Disorientator
Member
Excellent news! (if true)
I wonder in what ways they'll improve the design.
"Nintendo’s policy actively makes life as difficult as possible for the smaller studios, putting jobs and livelihoods at risk."
"Apple have had such massive success in capturing media attention - they've sucked all of the air out of it, I don't know that Nintendo's putting a great deal of energy into trying to generate PR for WiiWare or DSiWare."
"We feel that Nintendo is not doing enough to promote the service at all," JV Games' Jag Jaege (Pong Toss) tells GI.biz. "We feel that the vast majority of Wii owners have absolutely no idea that they can even connect to the internet."
"Nintendo, in my opinion, could do more to keep the WiiWare and DSiWare stores in customer's minds", he says.
"It is great that every new customer knows about and uses these services when they first connect their Wiis or DS. However, how many continue to frequent those stores? I think it is and should be Nintendo's responsibility to have a continued marketing presence to maintain people's awareness about the service."
“Yesterday Nintendo got in touch to ask us to remove the figures for the WiiWare titles from the blog. Apparently they don’t allow developers to publish the sales numbers of their self-published titles.”
“As to why, I can’t really be sure – are they scared to reveal how their online services perform or do they just dislike developers being able to run effective businesses? It is a tricky one – and incredibly unfair and damaging to indie developers publishing on Nintendo stores.
“I don’t believe Nintendo are necessary alone in this policy, but I believe they are by far the most draconian in enforcing it. I have seen many different reports from developers for games on XBLA, PSN, Steam and so on with details of sales figures, but never anything for a Nintendo store.”
The Balder Gate's guy is not the only one who thought Nintendo did a shit job with WiiWare.
I think most developers and gamers would agree with him. They handled it very poorly.
Developer quotes.
Did anybody say Nintendo did a great job with WiiWare? I think the criticism his came from his puerile comments about the Wii being a toy and hating on phantom issues like the size limit and sales threshold, both of which are resolved. This has little to do with fanboys and more to do with him acting like a knob on twitter.
Weird, I always thought MS's press events sucked ever since 2009.
Nop, we are talking about nintendo here![]()
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.
How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.
I hope Li Mu Bai is actually right about Durango being in a reverse-Wii position, with Wii U and Orbis being more directly comparable in terms of performance. It'll make the next console war all the more entertaining to watch.
How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.
Every fan will claim his company had the best E3, this been happening since the day I joined Neogaf in E3 2006.
I always thought that was 2008. My mistake.Microsoft's 2009 conference was the shit. Let's see, there was the MW2 demo, the MGS Rising tease (lol), the super-unconvincing-but-still-entertaining-as-fuck Natal reveal, L4D2, Crackdown 2, Shadow Complex, the motherfucking Beatles, FFXIII (back before we knew the truth), Splinter Cell Conviction, Forza 3, Halo 3 ODST and the Reach reveal... oh, and Peter Molyneux losing his fucking mind live to the world with Milo. It was one of the mostly thoroughly entertaining conferences in recent memory, and you can tell Nintendo took some tips from it when they returned the year after.
But I have no expectationsI think the problem is we hype ourselves so much that none of these conferences ever match our expectations
Completely useless information: Sanshin Electronics seems to provide the RFID development kits for the Wii U. The kits are designated WUT-002 and WUT-003, which might or might not indicate that the devices could be manufactured by Wiesemann & Theis.
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.
I understand, but at least in my case I'm just annoyed that a grown man is acting like a child. It has nothing to do with Nintendo. It's just so immature and unprofessional. Holding a grudge like this is just dumb.Sorry to post this but ...
Sometimes I think you go to far in your "criticism" or "enthusiasm". Other times I think you aren't fair with some developers.
And finally other times I don't understand why you have to "protect" or "defend" a company (in this thread nintendo) too fiercely.
It just only an opinion, I think some of you must relax a bit and not take this things too serious. It's just a hobby.
For me, in this cases, not to have a game in my platform is bad, simply as that, for whatever reasons they have to not to put on it. And my job will be to convince them (not beg) that it will be a good idea to release it there.
These links don't work in secondapps.
Completely useless information: Sanshin Electronics seems to provide the RFID development kits for the Wii U. The kits are designated WUT-002 and WUT-003, which might or might not indicate that the devices could be manufactured by Wiesemann & Theis.
Even Nintendo E3 2008?
Because holy FUCK that was something else
Not enough to sell tonz of MDK U.One zillion of megabytes of course
These links don't work in secondapps.![]()
W&T is a German company manufacturing RFID development kits. It's true that WUT could also be the official final product code, succeeding CAT from earlier kits. Product codes used for Wii U parts so far are CAT, DK, MIC, WIN and now (seemingly) WUT.that looks more like Nintendo traditional codes than manufactures initials
who is Wiesemann & Theis?
These links don't work in secondapps.
Edit: I guess I overestimated the speed of this thread. :/
Acert, my apologies for the late reply. I do indeed have "sources" working with development kits, though the information is not flowing as freely as you may assume. The SDK version can actually be verified online, if you know where to look. I told you one aspect of the GPU, I meant the "lost in translation" comment quite literally, as my japanese is a tad rusty. Other than it being of a custom & more modern design, the GPU is as much of a mystery to me as anyone else here. (due not to a lack of trying to obtain the information, I assure you) Yes I know that custom is a nebulous statement, it is truly a matter of degrees. And no console GPU appears out of a vacuum, I'm trying to obtain information referencing its base. I had heard of the CPU target specifications some time ago online, & simply verified if these were accurate or not. Due to the late arrival of the system, I was expecting something much more powerful than the Xenon. Regardless, some information was shared freely, other information was not.
The details you seek, specifically clock speeds, SPUs, ROPs, FLOPs, TUs, etc, I do not possess. I would've certainly leaked them, if it would not compromise my sources' position. The V5 dev kit seemed to still be focusing on 3rd party engine optimizations, efficiency, etcetera. Perhaps including a 5-15% performance boost as well. A "transitional console" would be an apt description based upon what I've gathered thus far. No outrageous power claims, as Orbis & Durango will definitely outclass it. (the Durango much moreso, as MS have been imbibing the Mark Rein laced punch) The strength will, as I said previously, be in proprietary engine development. The Wii U can still perform visual effects that the PS3 & 360 cannot. Which is only to be expected, why anyone here expected less is beyond my comprehension.
Correct, & in some instances much more capable. Btw, both the tablet & console form factors are not quite finalized. Expect some changes at E3.
These links don't work in secondapps.
Edit: I guess I overestimated the speed of this thread. :/
Li Mu Bai said:Acert, my apologies for the late reply. I do indeed have "sources" working with development kits, though the information is not flowing as freely as you may assume. The SDK version can actually be verified online, if you know where to look. I told you one aspect of the GPU, I meant the "lost in translation" comment quite literally, as my japanese is a tad rusty. Other than it being of a custom & more modern design, the GPU is as much of a mystery to me as anyone else here. (due not to a lack of trying to obtain the information, I assure you) Yes I know that custom is a nebulous statement, it is truly a matter of degrees. And no console GPU appears out of a vacuum, I'm trying to obtain information referencing its base. I had heard of the CPU target specifications some time ago online, & simply verified if these were accurate or not. Due to the late arrival of the system, I was expecting something much more powerful than the Xenon. Regardless, some information was shared freely, other information was not.
The details you seek, specifically clock speeds, SPUs, ROPs, FLOPs, TUs, etc, I do not possess. I would've certainly leaked them, if it would not compromise my sources' position. The V5 dev kit seemed to still be focusing on 3rd party engine optimizations, efficiency, etcetera. Perhaps including a 5-15% performance boost as well. A "transitional console" would be an apt description based upon what I've gathered thus far. No outrageous power claims, as Orbis & Durango will definitely outclass it. (the Durango much moreso, as MS have been imbibing the Mark Rein laced punch) The strength will, as I said previously, be in proprietary engine development. The Wii U can still perform visual effects that the PS3 & 360 cannot. Which is only to be expected, why anyone here expected less is beyond my comprehension.
__________________Li Mu Bai said:Correct, & in some instances much more capable. Btw, both the tablet & console form factors are not quite finalized. Expect some changes at E3.
W&T is a German company manufacturing RFID development kits. It's true that WUT could also be the official final product code, succeeding CAT.
Are all of these developers just a bunch of "haters" ?
Sorry to post this but ...
Sometimes I think you go to far in your "criticism" or "enthusiasm". Other times I think you aren't fair with some developers.
And finally other times I don't understand why you have to "protect" or "defend" a company (in this thread nintendo) too fiercely.
MS used to have really entertaining E3 shows with great pacing and some nice surprises.
The last two years however...
eShop is what WiiWaren't
can't believe iv:108 pages so far !!!
I think the problem is we hype ourselves so much that none of these conferences ever match our expectations
the best stuff are the megatons that drop when we least expect them those have been more fun than any E3 stuff IMO
still I want to see PS4/720 on that monday just to get that damn WiiU is less than shit out of the way and out of our mind
I always thought that was 2008. My mistake.
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.
How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.
How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.
This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.
More importantly, why do developers amongst others pretend to themselves that customers did just buy the Wii for Wiii Sports and (nearly) nothing else?
This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.
That bolded sentence is a myth. An excuse. A lie.
Colors3D alone would've never been able to release on WiiWare. The user generated content, the online capabilities all that are simply leagues ahead of anything released on WiiWare in terms of integration and convenience.
It bodes well for the service, and Nintendo is pushing it a lot more (one could say at all, as they didn't even mention Wiiware after the initial announcement)
More importantly, why do developers amongst others pretend to themselves that customers did just buy the Wii for Wiii Sports and (nearly) nothing else?
This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.
That bolded sentence is a myth. An excuse. A lie.
What happens if you change out 'Wii Sports' with '1st Party titles'?
Not a loaded question, I'm genuinely curious.
What happens if you change out 'Wii Sports' with '1st Party titles'?
Not a loaded question, I'm genuinely curious. I'd be shocked if the Wii created the kind of 3rd party revenue that the 360 does / did.
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.
why should we believe the fake ideaman when we have the real one here?
I've seen the numbers, and I don't doubt them, but I think the reason people have a hard time with this data point is that.... anecdotally, from my perspective and many others, I know a LOT of households who basically did just that. Every single person I know who bought a Wii (each of which would never have bought a 360 or a PS3 in a million years) has left it to collect dust, with maybe a handful of games total.More importantly, why do developers amongst others pretend to themselves that customers did just buy the Wii for Wiii Sports and (nearly) nothing else?
This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.
That bolded sentence is a myth. An excuse. A lie.
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
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The Two Guys are kind of up there with Sid Meier and Miyamoto in the nostalgia section of my brain.
Also, this is the best news that IdeaMan has ever posted in this thread.
I was able to talk with him once before his first GPU post. I can "verify" that he's legit.
What happens if you change out 'Wii Sports' with '1st Party titles'?
Not a loaded question, I'm genuinely curious. I'd be shocked if the Wii created the kind of 3rd party revenue that the 360 does / did.