Keyboards also don't have analog sticks or accelerometers or d-pads or yada yada yada. There are things controllers do a lot better.
EA should fund out an indie developer to make a new Ultima game, but keep it within the general bounds of Ultima 5.
The battery life is probably short to keep it light. I'm sure they could cram in a larger battery pack to get longer life (and I wouldn't be surprised if third parties address this), but the penalty is extra weight.Yay, great to now.
Can I ask you if also "your" Gamepad was so light?
If it had both battery and rumble inside, I'm really impressed about how light it is...
it seems a Wii Ccpro for its weight :
Trials HD is actually playable with digital controls for the most part, only issue being longer extreme inclines (I played through most of the game with an arcade stick after the game on the 360 pad destroyed my wrists for a while). The physics on Trials 2 is what make it a pain with digital controls.360 pad is the PC pad and it has analogue triggers. I can't imagine playing a racing game on keyboard (except Trackmania) and Trials was shite on PC exactly because of the lack of analogue controls.
I thought it was people that regularly buy and play traditional games, like I think I've heard Mario and Pikmin referred to as core games...I'd throw Madden, CoD, and a bunch of others in there too. I just consider it a really vague catch-all term for people that play the bigger titles, and even then it's bad since a lot of people only ever play a few big titles, I refer to those as "mainstream" myself..."casual" would work too but that's generally reserved for other games already.What on earth does "core gamer" mean anyway? AFAICS it certainly doesn't mean people who really love gaming. It seems to mostly be used as a term to describe people who like violence and blood in there games and wouldn't play a Mario game if they were paid to because "its teh kiddy", so they're probably using the term correctly..
It seems like some of the bigger titles (which are the ones that would most likely get VC/fancy port treatment) used them...then again F-Zero GX and Sunshine are the only ones I can think of off the top of my head. Then there's stuff like the Star Wars games (not that I expect them cause F5 being dead and SW licensing being a pain) that used the click at the end.Actually, isn't this an extremely serious issue regarding the chances of getting VC Cube games, or did few titles use them? Still seems like a silly thing to leave out if you've added everything else.
Insanity is going on in that Crytek thread.
Insanity is going on in that Crytek thread.
Is he staring at the boobs in the Far Cry trailer?
I thought it was people that regularly buy and play traditional games, like I think I've heard Mario and Pikmin referred to as core games...I'd throw Madden, CoD, and a bunch of others in there too. I just consider it a really vague catch-all term for people that play the bigger titles, and even then it's bad since a lot of people only ever play a few big titles, I refer to those as "mainstream" myself..."casual" would work too but that's generally reserved for other games already.
cliff notes?
I need to just not enter into those threads.
It never leavesI seriously might go on a GAF vacation for a week or two.
The E3 fallout is still in the air it seems...
So what is core then? Everything you specifically like?
Is being popular exclusive to being core? If so, is core being niche? If so, why the fuck would any one company on this planet focus on core. That would be idiotic to suicidal.
Protip:
core gameers were called Nerds. In fact, everyone except themselves still calls us Nerds. Just some poor souls who feel privileged by playing lots of games felt the need to relabel themselves as core and hardcore gamers.
It's pathethic and the elitist horseshit that is thrown around by most of these disgruntled Nerds against everything they deem casual is a sign of misplaced elitism.
It never leaves
Thats not a bad idea. Will do.
Is he staring at the boobs in the Far Cry trailer?
Yeah it's all generally BS terms that are pointless since not everything works strictly in one or the other, hell I'd consider a lot of the "core" games to sell most to "casual" gamers. Same goes for "traditional"! It's the best I could come up with, like game types that have been around for a while and are generally accepted as uh, games...as opposed to "non games"? (which are usually clearly games...). It's all ridiculous.That's the definition of "core audience" in any industry*. It's kind of suboptimal to use the term to refer to games, though. I mean, there's a fairly measurable difference between somebody to whom the industry is a hobby, but the difference is indistinct with the products. Wii Play has been used heavily by some of the coriest of core gamers (this video is the definition of what core gaming is). Nearly any game can be enjoyed both by the core audience and people who buy and play casually. There are a few examples out there that buck the trend and can only cater to one of these groups, but they are incredibly rare.
I think the terms "core game" and "casual game" really need to be deleted from the record. They're fairly meaningless, save for dungslinging.
Btw, your post last night about standardized hardware was pretty great. I hope to revisit the issue some time later, and I hope you're there when I do.
* save for the word "traditional". Combat is a "traditional" game. It would be dismissed as "casual" in the current environment. Donkey Kong, Mario bros, Asteroid, they're all traditional games, but they are not marked so. Metal Gear Solid? That broke tradition. Mario 64? That broke tradition. Madden? Holy crap, did that break tradition!
Maybe that's what he's into, it worked for royal families back in the day! (...other than those random genetic defects caused by inbreeding)That's his sister dude.
Hmm. When i joined, and even when I was lurking, things seemed pretty chill around here.
So, at 21 posts per day, you're just heaving stuff up there. A lot of it is going in but overall, you're hurting the board....Makes a lot of sense.
Clovingbrook is bestbrook.
ynp
I don't disagree with you on the fact that Nintendo would have been better off showing a game that truly pushed the Wii U graphically, and I'm sure no one else on this forum would disagree with you either.
That said, to me it meant three things:
First, that final hardware is different than the previous development hardware (bg, thraktor, wsippel among others have speculated just as much from the V4 kit to the V5 devkit), and these were sent en masse around E3 time, so developers working on the system may have to re-fine tune code or whatnot especially since we know the final hardware is very customized and requires a lot of optimization. Its not "easy" to develop for; there is still effort required.
Second, there is also the possibility that these graphics-pushing games simply don't exist yet, at least in a show-able form. I am personally inclined to believe this.
Third, with the recent revelation the GPU is actually a GPGPU. This is a somewhat different architecture than is currently in the HD twins, and there was discussion between several posters including EC and blu which essentially confirmed (in theory) until development tools are created to be designed for a GPGPU in mind, which won't come along until the next generation of consoles' games from MS and Sony are well under development, then we won't see the U-GPU really show what it is truly capable of from third parties, and Nintendo isn't ready to show their GPU intensive games yet (other wise they would have if they had something they were ready to show)
These three things are very important to keep in mind when thinking about the U-GPU.
cliff notes?
I need to just not enter into those threads.
Well, now people are saying that the Wii U will have no games that surpass PS3 first-party games graphically, the "vast majority" of Wii games looked worse than average Gamecube games, and that nothing on the Wii looked better than previous generation games.
It's a real "quality" discussion going on in there right now.
I thought I could handle it but the stupidity is off the charts so I just left.
Nintendo really needs to share some new info. Poor internet.
Iwata (#16) said:First, what we’ve shown at the E3 show are both the launch titles that will be released with Wii U hardware this holiday season and the launch window titles that will be released early next year or not long after the hardware launch.
We do have ideas of what kind of software we will be releasing after those two periods, and Mr. Miyamoto as well as I are both directly involved in the development process. Those include both our traditional franchises and of course new propositions as well.
However, because we are now in the era when similar proposals can be made by the others just one year after we introduced a brand-new hardware system proposal, please understand that we really can’t say much about what else we are planning.
Nintendo really needs to share some new info. Poor internet.
Yeah, though it's only about a week until some big things take place. That Wii U Experience event in New York starts on the 26th I think, and Nintendo's 72nd Annual General Meeting of Shareholders is on the 28th of June.Nintendo really needs to share some new info. Poor internet.
Rösti;39084774 said:Yeah, though it's only about a week until some big things take place. That Wii U Experience event in New York starts on the 26th I think, and Nintendo's 72nd Annual General Meeting of Shareholders is on the 28th of June.
Most likely will that event in New York feature only the same demos as on E3, but maybe more information about the console will come from there. Attendees are encouraged to take pictures and record video, so at least we will have more of that. Also, the event is now "sold" out.
"If the conversation is only really about whether the power is going to match up to another generation of hardware from, say, Sony or Microsoft, I can't answer that question yet," Miyamoto told me, when I asked if he felt Nintendo's upcoming system would be powerful enough to deal with what's likely just a year away. "[Wii U] might not be as powerful as those systems when they eventually do come around. But I think that the more important question is... It's not just about power alone, but how to balance what you're offering in terms of power with cost."
Source: http://www.ign.com/articles/2012/06/20/miyamoto-discusses-wii-us-future"The cost to performance ratio is something we do spend a lot of time thinking about," Miyamoto said. "We also think about the environment that we're designing for. So in today's living room, where there are a lot of HDTVs, but they're not yet mostly 3D TVs, I think the console is certainly adequately powerful to create gaming experiences that will look really good on those displays. But whenever we talk about who's winning in a power competition, I think it's easy to lose sight of whether a game is fun or not. Which is certainly going to be more important to me."
This is a valid point. Do you know exactly how much of the losses are due to this and what precisely Nintendo is doing to combat it?
Clovingbrook is bestbrook.
And that at minimum the Wii U is a 360 which was taken as equal to 360 or maybe very little better. It's the same discussion for the last several months but with more crazy.
Wow. Thank you very much.Okay guys, I've just arrived home after a Wii U demonstration in Germany.
Is the console still under NDA ?.
Why don't a company like Crytek who are right into their hardware just come right out and say 'look, everyone who is saying it's onpar with PS360 STFU, it's at least twice as powerful' ?.
The console would only need to have 1GB of Ram, 20MB's of eDRAM and a 480 FLOP GPU to be twice as powerful as the 360.
Yes the tablet when used to render another version of the game will take away from that but still, come on Nintendo, it's starting to worry me that now even after E3 they are still not coming out with at least simple stats or even letting third parties talk about it.
Also to BG, Ideaman if the NDA is over can't you tell us the exact specs of the latest devkits now ?.
Cheers.
About Miyamoto's quote regarding competition not being able to balance power with costs:
I think Miyamoto is underestimating Microsoft's willingness to lose money on each console sold. I see MS putting out a powerful system that isn't priced significantly higher than Wii U's price. And they'll do it specifically to kill the whole "Price vs power" argument that Nintendo keeps using. I expect Microsoft to use a lot of dirty tactics to derail the Wii U.
Microsoft is not Sony. They are willing to lose money to grab market share. They did it with Xbox 1. They did it with Xbox 360.
Sony will have a tough time balancing power with costs. Sony doesn't have that wiggle room with money. But it's not as big of an issue for MS.
- ZombiU. It's very slow and scary and feels great. It does use the gamepad in very clever ways and you're really losing control of what's going on around you as soon as you have to look in your backpack, and you're nervous and scared. Even within a crowd. Controls felt really good to me. Visuals are on par with better-than-average PS3/360 games with some nice lighting effects but nothing extraordinary. The game looked pretty polished to me. Multiplayer was fun, too, but I didn't spend too much time on it.
Honestly, [the Luigi's Mansion minigame] is my new system seller. I played the minigame for one hour continuously with the same four people. The person who finally "killed" the ghost got rewarded in getting the gamepad. It is perfectly balanced, you have to communicate all them time and there was not a single match that was boring. It's that good. Best multiplayer session I've had in a very, very long time. We only stopped playing, because Nintendo forced us to.
Well that is not easy. To get 480gflop you would need high wattage r700 card. I just dont see that in a box this size. For example the RV730 PRO is 384 gflops and is a 48watt tdp card. That card may use more power than the entire wiiu console.
The wii for example used 12watts.
No one know the exacts specs beside nintendo. We wont know until someone can buy one and take it apart. If we could find what is the wattage of the power brick, that would tell us a lot of the performance.
Well the wattage shouldn't be a big issue atm without knowing more about the gpu and its design. Most mobile gpu's can output much more power than that on a lower tdp budget.
We'll just ignore the fact that he's saying something is impossible that even the early dev kit surpassed while underclocked.
Ugh... is that the guy from B3D?
*moves along*
Well that is not easy. To get 480gflop you would need high wattage r700 card. I just dont see that in a box this size. For example the RV730 PRO is 384 gflops and is a 48watt tdp card. That card may use more power than the entire wiiu console.
The wii for example used 12watts.
No one know the exacts specs beside nintendo. We wont know until someone can buy one and take it apart. If we could find what is the wattage of the power brick, that would tell us a lot of the performance.
link?
What did they surpassed? I sure havent read anything about that here or on beyond3d. This would be shocking news and i sure would like to share it with everyone.
WiiU's GPU isn't a R700 card.. For a start it won't be on a 55nm process and secondly its had at least 3 years of modifications since it started out based on that line of GPU's. I agree we'll know more about the hardware once we know the wattage, but not if we use such outdated GPU's as a reference point.
Manufacturing processes alone can make a massive difference. For instance the HD4850 on a 55nm process with 1000Gflops uses 114 watts. While the HD4770 (first AMD GPU on a 40nm process) with 960Gflops uses only 80w.
As far as power vs wattage goes the HD5xxx series is a better reference point since they're all on a process that WiiU may actually use (could be smaller still but at least 40nm is reasonable, 55nm is an absolute no go). With that in mind the Radeon HD5570 is a 520Gflop 40nm GPU using 40 watts.
well that is some very good news. I ask about it over there because everyone been talking a lot lower than this. thanks for the info.I talked about it in the B3D thread a long time ago.
well that is some very good news. I ask about it over there because everyone been talking a lot lower than this. thanks for the info.