Yeah, actual aiming sucks
It does. I'm glad Nintendo is realizing the reality of the gaming world and how resistant people are to motion crap.
Yeah, actual aiming sucks
Yeah, actual aiming sucks
People crapping their pants over the button placement should keep calm and remember that at some point during the design and manufacture of this controller, someone probably held it in their hands to see if it was comfortable.
So Nintendo agrees: the 360 controller is the pinnacle of gaming controllers.
You act like there's never been a crappy controller before.People crapping their pants over the button placement should keep calm and remember that at some point during the design and manufacture of this controller, someone probably held it in their hands to see if it was comfortable.
How is there anything wrong with what I said?
Nintendo is covering their bases, so there is support for both controller inputs to offer both exclusive Wii U GamePad style play, and more traditional control methods which would allow easier multiplatform ports and whatnot
The Wii U Gamepad has all the buttons and sticks that is required to play all multi-platform games. The Pro Controller is an option, not a requirement. The fact that it's sold separate says enough.
hmm....
there's a difference between inspired, and almost identical lol.
Not true since you clicked this thread to read it and then took the time to post in it.
You act like there's never been a crappy controller before.
Going between this and the 360 controller is going to be so confusing.
Er, can anyone tell me where the excitement for this is coming from? It's just a generic 360 pad clone, which is oddly uncharacteristic of Nintendo given the fans continuously trumpeting how everyone "copies Nintendo" all the time.
You'd rather Nintendo not give the option to do multiplayer? Or would you prefer they not have the GamePad?
I'm confused as to why you're upset.
It does. I'm glad Nintendo is realizing the reality of the gaming world and how resistant people are to motion crap.
Complete pipe dream.Hope it can be backwards compatible with Skywards Flop so I can actually finish the game.
Potential to be better for FPSes and classic style/retro games. The biggest problem will be with action games like Devil May Cry, that's where the likes of the 360 controller could potentially be best, and even then I think I preferred the Dual Shock.Is there a special reason why the face buttons under the right stick on both controllers? Seems like being different just for the sake of being different.
Want to lose?Want to bet?
Er, can anyone tell me where the excitement for this is coming from? It's just a generic 360 pad clone, which is oddly uncharacteristic of Nintendo given the fans continuously trumpeting how everyone "copies Nintendo" all the time.
That button placement looks so awkward.
Or just take your 360 controller and emulate the stick placement with your thumb. It feels good.
So early. Is this like admitting defeat?
I guessing this is going to be a new thing with nintendo. first the wii, than the 3ds, now this. Was there something similar before?
Is there a special reason why the face buttons under the right stick on both controllers? Seems like being different just for the sake of being different.
I was responding to this
"It allows third parties to put their stuff on the Wii U without investing any extra effort to using the Wii U screen, which would probably otherwise turn some developers off"
If you are afraid of making games for the WiiU because of extra effort (money, time etc.) how would a peripheral that does not come with the console (thus won't be a guaranteed device available and few will have it) be an attractive prospect?
Maybe I'm too confident, but there is no way a game will exist that does not work with the included WiiU pad controller, but does exclusively for the Pro. Why? Because the pad controller has every button that this Pro controller has, and Nintendo won't require you to do any work with the screen that isn't already included in the simple SDK framework.
Iwata said:For those who are mainly interested in multiplatform games, with more traditional means of control, we will also offer the Wii U Pro Controller as a separate [play style], which is lighter and maybe more attractive for longer, more intense forms of gaming.
Is there a special reason why the face buttons under the right stick on both controllers? Seems like being different just for the sake of being different.
It'll be fine. Nintendo knows how to make a comfortable controller.
ah good, I'll just get this and closet the tablet controller on day 1. Thanks for looking out for me Nintendo
That doesn't explain the 3DS dpad, the Wiimote, and the classic controller.
Patented, there's a huge difference there. Though I guess you COULD trademark the image, but that'd probably be easier to work around.Earlier in the thread someone posted that Microsoft has copyrighted the position of the buttons and sticks in their controller.
Wii Remote was fine so long as a game didn't need anything important from buttons 1 and 2, or at least something you'd need to press frequently. And the original CC was kind of bad for the analog sticks, but was great for other systems.I understand the 3DS, but the other two were fine for me. At least the PRO anyway, I never tried the original.
ah good, I'll just get this and closet the tablet controller on day 1. Thanks for looking out for me Nintendo
Lmao, wiimote FPS controls doesn't mean an advantage on all analog controllersI hope some first-person shooters do have optional wiimote control schemes, just so I can rack up kills on all the dual-analog dudebros.
rip wiimote![]()
I hope some first-person shooters do have optional wiimote control schemes, just so I can rack up kills on all the dual-analog dudebros.
It does. I'm glad Nintendo is realizing the reality of the gaming world and how resistant people are to motion crap.
Lmao, wiimote FPS controls doesn't mean an advantage on all analog controllers
Destructoid said:Following the otherwise lackluster The Conduit, the Wii Call of Duty games took some of the biggest leaps in getting pointer aiming from its nascent teething problems in Red Steel to the dual analog-annihilating powerhouse it is now. That isn't empty hyperbole -- Modern Warfare 3 is compatible with the Classic Controller Pro, and despite Treyarch's adding copious quantities of auto-aim to compensate for its shortcomings, it is immediately apparent when taking the game online who the dual analog players are by their slower turning and inability to match the precision and dexterity of those using the Wii Remote.