
I have a close relationship with the two managers at my local eb games and I ask all the time lol. They said until Nintendo announces a price there won't be an SKU in the system. You can preorder games though.Has any one try to place a preorder at gamestop? Is it hit or miss because they wouldnt let me put one down at my local one.
Where Have you been?!
Oh you know here and there.
Just one small thing to keep in mind. Graphics are not the only reason why 3rd parties abandoned nintendo. Afterall the GC was a fully capable machine but was still largely ignored by third parties. Nintendo has to convince them that their efforts will no go in vein, that they won't have the extra hurdle of competing with first party titles all the time in Wii U's market. If Nintendo can manage this while also enjoying strong sales you can bet third parties will show support.
The reason why I'm saying this is because you need to be realistic, what I said may seem simple but it is a very tough challenge for Nintendo to overcome. Just don't be disappointed if the support is less than adequate, graphics are not the end all be all.
You're far too sensible for a junior and I agree with your perspective wholeheartedly. Games that use the extra power will eventually show, but it won't be the system's focus. But the best of PS4/720 I predict will be very noticeably better. I mean, I can't forget Iwata saying that AC3 "almost" runs as good as the 360 version, when really it should blow it out of the water, regardless of familiarity with the hardware.
Third parties main reasons for abandoning Nintendo was storage. Cartridges were expensive and held less data compared to cd's. Mini discs only held 1.5GB instead of the DVD's capacity of 4.7GB or 9GB (dual layer). That is why games like FF7-9 and GTA never made it to Nintendo consoles. With the wii it was graphics.Just one small thing to keep in mind. Graphics are not the only reason why 3rd parties abandoned nintendo. Afterall the GC was a fully capable machine but was still largely ignored by third parties. Nintendo has to convince them that their efforts will no go in vein, that they won't have the extra hurdle of competing with first party titles all the time in Wii U's market. If Nintendo can manage this while also enjoying strong sales you can bet third parties will show support.
The reason why I'm saying this is because you need to be realistic, what I said may seem simple but it is a very tough challenge for Nintendo to overcome. Just don't be disappointed if the support is less than adequate, graphics are not the end all be all.
They did this with the 3DS and got screwed over completely.Nintendo has to convince them that their efforts will no go in vein, that they won't have the extra hurdle of competing with first party titles all the time in Wii U's market.
I recall GTA III was only 800mb.Mini discs only held 1.5GB instead of the DVD's capacity of 4.7GB or 9GB (dual layer). That is why games like FF7-9 and GTA never made it to Nintendo consoles..
We mentioned this earlier just in speculation, so I'm glad to hear it. Every HDTV is a little different, some worse than others. A noticeable delay (either way) between what you see on the pad and the screen would ruin the experience on a game like NSMB or Rayman. Sounds like the gamepad is quicker than the TV and there's a software enabled optimization to put the two devices in sync.
Yeah, can we please stop with the "it's double the flops inside a console because it's a closed box" nonsense?
576GFLOPS is unacceptable to me on 2012, especially of Iwata is truthful about his statement that the graphical differences between the three consoles won't be huge. I'd be okay with 768 as a minimum and 1000 as the standard next gen for Nintendo.
Basically what we've heard is the Wii U has an impressive GPU (not bleeding edge, but it's great for what it does), fast RAM and lots of it, and a mediocre CPU.
I wonder if this in anyway means that my two NES Punch-Out!! purchases (Wii/3DS) means I won't have to buy it a 3rd time to play on Wii U. Or even better, if I get a friggin credit for buying the same digital game twice?
As i have said before GPU FLOP numbers mean very little, my PC has a GTX 550 Ti and it's rated at just under 700 gigaFLOPs, now there are other PC GPU's that are over 2000 teraFLOPS and are not as powerful as my card.
Keep your chin up soldier !.
As i have said before GPU FLOP numbers mean very little, my PC has a GTX 550 Ti and it's rated at just under 700 gigaFLOPs, now there are other PC GPU's that are over 2000 teraFLOPS and are not as powerful as my card.
The memory bandwidth, core clock speed, shader clock speed, pixel fill rate and texture fill rates are all far more important than the overall 'FLOPs'.
They created Mario Galaxy, Skyward Sword and Metroid Prime 3 with what ?, a 12 gigaFLOP GPU on Wii, imagine what they can do with an at least 500 gigaFLOP GPU that has effects almost a decade more advanced than Wii's GPU.
GTA III was a PS2 exclusive that only ended up on Xbox to years later due to money hatting from Microsoft. Nintendo doesn't money hat.I recall GTA III was only 800mb.
And how come devs didn't have a problem using multiple discs for 360 games because it couldn't fit on one (ex:Rage, BF3, FFXIII)?
I know first party games will be sexy, but I don't want the Wii U to miss out on ports due to specs.Keep your chin up soldier !.
As i have said before GPU FLOP numbers mean very little, my PC has a GTX 550 Ti and it's rated at just under 700 gigaFLOPs, now there are other PC GPU's that are over 2000 teraFLOPS and are not as powerful as my card.
The memory bandwidth, core clock speed, shader clock speed, pixel fill rate and texture fill rates are all far more important than the overall 'FLOPs'.
They created Mario Galaxy, Skyward Sword and Metroid Prime 3 with what ?, a 12 gigaFLOP GPU on Wii, imagine what they can do with an at least 500 gigaFLOP GPU that has effects almost a decade more advanced than Wii's GPU.
GTA III was a PS2 exclusive that only ended up on Xbox to years later due to money hatting from Microsoft. Nintendo doesn't money hat.Plus GameCube=Kiddy according to last gen reputation
I know first party games will be sexy, but I don't want the Wii U to miss out on ports due to specs.
DDR3 + EDRam makes a lot of sense, doesn't it?
Especially if you're talking about a quantity larger than 1 or 1.5gb and a system meant to be close to profitable around the $300 mark.
Was it really a moneyhat? I did some research and apparently RS were going to release it on Gamecube/Xbox anyway after the exclusivity contract ended.GTA III was a PS2 exclusive that only ended up on Xbox to years later due to money hatting from Microsoft. Nintendo doesn't money hat.Plus GameCube=Kiddy according to last gen reputation
As i have said before GPU FLOP numbers mean very little, my PC has a GTX 550 Ti and it's rated at just under 700 gigaFLOPs, now there are other PC GPU's that are over 2000 teraFLOPS and are not as powerful as my card.
They created Mario Galaxy, Skyward Sword and Metroid Prime 3 with what ?, a 12 gigaFLOP GPU on Wii, imagine what they can do with an at least 500 gigaFLOP GPU that has effects almost a decade more advanced than Wii's GPU.
It gets really hot in this thread sometimes. Ice helps, sometimes.
Holy fucking shit!
It's more than a decade (13 years, to be more precise). Yeah, I'm nitpicking :/
Sorry i miss spoke on the specs, just to correct, i have a GTX 560 Ti which is rated at 1.2 teraFLOPs but compare it to a Radeon HD 5850 which is rated at over 2 teraFLOPs, my GPU is more powerful (faster core clock, shader clock, memory bandwidth, pixel fill rate and texture fill rate) despite being 700 GFLOPs 'weaker'.
http://www.gpureview.com/show_cards.php/show_cards.php?card1=614&card2=641
Same point but i over exagerated, basing power estimates on FLOP numbers is silly imo, esp as we don't know any of the other details about the Wii U GPU .
Sorry i miss spoke on the specs, just to correct, i have a GTX 560 Ti which is rated at 1200 teraFLOPs but compare it to a Radeon HD 5850 which is rated at over 2000 teraFLOPs, my GPU is more powerful (faster core clock, shader clock, memory bandwidth, pixel fill rate and texture fill rate) despite being 700 FLOPs 'weaker'.
http://www.gpureview.com/show_cards.php/show_cards.php?card1=614&card2=641
Same point but i over exagerated, basing power estimates on FLOP numbers is silly imo, esp as we don't know any of the other details about the Wii U GPU .
Sorry i miss spoke on the specs, just to correct, i have a GTX 560 Ti which is rated at 1200 teraFLOPs but compare it to a Radeon HD 5850 which is rated at over 2000 teraFLOPs, my GPU is more powerful (faster core clock, shader clock, memory bandwidth, pixel fill rate and texture fill rate) despite being 700 FLOPs 'weaker'.
http://www.gpureview.com/show_cards.php/show_cards.php?card1=614&card2=641
Same point but i over exagerated, basing power estimates on FLOP numbers is silly imo, esp as we don't know any of the other details about the Wii U GPU .
Ahhh. Makes sense now. You're comparing an nVidia GPU to an AMD GPU.
This is point I was making today. people were freaking out because the wiiu you might "only be 500gflop." Then comparing this number to ps3/x360. The glfop could only double but performance could be 4x that, for example. We would have to know a lot more details of the wiiu gpu before we can factor any of this in...USC-fan corrected you, but I was making a joke about the 2000 teraflops
It's 1.2 teraflops and 2 teraflops for the 560TI and 5850, respectively. Also, it's an Nvidia GPU being compared to an AMD GPU via Flop rating. That just doesn't work
Your best comparison with flop rating will be between GPUs of the same architecture. Even then, accurate measures of performance will be done via benchmarks and specs aside from Flops.
But even comparing AMd gpu the numbers are misleading. AMD have switch to a new GPU core[GCN]. So comparing number between these and old cards are just like comparing nvidia vs AMD by glfop alone.
I'm confused on what you're trying to say.
Which part?
How does it harm you (other than wading through hardware speculation posts)? Confirmation wouldn't really change anything unless it was massively more powerful than anyone expects...it'd just confirm being weak. There'd still be specluation about whether it'd be enough for the future or complaints about not showing anything impressive enough (or accusing Nintendo of lying about the specs cause the games weren't impressive or something equally wacky).It's kind of sad actually and even angers me why companies try to hide this information when the real damage doesn't come from those who hate the Wii U, but it harms those who actually care about the system.
It sounds like it'll miss out more due to publisher perceptions of the Wii U customersI know first party games will be sexy, but I don't want the Wii U to miss out on ports due to specs.
Prehaps I shouldn't say harm (as that comes off as emotional) but it will forever annoy me to no end that I wont have the privilege to correct or put Wii U in neutral light whereas those who own other consoles wont have such hurdles available to them.How does it harm you (other than wading through hardware speculation posts)?
Confirmation would put a stop to those who say the system is far weaker than it should be.japtor said:Confirmation wouldn't really change anything unless it was massively more powerful than anyone expects...it'd just confirm being weak.
I have been thinking a lot about Nintendo's E3 showing and it almost seems like they went out of there way to make the Wii U seem as unimpressive as possible. If this was the case, could there be any good reason for it? Would waiting until closer to launch to show something impressive help them out more than showing something at E3?
The only conclusion that I have come up with is that they are going to try and build and ENORMOUS amount of hype right for launch. I am starting to think this was the safer move and kind of reminds me of an Apple play. Why show something at E3 and let all the internet nitpick, argue, etc over a few videos and screen shots (I'm looking at you Bird Demo) when you can show off some of what the hardware can really do right before launch, creating a frothy bubble of hype to whip everybody into a buying frenzy.
Wishful thinking.
to be fair they kinda did this last year with skyward sword. not that it worked with the general public, but among the enthusiast community, hype went from zero to a million with just a month or so before launch.
It could emulate it through software.I was wondering, does the Wii U GPU need to include features from GC/Wii's GPU to achieve backwards compatibility?
I have been thinking a lot about Nintendo's E3 showing and it almost seems like they went out of there way to make the Wii U seem as unimpressive as possible. If this was the case, could there be any good reason for it? Would waiting until closer to launch to show something impressive help them out more than showing something at E3?
The only conclusion that I have come up with is that they are going to try and build and ENORMOUS amount of hype right for launch. I am starting to think this was the safer move and kind of reminds me of an Apple play. Why show something at E3 and let all the internet nitpick, argue, etc over a few videos and screen shots (I'm looking at you Bird Demo) when you can show off some of what the hardware can really do right before launch, creating a frothy bubble of hype to whip everybody into a buying frenzy.
Wishful thinking.
It could emulate it through software.
Another crazy idea:
Imagine two players strapping on a tablet each onto their chest (game would obviously have to come with some sort of vest to make it safe) and then have them try to "hit" each other by firing off light-pulses with the Wii mote that get registered by the sensor bar on the tablet.
A two player, two DRC battle simulation. Each person holds a Remote in their dominant hand and the DRC in their off hand. A special strap or attachment allows you to hold it so that its screen is facing your opponent. The Remote is your laser gun, the DRC is an "force-shield". You try to shoot at your opponent while trying to keep your DRC poised in a way that it blocks your opponent's shot. On the TV, a really nicely rendered third-person approximation of what's going on is shown from various, sweeping angles with amazing camera and art direction. The controller screens provide a very basic hint showing how weakened your opponent is. Whether or not you hit your opponent depends on how close their DRC's sensor strip is (especially vertically) to where you were pointing the remote.
This one is a clever idea that won't really go anywhere but could be fun for some. It's rare in a video game that you actually face your opponent, so this would feel more like a realistic confrontation.
Not really, cause no matter the power the big issue is that there's nothing to show for it. It could have a 2Tflop GPU and 8GB RAM but if the graphical showcase is NintendoLand talking about specs won't do any good.Prehaps I shouldn't say harm (as that comes off as emotional) but it will forever annoy me to no end that I wont have the privilege to correct or put Wii U in neutral light whereas those who own other consoles wont have such hurdles available to them.
Confirmation would put a stop to those who say the system is far weaker than it should be.
So? Those can come later.Not really, cause no matter the power the big issue is that there's nothing to show for it.
(Not a tech guy...at all) If the e3 demos likely weren't optimised for the fifth kits (would they not just have pulled code there were using right before the 5th kits, since that would have been more stable??), is it likely some games will see reasonable improvements before launch? Or is there not enough time to take advantage of optimization in a meaningful way?
Again, I have no idea on this sort of stuff.
The bold is a very plausible scenario. They probably didn't get the kits in time to try much, if anything, before E3 and at the same time certain changes may have affected what they could have tried in that time frame.
The bold is a very plausible scenario. They probably didn't get the kits in time to try much, if anything, before E3 and at the same time certain changes may have affected what they could have tried in that time frame.