I'm still trying to catch up, I'm now on page 106. Buggering flip, I can't believe that so many people have missed the point that IdeaMan was trying to make. He was talking about a game having high IQ on the telly at 720p native as well as on the subscreen at 480p. And this was with unoptimised code and polish. This. Is. Impressive.
Don't worry about games not running in 1080p native, it's going to happen - with plenty of bells and whistles - as long as the U has maps/inventories etc on the subscreen.
You really don't need to concern yourselves with the U's power, we've seen from the tech demos on Alpha dev kits that the U has plenty of grunt behind it. The GPU is at worst 2 generations ahead of the GPUs in the PS3 and 360, we know that it has more than twice as much RAM, we know that both the CPU and GPU have eDRAM which should take care of bottlenecking issues, we know that several developers, including Epic and Crytek, are happy with the specs, we know that Nintendo have got rid of the TEV Unit and are replacing it with programable shaders and we know that it's easy to port software to and from it.
Relax, people for gawd's sake!
We can also say, with certainty unless Sony and Microsoft take leave of their senses, that both the PS4 and 720 aren't going to be a great deal more powerful. In fact, having the difference in power that we had this gen between the Wii and the PS3/360 is impossible unless you want a console you can fry eggs on that will retail for over a grand lol.
I personally found IdeaMan's post to be very encouraging when you consider the dev kits aren't final yet.