Barack Lesnar
Banned
Yours sounds like spin to me.
I don't see how that's possible considering I'm taking it at face value.
Yours sounds like spin to me.
Sure but that was touch on at beyond3d. That not the normal use. As he says he only hears about the problems.
http://forum.beyond3d.com/showpost.php?p=1596879&postcount=8055
As others have stated having this chip can add problems for third party engines design without this in mind.
http://forum.beyond3d.com/showpost.php?p=1596695&postcount=8050
But given the specs of wiiu i believe it a really good thing to have a audio DSP.
A fighter taxing the cpu is a tad unusual. Unless they do sw-based skinning or some kind of RTT post-processing. Regardless, chances are their sound middleware most likely has room for dsp-ization, so that could be something they might be currently catching up on.
That is not true, these are from 2005. Tri-core design and cell were beyond most desktop CPU for gaming. Even today going by the report even the wiiu cpu cannot match these designs.
There's no way to spin this, it's terrible. There's also no more "why are we trusting anonymous devs?!?" excuse, the Tekken guy just outright publicly said it. Lower clocked than 2005 hardware (not "5-6" years old, but 7). Saying it might be more efficient doesn't make sense based on what he said, that they have to use creative solutions just to get it up to par. If it was more efficient and had some custom magic in it he wouldn't have said that. This is the Wii all over again.
You know what's really weird.
Wii U has a really great processor, says Aliens: Colonial Marines director
I'm so confused...Only if he means a really great graphic processor lol.
The fact that the 476P can be configured for very high performance in uniprocessor environments while also being compatible with a tightly integrated FPU (floating point unit) makes me curious on what Nintendo has done exactly if the processor in Wii U is indeed based on this. 476P is 1.6 GHz+ by the way. Also, I cannot help wonder if it wouldn't have been better if Nintendo chose something compliant with the 754-2008 - IEEE Standard for Floating-Point Arithmetic and not the 1985 standard. Sure, there isn't a crazy amount of systems that currently use that standard, but IBM, Intel and Nvidia to name some companies have adopted it in some degree. I wonder if Durango and Orbis will be compliant with it. If anything, it would be a good thing to have as I assume many systems starting next year will implement it.It has been theorized that the Wii U CPU may be close in artitecture to the 476FP. They can not be clocked as high as xenon and does not support SMT, but they are OOE and are so lean that SMT wouldn't be that effective.
Now all we need is specialguy and the thread is complete.
These dismissive posts that completely ignore the points being made aren't working to your favor.
I don't see how that's possible considering I'm taking it at face value.
Speak for yourself. Someone tried to tell you that the Wii U CPU is a different architecture than the deep-pipelined in-order PPEs and you said "sounds like spin"
Dual core @ 3.2 GHz? That's a Pentium D (they only came out in 2005 though).For instance, the PS3 and 360 CPUs are each clocked at 3.2GHz. My dad's last desktop was a 2004 dual core system that was also clocked at 3.2GHz. My current system is a 2007 desktop with a Q6600 which is a Quad-Core clocked at only 2.4GHz. Yet, I'm pretty sure my computer's overall performance is a lot better (aside from just the fact that it's also running an HD6850). What is that, other than the number of cores and other components?
Not just in Japan, although it's certainly more relevant there because of how expensive their electricity is and how small their homes are.They're probably don't want to release a $400 or $500 console like Sony and Microsoft probably will, and to some extent they're also looking at the Japanese market. Size and power draw are pretty important in Japan.
exactly. Wii U is future proofing itself for the next gen. The CPU is decent enough for this gen. Nintendo is banking on next gen consoles using GPGPU.Funny enough, if the system was designed with a more general-purpose CPU + stronger GPU with good gpgpu capabilities, it may easier to handle ports from the next-gen consoles.
You know what's really weird.
Wii U has a really great processor, says Aliens: Colonial Marines director
I'm so confused...Only if he means a really great graphic processor lol.
I'm taking what the Tekken guy said at face value. I'm not theorizing or anything. If anyone 100% unbiased read that statement they would come to the same conclusion, like someone who doesn't follow video games. Just reading it from an English standpoint it's not difficult to understand and doesn't require deep analysis to figure out. It's lower-clocked and they've had to figure out creative ways to get it working as well as the 360 and PS3 CPU's, bottom line.
exactly. Wii U is future proofing itself for the next gen. The CPU is decent enough for this gen. Nintendo is banking on next gen consoles using GPGPU.
Are we lacking news that badly? People taking a devs words out of context and analyzing it to death, either giving a positive or negative spin lol.
Not much point saying "Oh yeah, the Wii U CPU is kinda crappy but the game runs fine, so please buy Colonial Marines anyway!".
I don't understand what's hard for everyone to get.I'm taking what the Tekken guy said at face value. I'm not theorizing or anything. If anyone 100% unbiased read that statement they would come to the same conclusion, like someone who doesn't follow video games. Just reading it from an English standpoint it's not difficult to understand and doesn't require deep analysis to figure out. It's lower-clocked and they've had to figure out creative ways to get it working as well as the 360 and PS3 CPU's, bottom line.
exactly. Wii U is future proofing itself for the next gen. The CPU is decent enough for this gen. Nintendo is banking on next gen consoles using GPGPU.
Are we lacking news that badly? People taking a devs words out of context and analyzing it to death, either giving a positive or negative spin lol.
Isn't that what the Tekken dev is saying? Because when you put it like that it kind of doesn't make any sense.
And it is much different than the Wii situation, I don't remember 100% but I think the Wii CPU was worse than the Xbox and the GPU was only a little bit better, with the Wii U the CPU is in range of the PS3/360 CPU while the GPU is much more powerful unlike the Wii was with the Xbox.
What!? The GC's CPU was better than the Xbox's and the Wii has an overclock GC CPU. Who told you that?
The issue with the Wii was the GPU and the TEV unit.
Dammit Nintendo, I demand information! Dammit insiders, I demand leaks! This thread is getting depressing and unrealistic.
No, no he's right. While a low clock speed is bad, architecture that handles data more efficiently, is always better than terrible architecture that's fast. A good example is the Intel i5 2500k compared to the AMD FX6100. AMD makes fast CPU's but the architecture in the Intel i5 2500k is just so much better that you could lower it's clock to 2.4GHz and it would still be better.
Dammit Nintendo, I demand information! Dammit insiders, I demand leaks! This thread is getting depressing and unrealistic.
I have taken drastic measures.
I have tied up HylianTom to a chair and pulled out his sealed Nintendo games. For every hour we don't get a leak or info on the Wii U, I will break the seal open on his sealed games and lick the disc, IN FRONT OF HYLIANTOM while he is helpless. The first victim will be Legend of Zelda: Wind Waker.
Your move Nintendo/insiders (-_-)
Errr... my Zelda stuff is locked in a large treasure chest. No lie, haha..Dammit Nintendo, I demand information! Dammit insiders, I demand leaks! This thread is getting depressing and unrealistic.
I have taken drastic measures.
I have tied up HylianTom to a chair and pulled out his sealed Nintendo games. For every hour we don't get a leak or info on the Wii U, I will break the seal open on his sealed games and lick the disc, IN FRONT OF HYLIANTOM while he is helpless. The first victim will be Legend of Zelda: Wind Waker.
Your move Nintendo/insiders (-_-)
Rösti;39718338 said:
If only...
On related news, NoA Rob still hasn't replied to my inquiry. I haven't had time to get some envelopes and stamps, so I have not sent any regular mail to him yet. But I will try to do that this week. If you keep nagging, someone will eventually start talking. Or send a lawyer.
If not, I'm planning to do a thorough investigation of the Wii U hardware once the console is released. Most reports of this kind posted online by whatever enthusiast site I don't find enough, so I'll see if I can do something deeper.
Not really.And it is much different than the Wii situation, I don't remember 100% but I think the Wii CPU was worse than the Xbox and the GPU was only a little bit better, with the Wii U the CPU is in range of the PS3/360 CPU while the GPU is much more powerful unlike the Wii was with the Xbox.
Gamecube @ 486 MHz: 1125 DMIPS
Pentium III @ 866MHz: 1124.311 DMIPS
Pentium 4A @ 2.0GHz: 1694.717 DMIPS
PS3 Cell PPE @ 3.2GHz: 1879.630 DMIPS
PowerPC G4 @ 1.25GHz: 2202.600 DMIPS
Pentium 4 @ 3.2GHz: 3258.068 DMIPS
I might have been wrong in calling tkcz's post spin but this one definitely has me dizzy. Just because he's a producer doesn't mean he doesn't have technical knowledge. The fact that he mentioned clock speed is evidence of that. A PR mouthpiece that doesn't know a CPU from a GPU wouldn't be talking about clock speed.Honestly, I would take anything said by producers with a grain of salt. Usually producers aren't touching code, or working even exposed to it. What they know is what they hear from the engineers, and in this case we don't know how that conversation went.
For all we know it went something like this:
*engineer working with Wii U* "Hmm... running the mainline code on the Wii U is slower, I guess I'll have to dig into the technical docs on how to optimize our worker code to better work with it. If only the CPU was clocked 2x's as high, I wouldn't have to do ANY optimizations!"
*producer walks in* "so how's the Wii U SKU going?"
*engineer* "Well, I wish Nintendo had clocked it higher, right now our code is running slower than the other platforms"
*producer* "oh.. that's too bad, anything we can do about it?"
*engineer* "yeah, I think I can figure out some creative ways of getting it up to speed"
*producer leaves*
If the Wii U CPU is OoO, but lower clocks, or even a mix of two different CPU architectures, I could see optimizations making a big difference.
I've worked with plenty of "producers", and often they don't know much about the technical side of things. I would say the same as the Aliens producer.
I remember reading somewhere in the WUST's that some 360 games used up 50% of the CPU's resources just from audio processing? Is this true?
Even if using a CPU to process audio takes up 25% of resources, that's 25% freed up for the Wii U. So assuming the Wii U's processor is on par with 360's Xenos in clock speeds and flops etc, having a DSP alone will make it a more powerful and useful CPU over the 360. Combine that with the fact it's supposed to be OoO (making AI more realistic) and it has 3x the RAM (Faster Ram too) and a GPGPU and basically i know the Wii U smokes the 360. I'm more worried about how it stacks with the PS4720
I might have been wrong in calling tkcz's post spin but this one definitely has me dizzy. Just because he's a producer doesn't mean he doesn't have technical knowledge. The fact that he mentioned clock speed is evidence of that. A PR mouthpiece that doesn't know a CPU from a GPU wouldn't be talking about clock speed.
Don't compare Wii U to PS4 / 720, it will only leave you disappointed as they will be around 3 times as powerful.
Just take Wii U for what it is, around 30 - 40 times more powerful than the Wii, twice as powerful as the PS360 and finally a Nintendo system that runs in HD that has a decent online environment.
Add to that the innovations the tablet controller could bring to gaming as a whole and the ability to play games / watch Netflix / surf the net on the controller to free up the TV.
The general public are going to go batshit crazy for NSMB U & Nintendo Land and once the system has an install base of over 10 million the third parties will be begging to make not only ports but exclusive games for the system.
Not really.
Doing the math on top of my knee, a 729 MHz gamecube CPU should be rated 1687.5 DMIPS.
Gamecube's CPU was a PowerPC G4, they were know for their very short execution pipeline sitting at 7 stages. Very effective per MHz performance, had a hard time scaling up though.
They were kinda equal cpu-wise with GC actually taking the edge (slighly more realworld GFlops as well). GC had to make vertex calculations on cpu though.
As for GPU's, simply too different to compare without going through "GC was more effective at this but Xbox was more effective at this" kind of situation, also true to wii's gpu of course; it certainly couldn't dream of doing 720p like xbox did for some games, but both GC and wii certainly pulled more polygons per scene and were better at texturing (a lot of Xbox games had to do the polygon trick in order to do more textures per pass this would halve the polygon performance though).
On a sidenote it has been said that each X360 cpu core can only double Xbox performance in general purpose tasks; certainly true for CELL's PPE as well going by drystone (DMIPS) benchmarks.
Don't compare Wii U to PS4 / 720, it will only leave you disappointed as they will be around 3 times as powerful.
Just take Wii U for what it is, around 30 - 40 times more powerful than the Wii, twice as powerful as the PS360 and finally a Nintendo system that runs in HD that has a decent online environment.
Add to that the innovations the tablet controller could bring to gaming as a whole and the ability to play games / watch Netflix / surf the net on the controller to free up the TV.
The general public are going to go batshit crazy for NSMB U & Nintendo Land and once the system has an install base of over 10 million the third parties will be begging to make not only ports but exclusive games for the system.
Keep your head up, we are now less than 6 months from launch with a Nintendo Direct in late August and then another in late November to look forward to.
Games that cost over $100 million to develop and have to sell over 5 million copies to even break even is not the future of videogames, Microsoft and esp Sony will find that out the hard way.
I have a feeling Nintendo have pulled a rabbit out of the hat with Wii U.
Believe !!!.
Games that cost over $100 million to develop and have to sell over 5 million copies to even break even is not the future of videogames, Microsoft and esp Sony will find that out the hard way.
Games that cost US$100 million to make on the PlayStation 4 and Xbox 720 will also cost US$100 million to make on the Wii U. The industry problem of over expensive game budgets and a shitty market will be problematic for everyone and the Wii U will solve nothing in this field. As I said earlier, this is a 'now' problem on 'current' hardware, and it will be a similar problem for similar games on the Wii U.
Where publishers and developers will find success with smaller budget titles will depend on hardware market penetration, sustainable software sales, and distribution models that benefit developers/publishers working on a small budget. If Nintendo is unable to provide these they won't be helping anybody.
b) Next generation ports may very well not prove to be easier than ports from this generation, since Orbis/Durango will likely be using quad core CPUs (assuming Durango uses a full 4 for OS/apps, which who knows) with SMT, OoOE, and clocked higher. Games will be developed with those specs in mind, and porting those down to a tri-core with no SMT and low clocks will not prove easy.
Games that cost US$100 million to make on the PlayStation 4 and Xbox 720 will also cost US$100 million to make on the Wii U. The industry problem of over expensive game budgets and a shitty market will be problematic for everyone and the Wii U will solve nothing in this field. As I said earlier, this is a 'now' problem on 'current' hardware, and it will be a similar problem for similar games on the Wii U.
Where publishers and developers will find success with smaller budget titles will depend on hardware market penetration, sustainable software sales, and distribution models that benefit developers/publishers working on a small budget. If Nintendo is unable to provide these they won't be helping anybody.
While I wouldn't take the Tekken producer's comments as "good news," it is true these comments shouldn't be blown out of proportion. He does say that the game is progressing and seems confident it will turn out well.
Still, that Tekken ran into a hiccup with the CPU does not bode well for more complex games. I wonder if it might be net code related.
Posters who mention that the future is in GPGPU have a fair point, but we must remember 2 things: a) We don't know how much better that feature will run on WiiU over a standard R700. It should hopefully be up to modern standards, but it's all speculation at this point. b) Next generation ports may very well not prove to be easier than ports from this generation, since Orbis/Durango will likely be using quad core CPUs (assuming Durango uses a full 4 for OS/apps, which who knows) with SMT, OoOE, and clocked higher. Games will be developed with those specs in mind, and porting those down to a tri-core with no SMT and low clocks will not prove easy.
Don't compare Wii U to PS4 / 720, it will only leave you disappointed as they will be around 3 times as powerful.
Just take Wii U for what it is, around 30 - 40 times more powerful than the Wii, twice as powerful as the PS360 and finally a Nintendo system that runs in HD that has a decent online environment.
Add to that the innovations the tablet controller could bring to gaming as a whole and the ability to play games / watch Netflix / surf the net on the controller to free up the TV.
The general public are going to go batshit crazy for NSMB U & Nintendo Land and once the system has an install base of over 10 million the third parties will be begging to make not only ports but exclusive games for the system.
Keep your head up, we are now less than 6 months from launch with a Nintendo Direct in late August and then another in late November to look forward to.
Games that cost over $100 million to develop and have to sell over 5 million copies to even break even is not the future of videogames, Microsoft and esp Sony will find that out the hard way.
I have a feeling Nintendo have pulled a rabbit out of the hat with Wii U.
Believe !!!.
![]()
Is their new facebook cover image. the black one takes a secondary position but it's still showing off both ... so they're really not backpedaling from the black unit. I hope they don't disappoint and really do launch in white AND black simultaneously.
Games that cost US$100 million to make on the PlayStation 4 and Xbox 720 will also cost US$100 million to make on the Wii U. The industry problem of over expensive game budgets and a shitty market will be problematic for everyone and the Wii U will solve nothing in this field. As I said earlier, this is a 'now' problem on 'current' hardware, and it will be a similar problem for similar games on the Wii U.
Where publishers and developers will find success with smaller budget titles will depend on hardware market penetration, sustainable software sales, and distribution models that benefit developers/publishers working on a small budget. If Nintendo is unable to provide these they won't be helping anybody.
Here's what I don't get though, isn't the next xbox/PS4 supposedly much more powerful than the Wii U? If that's the case then won't the prices be higher to develop for the other consoles than Nintendo's?
Right. But it's not - for me - about the fact Wii U games will cost less to develop (at least, Wii U games don't need heavy infra/tech investments, already done for the HD twins, which makes the transition somoother than the PS360 2006 one) but more about $100 million/PS4720 games to be also (down)ported to Wii U in order to maximize the investment.Games that cost US$100 million to make on the PlayStation 4 and Xbox 720 will also cost US$100 million to make on the Wii U.
Here's what I don't get though, isn't the next xbox/PS4 supposedly much more powerful than the Wii U? If that's the case then won't the prices be higher to develop for the other consoles than Nintendo's?
Beating down some games into a PPE core on the CELL was originally hard as well. Only changed when developers started taking into account such an aberration existed from the ground up.Next generation ports may very well not prove to be easier than ports from this generation, since Orbis/Durango will likely be using quad core CPUs (assuming Durango uses a full 4 for OS/apps, which who knows) with SMT, OoOE, and clocked higher. Games will be developed with those specs in mind, and porting those down to a tri-core with no SMT and low clocks will not prove easy.
Games that cost US$100 million to make on the PlayStation 4 and Xbox 720 will also cost US$100 million to make on the Wii U. The industry problem of over expensive game budgets and a shitty market will be problematic for everyone and the Wii U will solve nothing in this field. As I said earlier, this is a 'now' problem on 'current' hardware, and it will be a similar problem for similar games on the Wii U.
Where publishers and developers will find success with smaller budget titles will depend on hardware market penetration, sustainable software sales, and distribution models that benefit developers/publishers working on a small budget. If Nintendo is unable to provide these they won't be helping anybody.
Not only that but to imply that $100 million games are anything but a tiny fraction of all games is disingenuous. There's been like a handful of them the entire gen, not even.
I think most of the regular posters have this impression. It's just occasionally someone pops in with some sort of hyperbolic statement that flares up those who are prone to overreaction and then we have to tolerate the Clock Speed Saga over and over again.
The WiiU will be whatever it is. It's not even that close to launch and most people in this thread have not even played a single WiiU game. We know little to no actual information.
I can totally see why some people want to own only a Nintendo console that gets all the third party games that are popular. For me, those days are long gone. I'm buying the WiiU for Nintendo games and that's it.
The whole gaming industry would be a much better place if enthusiast gamers were less concerned with who "won" a generation.
$100 million games will be the norm next gen if PS4 / 720 are the rumoured 6 - 8 times the power of PS360.
$100 million games will be the norm next gen if PS4 / 720 are the rumoured 6 - 8 times the power of PS360.
lol. You got any facts to back that up?
No they won't
Here's what I don't get though, isn't the next xbox/PS4 supposedly much more powerful than the Wii U? If that's the case then won't the prices be higher to develop for the other consoles than Nintendo's?
When games like Max Payne 3 fail to sell the 4 million copies it needs to break even, those same developers might think, okay lets make something on a smaller scale or shock horror something new and unique.
Wii U will be the ideal console for those sorts of projects imo.