Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Resident Evil 6? ;) :P

no that WiiU game has my money already I was thinking of one of the fighter ports :P

too bad Nintendo NDAd everyone to hush mode :( we see so many promising game titles being talked about

I mean Epic Mickey 2 on WII they have the balls to talk about WII which has taken a huge nose dive in sales but no one wants to say anything about a WiiU version of any game
 
I really hope you're wrong... Metroid is one of my favorite Nintendo franchises
and it would suck hairy balls if they relegate it to 3DS/next Handheld only

See, I would personally be okay with it. I think Metroid has a lot to benefit from being on a handheld, and being in 3D.
 
The idea that one of Nintendo's holy trinity of top-tier franchises would be relegated to handheld status is kinda saddening.

But surely something would have to take its place, no?

Kirby? Donkey King? Kid Icarus? Super Smash Bros? Mario Kart?
I mean, all of those franchises have sold at least two times as much as Metroid. I honestly think the big three Nintendo console franchises are Mario/Zelda/Super Smash (not considering Mario Kart because it's still Mario)
 
I just went to the B3D messageboards and a long time poster wanted me to tell you maniacs that:
Retro is definitely not working a next-gen DK. They are aggressively targeting the XBOX/PS3 demographic.
Get it together you freaking maniacs. :P
If true, hopefully it's something that seems fresh and interesting when it debuts (like Uncharted) and not a generic and ill-advised attempt at 'hardcore' (like Haze).
One thing that we forget is how actively MS/Sony seek, care third party relations, I say this at the light of Kojima comments, Nintendo have a lot to prove this gen, if they don't get support from the start they will repeat the Wii cycle again, if a specific developer is not sure about Wii U (read Kojima), I think it's Nintendos job try to convince to get it on board. Sony/MS didn't get this massive support by waiting third parties, they go after them all the time.

I say Iwata should call Kojima personally, a say "what's wrong with you"
Absolutely. The devkits are final, now go out and get people using them!
Yes, yes it is. Unfortunately, Metroid is seen as Nintendo's 'core' franchise, and it is used by the company to make a statement to core gamers. They can't drop Metroid from their slate altogether, not when they're trying to win hardcore gamers over again.
I can see them relegating it to 3DS- that will be safer and the games won't be compromised- but I would not expect a Wii U entry anytime soon, even though I would love a Metroid Prime 4 in HD.
They should retire Metroid for a while, especially if rumours that they have a bunch of new IPs darker than usual from Nintendo are true.

Metroid is being pushed out at a way too frequent rate these days simply because Nintendo feel they need to put it out to make a statement, not because of real demand for it. It's not doing much for the plaform.
They should reboot the series on the next Nintendo console with a new approach to the game design, as they did with Metroid Prime.
 
I think this is in danger of mucking up the Wii U thread, but again - if PS4 doesn't roll out an uber-powerful machine then i think they didn't learn anything. ;)

If MS / Sony release modest hardware that plays right into Nintendos hands - if they go on the assumption that Nintendo is going to go low on spec then their tactic would surely be to try and paint Nintendo as "last gen"

What wins next gen will be compelling content - if Sony come in with no grand plan and limited games =THEN= they've learned nothing.

I agree. I think MS has to shoot for the moon since they don't want to invite Nintendo into the 3rd party...party. I only bought a 360 due to the Wii's lack of support. I'm not even going to look in their direction (after seeing 2 straight generations of hardware failure from MS, I'm not excited about another $300+ machine die on me) if Ninty gets their 3rd party situation straightened out.
 
Metroid is going to be relegated to the 3DS, I'm calling it.
It's just not profitable enough on the consoles to warrant a continued (presumably hefty) investment.

I wouldn't count on it. As a launch title I could see it doing really, really well. Depending on quality and what the competition is of course.

Personally I'd prefer Retro move onto a new AAAA IP for launch aimed at core audiences though.
 
I would WAY rather have new 2D Metroids on 3DS than Metroid Prime 4 on Wii U.

T
Skyward Sword is a decline in sales from Twilight Princess. That's not good for Zelda if the trend continues with lower sales with each new Zelda.

That Twilight Princess sales figure is HELLA bloated because of the Wii launch. What the hell else was there to pick up at launch?

As of December 2011, Skyward Sword has recorded 3.42 million units of sales worldwide. 380,000 of these units were sold in Japan while 3.04 million units were sold overseas. The series is dead in Japan, and kicking ass overseas.

There is only one logical thing that can be done at this point.

Ccaa2.jpg
 
Metroid is being pushed out at a way too frequent rate these days simply because Nintendo feel they need to put it out to make a statement, not because of real demand for it. It's not doing much for the plaform.
They should reboot the series on the next Nintendo console with a new approach to the game design, as they did with Metroid Prime.

I agree, but honestly, I don't see that happening.
You know what I see happening?
A bastardized FPS Metroid game with a multiplayer focus. Nintendo's own Halo/Killzone/Call of Duty. it would sell millions, it would be great. But it wouldn't be Metroid.

And Nintendo wouldn't care about that. They already showed us with Other M how little they care for/understand Metroid.
 
I agree, but honestly, I don't see that happening.
You know what I see happening?
A bastardized FPS Metroid game with a multiplayer focus. Nintendo's own Halo/Killzone/Call of Duty. it would sell millions, it would be great. But it wouldn't be Metroid.

And Nintendo wouldn't care about that. They already showed us with Other M how little they care for/understand Metroid.
For christsakes Nintendo, new IP. If you want to introduce a new play style that clashes with the essence of a beloved franchise, introduce a new series for it rather than imposing it on that series. Besides, it's not a good situation when all your major franchises started in the 80s, apart from the nostalgia-baiting Super Smash Bros.
 
And Nintendo wouldn't care about that. They already showed us with Other M how little they care for/understand Metroid.

That is a rather presumptuous thing to say considering that Sakamoto-san, Hosokawa-san, and Morisawa-san were all involved in the development. They have collectively worked on the series for ten years (Sakamoto decades).

There were a lot of factors that could be attributed to any complaints you have about M: OM. But to say Nintendo doesn't care or understand? If anything it proves Nintendo is just still very green on creating an international product with decent production.
 
For what it's worth, I didn't intend the fallout from the Microsoft question. I did appreciate hearing your reasoning, although I believe that 1) they will not necessarily engage in a product strategy that repeats their multi-billion dollar losses; and 2) If they choose a similar level of loss, it will be a deliberate tactical move with the intent of inflicting similar losses on Sony. If this is the case, I believe they will move into the 9th generation enthusiastically, as Sony is incapable of absorbing equal losses to Microsoft over the long run.

I think the main issue was that certain ones responding didn't know the whole context of my response and focused solely on the response. I saw similar posts to this after mine, so in response to all of them for me this only works if the thought is that Sony will repeat or come close to repeating the mistakes they made with PS3. I'm willing to give Sony the benefit of the doubt in that they will have much better planning and implementation with PS4.

To me it seems like MS had to have a lot happen (most of which was out of their control IMO) to get to where they currently are and from a hardware sales standpoint, that's just barely above PS3.
 
. Besides, it's not a good situation when all your major franchises started in the 80s, apart from the nostalgia-baiting Super Smash Bros.

F-Zero 1990
Pilot Wings 1990
Mario Kart 1992
Kirby 1992
Star Fox 1993
Pokemon 1996
Animal Crossing 2001
Pikmin 2001
Nintendogs 2005
Brain Age 2005
Wii Sports 2006
Wii Fit 2007
 
I wouldn't count on it. As a launch title I could see it doing really, really well. Depending on quality and what the competition is of course.

Personally I'd prefer Retro move onto a new AAAA IP for launch aimed at core audiences though.

AAAAA or bust. They must go the extra mile to win over that target group.
 
Come to think of it, re-imagined Metroid would be one of the best launch titles imaginable for the seventh Nintendo home console. There'd be big demand for it from the Nintendo faithful after the franchise skipped a generation so their early support would be assured, but at the same time the presence of a dark game like Metroid at launch could help the fledgling platform be perceived as one more accommodating to older gamers than Nintendo's previous systems - in a way no other Nintendo series could. Two birds, one stone.
If they launched with that, a major casual effort and a universal appeal game like 2D Mario, they'd be golden.
 
To be honest, I didn't think the story was so terrible, just poorly executed ( the
Ridley scene
not withstanding) and the game play was pretty solid.
Yeah, I enjoyed the game.
A friend of mine, big fan of Metroid for decades loved it. He played it for the first time earlier this year, after barely using his Wii aside to play Mario Party 8 with us. And loved every second of it and loved it even more because it was a sequel to Super Metroid; which he still says is one of his favorite games..ever.

Though, he barely followed the development of Other M; so maybe that's why. He even liked the voice acting and said that the game was everything he wanted (though he wasn't a fan of "awaiting orders to use weapons").
 
Yes?

Of course, that's independent of sales and/or gameplay.
She's not lacking in those departments at all. She just keeps it all covered up. Samus is all about practical clothing.

F-Zero 1990
Pilot Wings 1990
Mario Kart 1992
Kirby 1992
Star Fox 1993
Pokemon 1996
Animal Crossing 2001
Pikmin 2001
Nintendogs 2005
Brain Age 2005
Wii Sports 2006
Wii Fit 2007
Err, I know Nintendo created franchises after the 80s. F-Zero, Star Fox, Pilot Wings and Pikmin are not 'major franchises'. They're not the big titles Nintendo really push and use to drive their platforms, like how Microsoft currently use Halo and Sony use Uncharted. Kirby is arguable. I'll give you Mario Kart, but it's from 1992. That's 20 years ago. It's also pretty close to the 80s. It's also an extension of their flagship series.
The rest are casual titles, which do draw people to the platform, but are not what I'm refering to right now.
Basically I'm echoing the common cry for new characters, new aesthetics, new worlds.
 
I'm still trying to catch up, I'm now on page 106. Buggering flip, I can't believe that so many people have missed the point that IdeaMan was trying to make. He was talking about a game having high IQ on the telly at 720p native as well as on the subscreen at 480p. And this was with unoptimised code and polish. This. Is. Impressive.

Don't worry about games not running in 1080p native, it's going to happen - with plenty of bells and whistles - as long as the U has maps/inventories etc on the subscreen.

You really don't need to concern yourselves with the U's power, we've seen from the tech demos on Alpha dev kits that the U has plenty of grunt behind it. The GPU is at worst 2 generations ahead of the GPUs in the PS3 and 360, we know that it has more than twice as much RAM, we know that both the CPU and GPU have eDRAM which should take care of bottlenecking issues, we know that several developers, including Epic and Crytek, are happy with the specs, we know that Nintendo have got rid of the TEV Unit and are replacing it with programable shaders and we know that it's easy to port software to and from it.

Relax, people for gawd's sake!

We can also say, with certainty unless Sony and Microsoft take leave of their senses, that both the PS4 and 720 aren't going to be a great deal more powerful. In fact, having the difference in power that we had this gen between the Wii and the PS3/360 is impossible unless you want a console you can fry eggs on that will retail for over a grand lol.

I personally found IdeaMan's post to be very encouraging when you consider the dev kits aren't final yet.
 
I think the main issue was that certain ones responding didn't know the whole context of my response and focused solely on the response. I saw similar posts to this after mine, so in response to all of them for me this only works if the thought is that Sony will repeat or come close to repeating the mistakes they made with PS3. I'm willing to give Sony the benefit of the doubt in that they will have much better planning and implementation with PS4.

To me it seems like MS had to have a lot happen (most of which was out of their control IMO) to get to where they currently are and from a hardware sales standpoint, that's just barely above PS3.

PS4 will definitely be less costly simply because they're not forcing a bleeding-edge disc format, but I'm willing to credit Microsoft with similar improvements in planning and implementation; hopefully they won't be spending mad money on warranty costs again.

Whatever portion of Microsoft's gains in this generation were due to Sony's errors, they did happen, and that means that publisher expectations for the next generation are substantially different from the expectations coming off of PS2.

It's certainly going to be interesting to see what effect U may or may not have w/r/t shaping this upcoming competition.
 
She's not lacking in those departments at all. She just keeps it all covered up. Samus is all about practical clothing.


Err, I know Nintendo created franchises after the 80s. F-Zero, Star Fox, Pilot Wings and Pikmin are not 'major franchises'. They're not the big titles Nintendo really push and use to drive their platforms, like how Microsoft currently use Halo and Sony use Uncharted. Kirby is arguable. I'll give you Mario Kart, but it's from 1992. That's 20 years ago. It's also pretty close to the 80s. It's also an extension of their flagship series.
The rest are casual titles, which do draw people to the platform, but are not what I'm refering to right now.
Basically I'm echoing the common cry for new characters, new aesthetics, new worlds.

Oh, by 'major' I assumed you meant franchises that sell.

EDIT: To be fair, both Pikmin 1&2 managed to crack a million sales worldwide on the Gamecube, not a bad effort.

EDIT2: Close to the 80's is still not the 80s.
 
I'm still trying to catch up, I'm now on page 106. Buggering flip, I can't believe that so many people have missed the point that IdeaMan was trying to make. He was talking about a game having high IQ on the telly at 720p native as well as on the subscreen at 480p. And this was with unoptimised code and polish. This. Is. Impressive.

Don't worry about games not running in 1080p native, it's going to happen - with plenty of bells and whistles - as long as the U has maps/inventories etc on the subscreen.

You really don't need to concern yourselves with the U's power, we've seen from the tech demos on Alpha dev kits that the U has plenty of grunt behind it. The GPU is at worst 2 generations ahead of the GPUs in the PS3 and 360, we know that it has more than twice as much RAM, we know that both the CPU and GPU have eDRAM which should take care of bottlenecking issues, we know that several developers, including Epic and Crytek, are happy with the specs, we know that Nintendo have got rid of the TEV Unit and are replacing it with programable shaders and we know that it's easy to port software to and from it.

Relax, people for gawd's sake!

We can also say, with certainty unless Sony and Microsoft take leave of their senses, that both the PS4 and 720 aren't going to be a great deal more powerful. In fact, having the difference in power that we had this gen between the Wii and the PS3/360 is impossible unless you want a console you can fry eggs on that will retail for over a grand lol.

I personally found IdeaMan's post to be very encouraging when you consider the dev kits aren't final yet.

I think this is an interesting take on the Wii U. I cannot say I disagree :)
 
Oh, by 'major' I assumed you meant franchises that sell.

EDIT: To be fair, both Pikmin 1&2 managed to crack a million sales worldwide on the Gamecube, not a bad effort.
Not bad for Pikmin given how niche it was.
EDIT2: Close to the 80's is still not the 80s.
Re: EDIT2, yeah, but what I'm saying is it's still much of a muchness because that's still a damn long time ago. As I said though, I'll give you that one if we're sticking to technicalities.

I forgot Rhythm Heaven. I guess that one's pretty huge in Japan.

In the Wii generation, Nintendo created new IP for the casual market, but their appeal to 'traditional' gamers was limited to the tried and true series they've stuck with for decades. What I'm saying is, they're not going to grow the market for hardcore gamers on their home platforms if they don't make an effort to freshen things up a bit.
 
I'm gonna say what no one has the balls to say.

Nintendo needs their own bald space marine IP. I'm not sure exactly what they're waiting for, that audience is fucking HUGE. Considering Wii U is HD and the online infrastructure will be (presumably) leaps and bounds better than Wii's, there is no excuse to stay away anymore. I don't think Metroid quite cuts it. Make something new, but still with that Nintendo flare.

Give it to Retro, of course. You need an American based dev team for a game like that. Nintendo pretty much has Japan on lock right about now. It's Amurica they need to worry about. They're doing great with the soccer mom (Just Dance, Wii Sports, Wii Fit) and really little kid (Mario, Mario Kart, Pokemon) demographic.

If they can somehow gain a solid chunk of the dude bros back (which they HAD in the N64 era!), Microsoft and Sony should be very afraid.
 
Not bad for Pikmin given how niche it was.

Exactly - given that it's a niche genre in a new 'world' it sold pretty darn well on an underperforming platform. Hopefully a 3 can surpass that on Wii U (assuming it's able to sell more than 21~ million consoles).

Re: EDIT2, yeah, but what I'm saying is it's still much of a muchness because that's still a damn long time ago. As I said though, I'll give you that one if we're sticking to technicalities.

Well, I was just going by what you said.

I forgot Rhythm Heaven. I guess that one's pretty huge in Japan.

I could argue for WarioWare, in that case ;)

In the Wii generation, Nintendo created new IP for the casual market, but their appeal to 'traditional' gamers was limited to the tried and true series they've stuck with for decades. What I'm saying is, they're not going to grow the market for hardcore gamers on their home platforms if they don't make an effort to freshen things up a bit.

I'll give you that they focused on casuals, except for more niche titles like Disaster:DoC, Xenoblade, Pandora's Tower, The Last Story, and so on, but it made sense - it was a huge money spinner. I'll agree they're going to need more (either 1st or 3rd party exclusives) than what's been happening to lure pure PS360-only people into the fold, though.
 
I'm gonna say what no one has the balls to say.

Nintendo needs their own bald space marine IP. I'm not sure exactly what they're waiting for, that audience is fucking HUGE. Considering Wii U is HD and the online infrastructure will be (presumably) leaps and bounds better than Wii's, there is no excuse to stay away anymore. I don't think Metroid quite cuts it. Make something new, but still with that Nintendo flare.

Give it to Retro, of course. You need an American based dev team for a game like that. Nintendo pretty much has Japan on lock right about now. It's Amurica they need to worry about. They're doing great with the soccer mom (Just Dance, Wii Sports, Wii Fit) and really little kid (Mario, Mario Kart, Pokemon) demographic.

If they can somehow gain a solid chunk of the dude bros back (which they HAD in the N64 era!), Microsoft and Sony should be very afraid.

Perhaps they need it but I don't think they're ever going to do it, even if they relegate it to Retro. The most 'Western' IP I could see Retro doing is an Uncharted style adventure (Star Tropics!).

I think collaborative IPs with major western devs is possible as Iwata said they had several collaborations with third party devs. Something like Geist but with more experienced devs. Or, they could buy out some promising smaller Western devs and build them up.

Either way, I doubt they're going to do a full on bald space marine IP.
 
alright GAF, I cannot take it anymore, I want you're best, most educated/assumed guesses as to the nature and performance of the Wii U GPU.

You're brightest minds!
 
They might as well, just hype the heck out of a new 'Conduit' game; do official bundles and everything and/or get a reboot of 'Geist' made too.
 
Zero-Hair Samus

Nice

It's certainly going to be interesting to see what effect U may or may not have w/r/t shaping this upcoming competition.

I agree. One thing Wii and PS2 had were unabated launch windows. Neither the competition nor the consoles themselves did anything to hurt their early life. Xbox 360 (RROD) and PS3 (launch price) did damage to themselves and paid the price. Wii U has a chance to be the new console and most powerful for at least one year. If Nintendo can keep from being their own worst enemy, I can see them beating my lifetime estimate of 70M-80M sold.
 
Yeah, I enjoyed the game.
A friend of mine, big fan of Metroid for decades loved it. He played it for the first time earlier this year, after barely using his Wii aside to play Mario Party 8 with us. And loved every second of it and loved it even more because it was a sequel to Super Metroid; which he still says is one of his favorite games..ever.

Though, he barely followed the development of Other M; so maybe that's why. He even liked the voice acting and said that the game was everything he wanted (though he wasn't a fan of "awaiting orders to use weapons").

Two of my best friends who are hardcore Super Metroid fans just like me also loved it. One bought and played it and the other played it nonstop until he beat it after I borrowed it to him. Each of them raved about the game after I asked them respectively what they thought about it. I have my gripes about the game of course that have been discussed many times by me and others, but I still had a blast with it.
Bonus Phantoon battle
was amazing but it's a crime we didn't get
battles with Kraid and Mother Brain clones. Frozen lock on battle with MB/Melissa was terrible.
A followup on a creepy Chozo/Zebes type planet with refined presentation and a lot more exploration would be awesome. Throw in a map and some extra goodies on the Upad and we're golden.
 
That Twilight Princess sales figure is HELLA bloated because of the Wii launch. What the hell else was there to pick up at launch?

As of December 2011, Skyward Sword has recorded 3.42 million units of sales worldwide. 380,000 of these units were sold in Japan while 3.04 million units were sold overseas. The series is dead in Japan, and kicking ass overseas.

There is only one logical thing that can be done at this point.

Ccaa2.jpg

Yes, a Western developer whose reboot Metroid games didn't appeal to Japanese gamers is sure to revive Zelda in Japan!
 
I agree. One thing Wii and PS2 had were unabated launch windows. Neither the competition nor consoles themselves did anything to hurt early life. Xbox 360 (RROD) and PS3 (launch price) did damage to themselves and paid the price. Wii U has a chance to be the new console and most powerful for at least one year. If Nintendo can keep from being their own worst enemy, I can see them beating my lifetime estimate of 70M-80M sold.
it's absolutely crazy the advantage they have if they play their cards right. And by cards I mean content (not 3rd party games you can get elsewhere), and price.

If they nail those 2 things, it's going to be a loooooooooooong year for sony/ms.
 
She's not lacking in those departments at all. She just keeps it all covered up. Samus is all about practical clothing.


Err, I know Nintendo created franchises after the 80s. F-Zero, Star Fox, Pilot Wings and Pikmin are not 'major franchises'. They're not the big titles Nintendo really push and use to drive their platforms, like how Microsoft currently use Halo and Sony use Uncharted. Kirby is arguable. I'll give you Mario Kart, but it's from 1992. That's 20 years ago. It's also pretty close to the 80s. It's also an extension of their flagship series.
The rest are casual titles, which do draw people to the platform, but are not what I'm refering to right now.
Basically I'm echoing the common cry for new characters, new aesthetics, new worlds.

I'm pretty sure Animal Crossing fits your criteria.
 
I had no idea that the Pikmin titles sold so relatively well. It convinces me even further that GameCube owners had great taste. I wonder if that iconic claymation-style advertising caught shoppers' eyes? If Nintendo reeeally pushes Pikmin 3, I'd love to see it become a monster hit.

But my mind keeps on going back to Icarus replacing or sitting beside Metroid on Nintendo's top shelf. For some vague reason, it seems much more marketable.

Either way, I think Nintendo should jump at the chance to make their console the place to go to when gamers want action-adventure gaming. In all likelihood, an FPS aimed at the already-jaded-toward-Nintendo dudebro crowd will end-up looking like a me-too effort, so I suspect that Nintendo would be better-off contrasting itself with other types of hardcore titles and genres, rather than jumping into an already-supersaturated genre that may be already hitting its zenith.

To paraphrase Barry Goldwater: Nintendo needs to offer a choice - not an echo.
 
This thread needs Fire Emblem love! So here it is:

Gimme an FE on Wiiwoo, IS, along with more Kozaki art and those gorgeous CGI cutscenes of yours!
 
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