Smiles and Cries
Member
Has this been posted?
![]()
I personally hope we see more GamePad accessories like this, though a bit distracting, it can add cool customization.
Here's hoping for a Link hat, or a Mario cap, etc.
where do I get one of these?
Has this been posted?
![]()
I personally hope we see more GamePad accessories like this, though a bit distracting, it can add cool customization.
Here's hoping for a Link hat, or a Mario cap, etc.
In this Rayman Legends demo, the producer refers to the GamePad as the "DRC" (around 6:55). Vindication?
this demo also does a really good job of showing how cool the asymmetric co-op can be. upped my excitement for Legends considerably.
I'm worried about the single player. I hope the experience is as good as Rayman Origins. Every demo so far seemed very multi focused.
I'm worried about the single player. I hope the experience is as good as Rayman Origins. Every demo so far seemed very multi focused.
In this Rayman Legends demo, the producer refers to the GamePad as the "DRC" (around 6:55). Vindication?
this demo also does a really good job of showing how cool the asymmetric co-op can be. upped my excitement for Legends considerably.
Either there will be different stages for 1p/2p, or the stages will be adapted for 1p.
I imagine it works like Guardian of Light, with levels that are adjusted whether you're playing by yourself or with friends.
I mean, I don't expect this game to be exclusive, at least for very long(This is UbiSoft we're talking about, Rayman 2 is half the consoles in the known universe), so you know they're gonna make sure the full game works without touch screen gimmicks.
http://www.joystiq.com/2012/06/07/reality-pumps-sacrilegium-takes-survival-horror-to-modern-roman//
Sacrilegium coming to Wii U too.
Also in this case I imagine that everyone will wanna play Rayman instead of cutting ropes.
I'm curious how they'll handle this.
And about the disappointment a lot of people felt about the visuals of Wii U titles at this last E3, i copy/paste a message from another thread:
It isn't originating from a hypothetic lack of power of the system. It's for the most part, because of the projects showed, as a large bunch of them started their development on previous platforms, sometimes on Wii. Games tailored from A to Z for the Wii U will take advantage of its noticeable leap in capabilities compare to the current gen HD. For another part, it comes from the dev kits themselves, the hardware inside, their freshness as the newest were supplied just a few weeks before E3, even days for the special drivers, Wii U discs, and the final form Wii U dev kits with a built-in drive. There will be AA in launch titles. There's no doubt about it, can't be more specific than that sorry.
But i must admit that they could have been more proactive in their communication during the show, explaining how it's work-in-progress titles, how some parts are still in flux, in completion, how it will be more impressive at release, etc.
Well the web page doesn't think so...
http://www.sacrilegium.com/en/index.html
But those new kits wouldn't all of a sudden make Wii U ports good instead of the mediocre stuff we got right? OR are you suggesting that a lot of them were constrained in their asset streaming from USB/SD instead of being able to use the actual drive?
But those new kits wouldn't all of a sudden make Wii U ports good instead of the mediocre stuff we got right? OR are you suggesting that a lot of them were constrained in their asset streaming from USB/SD instead of being able to use the actual drive?
There will be AA in launch titles. There's no doubt about it, can't be more specific than that sorry.
But those new kits wouldn't all of a sudden make Wii U ports good instead of the mediocre stuff we got right? OR are you suggesting that a lot of them were constrained in their asset streaming from USB/SD instead of being able to use the actual drive?
Ideaman, you've been ignoring my questions for the longest time, and I get why, they were always too straightforward, but please answer this one.
Assuming the WiiU is a success, would the power provide a limitation to 3rd party multi platform games? The question isn't "are we getting another Wii situation?" but it's more " is it possible to get a PS2 situation?"
Please say yes![]()
I know you can't say much about this but I'm really interested.
Those games with AA have been already announced or you're talking about previously unanounced games?
Not risk to answer that at all![]()
What i mean is that the lack of AA in a lot of Wii U demos seen at E3 is explainable, there are reasons behind that, and it won't be the case for most of them at launch (grain of salt though as a lot parameters are still evolving. But my sources basically said to me that this situation is "normal" and not expected to last. And it's rather expectable, launching a next-gen system with most of the titles running at 720p with no AA is embarrassing).
Now i must sleep so cya guys![]()
well usually when I asked before it was when the threads were really active, plus I don't quote you for some reason (I have no idea why) so that probably plays a factor on why you didn't see my posts before.What ? i ignored no one, i just can't answer to everybody, and i'm far from knowing all
I already touched upon that many times before. It will mostly rely on third-party, i don't think the hardware gap between the systems will be so much groundbreaking that either Wii U is condemned to not see ports of PS420 games because of a technical impossibility, either PS420 titles will be deprived of the use of shiny new features because the Wii U will be the lead development platform (like PS2).
From the few i know of the next playstation and xbox, they are really beasts, but not a leap in feature-set, in generation, like if the Wii U would have been a "directx8" system and PS420 "directx11".
Now, there are still some hardware questions, like the GPGPU that could be the next big thing like Crytek think, is the heavily customized Wii U gpu will be as capable in regard to that as PS420 ones for example ?
Reading Wii U discussion on the gaming side is insufferable.
Reading Wii U discussion on the gaming side is insufferable.
Reading Wii U discussion on the gaming side is insufferable.
I don't see casual audiences falling for the WiiU the same way they did the Wii. It was largely a fad that went bust after a few years.
I think they're trying to move away from that and transition the casuals they introduced with Wii into being loyal Nintendo franchise purchasing devotees.Nintendo Land seems more like a tech demo than a high priority launch game to me, and would make far more sense to bundle with the console than expect people to spend $50 on. The name alone doesn't seem to fit with Nintendo's Wii strategy of removing the "Nintendo/gaming" labels and instead relying on fresh, new branding.
I wish I could laugh about it, but this e3 has made me cry at everything Nintendo nowAnd/or laughable.
Well if you look at the recent financials, Nintendo did fail. A Massive install base with all the world at their fingertips and they jut couldn't keep it going. Now their shares are in the shitter. Thing is, even if they go to the shit and sell only 10 million Wii U's they will still carry on the same way and the only real people who suffer are us the gamers.what really sucks about Nintendo is when you expect a product from them to really fail they find ways to get some silly fad going around the product and it just takes off
I would not mind seeming them fall flat with WiiU because of the power but I will not bet against them. People saying it will not match the Wii success or grandma will not buy a WiiU because she already has a Wii could still find that the reverse is true.
I hate how NintendoLand looks but I doubt my hate for it will cause it to fail![]()
I hate how NintendoLand looks but I doubt my hate for it will cause it to fail![]()
I wish I could laugh about it, but this e3 has made me cry at everything Nintendo now
Bg, I even sense that you, the bastion of calm throughout the build up to e3, are getting the odd twitch of insanity regarding what you saw at e3.
Yeah, it was a rather poor choice. However I saw you comment on the CPU in a way that made me think you're not impressed. Something about Nintendo underestimating what's needed and really just doing why they want.I like the concept. I just don't like they gave all that time to it during the conference.
For me it was "You have the games! Why don't you show you have them?!"
Instead we got what we saw at E3 and those recent comments by Moffitt.
I like the concept. I just don't like they gave all that time to it during the conference.
For me it was "You have the games! Why don't you show you have them?!"
Instead we got what we saw at E3 and those recent comments by Moffitt.
Yeah, it was a rather poor choice. However I saw you comment on the CPU in a way that made me think you're not impressed. Something about Nintendo underestimating what's needed and really just doing why they want.
Anyway, I'm going to try and forget about e3 and let the near finished games and upcoming lineup speak for themselves. That will be real information I can use to make a better purchasing decision on. However I will finish with "Fuck you Nintendo. Grrrr"
It's possible that both the audio DSP and ARM I/O are not being used by some of the ones having issues and it's all being placed on the CPU to handle what they would have. And knowing Nintendo they probably didn't design the CPU to have that kind of burden put on it since they added the two other components to begin with.
You know, I look at the lineup and I get where the hate comes from. Thing is, I get why Nintendo is doing this. It's an overreaction to the 3DS reveal where they blew a huge wad but didn't actually deliver and got ridiculous amounts of backlash for it when the post launch drought hit.
They're strictly talking launch window titles and stuff that's pre announced. Lot of the titles they're showing don't get the "core gamer" jazzed but I counted 4 guaranteed multi million sellers just in the launch window.
So yeah, did E3 kind of suck for us? Yep. Does it actually matter? I severely doubt it.
If you remember, when Arkam was first making his posts we were saying it sounded like their issues were with the CPU. I talked about that about a day or two before the Ubisoft thread was made about the CPU. I said that:
That was more of an extreme as they would be used, but not to their full extent most likely. For better or worse Nintendo likes "balance" and this may be for the worse in this case.
You know, I look at the lineup and I get where the hate comes from. Thing is, I get why Nintendo is doing this. It's an overreaction to the 3DS reveal where they blew a huge wad but didn't actually deliver and got ridiculous amounts of backlash for it when the post launch drought hit.
Man, I like the newer design so much more. It's a shame it had to become a bit wider, but it couldn't be helped. It just looks a lot more comfortable.I tried this before with the leaked shot, but since we've got cleaner images I'm doing it again. Since if the screen changed size it was by less than a tenth of an inch, that's what I used as the basis for scaling and centering.
![]()
where do I get one of these?
Anyone Expecting a Nintendo Direct for Japanese WiiU Software soon?
Man, I like the newer design so much more. It's a shame it had to become a bit wider, but it couldn't be helped. It just looks a lot more comfortable.
I can't believe we were almost doomed to a generation of console circle pads.
hey guys are we going to start another 5 month countdown? :3
5 MONTHS!
![]()