Patrick also said the touchscreen is visibly a piece of shit.
And he seemed to say that touch wise it was laggy and unresponsive in Zombi U and Jeff (I think) said that he could see compression artifacts on the GamePad too. This is the one I really don't want to be true.
Regarding the lag/bad input in Zombi U, I noticed that too in the demo videos I saw. It was like the dragged icons were quite a few frames behind the finger. It looked so bad that I wondered if it was intentional.
The biggest problem I have noticed with people who don't seem enamoured with the Wii U is that they put so much emphasis on how they are not convinced by it's potential that they forget that it's also a 'regular' system with all the same buttons etc. I guess Nintendo is partly to blame seeing as they are concentrating so heavily on the GamePad and ignoring the console and is one reason I wish Nintendo was also marketing this as a core game machine and touring it's capabilities.
I'd hate to be nintendo now, risking all on a tablet like controller they are struggling to describe, in this market of mobile gaming, with a console likely to be quite underpowered to next year's entrants who are going to go for living room dominance from multiple angles.
I can see the potential of the system but can it realise it and can Nintendo sell it to people? And will third parties get on board?
I'd agree with him in that the people holding Wiimotes while one guy gets to hold the Gamepad will indeed feel quite shafted.
Depends on who you're playing with and what game. If you were playing a split screen shooter with a friend, then maybe because you're playing the same game. But if it was super Mario bros and the pad player was just placing blocks for a speed run probably not. Not all Wii U games will be perfect asymmetrical titles and it will be up to the developer to create it accordingly.
Asymmetric gameplay is merely a made-up term to put a positive spin on the fact that with local play, not everyone can use a gamepad at the same time. It's like Apple removing the screen on the iPod and calling it an iPod shuffle, like it's some grand innovation.
Possibly, I could almost give you that. Also, it might very well have been a genius discovery after they said to themselves "Man two players playing the same game split screen is going to leave one feeling gipped" and then went on to realise the asymmetric nature. Thereby lessening that feeling significantly.
And on the mom part of the comment, I got to admit, my mom wouldn't touch a Wii or Wii-U with a ten foot pole, but she plays tons of puzzle games, card games and word games on the iPad. To expect these kind of "gamers" to get to grips with a dual analog setup or conventional controller of any kind is really short-sighted.
Yeah this might be hard for some people because they just aren't into tech that looks complicated. However if they can show that you can have all your regular pad like games, and also additional experiences, that might sell some people on it.