Wii U Speculation thread IV: Photoshop rumors and image memes

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What is the point of any meeting
Not everybody gets everything reading memoes and reports
Investors need to be happy, and let's see if they are or have questions
 
What is the point of any meeting
Not everybody gets everything reading memoes and reports
Investors need to be happy, and let's see if they are or have questions

I hope one of them asks about the teraflops. The have to.
 
I'm hoping for another appearance of that one investor who doesn't play games.

Besides Yamauchi.
oh snap.

So, nothing from the investor's meeting?

But then again, E3 is actually right around the corner. :)
Meeting is tomorrow, I believe. Time unknown, but probably in the morning, Japan time.
 
Everybody is pressuring to adapt to ios or die
Even if loss is less than expected
That might not stop investors jumping on the bandwagon pressuring them again
 
Everybody is pressuring to adapt to ios or die
Even if loss is less than expected
That might not stop investors jumping on the bandwagon pressuring them again

That's a good thing. I want Nintendo to always be wondering if they're really making the right decisions and business choices. I don't like them to ever be too confident -- I want to see them sweat. Panic mode Nintendo is best Nintendo. It forces them to put the Saki shots down and get to work cause their ass is on the line.
 
Dragon Quest X launching in August for the Wii, would mean for showing Wii games during E3? And, will they also show DQX for the WiiU, or will that take sales away from the Wii version? I personally think they will show the WiiU version during TGS.
 
With the Wii U's touchscreen, Nintendo chose to use the following currently known components:

- LCD instead of OLED
- SD instead of HD
- Resistive instead of capacitive
- Single-touch instead of multi-touch
- Limited controller portability instead full portability


I'm not going to pretend like I know anything about LCD and OLED/AMOLED, but I did read the following online about OLED's pros and cons: (please correct me if I'm wrong)

+bigger viewing angle
+ better refresh rate = sharper picture
+richer dark color levels
+energy efficient
+ equal to or greater than LCD in flexibility and size
- Currently has shorter life span as color fades sooner than LCD and LED in 3-4 years with significantly heavy usage.
- Costs more than LCD

As we've already seen with the 3DS vs. PS Vita, Nintendo chose to keep production costs down instead of using the better quality component. Sony, however, valued the importance of the technical superiority of OLED over LCD for the PS Vita. Of course, operating at a loss has been Sony's business model. LCD may not be as good as OLED, but it's adequate choice for Nintendo so it can contribute to making a profit off of hardware sales from the get-go.


SD vs. HD

First of all, only a console manufacturer like Nintendo would find reasoning in offering an HD home console that can stream a video game/ display separate content on the controller only in SD. The corporate heads of Sony and its R&D department would explode if someone had suggested the PS4 do what the Wii U does in terms of displaying the touchscreen in SD and not HD. Sony and perhaps even Microsoft, would rather go for superior quality components even if it means bleeding money. We'll really have to wait and see what Sony & Microsoft will do for their respective next-gen consoles. Of course, with the PS Vita, we know that Sony hasn't changed its business model as it's operating at a loss again for the next 2-3 years.

Nintendo wants to compromise because it would be an extravagant cost. Keeping production costs down was more important to the company than enabling the Wii U to maintain streaming games in HD. However, based on early hands-on impressions of Wii U, people have said that the quality of the screen remains surprisingly sharp and bright with 16:9 support. Plus, you've got the unique capability to have limited portability which in itself is a hugely attractive concept that potentially remains exclusive to Wii U once Xbox 3 and PS4 come out.

Again, Nintendo went for the "good enough" decision. Now I don't have a clue if there's any technical reason why Nintendo couldn't have used HD if it were ever an issue.


Resistive vs. Capacitive

From what I have read, capacitive technology, while newer and more expensive than resistive technology, offers better display when exposed to sunlight. In addition, it can support multi-touch whereas, resistive cannot. However, capacitive relies on an electrical signal and can only be used with one's finger and won't work with a stylus pen or any other inanimate object. With resistive, you can use your finger or an inanimate object as it only uses pressure.


Single-touch vs. Multi-touch

With single-touch, you have basic touchscreen capability like that of a mouse click. It's simple but effective. Multi-touch grants you more advanced control options for multi-tasking and just making some things more convenient but perhaps not necessarily appropriate for pin point accuracy depending on what you are using it for.Although, the difference in accuracy between the two is basically negligible.

Nintendo probably asked itself if more is necessarily better and had to draw the line somewhere. After all, the success of the Wii was aimed at not just offering different technology to change how we play games, but also to make it less intimidating for non-gamers by simplifying the controller and modeling it after the Tv remote. The Wii U is already complex enough since it features dual analog, motion control, camera, streaming, and NFC technology. Nintendo may have just viewed multi-touch as an overkill feature despite the beneficial uses it could have in some game genres and mainstream use in smartphones and iPads. Of course, since most resistive screens are single touch and capacitive being multi-touch, then Nintendo's choice of which component to use would dictate the other screen type. With that said, apparently, the resistive screen is becoming obsolete, but then again, this is Nintendo we are talking about. Even the 3DS still uses LCD resistive single-touch while PS Vita embraces the newer screen tech.

Going back to how Nintendo added a lot of controller options to the Wii U pad. Perhaps the decision to implement Near-field communication technology in the Wii U is because even if the components costs are high, the technology's usefulness outweighs the expensive manufacturing costs. Nintendo could afford to splurge on select components of the console's hardware.

Limited Portability

How come Nintendo won't make Wii U's controller a dedicated handheld ? Well, first that would clearly drive up production costs.People complain that they want 4 Wii U controllers to work with the system, but you guys aren't going to want to spend over $100 per controller, right ? Secondly, Nintendo envisioned the Wii U to still be kept in the living room with someone else being able to use the television while you play on the controller. Nintendo found a way to make the feature compelling enough while keeping production costs low. Nintendo could have decided to make the Wii U controller independent from the console box, but that would contradict what a home console is really about and put into question why bother with the 3DS at all ? Heck, if the 3DS battery charge lasts a mere 3 hours, then how long would an independent Wii U controller last?

Nintendo will make compromises on using weaker components if it means they can continue to make a profit from the start. Like the Wii and 3DS gamers, as long as fans continue to support Nintendo's products on adequate hardware, then Nintendo won't have to follow Sony and Microsoft's business models of bleeding money on cutting edge hardware for 3 years.
 
There is no point in making all those things for this tablet controller
As it is not a true portable, nor meant to compete with Vita or replace 3ds, is limited in range and is not an independant system by itself

Wish people would get that and stop asking for those to drive up the cost for something that is not a game portable
 
Why do people believe that they NEED HD res on a 6.2" screen? Thats insane. You get absolutely no benefit from the higher resolution on such a tiny screen.

But ofcourse, if you want throw logic out the window and want to enter a dick waving contest, then you will do it for bragging rights...
 
I don't think calling out the wii u's display just because it's 480p is right. It's all about the dpi baby

Dito! 480p is absolutely sufficent for 6.2"

HD res would only be a waste of processing power. Nintendo does not like "wasting" power just so they can brag about having HD resolution on the uTab
 
tkbq1.gif


I'd like to share a revelation that I've had during my time here. It came to me when I tried to classify your species and I realized that you're not actually gamers. Every gamer on this planet instinctively develops a natural equilibrium with the game industry but you gaffers do not. You create new threads that multiply and multiply until the vbulletin post cap is consumed and the only way you can survive is to spread to another thread. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Wii-U threads are a disease, a cancer of this planet. You're a plague and the Wii-U itself is the cure.

Post cap, lol...
I post in a thread on another vBulletin board that currently has 233,539 posts.
 
For the record, I just wanted to point out why Nintendo likely didn't want to use some of the better and more expensive components and that I don't disagree with its decisions.
 
They also had major problems to stream the the SD pad in real time without any lags. The data in HD... I guess i would be a major problem with no real win on the other side.
 
I have a docking bay for Wii that not only makes the console semi-portable but comes with a 10.5 inch LCD screen with a wide 16:9 aspect ratio. Since it connects directly through the console's AV output the image being displayed is always interlaced, as opposed to the image on the Wii U tablet that will be progressive (i.e. crisper, clearer, better). And yet, even at a resolution of 480i, with a screen that size, the image remains crisp and quite beautiful. Every game I've played on it looked great. Thus I honestly can't see anyone being concerned with the resolution of the Wii U tablet screen. And indeed, reports from various trade shows have made mention of the screen's impressive image quality.
 
Where do you guys stand on the multi media aspects of Wii U ?.

Do you want them or do you just want the console to be able to play games both offline and online.

I would like it at the least to have Netflix (taking the tablet to bed and watching a tv show before sleep ftw) and the ability to stream media from your home PC.

Since they are not available on the 3DS i would also like all the major NES / SNES / N64 games to be available for download and play on the Tablet away from the main console.

For hardcore gamers to buy Wii U i think it needs to do the following -

Have Call of Duty, GTA and Madden in America, Fifa / PES in Europe.
Have an Achievement / Trophy like system.
Have a stable online environment that lets you play MP / Co op and buy games / DLC.
Every game must come with the option to use a standard gamepad.
The Multimedia features i mentioned above.

If Wii U has all that is at least a 30% leap in power terms over the PS360 and is $299 or less then it will sell to a lot of hardcore gamers who aren't even all that interested in Nintendo games simply because it's the first of the 'next gen' consoles.

Still about to catch up and saw that post....

I'm a gamer by heart and by today Nintendo has always delivered with all their consoles.
If I'm getting another console like PS2, Xbox or XBox360 it was always only because there were some games I was interested in that I could not get on a Nintendo console.

I never cared about the multimedia abillities of a console, therefor I have other devices.

Online with console I have first and only used with Wii CoD WaW and that was great fun.
Beside that online I will use with my PC.
I care about good offline multiplayer/Coop in games.

It pisses me really of that the whole fu**ing gamer world (so it seems) is so happy with DLC for games and all the patching shit.
I want a game that is finished if its sold in stores. not something like "ohh if you want to see that area of the game you have to buy the YOU ARE A DUMB ASS SO GIVE US ALL YOUR MONEY - CONTENT"
Then they should wait 6 months longer and release the goty edition with all content as normal version and charge 10 Euro more for it...I wouldnt care to pay more if I have a finished product.

About the achievement stuff its most of the time getting on my nerves if it pops up at 360 and you cant see what happens on that part of screen...
Nope they dont really need to be there.
 
I have a docking bay for Wii that not only makes the console semi-portable but comes with a 10.5 inch LCD screen with a wide 16:9 aspect ratio. Since it connects directly through the console's AV output the image being displayed is always interlaced, as opposed to the image on the Wii U tablet that will be progressive (i.e. crisper, clearer, better). And yet, even at a resolution of 480i, with a screen that size, the image remains crisp and quite beautiful. Every game I've played on it looked great. Thus I honestly can't see anyone being concerned with the resolution of the Wii U tablet screen. And indeed, reports from various trade shows have made mention of the screen's impressive image quality.

I agree. The Wii U res (that we know) has 20% higher DPI(158) than my iPad(132). It will be fine.
 
There is no point in making all those things for this tablet controller
As it is not a true portable, nor meant to compete with Vita or replace 3ds, is limited in range and is not an independant system by itself

Wish people would get that and stop asking for those to drive up the cost for something that is not a game portable

well if they don't make outrageous demands they won't something to complain about later now will they? :B
 
I think i found the most valid reason why next gen won´t introduce a huge graphical leap.

Looking back we got a HUGE jump from N64/PS Era to the GC/PS2/Xbox era. PS3 and Xbox 360 came with another HUGE jump thanks to cutting edge technology back when they were designed.

Because of constantly putting in the most advanced tech possible for a console, we have reached a point where the hardware would get way too expensive to be sustainable to get a "huge generational leap" this time around.

If you compare the graphically absolute BEST on both Xbox360 and PS3 and compare it to the graphical BEST on PC (While considering the insane hardware it runs on), you´ll get the idea. The difference isnt "humongous"

Yes i know that Consoles are optimized for games, but there usually 1 or 2 generations behind in technology compared to pc because a 1000$ console would be suicide!

For anyone who thinks "Avatar like graphics for next gen"... Avatar and other 3D Movies are rendered on a Render Farm like this (Example image and does not represent THE actual farm it was rendered on):

rendering.jpg


They are not renderd on your avarage PC. Unless you want to render for years...
 
I think i found the most valid reason why next gen won´t introduce a huge graphical leap.

Looking back we got a HUGE jump from N64/PS Era to the GC/PS2/Xbox era. PS3 and Xbox 360 came with another HUGE jump thanks to cutting edge technology back when they were designed.

Because of constantly putting in the most advanced tech possible for a console, we have reached a point where the hardware would get way too expensive to be sustainable to get a "huge generational leap" this time around.

If you compare the graphically absolute BEST on both Xbox360 and PS3 and compare it to the graphical BEST on PC (While considering the insane hardware it runs on), you´ll get the idea. The difference isnt "humongous"

Yes i know that Consoles are optimized for games, but there usually 1 or 2 generations behind in technology compared to pc because a 1000$ console would be suicide!

For anyone who thinks "Avatar like graphics for next gen"... Avatar and other 3D Movies are rendered on a Render Farm like this (Example image and does not represent THE actual farm it was rendered on):

rendering.jpg


They are not renderd on your avarage PC. Unless you want to render for years...

lol thanks bro. even though people still won't listen smh
 
So, does the fact that Wii U was mentioned in the earnings release most likely mean that there's no chance of a new name? I think so.
On the other hand. They really shouldn't announce a new name in front of investors...'cause they liked the wii-money.

The e3 is also just around the corner.
let's wait and see.
 
So, does the fact that Wii U was mentioned in the earnings release most likely mean that there's no chance of a new name? I think so.
It doesn't mean anything. In 2006 Iwata gave a GDC speech where he referred their next home console as Revolution several times and then like a month later the Wii name was introduced.
 
It doesn't mean anything. In 2006 Iwata gave a GDC speech where he referred their next console as Revolution several times and then like a month later the Wii name was introduced.

Yeah, but a day later? I don't think so. Unless they are really THAT MUCH secretive.
 
I honestly think that the name change thing is nothing more than wishful thinking. It would be nice, but I don't see it happening at all.


Also, if the investors are concerned about brand confusion, then the meeting would be a good place for the reveal of a new name.
 
For anyone who thinks "Avatar like graphics for next gen"... Avatar and other 3D Movies are rendered on a Render Farm like this (Example image and does not represent THE actual farm it was rendered on):

rendering.jpg


They are not renderd on your avarage PC. Unless you want to render for years...
That's part of Pixar's render farm. Avatar was rendered on Weta's farm - 34 racks with 32 HP blade centers per rack and 32 blades per blade center. ~40,000 CPUs, 107TB RAM. The racks filling the network equipment to connect the blade centers alone fills a room. Weta's render farm once was the most powerful supercomputer on the southern hemisphere.
 
I honestly think that the name change thing is nothing more than wishful thinking. It would be nice, but I don't see it happening at all.


Also, if the investors are concerned about brand confusion, then the meeting would be a good place for the reveal of a new name.

I think the investors are much more concerned about the teraflops than they are the Wii U brandname.
 
That's part of Pixar's render farm. Avatar was rendered on Weta's farm - 34 racks with 32 HP blade centers per rack and 32 blades per blade center. ~40,000 CPUs, 107TB RAM. The racks filling the network equipment to connect the blade centers alone fills a room. Weta's render farm once was the most powerful supercomputer on the southern hemisphere.

PFFFFFFT! Next-gen consoles should be twice as powerful as that! 2-year-old archaic tech.
 
Even though I think the Epic + Metroid rumor is bogus, I think Metroid will be in the hands of a brand new developer.

I don't see Team Ninja getting another stab at the game.
I don't see Retro Studios going back to Metroid.
I don't see any studio within Nintendo working on it.

Some big third party is going to work on Metroid. Someone that would shock us.

Still about to catch up....

Epic I would like to see working on Metroid using an UE4-Version would be perfect for them to sell their engine to other developers.
But I dont think it will happen that way....

Maybe we will see Valve working on it or Bioware/EA....hmmm
 
Still about to catch up....

Epic I would like to see working on Metroid using an UE4-Version would be perfect for them to sell their engine to other developers.
But I dont think it will happen that way....

Maybe we will see Valve working on it or Bioware/EA....hmmm
Oh no, sounds like a mass effect clone already.
 
Afternoon!

A Pachter quote....

“I don’t think Nintendo will be very profitable. The great unknown is the potential for the Wii U.” - Wedbush analyst Michael Pachter
 
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