Same hereCould somebody explain what "performance orphan" means exactly? An orphan has no parents. So a performance orphan has no performance parents?
What does it even mean?
Same hereCould somebody explain what "performance orphan" means exactly? An orphan has no parents. So a performance orphan has no performance parents?
Same here
What does it even mean?
Like I've been saying all along, Wii U is a marginally more powerful 360, which is ok for Nintendo games, but some people here were really believing it would be a much bigger leap over current gen.
Pretty good article by Totillo.
Well to be fair their have been posters here pushing the wuu would be PS2, Xbox(ps4), and gamecube (x720). When comparing the power of next Gen.
I have always thought it was x360 plus.
Really I think it will be wii 2.0. Which is fine with me. Wii was the best selling console last Gen. Plus I don't think it would be smart to go against ms/Sony on the tech level.
Wii U's tech is still very much unconfirmed. Even Totillo is unsure as to how the machine will compare to the competition.
Like I've been saying all along, Wii U is a marginally more powerful 360,
It's a stupid phrase, but they probably mean to say it is 'unrelated' in performance to the next Microsoft and Sony systems, as the gap will be distant enough for the Wii U to be separated.
ClovingWestbrook should have made that thread
So you didn't read the article. Got it.
The question is separated enough to make a difference? I think most of us Nintendo fans are just happy to be getting a powerful HD system at this point. There won't be a huge deal on our end versus the other side if Sony/MS don't deliver
I have a feeling Capcom and SE specifically will be heavily on board, both with western and eastern developed titles. SE already was allowed to break Wii U's year long radio silence with DQX and Capcom's Dave Reeves gave away that they were originally planning to reveal their early Wii U games at last year's TGS (before Nintendo changed the rollout strategy). Ports of stuff like RE6, Dragon's Dogma or FFXIV seem like obvious picks, both to ride the launch window rush and build an early base on the system. I'd like to think both companies understand the opportunity they squandered on Wii by not following up DQ Swords or RE4 Wii properly.
As for the rest of the major JP pubs, Namco Bandai and Tecmo Koei are already backing Wii U and we'll probably see a lot more stuff confirmed from each as the year goes on (Samuari Warriors, DOA, One Piece, Taiko, Tales, etc). I expect Level-5 will push hard early on the system after missing the boat with Wii and totally misfiring on PS3, Ghoul Watch seems like an obvious Wii U project with it's HD assets and overlay screen interface. Sega's already there with western stuff, and I see the Japanese side heavily betting on Wii U (especially Sonic Team). I think the only major holdout is Konami really, and even worst case scenario then stuff like PES or DDR is going to be coming. With Konami everything will be solved if Nintendo can get Kojima on board, which they should strive for. Revengeance on Wii U would send a good message.
ClovingWestbrook should have made that thread
Co-op play DOES NOT belong in a survival horror game.
Co-op play DOES NOT belong in a survival horror game. The first two games had a nice spooky atmosphere, had you being a solitary protagonist against seemingly insurmountable odds worrying if you were going to make it. You're not going to have anywhere near the same atmosphere with co-op bollocks going on.
I don't disagree about Dead Space 3, but DayZ refutes this line of thinking.
What surprised me was that in the article, the sources called the GPU "impressive", but the CPU the complete opposite. This perfectly coincides with what we've been speculating on this forum, but they made no mention of GPGPU, though. Also, hooray for 2GB RAM?
The "sources" also didn't mention that The Wii U has modern shader capabilities and functions which literally prevent it from being in a Wii situation. Rather than work on a different version of the game, a-la Wii, devs would need to make downscaled versions of already-finished games, which with today's engines, is almost effortless. This leads me to question the credibility of these so-called sources.
Could somebody explain what "performance orphan" means exactly? An orphan has no parents. So a performance orphan has no performance parents?
Here is my silver lining scenario: Wii U does fine, establishes a very healthy install base and Nintendo continues its transformation from Tyrant partner to a welcoming platform holder. Meanwhile, Microsoft and Sony launch their new consoles, and skyrocketing costs and a miscalculated AAA-F2P model causes huge losses and studio closures. EA, Activision, Rockstar and the other mega publishers with enough cash to stay a float keep hitting the Giant, Red Buttons of the Next Gen arms race.
Out of the ashes, smaller, independent and creative developers find refuge on Wii U. With development costs much lower, a system still capable of HD games and a beautiful digital distribution network, these developers flourish. Nintendo becomes the nurturing force behind a creative renaissance. Wii U is social, fun and gamers love it.
Wii Utopia
My prediction? By and large, they'll ignore such a base - even when multiple "core" launch games sell well - and they'll use the install bases of PS360 as their official excuse.Exactly what I'm thinking. WiiU hits 6 million by March 2013, 10 million by summer and possibly more by launch of the big boys. If anything, we can test the publishers now. Will they really ignore a 10-15 million install base when Sony and MS are starting from scratch? Will they really not port to WiiU when the majority of sales will be coming from 360/PS3/WiiU way into mid-late 2014? Will they push a ton of tech and risk the slow uptake of the 360?
Exactly what I'm thinking. WiiU hits 6 million by March 2013, 10 million by summer and possibly more by launch of the big boys. If anything, we can test the publishers now. Will they really ignore a 10-15 million install base when Sony and MS are starting from scratch?
So if the article (Totilo) is correct. I can see some corner case where it won't be possible for WiiU to match some games on PS3. Games that heavily use SPU's for physics would be a tall task for the WiiU CPU.
So the article says that Nintendo is worried about the heat of the CPU and for that reason
has clocked it down? We know they like to make solid consoles and seems to be an important factor in making the console. Which I am glad about.
But for some reason, even after the ihnfamous RROD, people expect for MS and Sony to make leagues better performing consoles, under $400, and have the first launches next year? What am I missing here? What type of cooling technology does MS and Sony have that Nintendo cant seem to get their hands on?
How about the GPU?
So if the article (Totilo) is correct. I can see some corner case where it won't be possible for WiiU to match some games on PS3. Games that heavily use SPU's for physics would be a tall task for the WiiU CPU.
The article also seems a bit vague on the memory, "with as much as 2Gb".... So how much is there? It's seems it's going to be well over 1Gb which is a good thing as least.
I'm confident that in the right hands, WiiU should be able to trounce the PS3. Totilo did say that, overall, the system was superior to current generation and that the GPU was impressive. 800 GFLOPS impressive? We shall see. But as far as physics go, from what I've read, a mid-tier modern GPU should be more than up to the task at handling what we've seen on the PS3
It isn't power7. it isn't SPU or cell. it isn't a 4xx. It is the same core as Wii, with 3 of them and larger L2's, clocked a little bit faster.
"Write gatherer per core. Locked (L1d) cache DMA per core." are features straight from the Wii and GC PPC.
3MB of edram on the CPU for the 512/512/2048 L2 caches
False.Originally Posted by bgassassin
Others have said those cores have "2 threads per core". Are you able to confirm that?
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<------- Updating avatar in response to Totilo's "Wii Us Power Problem" article.
Seriously. What were you expecting performance wise from WiiU?
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My prediction? By and large, they'll ignore such a base - even when multiple "core" launch games sell well - and they'll use the install bases of PS360 as their official excuse.
Then, when the PS720 arrive, they'll turn around and pump-out the titles for their tiny userbases..
Yes.
The WiiU processor is basically an upscaled Wii processor.
The WiiU processor is basically an upscaled Wii processor.
Sorry, wasn't the "Wii U CPU = 3 Wii CPUs" not debunked?
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<------- Updating avatar in response to Totilo's "Wii Us Power Problem" article.
Myself, I'll wait a bit to see what third parties are doing behind the games we know about for now. Last year I was thinking games like Metro or even darksiders going on wiiu was a hint at things being on track. So I emphasize metro cause it was a good illustration of mid budget or not so succesful gritty games that have to maximize their sales on platform where the public is really here. So I'm looking forward to see if it will release finally on wiiu or not.
If you have credible info. Please share. The impression I got was that this information was coming from a WiiU dev although he never actually said that.
I just remember it coming up in one of the speculation threads and being fairly promptly shot down. I'm sure one of the regulars can point to it.
You're confidence is misplaced. It's not exactly a mid tier modern CPU.
GPU, my friend. And perhaps I am being a tad optimistic here, but we'll see how it turns out.
What on earth gave you that idea. I can understand your disappointment though. When snippits of info started to come in 3 months ago about the power of the WiiU I could see where it was going. Hence the avatar.
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I based that largely on the impression our WUST insiders were telling us that at worst the gap would be comparable to Splinter Cell running on Xbox vs. the PS2. That comparison chart closely resembles my impressions of the performance gaps of the ps2/gcn/xbox generation, with the start being where the N64 stood.
I based that largely on the impression our WUST insiders were telling us that at worst the gap would be comparable to Splinter Cell running on Xbox vs. the PS2. That comparison chart closely resembles my impressions of the performance gaps of the ps2/gcn/xbox generation, with the start being where the N64 stood.
The roadmap for the PPC750 series ended years ago, and IBM has no plans to produce those chips at nodes below 90nm. The Wii U CPU is a 45nm part. PPC750 does not support SMP (unlike the Wii U CPU), nor does it use eDRAM (again, unlike the Wii U CPU).If you have credible info. Please share. The impression I got was that this information was coming from a WiiU dev although he never actually said that.
The roadmap for the PPC750 series ended years ago, and IBM has no plans to produce those chips at nodes below 90nm. The Wii U CPU is a 45nm part. PPC750 does not support SMP (unlike the Wii U CPU), nor does it use eDRAM (again, unlike the Wii U CPU).
The chip might be fully backwards compatible to Broadway and keep all proprietary features from Broadway and Gekko (makes sense as they're all still very relevant), but it certainly isn't a PPC750 anymore.