I've always perceived the title change as a joke because people talked about nothing but hardware for pages on end. Perhaps a mod should clarify if we may talk about software or anything Wii U, especially since that was the original intent of the thread.
EDIT:
Yeah, that'd be my guess. I'd be extremely, extremely surprised if anything major changes, like USB 2.0 -> USB 3.0.
I haven't seen this thread before, wasn't looking in community forum.
Well ... i would probably not notice to come here if it wasn't for that title, so that's a good thing in a way.
Glad to see you finally made it in Stewox.
Looong story. And it took way more effort than you'd imagine after I've spoken to you.
Total wait time: 1 year, 14 days
Seems to me like 3.0 is kinda overkill for games. 2.0 already fares much better than most, if not all, optical discs in use today.
But you may be right when it comes to future-proofing the console. Who knows how high PS4 and Nextbox will raise the bar? So much uncertainty right now.
PS3 and X360 HardDrives are internally connected via SATA. That's why.
Even the current generation is maxed out in this area.
Hopefully now you understand, because the amount of customers installing their games is not small, infact the faster loading times are the whole reason for installation.
As Azak mentioned me, I never said it would run UE4 and talked about far more powerful hardware. I don't recall anyone doing that actually. All the talk has been about running a reduced version of it, which Sweeney has even indicated this is possible.
Hopefully he meant the mobile stuff also.
Software is not a fixed box. People need to get these infamous beliefs how software engines work out of their head, engines are flexible and adjustable, they can disable all the individial stuff the engine is coded for to support , some more than others, we don't even know the standard full version is going to run and look like, let alone all the subversions. It's so early and so pointless to be talking about specifics such as ???x??? @ ?? FPS DRC + HDVT ... up down left right etc. When I talk about speculation it's mostly the actual constructive analysis, in other words, just shifting the formula around and trying to get the missing piece, when it comes to UE4 and WiiU, there's nothing I can say, if i would it would amount to BS, and even though the opinions from rumored over 1TFLOP and Samartian whatever, there are still not enough puzzle pieces known.
If everyone knew how it works, there would be revolution by tomorrow, Options menus are very poor today, they have so many settings they don't integrate into the final game, shame.
It's all kind of silly, they always have the full options, they do have FOV sliders all the time, they just don't put effort adding them into the menu, the most easiest thing for a newbie modder to do.
Gearbox looks like one example out of many, Borderlands 2 PC specifics surprise, it's quite a joke, I never knew original Borderlands was SUCH a console port, well, what we learned today, the standards of 90' are being sold as bonus today.
Video ram and the GPU itself are importsnt contributors for framerate. The Wii U has 3x more than the hd Twins and a more efficient processor (having a dedicated audio processor frees up many CPU resources).
RAM has nothing to do with frame-rate directly. Please stop worrying about the frame-rate at all. Other things will be sacrificed to keep the frame-rate acceptable.
The games are built around the target frame rate.
If this is not so, it's the sole fault of either one or more of the following:
- lead designer
- lead programmer
- technical engineer
- QA
- stupid management
So if you see a FPS problem, they are the ones to speak with.
If the console was to blame, all of the games would show same symptoms, that is something nintendo cannot affort, and by nintendo's histrory, they never rushed out their hardware unfinished, not to mention the nintendopolish.
I remember reading somewhere in the WUST's that some 360 games used up 50% of the CPU's resources just from audio processing? Is this true?
Even if using a CPU to process audio takes up 25% of resources, that's 25% freed up for the Wii U. So assuming the Wii U's processor is on par with 360's Xenos in clock speeds and flops etc, having a DSP alone will make it a more powerful and useful CPU over the 360. Combine that with the fact it's supposed to be OoO (making AI more realistic) and it has 3x the RAM (Faster Ram too) and a GPGPU and basically i know the Wii U smokes the 360. I'm more worried about how it stacks with the PS4720
I admit I have not researched much about audio requirements and particularly details on other consoles, I'm primairly nintendo fan.
But logic tells me, Audio DSP is a good thing. It's something that tells me it's more flexible, I've never been a fan of "all in 1" solutions in my life, it's always proves to be less useful, less quality.
For example anything, there was some rocket that John Carmack launched in recent years with Armadillo Aerospace, he was talking about the story of integrated *i forgot* unit, he told that the machine that records height data or telemetry whatever has an integrated GPS unit, that is very problematic and failed completely, so they'll be going back to the discrete/separate/standalone one.