And that's why we keep coming back to them. A sane Nintendo would be dreadfully dull, they're at their best when they do wild, unpredictable things.
Dude you are insane and have no understanding of technical stuff
Conference just felt like a big year-long bait and switch; hope that isn't the case with launch and the WiiU's life in general.
So...?But I've been right all along anyway.
Did Nintendo do anything to cause that though or was it all our hype? I called the fact that they would stick to their conservative reveal model, and I'm not sure we received any information that suggested that they wouldn't.
The context of a console launch for this conference was all that was needed as a scale.
As far as E3 pressers go - and barring later megatons at the fall meeting - they could have done much much more to inspire the early-adopters: us.
I also felt a bit disappointed after the conference since I expected a huge lineup other than the launch titles, but I think thats the new Nintendo direction of delivering announcements throughout the year via Nintendo Direct which if you think about it will help them keep some cards hidden instead of revealing their 12 month lineup. I'm not holding my breath for next E3, my expectations will be as the ones from a Nintendo Direct.Conference just felt like a big year-long bait and switch; hope that isn't the case with launch and the WiiU's life in general.
I can't justify this week with that, lightheartedly or no. This week was sheer Nintendo Stupidity.
Just a heads, up, might be seeing a more crabby Cabbie for the next week. I'm really stung.
The Japanese event is on Tuesday? Sooner than expected. Anyway, considering the Japanese press most likely won't care about a lot of the stuff shown at E3, it's certainly possible that Iwata will announce a few Japanese games instead.So, do you all think that anything new will be revealed on Tuesday at that press event? I think they're going to get some extra hands-on time with everything.
Or, do you think we'll have to wait for the next Nintendo Direct?
The Japanese event is on Tuesday? Sooner than expected. Anyway, considering the Japanese press most likely won't care about a lot of the stuff shown at E3, it's certainly possible that Iwata will announce a few Japanese games instead.
Who's going to buy it on launch day?
So let's say you are all buying it at launch, ignoring the price, and black is available, what would be your shopping list?
What? How? Those are great games! Pick that one up, seriously
What games are you talking about?
^^^
Supposed leaks of dev kits.
What I find significant is that its from the same source that leaked those specs earlier in the week. So having shots of the Dev Kits certainly add validity to those specs. And those specs, which don't tell a whole lot about performance (at least to my ignorant self), line up with what people around here have been telling us about the machine.
I remember reading somewhere that the software lineup for launch was just a partial list. Is there some merit to this?
They're legit. This was the little Pre-E3 surprise I was planning. I figured someone would reveal them eventually.
Better than to think that Nintendo's too fucking lazy to make technologically-simplistic games like NintendoLand and NSMBU in a higher resolution. Unless we're of the opinion that those games are pushing the system to their limits, of course.
Nintendo = Peter Gibbons confirmed.Of course Wii U is capable of 1080p. Rayman Origins runs 1080p 60fps on 360/ps3. It's not that Nintendo is lazy, they just don't give a fuck. They probably think it's not worth the resources & time. Maybe they think 720p is sufficient enough.
Considering I already posted the theory on B3D, I might as well post it here, too:Wsippel and I have had some talks about the CPU. He came up with a pretty interesting hypothesis. I bounced some questions off of it and it seems to be pretty sound so far. If he wants, maybe he'll share it. I'm sure Grampa Simpson might like it in part.![]()
I don't understand why game & wario exists. They look like games you'd unlock in a real WarioWare. We already have Nintendo Land for mini games. I want a proper sequel to Smooth Moves, it could use motion, touch and the screen within a screen thing.
Eternal Darkness 2 ;_;
I really wish we had gotten some kind of hint as to what Retro is working on, even just a title screen SOMETHING!
There´s a report in go nintendo that UE4 will be highly scalable, being able to run from iPhones to high end PCs. I don´t have the link I´m typing from Wii =P
Considering I already posted the theory on B3D, I might as well post it here, too:
From the leaked specs, it becomes apparent that the Wii U won't have a Broadway CPU for BC. Instead, the Wii U CPU will be fully binary compatible, including all the custom features like L1 cache locking, write gather pipe and proprietary SIMD instructions. Moving all those custom features to a completely different PPC64 chip, a modified Power7 for example, is probably not exactly trivial - using something closer to the 750 line should be a more straight forward approach.
Another interesting detail is that the toolchain Nintendo uses doesn't support Power7 or Cell or any other big IBM design. It's heavily optimized for embedded 32bit PowerPCs like the IBM 4xx or Freescale e500 lines of cores. And the 4xx, more specifically the 470S, seems to be IBMs go-to design for custom processors these days. The design is out-of-order with a very short pipeline, supports SMP and tons of L2 cache, is highly modular, small, cheap and efficient. It's also 45nm SoI, so there's that as well. But it doesn't support SMT (not that it would really benefit from SMT in the first place), which is something the Wii U CPU reportedly does.
But what if the chip isn't really multi-threaded in a traditional sense? In 1996, a company called Digital Equipment introduced a processor that did SMT in a pretty unique way: Each "core" was actually two cores that only shared cache and early pipeline stages (fetch and decode). Cheaper and more energy efficient than using two full blown cores, and the performance is much more predictable as the threads don't have to compete for resources. That's how modern AMD Bulldozer cores work as well, by the way.
My theory at this point is that the Wii U uses a "three core", dual threaded 32bit PowerPC that's actually made of six modified 470S cores with Gekko features and FPUs (and whatever new shit the engineers came up with). Using eDRAM as L2 cache should further reduce space and power consumption. Such a design should offer a pretty damn good performance/ Watt and performance/ Dollar ratio and mesh very well with the few known facts.
The tears good lord, lol
The tears good lord, lol
Maybe PS4/720 will not be the insane beasts that people think, and Epic is covering all their bases.
I'm going to be completely honest.
Title screens of games years off could've saved both the Wii U conference and the 3DS one, no joke. Title Screens.
First of all, I'm just speculating based on the few tidbits and leaks we have. But yes, having a chip that's extremely similar to Nintendo's previous CPUs would certainly help developers familiar with Gekko and Broadway. Thing is: It would make things simpler for Nintendo and the few developers who really pushed the Gamecube and Wii, not for anybody else. In fact, quite a few programmers would probably want to strangle Nintendo's hardware guys.Man, you all impress me so much here. I'm quoting this, but quite a few of you are really good with figuring out technology and explaining it. It's one of the reasons I like reading threads about new console specs and things just to see everyone figure it out.
You mention that the CPU will be fully binary compatible. I don't know if it can be said as such, but does this mean that a developer could more fully utilize the CPU compared with something like Broadway? From what you describe, this sort of set-up seems very efficient based on the wattage and performance, and I was wondering if having binary capability like this would aid that a lot as well. I would just imagine having this here would help utilize more of the chip than not.
I'm going to be completely honest.
Title screens of games years off could've saved both the Wii U conference and the 3DS one, no joke. Title Screens.
So let's say you are all buying it at launch, ignoring the price, and black is available, what would be your shopping list?
So, do you guys think the regulars from the WUST thread's will get together to form a NintenGaf friends list in the Miiverse?
Which raises the question, how would that work with Miiverse? Will we be able to set up separate friends-lists? One for real life family and friends, another for all my nintenthings from neoGaf?
Will we have to setup separate accounts and Miis to make this work?
Reggie and Moffitt seemed to insinuate that there was more coming that they didn't announce.
Epic said that UE4 would be only for high end (UE3 for mid range), my guess is PS4/720 are not up to the high end level expected by Epic, considering that a big bulk of development occurs there maybe Epic was forced to lower their specs and broad UE4. All this is just speculation on my part of course.This doesn't say anything about the power of 720/ps4. It's just epic wants to put ue4 on as many platforms as possible.
First of all, I'm just speculating based on the few tidbits and leaks we have. But yes, having a chip that's extremely similar to Nintendo's previous CPUs would certainly help developers familiar with Gekko and Broadway. Thing is: It would make things simpler for Nintendo and the few developers who really pushed the Gamecube and Wii, not for anybody else. In fact, quite a few programmers would probably want to strangle Nintendo's hardware guys.
Epic said that UE4 would be only for high end (UE3 for mid range), my guess is PS4/720 are not up to the high end level expected by Epic, considering that a big bulk of development occurs there maybe Epic was forced to lower their specs and broad UE4. All this is just speculation on my part of course.
So those are the dev kits that were locking up because of heat from the 4830 GPU as per wsippel's ancient analysis? Very interesting.
There´s a report in go nintendo that UE4 will be highly scalable, being able to run from iPhones to high end PCs. I don´t have the link I´m typing from Wii =P
Definitely seems like CoD and EA Sports are on their way. I'm thinking the recent bump in devkits held EA and Activision back from showing their Wii U titles.Here is a Moffitt interview where he explicitly states more titles are coming:
Q: You have some new games for hard-core gamers but I didn't see "Call of Duty" or "Battlefield" for the Wii U. Can you get the core gamer if you don't have those titles on there?
A: E3 for us is all about games. We're focusing on that first pillar of the three pillars of what E3 can offer. Over 20 games were unveiled. That's a pretty broad lineup. But I can assure you even more games will be coming during the launch period so if there's a favorite game that gamers like, I think there's a good chance it will be coming to the platform. .... I would expect that gamers will see an immense array of first- and third-party content at launch.
Link
Pretty clearly hinting at CoD IMO.
Epic said that UE4 would be only for high end (UE3 for mid range), my guess is PS4/720 are not up to the high end level expected by Epic, considering that a big bulk of development occurs there maybe Epic was forced to lower their specs and broad UE4. All this is just speculation on my part of course.