most of that sounds like you're writing a review of the full game based on a pre-release demo, though.
No I'm keeping to what they've shown. They explicitly showed two stages (first "survival" then action) but honestly even during the survival segment it looked like one of the poorest game designs I've seen in years. The deers running around completely ignore the rabbid wolves that also roam the same area. They are little more than reskinned health packs.
The camera allways makes sure that you can look into Laras cleavage, serious injuries (getting caught in a bear trap for example) have no impact whatsoever on the gameplay.
Then I didn't even get to the fact that you get XP for walking. And I'm not joking here, you get XP for literally walking across the stage. Finished an overly dramatic choreography that consists of about 1 button press and holding the left stick to the right, here, have 100xp, challenge complete.
The best/scariest part of the game was though: After Lara stood up all macho like after crying for 3 seconds while her assailant lied on the ground choking on his own blood with a blown up forehead, the presenter came on stage and I'm quoting (obviously translated from german) here:
"it didn't look good for Lara there for a moment, but in the end she managed to blow this guys brains out. Thats how we know and love our Lara, right?"
The look on most peoples faces at that point was a mix of disbelieve, embarassment and outright anger (especially from a good friend of mine. she was so pissed off by this)
Anyway enough off topic.
Back to Batman WiiU. The demo literally was the worst blunder I've played on the WiiU and it reeked lazy rushed portjob from the title screen on.
The graphics were just downright pathethic. The time it took from the demo starting and the final layer of textures and effects to load in was between 20 to 40 seconds. It looked absolutely ghastly. The controls worked fine when it came to movement, but the second you used the Gamepad everything was off. They basically took the sensitivity of the analog stick input (which sucks ass) and used it for the gyro controls. So you have huuuge dead zones that usually would cope for the craptastic accuracy of the analog stick aiming, but with the gyro it really throws you off because the initial movement is completely ignored and then the acceleration kicks in way too fast.
Steering that Batarang through the gate, with inverted aiming (turning the gamepad left made the Batarang fly right) was horrible.
It's game breaking for me to be honest.
I hope the final game isn't anywhere near as bad as the turd they decided to show off.