Wii U Speculation Thread 2: Can't take anymore of this!!!

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ehhh like I said they've done some things, but I feel the core things about the game have never drastically changed. They seem to not want to touch the game as a whole.

I'm not saying they need to turn it into an FPS, but it would be nice if Nintendo gave the greenlight to take the series to the next level. And lets not act like adding cgear or new types or new camera system is taking things to THE NEXT LEVEL.

I think the WiiU is a perfect opportunity because of the controller. Keep the handheld versions pumping out with the same pace and the same increments and whatever, but try something new with the console. Maybe they're afraid of it failing, but my theory is they just don't want to spend the time, because it's easier not to.

I get it. Like Fusion and Other M trying to branch out into the story of Metroid, or Spirit Tracks and Phantom Hourglass trying out a system of touch controls for Zelda.

I could bring up other more successful examples, but if you look at these games, they were not the golden child of the company when the transition was made - this was an attempt to bring them back to their potential, and they failed.

Super Mario (2d versions specifically), Mario Kart, and Pokemon are the first three Nintendo 1st tier properties that I think of. Don't fuck with them unless they are in fact flagging.
 
I get it. Like Fusion and Other M trying to branch out into the story of Metroid, or Spirit Tracks and Phantom Hourglass trying out a system of touch controls for Zelda.

I could bring up other more successful examples, but if you look at these games, they were not the golden child of the company when the transition was made - this was an attempt to bring them back to their potential, and they failed.

Super Mario (2d versions specifically), Mario Kart, and Pokemon are the first three Nintendo 1st tier properties that I think of. Don't fuck with them unless they are in fact flagging.
but I'm not insisting that they stop doing what they're doing now, keep doing them for handhelds, business as usual. But try to make a console game that is different, if it takes off it takes off and you might have something amazing on your hands, if not then...whatever. You still have the handheld games. But odds are it'd be successful either way, real pokemon game + console = wutttcrazy.
 
I would absolutely welcome a beautiful sprite-based Pokemon game on console, it could still be a visual masterpiece...but visuals are beside the point. Lots of great things could be added and refined to the traditional Pokemon experience on a console (with all it's features and power). So yeah, bring it on.
 
I would absolutely welcome a beautiful sprite-based Pokemon game on console, it could still be a visual masterpiece...but visuals are beside the point. Lots of great things could be added and refined to the traditional Pokemon experience on a console (with all it's features and power). So yeah, bring it on.

I like my sprites to be sprites...metal slug style.
 
but I'm not insisting that they stop doing what they're doing now, keep doing them for handhelds, business as usual. But try to make a console game that is different, if it takes off it takes off and you might have something amazing on your hands, if not then...whatever. You still have the handheld games. But odds are it'd be successful either way, real pokemon game + console = wutttcrazy.

When does Nintendo ever make a spin-off a fully evolved game without dropping the old series first? 2D Zelda on the DS and Mario 2D->3D are the great examples. It took well over a decade for them to come back to 2D Mario after 64, and the last 2D Zelda of any real note was in 2004.
 
It would be very un-Nintendo like to not show information incrementally before launch. Here are the possible scenarios.

1. Nintendo shows some information on the Wii U at GDC, most likely some sort of feature we don't know about, perhaps one game. More insignificant (read: unexciting) info is released up until E3. In this case, Nintendo will launch their Wii U a couple months after their E3 blow out.

2. Nintendo shows nothing new at GDC or within the next month. They save a majority of their news for E3 and then release more insignificant info the months that follow, releasing at the end of the year. The customer needs time to absorb the info - it's how Nintendo has worked historically.

3. Nintendo releases a lot of info starting at GDC with new info coming each week leading up until E3 where they compile all the news and add in one more amazing game and the launch date - very soon after E3.

3 would be my favorite, but the longer we go without news, the more difficult it becomes seeing Nintendo launch the Wii U soon.
 
When does Nintendo ever make a spin-off a fully evolved game without dropping the old series first? 2D Zelda on the DS and Mario 2D->3D are the great examples. It took well over a decade for them to come back to 2D Mario after 64, and the last 2D Zelda of any real note was in 2004.
but like you said, pokemon is obviously a special case being their biggest franchise, beats banking everything on the potential console version.

Just sayin, it's weird that they don't seem interested in doing it.
 
Frickin' 503s! >:(

Gaf. My mind is so occupied with this thing, that I have a hard time concentrating on anything else. Can't concentrate on school, can't watch porn, can't watch movies . It's only GDC and there's not much info to be expected, yet I'm already this hyped. This is having a negative effect on my life. If only Nintendo could be so kind to release some news. I don't think they realize how many peoples lives they are affecting. :(

The weeks before E3 will be a pain in the ass.

You poor, poor man! Someone, cut off his internet connection and get him a stack of Playboys, STAT!
/doctorhorny

I don't expect much, if anything, to come out of GDC, honestly. So... Paul, bud, if you're reading this, how 'bout a few morsels of info concerning that mystery Wii U/3DS title to make up for it, hmm? :D
 
but like you said, pokemon is obviously a special case being their biggest franchise, beats banking everything on the potential console version.

Just sayin, it's weird that they don't seem interested in doing it.

They've always played with Pokemon concept games, but none have ever anywhere near like Pokemon itself. If one were to hit, I believe that they would take it forward though.
 
They've always played with Pokemon concept games, but none have ever anywhere near like Pokemon itself. If one were to hit, I believe that they would take it forward though.
indeed they've done the spinoffs and whatnot, but have they ever attempted to emulate the handheld game on a console. It would be pretty nuts.

Not even suggesting they take it to the (obvious) MMO level, baby steps, but not EXTREME SUPER DUPER BABY STEPS that they are doing now.
 
I'm not saying I'd be interested in it. Just surprising that it hasn't happened yet. Throwing a Pokemon game up on shelves shortly after launch couldn't hurt.

Don't see how it could hurt myself.

That's not the audience is trying to "win" back.

I'm not following your train of thought here; are you saying that winning back that audience and releasing a home console pokyman game near launch are two mutually exclusive scenarios?
 
That's lower than I expected.

Yup. Twilight princess is right around 5 million iirc. Skyward Sword had sluggish sales in Japan and the fact that it required an extra add on didn't do it any favors. Plus it didn't have nearly the hype that TP did due to the Wii being on life support.

Conversely, Uncharted 3 sold about 3.8 million world wide. I think whatever zelda lands on Wii U will likely break 5 mil. Nintendo also seems to like to alternate art style with zelda, going from OoT -> WW -> TP -> SS. Zelda Wii U is going to turn some heads.
 
Yup. Twilight princess is right around 5 million iirc. Skyward Sword had sluggish sales in Japan and the fact that it required an extra add on didn't do it any favors. Plus it didn't have nearly the hype that TP did due to the Wii being on life support.

Conversely, Uncharted 3 sold about 3.8 million world wide. I think whatever zelda Wii U has though will likely break 5 mil. Nintendo also seems to like to alternate art style with zelda, going from OoT -> WW -> TP -> SS. Zelda Wii U is going to turn some heads.

Didn't OOT sell 8 million? Any numbers on Majora's Mask?
 
Skyward Sword had a buncha things going against it. The add on + coming so late in the wii life cycle. I think it's safe to assume they will do 2 zelda titles for WiiU. It's pretty important that they get the first one out within the first 2 years, not after, so they can get the next one out within the next 2 years, or earlier.
 
It would be very un-Nintendo like to not show information incrementally before launch. Here are the possible scenarios.

1. Nintendo shows some information on the Wii U at GDC, most likely some sort of feature we don't know about, perhaps one game. More insignificant (read: unexciting) info is released up until E3. In this case, Nintendo will launch their Wii U a couple months after their E3 blow out.

2. Nintendo shows nothing new at GDC or within the next month. They save a majority of their news for E3 and then release more insignificant info the months that follow, releasing at the end of the year. The customer needs time to absorb the info - it's how Nintendo has worked historically.

3. Nintendo releases a lot of info starting at GDC with new info coming each week leading up until E3 where they compile all the news and add in one more amazing game and the launch date - very soon after E3.

3 would be my favorite, but the longer we go without news, the more difficult it becomes seeing Nintendo launch the Wii U soon.



Definitely your second option.

Nintendo may speak ambitiously once in a while, but at the end of the day they want as much time as possible to make their games as polished as possible.

If WiiU launches a day before November 1st colour me surprised.
 
I think whatever zelda lands on Wii U will likely break 5 mil. Nintendo also seems to like to alternate art style with zelda, going from OoT -> WW -> TP -> SS. Zelda Wii U is going to turn some heads.

If it comes out in the next four years, sure. :/ I wish we could get a 2D Zelda on Wii U between now and then, but I know there's no way that's going to happen.
 
If it comes out in the next four years, sure. :/ I wish we could get a 2D Zelda on Wii U between now and then, but I know there's no way that's going to happen.

Zelda Wii U should be here by 2015. Fuck, that's a long time to wait. And then another in 2018 at the end of the Wii U's lifecycle. I'll probably be a Dr. before the next zelda actually releases...*sigh*
 
Technically, Skyward did the usual "second Zelda numbers" ; with the exception of Wind Waker and so far Skyward has sold more than Wind Waker (and Twilight Princess GCN did half of what Wind Waker did; though because of the Wii release and limited release outside US)..

If anything, guess the expectations were more tied to "OMG 90+ million Wii"; even more after New Super Mario Bros. numbers.

But seeing how Spirit Tracks did like 4-5 million copies on the DS with 100+ million, and how Super Mario Galaxy 2 sold less than Galaxy 1; which both sold less than New Super Mario Bros.... more than Skyward Sword "failing"; is just that it seems that people just like one "main game" per platform (ala New Super Mario Bros, Mario Kart, Smash Bros.). Unless now Mario is also dying because Galaxy 2 did less than the first one.
 
Technically, Skyward id the usual "second Zelda numbers" ; with the exception of Wind Waker and so far Skyward has sold more than Wind Waker (and Twilight Princess GCN did half of what Wind Waker did; though because of the Wii release and limited release outside US)..

If anything, guess the expectations were more tied to "OMG 90+ million Wii"; even more after New Super Mario Bros. numbers.

But seeing how Spirit Tracks did like 4-5 million copies on the DS with 100+ million, and how Super Mario Galaxy 2 sold less than Galaxy 1; which both sold less than New Super Mario Bros.... more than Skyward Sword "failing"; is just that it seems that people just like one "main game" per platform (ala New Super Mario Bros, Mario Kart, Smash Bros.). Unless now Mario is also dying because Galaxy 2 did less than the first one.

I think they need to start making some different experiences to shift more units. Or stay the same (with that 2D Mario Wii game selling a bajillion copies).

:/
 
I think they need to start making some different experiences to shift more units. Or stay the same (with that 2D Mario Wii game selling a bajillion copies).

:/

Nah, it's not as simple as that. A lot of it had to do with console fatigue, which Wii faced much quicker than previous consoles due to being last gen tech. Galaxy 2 is also at 6.4 mil while Galaxy 1 sold 10+ million. Neither of those are numbers to scoff at. Mario is definitely easier to market and, in a lot of ways, easier to make than zelda games. Mario is about pure unadulterated platforming bliss, and while it's fantastical visuals definitely made it very appealing, presentation is much more important in a game like zelda. Nintendo found a way to get around the lack of massive scope with Mario, which is why its gameplay never felt dated throughout this entire gen. Zelda on the other hand, while still an awesome experience, feels cramped and claustrophobic in comparison to other adventure games.

I'm tellin ya, zelda, more than any other nintendo franchise, is going to benefit most from the jump in processing power.
 
But seeing how Spirit Tracks did like 4-5 million copies on the DS with 100+ million, and how Super Mario Galaxy 2 sold less than Galaxy 1; which both sold less than New Super Mario Bros.... more than Skyward Sword "failing"; is just that it seems that people just like one "main game" per platform (ala New Super Mario Bros, Mario Kart, Smash Bros.). Unless now Mario is also dying because Galaxy 2 did less than the first one.

No, I think you're right that it only sold less because it was the second game on the system. The less a Nintendo game seems like a sequel, the more potential it has to be a hit. Meaning that only the series's first game on a system have a real chance unless it appears wildly different from the previous game (like Twilight Princess). This is also why I think Super Mario Galaxy 3, rather than a 3D Mario under a new theme, would be a big mistake.
 
Nah, it's not as simple as that. A lot of it had to do with console fatigue, which Wii faced much quicker than previous consoles due to being last gen tech. Galaxy 2 is also at 6.4 mil while Galaxy 1 sold 10+ million. Neither of those are numbers to scoff at. Mario is definitely easier to market and, in a lot of ways, easier to make than zelda games. Mario is about pure unadulterated platforming bliss, and while it's fantastical visuals definitely made it very appealing, presentation is much more important in a game like zelda. Nintendo found a way to get around the lack of massive scope with Mario, which is why its gameplay never felt dated throughout this entire gen. Zelda on the other hand, while still an awesome experience, feels cramped and claustrophobic in comparison to other adventure games.

I'm tellin ya, zelda, more than any other nintendo franchise, is going to benefit most from the jump in processing power.

I think they could've done alot more on the current Wii though if they wanted to, you have things like Morrowind and the GTA's on consoles last gen. It doesn't really get much more expansive than those.
 
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