Wii U Speculation thread IV: Photoshop rumors and image memes

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I think the problem is we hype ourselves so much that none of these conferences ever match our expectations

the best stuff are the megatons that drop when we least expect them those have been more fun than any E3 stuff IMO

still I want to see PS4/720 on that monday just to get that damn WiiU is less than shit out of the way and out of our mind
 
Are all of these developers just a bunch of "haters" ?

Icon Games:

"Nintendo’s policy actively makes life as difficult as possible for the smaller studios, putting jobs and livelihoods at risk."

Gordon Midwood, developer of rhythm game Lilt Line and founder of one-man game company Different Cloth, has revealed disappointing sales figures for both the iOS version and the WiiWare version of his game.

Midwood posted iPhone sales totaling 3,815 since the game's launch in May 2009. The game won the Audio Achievement Award at IGF Mobile 2010.

The WiiWare version, developed by Gaijin Games, has sold just 3,756 copies since its release in December 2010 in the U.S. Midwood noted that "if we don’t get past a threshold around twice that in America, Nintendo will never pay us anything."

Martin Hollis, founder of Zoonami has accused Nintendo of inadequately promoting the WiiWare service:

"Apple have had such massive success in capturing media attention - they've sucked all of the air out of it, I don't know that Nintendo's putting a great deal of energy into trying to generate PR for WiiWare or DSiWare."

JV Games

"We feel that Nintendo is not doing enough to promote the service at all," JV Games' Jag Jaege (Pong Toss) tells GI.biz. "We feel that the vast majority of Wii owners have absolutely no idea that they can even connect to the internet."

Nnooo! Games

It's a sentiment shared by Nic Watt, of Aussie studio Nnooo! Games (Pop).
"Nintendo, in my opinion, could do more to keep the WiiWare and DSiWare stores in customer's minds", he says.


"It is great that every new customer knows about and uses these services when they first connect their Wiis or DS. However, how many continue to frequent those stores? I think it is and should be Nintendo's responsibility to have a continued marketing presence to maintain people's awareness about the service."

London-based Icon Games has revealed that Nintendo has asked them to promptly remove WiiWare sales data that the developer posted on its own blog. Icon Games had listed the sales figures for all the formats it develops for but was told by Nintendo to remove digital Wii transactions.

“Yesterday Nintendo got in touch to ask us to remove the figures for the WiiWare titles from the blog. Apparently they don’t allow developers to publish the sales numbers of their self-published titles.”

“As to why, I can’t really be sure – are they scared to reveal how their online services perform or do they just dislike developers being able to run effective businesses? It is a tricky one – and incredibly unfair and damaging to indie developers publishing on Nintendo stores.

“I don’t believe Nintendo are necessary alone in this policy, but I believe they are by far the most draconian in enforcing it. I have seen many different reports from developers for games on XBLA, PSN, Steam and so on with details of sales figures, but never anything for a Nintendo store.”
 
The Balder Gate's guy is not the only one who thought Nintendo did a shit job with WiiWare.

I think most developers and gamers would agree with him. They handled it very poorly.

Did anybody say Nintendo did a great job with WiiWare? I think the criticism his came from his puerile comments about the Wii being a toy and hating on phantom issues like the size limit and sales threshold, both of which are resolved. This has little to do with fanboys and more to do with him acting like a knob on twitter.

Developer quotes.

Meanwhile one could counter with all the praise being put upon the 3DS eshop, which HEY, resolves many of the issues WiiWare had.

It also doesn't help that some of these developers found disappointment everywhere, not just on Wiiware. In the case of a few, they seemed like they tried to turn the internet into their own personal army in order to browbeat another company into negating the terms of their contract as consented by both parties. which is pretty grubby if you ask me. You think it could be that their games just weren't compelling?
 
I hope Li Mu Bai is actually right about Durango being in a reverse-Wii position, with Wii U and Orbis being more directly comparable in terms of performance. It'll make the next console war all the more entertaining to watch.
 
Did anybody say Nintendo did a great job with WiiWare? I think the criticism his came from his puerile comments about the Wii being a toy and hating on phantom issues like the size limit and sales threshold, both of which are resolved. This has little to do with fanboys and more to do with him acting like a knob on twitter.

I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.

How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.
 
Weird, I always thought MS's press events sucked ever since 2009.

Microsoft's 2009 conference was the shit. Let's see, there was the MW2 demo, the MGS Rising tease (lol), the super-unconvincing-but-still-entertaining-as-fuck Natal reveal, L4D2, Crackdown 2, Shadow Complex, the motherfucking Beatles, FFXIII (back before we knew the truth), Splinter Cell Conviction, Forza 3, Halo 3 ODST and the Reach reveal... oh, and Peter Molyneux losing his fucking mind live to the world with Milo. It was one of the mostly thoroughly entertaining conferences in recent memory, and you can tell Nintendo took some tips from it when they returned the year after.
 
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.

How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.

I didn't realize Wii Sports was the only successful Wii title. Learn something new every day.
 
How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.

Find out why consumers bought Wii Sports.....
Fun game, easy to controller, pick up and play etc.

The develop a game based round that. Doesn't have to be a sports game, obviously, but have the same features that sold Wii Sports to those people in the first place.
 
Completely useless information: Sanshin Electronics seems to provide the RFID development kits for the Wii U. The kits are designated WUT-002 and WUT-003, which might or might not indicate that the devices could be manufactured by Wiesemann & Theis.
 
Microsoft's 2009 conference was the shit. Let's see, there was the MW2 demo, the MGS Rising tease (lol), the super-unconvincing-but-still-entertaining-as-fuck Natal reveal, L4D2, Crackdown 2, Shadow Complex, the motherfucking Beatles, FFXIII (back before we knew the truth), Splinter Cell Conviction, Forza 3, Halo 3 ODST and the Reach reveal... oh, and Peter Molyneux losing his fucking mind live to the world with Milo. It was one of the mostly thoroughly entertaining conferences in recent memory, and you can tell Nintendo took some tips from it when they returned the year after.
I always thought that was 2008. My mistake.

I think the problem is we hype ourselves so much that none of these conferences ever match our expectations
But I have no expectations

No seriously, I don't.
 
Completely useless information: Sanshin Electronics seems to provide the RFID development kits for the Wii U. The kits are designated WUT-002 and WUT-003, which might or might not indicate that the devices could be manufactured by Wiesemann & Theis.

No information is useless. ;)
 
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.

ODqvZ.jpg


I r serious console.
 
Sorry to post this but ...

Sometimes I think you go to far in your "criticism" or "enthusiasm". Other times I think you aren't fair with some developers.

And finally other times I don't understand why you have to "protect" or "defend" a company (in this thread nintendo) too fiercely.

It just only an opinion, I think some of you must relax a bit and not take this things too serious. It's just a hobby.

For me, in this cases, not to have a game in my platform is bad, simply as that, for whatever reasons they have to not to put on it. And my job will be to convince them (not beg) that it will be a good idea to release it there.
I understand, but at least in my case I'm just annoyed that a grown man is acting like a child. It has nothing to do with Nintendo. It's just so immature and unprofessional. Holding a grudge like this is just dumb.
 
Completely useless information: Sanshin Electronics seems to provide the RFID development kits for the Wii U. The kits are designated WUT-002 and WUT-003, which might or might not indicate that the devices could be manufactured by Wiesemann & Theis.

that looks more like Nintendo traditional codes than manufactures initials

who is Wiesemann & Theis?
 
Even Nintendo E3 2008?

Because holy FUCK that was something else

I thought it was a good improvement over E3 2007, which was awful. At least we actually got new stuff in E3 2008. E3 2007 came and went with what might have been literally nothing new other than Mario Kart, which we were all expecting.
 
that looks more like Nintendo traditional codes than manufactures initials

who is Wiesemann & Theis?
W&T is a German company manufacturing RFID development kits. It's true that WUT could also be the official final product code, succeeding CAT from earlier kits. Product codes used for Wii U parts so far are CAT, DK, MIC, WIN and now (seemingly) WUT.
 
These links don't work in secondapps. :(

Edit: I guess I overestimated the speed of this thread. :/

He says Durango>Orbis>WiiU>PS360

Acert, my apologies for the late reply. I do indeed have "sources" working with development kits, though the information is not flowing as freely as you may assume. The SDK version can actually be verified online, if you know where to look. I told you one aspect of the GPU, I meant the "lost in translation" comment quite literally, as my japanese is a tad rusty. Other than it being of a custom & more modern design, the GPU is as much of a mystery to me as anyone else here. (due not to a lack of trying to obtain the information, I assure you) Yes I know that custom is a nebulous statement, it is truly a matter of degrees. And no console GPU appears out of a vacuum, I'm trying to obtain information referencing its base. I had heard of the CPU target specifications some time ago online, & simply verified if these were accurate or not. Due to the late arrival of the system, I was expecting something much more powerful than the Xenon. Regardless, some information was shared freely, other information was not.

The details you seek, specifically clock speeds, SPUs, ROPs, FLOPs, TUs, etc, I do not possess. I would've certainly leaked them, if it would not compromise my sources' position. The V5 dev kit seemed to still be focusing on 3rd party engine optimizations, efficiency, etcetera. Perhaps including a 5-15% performance boost as well. A "transitional console" would be an apt description based upon what I've gathered thus far. No outrageous power claims, as Orbis & Durango will definitely outclass it. (the Durango much moreso, as MS have been imbibing the Mark Rein laced punch) The strength will, as I said previously, be in proprietary engine development. The Wii U can still perform visual effects that the PS3 & 360 cannot. Which is only to be expected, why anyone here expected less is beyond my comprehension.


Correct, & in some instances much more capable. Btw, both the tablet & console form factors are not quite finalized. Expect some changes at E3.
 
These links don't work in secondapps. :(

Edit: I guess I overestimated the speed of this thread. :/

Quote:
Originally Posted by Acert93
What is your source for these things? You would know the exact SDK version (v.2.03), what the most up to date dev kit model is (v5), know that all the most popular middleware is running optimally with no disabled features on the WiiU dev kits, etc so I assume you either work with the dev kits yourself, know someone who does and is freely passing you info, or are culling this from the net in which case your tone about what rumors are valid and which ones are not doesn't make any sense. Since you seem absolutely confident in what the WiiU has inside maybe you could give more specifics about the CPU and GPU. I mean, if you can tell us the exact SDK version # surely some data on the current hardware wouldn't be hard to come by?


Li Mu Bai said:
Acert, my apologies for the late reply. I do indeed have "sources" working with development kits, though the information is not flowing as freely as you may assume. The SDK version can actually be verified online, if you know where to look. I told you one aspect of the GPU, I meant the "lost in translation" comment quite literally, as my japanese is a tad rusty. Other than it being of a custom & more modern design, the GPU is as much of a mystery to me as anyone else here. (due not to a lack of trying to obtain the information, I assure you) Yes I know that custom is a nebulous statement, it is truly a matter of degrees. And no console GPU appears out of a vacuum, I'm trying to obtain information referencing its base. I had heard of the CPU target specifications some time ago online, & simply verified if these were accurate or not. Due to the late arrival of the system, I was expecting something much more powerful than the Xenon. Regardless, some information was shared freely, other information was not.

The details you seek, specifically clock speeds, SPUs, ROPs, FLOPs, TUs, etc, I do not possess. I would've certainly leaked them, if it would not compromise my sources' position. The V5 dev kit seemed to still be focusing on 3rd party engine optimizations, efficiency, etcetera. Perhaps including a 5-15% performance boost as well. A "transitional console" would be an apt description based upon what I've gathered thus far. No outrageous power claims, as Orbis & Durango will definitely outclass it. (the Durango much moreso, as MS have been imbibing the Mark Rein laced punch) The strength will, as I said previously, be in proprietary engine development. The Wii U can still perform visual effects that the PS3 & 360 cannot. Which is only to be expected, why anyone here expected less is beyond my comprehension.

follow up post

Quote:
Originally Posted by french toast
I get impression we are being duped into thinking this is a really weak console..when in fact its going to be at least 50-100% more powerfull.

Li Mu Bai said:
Correct, & in some instances much more capable. Btw, both the tablet & console form factors are not quite finalized. Expect some changes at E3.
__________________
 
Are all of these developers just a bunch of "haters" ?

No they aren't, but they knew the contracts beforehand, so they are the ones responsible for putting their effort into the service. They are right to criticize Nintendo about their horrendous handling of the service. As do people here in this thread. We're not defending Nintendos complete incompetence when it comes to their handling of Wiiware as a viable business channel. In Fact, WiiWare might be the biggest flop Nintendo produced since the Virtual Boy.

Having a sales threshold to pass before getting paid should raise some huge red flags, especially for small developers hoping to establish themselves by having a couple of titles with reasonable sales. Wiiware was a weird business proposition fromt the start. It tried to aim for games which sell upward of 20.000 copies but also have a 40MB limit so you can't really do much with your games unless you have some crazy wizard like engineers. Pricing is also beyond your control.

A lot of the aftermath quotes make it very clear that developers went into the service hoping for a viable market, but made bad business decisions and now it's like an ugly divorce.

I don't blame developers for disdain against Nintendo, especially if they worked for WiiWare, but they all knew the contracts, they all knew the risks. Putting the blame squarely on one part is petty to say the least.

And even more so if you chose to vent your dissapointement like some 12 year old console fanboy. A toy and not a real console... I'd expect this kind of inane talk from a child.
 
Back from sleep (and with a car whose radiator must now be manually filled instead of being auto-fed from a reservoir!). I see that we tried to generate a repeat of WEStastrophe while I was dozing, but I guess I'm glad people kept their cool and didn't start spamming that pic all over the place before verifying that it was false.

For me, it was the mention of the word "gimmick" that pretty much made it obviously untrue. There are some good ideas, and frankly it wouldn't be a terrible idea to email/tweet/stuff-in-bottle-and-throw/etc that pic to actual Nintendo people. Worst case scenario, they get a laff. Best case, they go "Oh, hey, some of this is silly but that page has some pretty clever ideas we might be able to implement for the first or second System Updates for the Wii U".
 
Yeah. Devs should be upset with how Wiiware went down. However, that shouldn't blind people to the future. I heard the eShop is a much better place and has as lot of potential. Not to mention it doesn't have that silly 40MB limit. The Wii U shop should be even better. It would be in their best interest to get in on the ground floor of that service assuming Nintendo was showing an actual willingness to listen and respond to concerns.

However, people shouldn't assume that just because these guys are developers they aren't prone to crazy talk and ignorance.
 
Sorry to post this but ...

Sometimes I think you go to far in your "criticism" or "enthusiasm". Other times I think you aren't fair with some developers.

And finally other times I don't understand why you have to "protect" or "defend" a company (in this thread nintendo) too fiercely.

Pfff, give some of us credit. A whole bunch of us here were all "Hey, we should try to figure out what the specific beef is before lambasting that dev guy". It wasn't all crazy one-sided against him, at least after the initial knee-jerk reaction period had ended (and even then, there were cool heads abound).


MS used to have really entertaining E3 shows with great pacing and some nice surprises.

The last two years however...

Maybe they're aping Nintendo's "One year good, two years bad" cycle.
 
eShop is what WiiWaren't


Colors3D alone would've never been able to release on WiiWare. The user generated content, the online capabilities all that are simply leagues ahead of anything released on WiiWare in terms of integration and convenience.

It bodes well for the service, and Nintendo is pushing it a lot more (one could say at all, as they didn't even mention Wiiware after the initial announcement)
 
can't believe iv:108 pages so far !!!

Fortunately, it's only 54 pages, so your disbelief is warranted.


I think the problem is we hype ourselves so much that none of these conferences ever match our expectations

the best stuff are the megatons that drop when we least expect them those have been more fun than any E3 stuff IMO

still I want to see PS4/720 on that monday just to get that damn WiiU is less than shit out of the way and out of our mind

At this point, to feel like a true Megaton Nintendo would have to actually say "Thank you and good night" then dim the lights, then wait about a minute, then bring the lights back up and go "Just kidding, here's our trailer for 'Master Chief vs. Kratos', exclusive to the Wii U console".
 
I always thought that was 2008. My mistake.

I vividly remember how laughably awful MS's E3 2008 was (it was the Scene It? flavoured conference), it's just virtually everyone else seems to forget it because it was subsequently blown out the water by Nintendo the next day.
 
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.

How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.

More importantly, why do developers amongst others pretend to themselves that customers did just buy the Wii for Wiii Sports and (nearly) nothing else?

This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.

That bolded sentence is a myth. An excuse. A lie.
 
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.

The problem that N-GAF (and others) have with the criticism that Wii is a "toy" is that ALL VIDEO GAME SYSTEMS ARE TOYS.

One you start treating a console as something other than a box that you have fun with or make fun things on, then you've lost your gaming soul.



How do developers make money on something where most of the consumers bought it just for Wii Sports and nothing else.

For years and years, (perhaps until around when development pretty much stopped cold turkey last year) the Wii had a software to hardware ratio that was better than that of the Playstation 3, even if you don't count Wii Sports. Both were, at points, within spitting distance of the Xbox 360, which enjoyed an unusually high ratio.

So it was definitely not "nothing else" that consumers bought.


This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.

Ooh, the calculation of the average number of weeks between gaming purchases. That was actually a pretty cool bit of mathery that demystified some of the Sales-age world for a time.
 
More importantly, why do developers amongst others pretend to themselves that customers did just buy the Wii for Wiii Sports and (nearly) nothing else?

This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.

That bolded sentence is a myth. An excuse. A lie.

This. And also, even if it wasn't a myth, it is far from professional drawing such a comparison as a developer since the only reason to draw that comparison is to kick down Wii in favour of other consoles that are apparently something more than just "toys".
 
Colors3D alone would've never been able to release on WiiWare. The user generated content, the online capabilities all that are simply leagues ahead of anything released on WiiWare in terms of integration and convenience.

It bodes well for the service, and Nintendo is pushing it a lot more (one could say at all, as they didn't even mention Wiiware after the initial announcement)

If Communities were OS-level rather than game level, and purchases could be tied to your Club Nintendo account, the 3DS would be pretty close to ideal in terms of online functionality. (The lack of communities in Kid Icarus is killing me.) I don't mind the lack of achievements so much.
 
More importantly, why do developers amongst others pretend to themselves that customers did just buy the Wii for Wiii Sports and (nearly) nothing else?

This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.

That bolded sentence is a myth. An excuse. A lie.

What happens if you change out 'Wii Sports' with '1st Party titles'?

Not a loaded question, I'm genuinely curious. I'd be shocked if the Wii created the kind of 3rd party revenue that the 360 does / did.
 
What happens if you change out 'Wii Sports' with '1st Party titles'?

Not a loaded question, I'm genuinely curious.

Then there's more of a case to be made, and people like me have to resort to the excuse pile.


edit: Ah, wow, it was right at the top of the pile! To wit, "There were almost no substantial third party efforts of the sort that 'traditional' gamers were looking for, so the ratio of third party to first party titles was lower than on other systems. After all, why would you buy a crappy game that isn't advertised or a feature-starved port of a game on another system when you can purchase a game that was spammed on every television station and has obviously high production values and polish? Anyway, third parties still sold the majority of games on the system, even though the pickings were inhumanly slim in terms of quality."
 
What happens if you change out 'Wii Sports' with '1st Party titles'?

Not a loaded question, I'm genuinely curious. I'd be shocked if the Wii created the kind of 3rd party revenue that the 360 does / did.

What happens if you change out sales for, say Metacritic average?

Why should the majority of third party Wii games sell as well?
 
I think thats a fair criticism. Many gamers didn't treat it like a serious gaming console other than Nintendo fans like you and me.

Serious gaming console.

Serious. Gaming. Console.

Are you serious? All of these machines are distractions and toys. The idea of one being for more 'serious' gamers than any other is just absolute nonsense.
 
More importantly, why do developers amongst others pretend to themselves that customers did just buy the Wii for Wiii Sports and (nearly) nothing else?

This is an old argument that we've been over time and time again, we've done the figures, both joshuajsloane and myself independently for the first three years - and the rate of purchase of games per console (which is a better measure of purchasing than the so-called 'attach rate' because it discounts the varying release dates) was near-as-dammit identical for all three consoles.

That bolded sentence is a myth. An excuse. A lie.
I've seen the numbers, and I don't doubt them, but I think the reason people have a hard time with this data point is that.... anecdotally, from my perspective and many others, I know a LOT of households who basically did just that. Every single person I know who bought a Wii (each of which would never have bought a 360 or a PS3 in a million years) has left it to collect dust, with maybe a handful of games total.

Again this is anecdotal, I.e. meaningless, but it provides quite a bit of dissonance when you read that the attach rate on the Wii is higher than the 360, a statement that seems laughable, but is apparently true. Makes me think that the super hardcore Nintendo fans bring up the average significantly. But who knows.
 
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The Two Guys are kind of up there with Sid Meier and Miyamoto in the nostalgia section of my brain.

Also, this is the best news that IdeaMan has ever posted in this thread.

Nu way, look harder ><

And if someone could ask them their intents in regard to the platforms of their pojects in twitter, it would be cool.
 
I was able to talk with him once before his first GPU post. I can "verify" that he's legit.

But who the hell are you, bg? For all we know, you're in some crazed techn-dungeon smearing peanut butter all over your naked body with a rusty spoon. You know what? I'm sure of it.
 
What happens if you change out 'Wii Sports' with '1st Party titles'?

Not a loaded question, I'm genuinely curious. I'd be shocked if the Wii created the kind of 3rd party revenue that the 360 does / did.

But what happens if I moved this goalpost?

In all seriousness, The Wii actually generated quite a lot of revenue for all developers in its first few years, as the influx of gamers and newcomers, as well as technophiles (see motion control was hip new technology) piles in and started buying games with big, wet, trusting doe eyes.

But well, quality has consequences. Nintendo's games still sell fantastically, and that might have something to do with, on the whole, their Wii games being high quality or at least good-faith efforts at such. Third parties... not so much.

However, strangely enough, UBISoft still makes 45% of their revenue from Wii titles, for an obvious plurality of their revenue, this is why they seem to be big boosters on the Wii U (hopefully their quality will increase as well). In fact I believe Just Dance 3 has already sold more than 8 million copies worldwide, which is a LOT, and is actually more than many first party Nintendo games.

Sega was actually saved from bankruptcy in 2007 by Mario and Sonic @ the Olympics, which, despite the presence of Mario, is still a third party developed and published game. Also, Sega's games have sold the most on the Wii this generation (particularly Sonic), though they made poor decisions about this success (skimming the proceeds to make bombs for the 360.)
 
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