Wii U Speculation thread IV: Photoshop rumors and image memes

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Xbox logo:

190px-Microsoft_XBOX.svg.png


Xbox 360 logo:

Xbox_360_Logo.svg


Wii logo:

800px-Wii.svg.png


Wii U logo:

780px-WiiU.svg.png


So far, they have barely differentiated themselves from the Wii at all. Of course, it's way too early to tell if the name will really mean anything, but if they want to pick up a whole other audience, keeping a near identical logo, a near identical box, and an aesthetic for the controller that can easily pass for a Wii peripheral may be troubling.

GBA looked like a totally new system. 360 looked like a totally new system. If they play a commercial for Wii U that focuses on the controller, has NSMB Mii playing on the screen, and keeps that logo above... people are going to think it's just a Wii controller. I had three friends/family members ask me if I saw the new Wii controller during the weeks after E3.

This is a valid take on it. Wii U just doesn't let people naturally realize on their own that this is a new/different system, whereas traditionally an entirely different name is used or a number to show the increase as that's something that doesn't need to be explained. It's the next iteration.

Keeping the Wii part of it is essential though. Despite sales floundering, it still has brand name recognition even though people might not even know Nintendo makes it. I think Wii 2 is simple and elegant enough while allowing people to realize it's the next version. If Nintendo is entirely incessant on the U moniker, I think at least they should do something like Wii 2 U. Then they can let their marketing teams go nuts with how it means different shit like "it's about games from we to you." and all that noise.
 
I was watching the Rasmus Hoejengaard interview and imo
when the guy asked about Wii U, Rasmus had the..."Shit, this dude caught me off guard... what do I say now?" type of reaction and he just said the first thing that came to his mind quickly avoiding the question.

Not that I really care about the game or the franchise as a whole on Wii U or whatever, but I think it was a little suspicious the way he talked about it. Maybe there was a "if you say something, I'll cut you" situation :P

Oh well... we'll see
 
I was watching the Rasmus Hoejengaard interview and imo
when the guy asked about Wii U, Rasmus had the..."Shit, this dude caught me off guard... what do I say now?" type of reaction and he just said the first thing that came to his mind quickly avoiding the question.

Not that I really care about the game or the franchise as a whole on Wii U or whatever, but I think it was a little suspicious the way he talked about it. Maybe there was a "if you say something, I'll cut you" situation :P

Oh well... we'll see

Haha, link to this?
 
I was watching the Rasmus Hoejengaard interview and imo
when the guy asked about Wii U, Rasmus had the..."Shit, this dude caught me off guard... what do I say now?" type of reaction and he just said the first thing that came to his mind quickly avoiding the question.

Not that I really care about the game or the franchise as a whole on Wii U or whatever, but I think it was a little suspicious the way he talked about it. Maybe there was a "if you say something, I'll cut you" situation :P

Oh well... we'll see

Regardless, I think it's best to keep low expectations.
 
I was watching the Rasmus Hoejengaard interview and imo
when the guy asked about Wii U, Rasmus had the..."Shit, this dude caught me off guard... what do I say now?" type of reaction and he just said the first thing that came to his mind quickly avoiding the question.

Not that I really care about the game or the franchise as a whole on Wii U or whatever, but I think it was a little suspicious the way he talked about it. Maybe there was a "if you say something, I'll cut you" situation :P

Oh well... we'll see

Is that the Crysis 3 interview? I'll have to check it out.
 
The whole Crysis 3 thing is about development time constraints. They already have everyone in crunch mode on 3 platforms as it is, working especially hard to pull off DX11-esque miracles on the PS3 and 360. Maybe after they go gold they can think about doing a Wii U version. But at this point, it's just not in the cards.
 
The whole Crysis 3 thing is about development time constraints. They already have everyone in crunch mode on 3 platforms as it is, working especially hard to pull off DX11-esque miracles on the PS3 and 360. Maybe after they go gold they can think about doing a Wii U version. But at this point, it's just not in the cards.

Even if they were, what could they say about it? There are some crazy NDAs going on so they can say "no" now then make an announcement when they can. Putting Crysis 3 on the Wii U is pretty much a no-brainer.
 
Even if they were, what could they say about it? There are some crazy NDAs going on so they can say "no" now then make an announcement when they can. Putting Crysis 3 on the Wii U is pretty much a no-brainer.

I thought the same about Tomb Raider... :(
Yes! I'm still fucking pissed about it >:(
 
What kinds of DD/Indie ports do you think we'll be likely to see? I would think Nintendo and pubs would try to get some heavy hitters early to gain some traction that NiN is serious business.
 
I thought the same about Tomb Raider... :(
Yes! I'm still fucking pissed about it >:(

Same with Tomb Raider. What could they say about it? I wouldn't rule anything out until E3, because who knows what's really in development, considering we can't even get Wii U conformations on games that have already been announced.
 
What kinds of DD/Indie ports do you think we'll be likely to see? I would think Nintendo and pubs would try to get some heavy hitters early to gain some traction that NiN is serious business.

Super Meat Boy should be ported but there'll be another excuse for those guys to once again not put anything on a Nintendo system.

(yes, I know, they claim they are done with the "series")
 
Even if they were, what could they say about it? There are some crazy NDAs going on so they can say "no" now then make an announcement when they can. Putting Crysis 3 on the Wii U is pretty much a no-brainer.

I'd think he'd say "oh, we can't talk about Wii U" and leave it at that. If the port goes smoothly, maybe we'll see it around Q3 or Q4 of next year. But I gotta take the guy at his word when he says it's "not in the cards". That's just not something you'd say if you were under NDA, imo.
 
Same with Tomb Raider. What could they say about it? I wouldn't rule anything out until E3, because who knows what's really in development, considering we can't even get Wii U conformations on games that have already been announced.

Man, think what you want, but try not to set yourself up for disappointment.
 
Super Meat Boy should be ported but there'll be another excuse for those guys to once again not put anything on a Nintendo system.

(yes, I know, they claim they are done with the "series")

That would be great and I'd be buying it a 4th time, but Team Meat haven't exactly stood by their product on PC or Mac (aren't even selling the Linux version). So I'm not too confident in any version of the game being up-to-spec polish wise nor fixed afterward. And now all of a sudden once iOS starts making financial sense they announce a version for that, instead of fixing the existing game on PC/Mac...because Tommy has "anxiety" about it. Sounds like a personal problem to me.

But anyway, don't get me started on Team Meat. We're lucky we have a PC version that runs half decent on mid range specs.
 
Man, think what you want, but try not to set yourself up for disappointment.

Nothing to get psyched up for. I have no intention of buying either game for any system. They don't interest me in the least. But having worked at a game company, I know from experience that sometimes they'll say flat out "no" even though they're working on the game behind closed doors. Could be any reason for that, but I've just simply learned to never take these things at face value. Especially when NDAs and such are involved.
 
I'd think he'd say "oh, we can't talk about Wii U" and leave it at that. If the port goes smoothly, maybe we'll see it around Q3 or Q4 of next year. But I gotta take the guy at his word when he says it's "not in the cards". That's just not something you'd say if you were under NDA, imo.
And then you'd have GAF run around confirming the game, possibly as a launch title. At least now, wether or not he told the truth, he won't be asked again. Mainly because game journalists lack the ability to do proper interviews. simply asking why, or why not would've helped to clarify Crytecs stance on WiiU development.
 
lol, there's a spec rumor that popped up on nintendogaf that's amusing but 99.99% guaranteed to be fake. Talks about wii u being some crazy beast of a machine...smh
 
lol, there's a spec rumor that popped up on nintendogaf that's amusing but 99.99% guaranteed to be fake. Talks about wii u being some crazy beast of a machine...smh

It's pretty funny:

Now wii~u 6 cores 4 threads 6x4 = 24 threads 1 gig of system ram 1 gig of gpu memory. core clocked at 2.8 turbo boost @ 3.6 not all cores can run turbo at the same time only 2 core. Wii-u is 3x xbox 360. Gpu does not have raw grunt like 360/ps3 .. But there is 2x gpu sdk of wii- u getting around now. but it only ads 30% performance as the developers need more gpu for the wii u control. this new final lunch sdk.is said to have improved shaders which will boost it to around 6x xbox and ps3 and out put 2k... still 3 gig of ram max...

Oh, and the source is a livejournal blog. bahahaha
 
Lol! is that what people read as a definite no? Too obvious. Why even mention it in the video title then?

You know, now that I've actually watched this it's interesting how terse the response is. He clams up good and tight the second the words Wii U come out.

Makes me wonder if it's "if you breathe a word about Wii U, even so much as announcing a title exists before we say it's OK we'll pull your development license" kind of deal.
 
@Terrell:
By the way; I don't like parting on bad footing (or starting on it) - are we done with our little thing? Cause you seem like a cool guy. Don't want to put a potential buddy-ship in jeopardy cause of me misunderstanding.

Yah, we're cool. I'm just a passionate debater, and will call bullshit when I think I see bullshit (no offense), but I usually get over it in a big hurry. No mercy for trolls, though.
 
I still want my Wii U to either come in silver. Or, better yet, this shade of purple:
http://bzzz.3dsbuzz.com/wp-content/uploads/2010/07/n3ds3-e1278013297374.jpg[img]

Mmm... sexxy..[/QUOTE]

[url]http://www.gamefaqs.com/boards/997614-3ds/62623774[/url]
 
(oh.. a side note: I'm loving the Clint gifs. Makes me feel like the grumpy old man gamer yelling at young whippersnapper wannabe mature graphics whores to get off my lawn. You know the ones - they're young enough to be your kid and they say adorably annoying things like, "Shit just got real, son." Yeah.. them.. ugh..)
 
I demand spice orange!
Might work if they buy part of the Seahawks too.
Of course, they could always just relent and call it Wii 2 with minimal damage. They could even tie in the fact that they (hopefully) get 2 tablets operational in some titles. I don't buy into the argument that people would think less of it next to a higher numerical PS4. If anything, consumers are weary of the trend that the more numerical sequels = the more decline in quality...which is why Wii U is probably the best choice.
Wii ü

It's a U, II/2, or ii!
It seems strange as he goes from "not a fat chance" to "I don't think so".
First he is sure that it will not happen and then he has some doubts...
Going by the followup it just seems like what he says, "not in the cards." Like it doesn't exist at this point and they're not planning on it...but EA could make them port it later on or something.
 
Hmm. I've been thinking...

I've believed for some time now that nintendo can't afford to pursue a loss leader model on hardware. Regardless of how many billions they have in the bank, it's an unsustainable business model for a company that has no other major source of revenue outside of gaming hardware and software.

And while nothing has come up recently to change my mind about that, I'm starting to wonder whether it would be wise for nintendo to pursue that high risk model for a single generation.

Let's face it, nintendo reputation among developers and hardcore gamers is in tatters. The casuals don't care one way or another, and they make up an enormous portion of the gaming audience, but I think this gen has shown that putting all your chips in with that demographic can also be incredibly risky. That market requires very different incentives, but I'm not going to look at that right now.

If Iwata is smart (and I believe he is), he knows the Wii U needs third party support. I think he knows this, but it's still unclear what level of support they're aiming for and what they're willing to do to get it. What I mean is it may be a very important priority for Nintendo, but not the number 1 priority. Something else I think Iwata is very aware of is the state of high end video game development costs. Budgets are already ridiculously high, and we know that they're most likely to go even higher next gen. However, common sense dictates that costs cannot keep increasing as they have every console generation indefinitely. There is an unsustainable breaking point, and whether we learn that through an industry crash or by simple understanding over time doesn't matter, we're going to reach it within the next 1-2 decades. But back to the topic of the hardcore demographic and developer relations, it's clear that the best developers simply want the best tools for the job, and hardcore gamers want the best developers on their games. The only possible method of regaining developer interests that comes to mind is for nintendo to adopt the potentially suicidal loss leader strategy.

But what if they only did so for a single generation? We're approaching that cost barrier very very quickly. I think people like Iwata understand this fact better than most industry big wigs. Regardless of how much tech develops, the industry simply cannot support $100+million development budgets becoming the norm. It's going to have to level off and stabilize at some point, most likely sooner than later. And when it does, tech requirements are going to level off too. This could potentially happen by the next generation. In fact, I firmly believe that by 2020, the amount of tech boost we're going to need from this upcoming generation in order to satisfy devs is going to be relatively minuscule.

So why not go in for the loss leader model in this next generation? Why not cast the die when it matters most, because this next console war is going to be absolutely brutal. I think this is the most opportune time for nintendo to rebuild their reputation, and while taking a massive loss on hardware is incredibly risky, not taking the proper steps to court developers may potentially be riskier. The alternative would be to branch out, create more second parties, and flesh out their console library themselves, but that is also incredibly risky, costly, and susceptible to mismanagement.

Keep in mind, I'm in no way making a prediction here. I'm just rambling out loud. There's practically no way I'd believe nintendo would decide to follow such a plan until I actually saw it unfold. If nintendo decides to continue to do things their way, I'll still buy their products and still be happy, and I don't think for a second they're going to be "dreamcasted." But in the back of my head I'm still going to be thinking not taking the chance now could come back to ruin them in the long run.
 
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