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Wii U Community Thread

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Meelow

Banned
Handhelds and home consoles are very different situations. Nintendo has had essentially a monopoly on handhelds for as long as one can remember. They never lost third party support in that realm to begin with.

Yeah, wouldn't you say that can help them with console third party support if they have the sells?.

As for your Microsoft will abandon Halo, Gears, Fable and Forza "possibility." Yeah, it's not remotely a plausibility.

They won't abandon Halo, Fable, and Forza but Gears doesn't belong to Microsoft, it can go multiplat any time Epic wants it to, as for Fable the 2 new games aren't as "core" as the original ones where, Fable Heroes and Fable the Journey.

The core consideration is it worthwhile from a cost-benefit situation.

Presumably one can strip down a game to make it work on a less powerful platform (to the extent that it may not even resemble the original game) - but whether it's done is a matter of bottom lines.

If it makes them money yes.

Yeah but it would be too much work, a game like Skyrim on the Wii wouldn't even be the same game.

I've read that there's a UE4 Lite and that Luminous is "scalable." But that's being deliberately obtuse to the actual question at hand regarding how easily one translates between platforms that can run UE4 Full and whether doing so is worthwhile from a cost-benefit perspective.

UE4 is scalable to Smart Phones (pretty sure it was Smart Phones, it could be something else) so it can pretty much be one any system that is not much weaker than Xbox 360, as for Luminous Engine Square was willing to scale it all the way so the Wii can support it, it's very scalable.

http://andriasang.com/comxrx/luminous_studio_detailed/

When asked about working with hardware like Wii and 3DS that don't have programmable shaders, Hashimoto said they're actively looking into making it compatible.
 
Talking about demos and bullshots and all that...

I will just leave this video here :D. Feel the vibe!!!

Zelda HD Full Tech Demo E3 2011

Wow How long did the devs have to make this? And is there a direct feed version of this video? Because despite the weird animation i think it looks pretty good. If all wii u games look like this i can't complain
EDIT: also did nintendo specify which one of their developers made this?
 

Meelow

Banned
Wow How long did the devs have to make this? And is there a direct feed version of this video? Because despite the weird animation i think it looks pretty good. If all wii u games look like this i can't complain

A few weeks.

And note that was on a weaker dev kit.
 
I'm sorry.

*hands TM monkey tissue paper*

DDmonkbustissue300.jpg
THIS IS THE WRONG KIND OF MONKEY!

*destroys bgassassin's new $1000 suit*
 

Aguila

#ICONIC
Wow How long did the devs have to make this? And is there a direct feed version of this video? Because despite the weird animation i think it looks pretty good. If all wii u games look like this i can't complain
EDIT: also did nintendo specify which one of their developers made this?

The only thing I remember about this is that Aonuma worked on it because Nintendo was always using Zelda assets to gauge graphical capabilities of the Wii U.
 
Yeah, wouldn't you say that can help them with console third party support if they have the sells?
Random pet peeve - it's "sales." It's not just you, I see it on here a lot. No offense intended, just correction for future reference.

Anyway, I don't really see it helping with Western developers really. Possibly with Japanese publishing houses.
Yeah but it would be too much work, a game like Skyrim on the Wii wouldn't even be the same game.
Yes, but you'd agree that if they thought Skyrim Wii would have made money, at the end of the day, the publisher likely wouldn't care. At the end of the day markets decide what platforms they target.

UE4 is scalable to Smart Phones (pretty sure it was Smart Phones, it could be something else) so it can pretty much be one any system that is not much weaker than Xbox 360, as for Luminous Engine Square was willing to scale it all the way so the Wii can support it, it's very scalable.

http://andriasang.com/comxrx/luminous_studio_detailed/
IIRC, Rein has said something along the lines of a full featured UE4 requiring a teraflop GPU, that UE4 wasn't intended for Wii U and they've no plans to port it.

Hadn't seen that Andriasang story, but I'm curious to actually see how Luminous runs on the 360, Wii U or Wii (or the PS4/720 for that matter) and not a GTX680.
 

Tehalemi

Member
-reads bgassassin and Thunder Monkey posts-

AMEjI.gif


Just passing by, don't mind me. Might as well have a coffee and watch at this point.


Edit: So this is what it's like on top of a page...the air feels fresher, the figs smell more potent, the-

Wait why are there figs in my room...............why is my front door unlocked................-turns around-..................................oh shi-..............................................
 
Has this been posted yet about Zombi U?
That Nintendo Site said:
- Inside Buckingham, you're looking for the "Royal Doctor"
- he is researching a cure to the Zombie virus
- this location is after 7-8 missions
- messages left by other players will include content from both friends and players in general
- the community can rate the message to let players know if it's worthwhile or not
- total staff includes 90 in Montpellier, plus a team of 30 in Romania doing the multiplayer maps
- when some key codes are scanned, they are added to the mini-map so you don't have to remember
- three slots on the GamePad are for quick item access
- use these slots for your most-used backpack items
- Zombies are attracted to sound and light
- One of the NPCs, the "prepper" who was the guiding voice in the E3 demo, has a wife "Sondra", from whom he is separated
- Prepper's approach is to barricade survivors within the safehouse, whereas his wife belongs to an organization that looks to have survivors flee the city
- 2/3 NPCs which will influence how the game scenario evolves
- crossbow is more efficient for outside levels and long distance shots
- when you die, the character you take on next is randomly generated
- there will be 4 or 5 types of special zombies
- on-screen messaging system lets you know what your friends or your friend's zombie are doing
- you can also learn what your zombi (former player) is doing to others
- there will be some form of leaderboards to keep track of these interactions

It's apparently just a compiled list of details derived from this video.
 

Meelow

Banned
Anyway, I don't really see it helping with Western developers really. Possibly with Japanese publishing houses.

If core Japanese games sell than it could convince Western devs that the Wii U has an audience for there games.

Yes, but you'd agree that if they thought Skyrim Wii would have made money, at the end of the day, the publisher likely wouldn't care. At the end of the day markets decide what platforms they target.

It definitely could of made a profit, I was just saying they wouldn't of been the same games.

IIRC, Rein has said something along the lines of a full featured UE4 requiring a teraflop GPU, that UE4 wasn't intended for Wii U and they've no plans to port it.

Hadn't seen that Andriasang story, but I'm curious to actually see how Luminous runs on the 360, Wii U or Wii (or the PS4/720 for that matter) and not a GTX680.

Yeah but UE3 wasn't intended iOS and PS Vita but they are on it, and he said if developers want to put Unreal Engine 4 games on Wii U they are welcome to do it.

The tech video they showed would not run real time on the PS4 and Xbox 720 that's for sure, but for high end Wii U, PS4, and Xbox 720 games using LE it can look amazing.
 
-reads bgassassin and Thunder Monkey posts-

http://i.imgur.com/AMEjI.gif

Just passing by, don't mind me. Might as well have a coffee and watch at this point.


Edit: So this is what it's like on top of a page...the air feels fresher, the figs smell more potent, the-

Wait why are there figs in my room...............why is my front door unlocked................-turns around-..................................oh shi-..............................................

Whatever you do, don't play dead!
 
IIRC, Rein has said something along the lines of a full featured UE4 requiring a teraflop GPU, that UE4 wasn't intended for Wii U and they've no plans to port it.

Sounds like you're mixing some things up.

UE4 does not require a 1TFLOP GPU. Tim Sweeney said the "primary" UE4 renderer (there is a different renderer for mobile products) is targeted at DX11 GPUs and gets interesting once the power goes beyond 1TFLOP.

Epic has said the intended platforms for UE4 have not been announced.

Mark Rein said UE4 games could be ported to Wii U. They just won't bring UE4 to Wii U themselves. Or probably the best way to say it is they won't design a renderer tailored to Wii U hardware.

This is good advice.

It just makes me friskier.

One of the things we learned during the experiments.
 

Sheroking

Member
IIRC, Rein has said something along the lines of a full featured UE4 requiring a teraflop GPU, that UE4 wasn't intended for Wii U and they've no plans to port it.

Hadn't seen that Andriasang story, but I'm curious to actually see how Luminous runs on the 360, Wii U or Wii (or the PS4/720 for that matter) and not a GTX680.

Great, what's a full featured UE4? What resolutions was he talking about? EDIT: And as BG points out, you're misquoting him.

It's scalable to smart phones, which are unlikely to have 1TFLOP solutions in the next five to six years. Luminous will be scalable to smart phones. Featureset is one thing, CryEngine 3 has quite a few features that are not supported by the 360 or PS3, yet the engine runs just fine on those platforms.

When you're saying "not on a GTX 680", what you're actually talking about is a tech demo, not the engine.
 

Meelow

Banned
Hey is Pikmin confirmed to be a launch game?

I think someone posted those pictures with pre-order games and Pikmin 3 was in them, so is it?



Whatever, the GameCube had a handle!

Pikmin 3 is confirmed for launch window that's all we know.

Please, I'm playing my PS3 games at 1080p @ 120fps.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
So... was the Wii U screen a bullshot?

Kinda shitty bullshot if it's a bullshot, given it has a lower draw distance for detail than the PS3 version.

How do you feel about stuff like Watch Dogs and that Star Wars game?

Both look good, 1313 better than Watch_Dogs in my opinion due to using a non-realistic art direction.
 
Sounds like you're mixing some things up.

UE4 does not require a 1TFLOP GPU. Tim Sweeney said the "primary" UE4 renderer (there is a different renderer for mobile products) is targeted at DX11 GPUs and gets interesting once the power goes beyond 1TFLOP.

Epic has said the intended platforms for UE4 have not been announced.

Mark Rein said UE4 games could be ported to Wii U. They just won't bring UE4 to Wii U themselves. Or probably the best way to say it is they won't design a renderer tailored to Wii U hardware.
Thanks, I recalled incorrectly then, both in terms of the source and the direct context. Apologies.

I found the actual relevant quotes.

Sweeney: "Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there."

Sweeney: "Yeah, we're starting a behind-closed-doors showing of the engine to developers; this is part of our very early ramp-up cycle. We went through this cycle with Unreal Engine 3 starting in 2003 and 2004. At some point we'll make public announcements and ramp up to the point where developers are shipping games, but it's very early right now. We're aiming very high, and the intended platforms this is aimed at haven't even been announced."

Rein: "I'll state that I don't think it's our intention to bring Unreal Engine 4 to Wii U, but Unreal Engine 4 is going to be supremely scalable. We'll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could. But Unreal Engine 3 is a really good fit for that platform."

One can probably assume the second quote is in reference to the other next generation consoles.

Do the first and third quotes imply ease in portability between next generation platforms - i.e. the point about supreme scalability - or does it imply the Wii U will likely require bespoke solutions if ever a developer is using UE4 and targeting the other platforms - i.e. the part about targeting DX11 and letting customers decide? Or both.

And if so - going back to the core query - will it be worthwhile to do so.

When you're saying "not on a GTX 680", what you're actually talking about is a tech demo, not the engine.
The overarching query is: If a developer makes something targeting the PS4/720 and PC on next generation engines, will it be cost- and time-effective to downscale it [on those engines, or otherwise] to the Wii U.
 

JordanN

Banned
Edit: Since it's been quoted guess I'll repost it.

I've been thinking.

By the time the Wii U's successor comes out with say, a 4 Teraflop GPU and 10GB of ram, will people still say the graphics drastically suck compared to the PS5/1440?

Graphics would be very far along at that point (for real this time). The only difference may come in certain ray traced features.
 

Roo

Member
I've been thinking.

By the time the Wii U's successor comes out with say, a 4 Teraflop GPU and 10GB of ram, will people still say the graphics drastically suck compared to the PS5/1440?

Graphics would be very far long at that point (for real this time). The only difference may come in certain ray traced features.

That's what I've been thinking aswell.
I don't get this hurry for super realistic graphics from a Nintendo console. I mean, eventually, Nintendo will be at the same level as Sony and Microsoft in terms of graphics and power again and then what? What is left after you reached the top? I guess innovation, art style and gameplay will be the next level and we all know Nintendo already has these in the pocket
 

Ryoku

Member
Edit: Since it's been quoted guess I'll repost it.

I've been thinking.

By the time the Wii U's successor comes out with say, a 4 Teraflop GPU and 10GB of ram, will people still say the graphics drastically suck compared to the PS5/1440?

Graphics would be very far long at that point (for real this time). The only difference may come in certain ray traced features.

Assuming that Wii U's successor will launch before PS5/Xbox4, the arguments will be something along the lines of these:

- Good to know that PS5's and Xbox4's graphics will be just that much better. Next generation will be awesome.

- This just means that PS5/Xbox4 will be even more powerful! Nintendo going with underpowered hardware yet again.

- My PC has a 10 TFLOP GPU. This brings nothing to the game.

- WiiU-2 on par with PS4/Xbox3? Can't say I'm surprised. Oh well.

- Why hasn't Nintendo released the specs? For all we know, it might be weaker than PS4/Xbox3.

- According to the specs, about 2-3x PS4/Xbox3. PS5/Xbox4 will easily be around 6-8x PS4/Xbox3.

- OMGOMGOMGOMG ZELDA 1080p FFFFUUUUUUUUUUUUUU *splurt*
 

MDX

Member
Could the WiiU GPU look similar to one of the AMD's 7000M series GPU? Perhaps the 7700M?

amd-7000m-series-specs.jpg



The AMD Radeon HD 7000M Series includes:

New Graphics Core Next architecture for great performance: AMD's revolutionary architecture uses 28nm process technology and provides unified graphics processing and compute cores, which provides cutting-edge gaming and compute performance, high compute density with multi-tasking, and amazing scalability and flexibility.(1)

AMD App Acceleration lets you do more, faster: Enthusiasts will enjoy amazing GPGPU performance and support for OpenCL™ and DirectCompute APIs. It also supports new features in many top media, entertainment and everyday productivity applications to help improve overall user experiences.(4)

AMD HD Media Accelerator: AMD HD Media Accelerator has been designed to help optimize and dramatically improve video playback on PCs by taking advantage of the hardware video acceleration of AMD Radeon™ GPUs. Users can watch the latest Blu-ray movies, online videos and other HD content including DivX™ files beyond 1080p, in full 3D with low power and low noise with GPU acceleration and enhanced features.(5)

Next Generation AMD Eyefinity technology: AMD Eyefinity Technology provides the flexibility to add up to six displays in a seamless, easy-to-configure package. Enhancements for AMD Radeon 7000M Series Graphics feature all-new support for stereo-3D, universal bezel compensation and new display configurations.(6)

Microsoft DirectX Support: AMD Radeon HD 7000M Graphics GPUs fully support Microsoft DirectX 11.1, which supports the most demanding game titles when set at high resolutions at high settings.

In addition to AMD Enduro technology, the AMD Radeon HD 7000M Series GPUs are also equipped with AMD power gating technology, which dynamically shuts down portions of the GPU when not in use, powering them back up when workloads increase, and AMD ZeroCore technology, which effectively powers the GPU down to a virtually zero-watt state when the AMD Radeon HD 7000M Series GPU switches to inactive mode.(3)

http://linux.sys-con.com/node/2259886
 

MDX

Member
These only came out this year, so not probable.

Wii U GPU is still more than likely based on a 4000 series card.


Now, I didnt say anything about WiiU's GPU being based on this series.
I asked, if it would look similar. And even so, its not like Nintendo and AMD
would work on the WiiU GPU after a GPU was brought out to retail.

AMD probably had shown Nintendo their roadmap back in 2008, and the GPU
was developed along those lines all the way up to 2012.
 
No, off Digital Foundry Eurogamer report. People say the textures are rough because UE3 has a problem streaming the textures in. I think some people said they waited 15 seconds for them to pop in, but there's no way they could ship the game with that issue so expect it to be corrected I would say.

For me, what makes it look a bit bad is the Armoured Batman model looks great, much greater than the original assets from the PS360 game, and that to me sort of makes everything else look worse. They need to make Armoured Batman look worse than he does now so he blends in better with everything else!




Other reports say they do pop in. It's just something that's still in development. If they don't fix it before shipping then harsh as it sounds, it doesn't deserve to sell. It sounds like such a pissy error to fix, on more advanced hardware too, you just can't imagine they won't fix it.


I waited a full 40 seconds for the textures to load in. Arkham City Port is a complete disaster. Along with Tomb Raider it was the worst POS I've played at Gamescom. Stay the fuck away from this trash!!

People talking about AC3 being a massive difference must have played something different as it basically is the same game with maybe some minor differences.
 

Aostia

El Capitan Todd
Talking about incoming conferences and/or Ndirect, I predict that they'll show in detail price-date and already announced software.
Plus, each country will present a "dedicated" title:

NoA: Call of Duty BLOPS2 (already hinted several times)
NoE: F1 Star Racing (already hinted several times)
NoJ: MH TriG HD edition (already hinted several times)

hopefully all three games will be available for the launch window wordlwide
 

D-e-f-

Banned
I played Arkham City: Armored Edition today... and it looked bad. Really, really bad. Stuttering framerate and god awful textures. Keep in mind, this game has been finished for over a year!

I still don't care about third party support on Wii U, but for those that do... BE AFRAID!!!

no, this game hasn't this is a version of the game on different hardware that they apparently can't wrap their minds around or are still showing off old-ass builds because they don't have time to create new builds for every event.

So the answer is chicken?

42.

I waited a full 40 seconds for the textures to load in. Arkham City Port is a complete disaster. Along with Tomb Raider it was the worst POS I've played at Gamescom. Stay the fuck away from this trash!!

People talking about AC3 being a massive difference must have played something different as it basically is the same game with maybe some minor differences.

it's silly to form a judgment on a game's technical performance based on unfinished demo code. I always roll my eyes when a text pops up saying "this is a demo, not representative of final game" but apparently some people really don't get it.
 

Ryoku

Member
Now, I didnt say anything about WiiU's GPU being based on this series.
I asked, if it would look similar. And even so, its not like Nintendo and AMD
would work on the WiiU GPU after a GPU was brought out to retail.

AMD probably had shown Nintendo their roadmap back in 2008, and the GPU
was developed along those lines all the way up to 2012.

This is how it works, which is why simply saying it's based off of R700 isn't really saying much. It probably has more in common with 6000 series, or maybe even 7000.
 
it's silly to form a judgment on a game's technical performance based on unfinished demo code. I always roll my eyes when a text pops up saying "this is a demo, not representative of final game" but apparently some people really don't get it.

Given how lazy they were at implementing the gyro controls, leaving the analog stick sensitivity completely intact, including inverted horizontal aiming, and took the 360 button layout and slapped it onto the Gamepad I have no confidence at all with this port.
The texture load in wasn't even the biggest problem in the demo. Frankly the gyro controls for the Batarang were almost unplayable and I actually put down the Gamepad and left because I didn't want to play any more.

This is such an obvious rush job it's not even funny.


This is how it works, which is why simply saying it's based off of R700 isn't really saying much. It probably has more in common with 6000 series, or maybe even 7000.

But people told me the WiiU will have an overclocked Broadway and an enhanced Flipper in it.
 

Shokio

Neo Member
The 4000 series rumors only existed last year, around E3. Since then, more recent rumors have been saying it's a GPU from the 6000 series, which makes sense considering all of those reports of the Wii U specs being upgraded.

And the "AMD Radeon HD" includes the 6000 and 7000 series. Aren't any of the older cards still referred to as "ATi"?
 

Stewox

Banned
I can't believe this article didn't create more of a noise around here after all the reports that the Wii U version of AC3 was not up to snuff to the other HD consoles:

http://thegamershub.net/2012/08/assassins-creed-iii-preview/

"I also was lucky enough to get shown some lovely footage of the Wii U build of Assassin’s Creed III behind closed doors. The Wii U demo was again naval based, but this time took place at a pivotal point in the Revolution set around three-quarters of the way through the main game.

I suppose that the biggest question everybody has about the Wii U version has to do with just how good the game looks. Honestly, it looks incredible on Wii U. So incredible, in fact, that it makes me wonder why the PS3 version looks as ropey as it does. This isn’t to say that the PS3 demo I played looked abysmal, far from it, but it definitely didn’t look as smooth and texture rich as the Wii U version does. Of course, as the Wii U version is actually a port, the most likely explanation for visual differences is that the PS3 version is an older build, perhaps an E3 demo, while the Wii U version is up to date."


I can't think of a reason why they would lie, and it's not a Nintendo fan site........sounds good to me.

Maybe because it was obvious long ago it was a Port, and that it will look a bit better. No surprise here sorry.

But as far as other things missing, that's obviosuly lackluster effort on getting the port done right.



Sounds like you're mixing some things up.

UE4 does not require a 1TFLOP GPU. Tim Sweeney said the "primary" UE4 renderer (there is a different renderer for mobile products) is targeted at DX11 GPUs and gets interesting once the power goes beyond 1TFLOP.

Epic has said the intended platforms for UE4 have not been announced.

Mark Rein said UE4 games could be ported to Wii U. They just won't bring UE4 to Wii U themselves. Or probably the best way to say it is they won't design a renderer tailored to Wii U hardware.

EPIC is now just a licensing service, what games do they even do from their original output, they don't see the WiiU a big marketplace for

Because if they we're normally making their games on the platform they would have to have an engine and that would simultaneously be a good idea to drive for to make it licensable as well.

So if they are going to make a game for WiiU, they're going to use UE3, but a pretty optimized one, still there is work to be done anyway they choose.


I've really not cared at all if this engine gets on or now, it's irrelevant, nintendo is self-sufficient and there are still other big players in the game including id software's eager to make Doom 3 BFG for WiiU but they aren't sure because of scheduling, sooner or later, Crytek may jump on it and for once Crysis 3 ends up there, while it's not as good as original Crysis, it's a lot better than GOW for me.

Atleast crysis 3 is a step in the right direction from Crysis 2. But I still was one of the big PC fans of Crysis times and was EXTREMELY disapointed how crytek pissed on the whole community, including the total wiping of crymod.com which now redirects to a crydev.net which is as good as blizzard's BNET "2.0" (practically 0.2) was when 1.0 version of SC2 was launched. I was there I know all that was going on as I was modding and participating in community, custom servers and mods it was a HEAVEN but we didn't got that many support from crytek as there was no patches at all for years.

Then they made this stupid new forums which look like some XBLA consolized UI that totaly made me go away forever, never bought any crysis game after that and I still won't buy Crysis 3 for PC until I can be sure if it's really a game that I would like to play/mod.

Thanks, I recalled incorrectly then, both in terms of the source and the direct context. Apologies.

I found the actual relevant quotes.

Sweeney: "Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there."

Sweeney: "Yeah, we're starting a behind-closed-doors showing of the engine to developers; this is part of our very early ramp-up cycle. We went through this cycle with Unreal Engine 3 starting in 2003 and 2004. At some point we'll make public announcements and ramp up to the point where developers are shipping games, but it's very early right now. We're aiming very high, and the intended platforms this is aimed at haven't even been announced."

Rein: "I'll state that I don't think it's our intention to bring Unreal Engine 4 to Wii U, but Unreal Engine 4 is going to be supremely scalable. We'll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could. But Unreal Engine 3 is a really good fit for that platform."

One can probably assume the second quote is in reference to the other next generation consoles.

Do the first and third quotes imply ease in portability between next generation platforms - i.e. the point about supreme scalability - or does it imply the Wii U will likely require bespoke solutions if ever a developer is using UE4 and targeting the other platforms - i.e. the part about targeting DX11 and letting customers decide? Or both.

And if so - going back to the core query - will it be worthwhile to do so.

The overarching query is: If a developer makes something targeting the PS4/720 and PC on next generation engines, will it be cost- and time-effective to downscale it [on those engines, or otherwise] to the Wii U.

Epic makes the engine "scalable" = Epic makes many different versions of it's engine.

The way the words are twisted by many people sound like that the engine is a fixed construct that is then licensed because it's scalable. That's so ridicolous my mind hurts.

Epic is making that FOR the licensing market, they are making so many UI shortcuts, so many this and that, ease of access and development FOR the market. That means they are investing money and effort in those areas.

What they are doing can be done with any single engine out there. EPIC is not breaking any revolutionary boundries because they cannot focus on 2 huge things at once which contradict each other, or they'll need a twice as big studio, Crtyek's already passed them in technological advance, and id Software is making a revolution in game engines in shadows, EPIC just has a lot of fanboys. And that's a Fact, i wouldn't say that if I wasn't sure.

Id Software is taking the ease of entry away, moddability is there but it's not a platform made for "programmers that aren't really programmers" - because all that what EPIC is doing is hurting the performance and response of the engine, script compilers are very bad as well.

Rage's idTech5 has only a little bit of script, and Doom4 will use superscript as a more widely used way to make game logic, which is a C++ derivative and is type safe,

I really feel kind of weird when I read texts at which people look at software engines the same as car engine or a washingmachine. That makes ones of those moments when you'd just throw the PC out the window, ah, brainsore.

This is more of a general reply and opinion for other places I read, not directly to this quote.


This is how it works, which is why simply saying it's based off of R700 isn't really saying much. It probably has more in common with 6000 series, or maybe even 7000.

Ofcoure, it's heavily modified. I do believe 4000 was kind of an add-in at the time.

4000 series didn't had eyefinity (multi-display) and i think it was said that the hardware could support 5 outputs but they cut down to 3 max.


Also the fact that controller's FPS drops by 30 automatically when using 2 aslo helps to have much less inpact on the GPU, so i think the GPU won't be much that more strained by controllers if they have split FPS, there goes the arguments of people worrying about that the GPU will be loaded.
 
I waited a full 40 seconds for the textures to load in. Arkham City Port is a complete disaster. Along with Tomb Raider it was the worst POS I've played at Gamescom. Stay the fuck away from this trash!!

People talking about AC3 being a massive difference must have played something different as it basically is the same game with maybe some minor differences.

Lol. What was wrong with Tomb Raider, you referring to the graphical/code side of things?

The E3 demo looked great visually, but like a totally boring Gears/Uncharted clone duebro fest
 

D-e-f-

Banned
Lol. What was wrong with Tomb Raider, you referring to the graphical/code side of things?

The E3 demo looked great visually, but like a totally boring Gears/Uncharted clone duebro fest

oO?! what demo were you watching? there is absolutely zero dudebroing going on and nothing in the Gears vein at all?!

Given how lazy they were at implementing the gyro controls, leaving the analog stick sensitivity completely intact, including inverted horizontal aiming, and took the 360 button layout and slapped it onto the Gamepad I have no confidence at all with this port.
The texture load in wasn't even the biggest problem in the demo. Frankly the gyro controls for the Batarang were almost unplayable and I actually put down the Gamepad and left because I didn't want to play any more.

This is such an obvious rush job it's not even funny.

Again, you don't know how old that build is. Also, why would they change anything about the button layout?! I wouldn't, if I were in charge. The button layout of the controller is the same so why should the controls be mapped differently? That would be stupid and confusing.

What they need to do is make the Bataring gyro stuff optional like with the sixaxis stuff in Arkham Asylum. If they do that, then that's a non-issue as well. Gyro controls have always been stupid for that, ever since Rocksteady did it for the first game (or pretty much any Sixaxis implementation ever).
 

Enlil

Member
Go watch WATCH DOGS and understand why i am getting this game.

Finally a game where the clothes are moving in a realistic way. tree's moving in a realistic way and allot more happening. people focus too much on how it looks. but for me these things matter more. Makes the game more alive. these things have been neglected for years. it's not that it can't be done on this gen, it's just because devs are lazy and focus too much on graphics, cause that's the only thing people talk about. The same is happening here.

how about dev add these things first then we talk about "how good things should look on Next-gen."

there is still allot to be done on this gen!

and yes Next-gen will be awesome. it's what devs make of it.
 
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