Wii U Speculation Thread 2: Can't take anymore of this!!!

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Maybe posted already, but couldn't find it yet.
Nintendo Japan said:
Nintendo officially announces Nintendo Network, promises personal accounts for Wii U

Source: Nintendo Japan via Engadget
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One thing I'd love to see is the controller being compatible with the Cod games, with no clickable sticks it'll make those games tough to play.
 
Thinking about Nintendo's partnership with Traveller's Tales for Lego City Stories and the newly announced NFC feature, I wonder if there might actually be a Nintendo/ Lego cooperation. Lego could include special NFC bricks with their models that contain the model itself, which could then be used to import that model into Lego City Stories.

That is brilliant.
 
One thing I'd love to see is the controller being compatible with the Cod games, with no clickable sticks it'll make those games tough to play.
While i agree with you that Nintendo should offer clickable thumbsticks to match the competitors controllers, those 2 clicks for the CoD game can be substituted in many other ways. Gestures could do this. For CoD Activision could implement a controller styles where putting the Ucon paralel to the TV could activate iron sights for you to aim with the controller screen, for example. And since ducking in FPS are not as critical as say a fighting game a downward gesture could be implemented to make the character duck.

Those are 2 quick examples, you can map all of the CoD inputs to even a normal controller without the clicks if the dev is smart enough.
 
One thing I'd love to see is the controller being compatible with the Cod games, with no clickable sticks it'll make those games tough to play.

With the built in mic, you could just grunt to use the knife!

I'm confused. People are saying that the NFC could allow spyro 3ds game, but isn't that an AR functionality using the camera?
 
With the built in mic, you could just grunt to use the knife!

I'm confused. People are saying that the NFC could allow spyro 3ds game, but isn't that an AR functionality using the camera?
No, it's an IR feature requiring the 'portal' accessory.
 
One thing I'd love to see is the controller being compatible with the Cod games, with no clickable sticks it'll make those games tough to play.

FPS games shouldn't be an issue. It's a touch screen on the controller. Just map two buttons to the top right and left corners. Allow remapping of all the other buttons.
 
FPS games shouldn't be an issue. It's a touch screen on the controller. Just map two buttons to the top right and left corners. Allow remapping of all the other buttons.
That would not be optimal. In a DS or Vita mapping quick access buttons to the touch screen works. In the WiiU being the TV the main focus of the user's vision mapping reflex depending actions to the touch screen would mean the user have to refocus between both screens.

IN any case even without needing to refocus because the dev is using the corners, stretching your fingers like a gymnast is not very comfortable, at least not as much as having say actions just a thumb push away like we have with depressible thumbsticks.
 
That would not be optimal. In a DS or Vita mapping quick access buttons to the touch screen works. In the WiiU being the TV the main focus of the user's vision mapping reflex depending actions to the touch screen would mean the user have to refocus between both screens.

Plus stretching your fingers like a gymnast is not very comfortable, at least not as much as having say actions just a thumb push away like we have with depressible thumbsticks.
Sticks and screen are very close, and the touch buttons can be as big as the developers make them. No need to refocus or perform finger acrobatics. Perfectly fine for stuff like weapon switching and such.
 
Sticks and screen are very close, and the touch buttons can be as big as the developers make them. No need to refocus or perform finger acrobatics. Perfectly fine for stuff like weapon switching and such.
Not as close as you think even for decent sized hands (that's leaving kids outside). But constantly stretching your thumbs to run, duck or knifing like you do in a modern FPS wouldn't be that comfortable with touch screen buttons. In reality there are smart controller set ups a dev could implement to avoid using the screen or gestures.

But in reality it would be or it is a mistake on Nintendo's part if they dont include the thumbstick clicks because at this stage they have become a standard. It's a very good solution to give the user more input options without raising controller complexity.
 
Sticks and screen are very close, and the touch buttons can be as big as the developers make them. No need to refocus or perform finger acrobatics. Perfectly fine for stuff like weapon switching and such.

As much as I hate click sticks, their utility is in creating additional inputs without removing the thumbs from the analogs. While I agree that the touch screen is a great way to provide additional input parallelism, even blind, it's not a solution for this problem.
 
That would not be optimal. In a DS or Vita mapping quick access buttons to the touch screen works. In the WiiU being the TV the main focus of the user's vision mapping reflex depending actions to the touch screen would mean the user have to refocus between both screens.

IN any case even without needing to refocus because the dev is using the corners, stretching your fingers like a gymnast is not very comfortable, at least not as much as having say actions just a thumb push away like we have with depressible thumbsticks.

Swing the WiiU pad for a knife swing, Flick left analog fast for a run.

OK, stupid idea, but... if Nintendo's done their homework they must have had feedback on whether or not clickable buttons are needed by devs. If it's not in the final release I'd expect third parties to have a proper alternative that works just as well in the case of titles like CoD that use them well.
 
If anything, the slide pads should be pressure sensitive. 3D analog input, basically. That should open up a ton of possibilities, and actually work much better with a slide pad than a regular analog stick.
 
Thinking about Nintendo's partnership with Traveller's Tales for Lego City Stories and the newly announced NFC feature, I wonder if there might actually be a Nintendo/ Lego cooperation. Lego could include special NFC bricks with their models that contain the model itself, which could then be used to import that model into Lego City Stories.

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What does this even mean?
Easy. Dpad and thumbsticks are a module. I.E., you would like to have the 4 face buttons above the thumbstick? You detach the module turn it 180 degrees and attach it again.

You are lefty and would like the Dpad to the right side? Detach both modules and swap them.

Finally sticks are the first thing that wares out, so having the option to swap them for fresh ones would be really useful. Since this will be an expensive controller due to the screen and features prolonging the usable life of it by having the option to change some of the things that could break down would be very convenient.
 
If anything, the slide pads should be pressure sensitive. 3D analog input, basically. That should open up a ton of possibilities, and actually work much better with a slide pad than a regular analog stick.

That's pretty clever. It'd give them some level of parity not just with the click stick feature, but with the analog face button feature they've always ignored.
 
Thinking about Nintendo's partnership with Traveller's Tales for Lego City Stories and the newly announced NFC feature, I wonder if there might actually be a Nintendo/ Lego cooperation. Lego could include special NFC bricks with their models that contain the model itself, which could then be used to import that model into Lego City Stories.

They could get Sakaguchi/Mistwalker to work on it, he's obsessed with Legos.
 
OK, stupid idea, but... if Nintendo's done their homework they must have had feedback on whether or not clickable buttons are needed by devs. If it's not in the final release I'd expect third parties to have a proper alternative that works just as well in the case of titles like CoD that use them well.
muu, the point is we have just watched how Nintendo threw a crazy vast amount of features to this controller and then they opt to suppress 2 small click inputs that devs and a lot of users have been a costumed to. What of this? Will costs suddenly be unbearable with those 2 clicks after all the crap they have put already in there? Seriously.
If anything, the slide pads should be pressure sensitive. 3D analog input, basically. That should open up a ton of possibilities, and actually work much better with a slide pad than a regular analog stick.
Yes, the low profile of the slide pads beg for something like this, even the thumbstick click could work more like real button and become more usable and work better. I don't know how they can oversight something like this.
 
The click sticks on Cod and other FPS are used for two functions - running and going prone/knifing.

Currently on COd, on PS3 I hold the left sick down to run, and right stick to go prone. How will those functions be mapped on touch screen?
 
Easy. Dpad and thumbsticks are a module. I.E., you would like to have the 4 face buttons above the thumbstick? You detach the module turn it 180 degrees and attach it again.

You are lefty and would like the Dpad to the right side? Detach both modules and swap them.

Finally sticks are the first thing that wares out, so having the option to swap them for fresh ones would be really useful. Since this will be an expensive controller due to the screen and features prolonging the usable life of it by having the option to change some of the things that could break down would be very convenient.

Damn... I didn't even consider this. I wonder how much these will be separately, if sold at all.


The click sticks on Cod and other FPS are used for two functions - running and going prone/knifing.

Currently on COd, on PS3 I hold the left sick down to run, and right stick to go prone. How will those functions be mapped on touch screen?

Prone... ON!!
 
Easy. Dpad and thumbsticks are a module. I.E., you would like to have the 4 face buttons above the thumbstick? You detach the module turn it 180 degrees and attach it again.

You are lefty and would like the Dpad to the right side? Detach both modules and swap them.

Finally sticks are the first thing that wares out, so having the option to swap them for fresh ones would be really useful. Since this will be an expensive controller due to the screen and features prolonging the usable life of it by having the option to change some of the things that could break down would be very convenient.

That creates way more problems than it solves.

Kids would lose their modules. The plus is that nintendo could sell more replacements, but they already do that with selling whole new controllers anyway.

And it creates another point of failure, so customers may end up buying replacement sticks for controllers that went bad anyway. That's money that's not going towards buying more games, and the software brings in more money than hardware.

And the modules would come loose when kids switched them all the time.

The controllers would have to be bigger to allow the interface to the modules. The Wiiupad is already ginormous.

And it'd be uglier.

The advantage is that...left handed people would be able to put buttons on the other side?

Despite them being used to pushing buttons with their non-dominant hand since the NES?
This is not like kid icarus 3ds, where they'd be forced to use a stylus with the wrong hand. They'd just be using d-pads and buttons like everyone else.
 
Yes, the low profile of the slide pads beg for something like this, even the thumbstick click could work more like real button and become more usable and work better. I don't know how they can oversight something like this.
Not just the low profile - the angle is important. On a slide pad, pressure would always be applied straight downwards, whereas pressure depends on throw with regular sticks.
 
If anything, the slide pads should be pressure sensitive. 3D analog input, basically. That should open up a ton of possibilities, and actually work much better with a slide pad than a regular analog stick.
I'm not a fan of clicky sticks, I always get the impression the stick will break if I'm not extra careful, but I'd be down with this.
 
The click sticks on Cod and other FPS are used for two functions - running and going prone/knifing.

Currently on COd, on PS3 I hold the left sick down to run, and right stick to go prone. How will those functions be mapped on touch screen?

Map weapon switching to something else (like touch screen buttons) and put prone and knife there. Wii has even less buttons and I loved playing CoD on it. My knife was mapped to nunchuck waggle and it was extremely satisfying to stab people that way, for instance. Not to mention the Wiimote was approximately 500 million times more accurate and playable than dual sticks.
 
Ok, so for a 1 terraflop GPU, how many SPU's are we talking about?
For MADD-capable ALUs (2 ops/clock peak), a possible setup could be 1000 SPUs (* 2 ops/clock * .5GHz = 1Tflop).
 
Ok, so for a 1 terraflop GPU, how many SPU's are we talking about?
The RV770LE with 640 SPUs would need to run at 782 MHz to get to 1 TFLOPS... The RV770Pro did it at 625 MHz though, because it had more shaders enabled - 800 of them.

I think it is more reasonable to expect a GPU that does slightly less than 1 TFLOPS, probably around 800 GFLOPS.
 
Map weapon switching to something else (like touch screen buttons) and put prone and knife there. Wii has even less buttons and I loved playing CoD on it. My knife was mapped to nunchuck waggle and it was extremely satisfying to stab people that way, for instance. Not to mention the Wiimote was approximately 500 million times more accurate and playable than dual sticks.

That doesn't work at all, if you map prone/knife to a different button then you'll need to take off your thumb off the stick, in a twitch game that'll be very annoying.

And what about the run button, where will that be mapped?
 
The RV770LE with 640 SPUs would need to run at 782 MHz to get to 1 TFLOPS... The RV770Pro did it at 625 MHz though, because it had more shaders enabled - 800 of them.

I think it is more reasonable to expect a GPU that does slightly less than 1 TFLOPS, probably around 800 GFLOPS.
RV770Pro is a 55nm part, though. The Wii U GPU won't be.
 
as already mentioned in this thread..... Its a analogue input, why do you need a button to run????

Have you ever played an fps on console in your entire life? The analog stick would be way to sensitive if you had both walking and sprinting on the analog stick.
 
I know, I know. An 800 SPU chip might be stretching it a bit though I think, even on processes smaller than 40nm.
And yet, given the tight TDP nintendo have to work with, they'd prefer a wider setup over a faster one.
 
Is the 1 terraflop number for the GPU still a valid rumor, or has that been debunked?

Dont think its been debunked since the source is an AMD Employee. Is it accurate is the question since apparently the Japanese were the ones who asked the question and we dont know what may have or may not have got lost in translation.
 
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