That's not actually a thing.
Also, who's going to be funding these games that are leaps and bounds more complex and expensive than AAA PS360 titles already are? Will we see a lot of them? Do you think publishers are going to be taking a lot of risks with these games, going the unique yet unproven route? Or are they basically going to make prettier versions of the same stuff we've been playing for over a decade now? When is that ever going to get old?
Denis Dyack responds, "It's not time to talk about those things for various reasons. Nintendo is still our silent partner. A lot of people don't know that. We have a great relationship with those guys."
"It's a complicated question with a complicated answer and we're not answering the question."
Yeah, I remember a lot of dropping in and out of menus. ED could be a lot more tense if you had to handle all of that stuff in real time on the subscreen while monsters are about. Sanity effects messing with that screen could really fuck you up!The game really is a perfect fit for the Wii U controller since the original title relied so much on its menu system to equip and enchant weapons as well as cast spells.
Seriously, if an ED2 trailer plays at the press conference I will freak the fuck out.If I see a new Eternal Darkness at E3, I am going to very happy.
This gave me a warm glow.TEAR ARETAK CHATUR'GHA!
Nah. It would be a waste on 3DS. Putting it on Wii U could actually make a statement.What about Eternal Darkness, 3DS edition? Smaller team and you could do some fun things with the 3D.
AAAAWWWW YEEEAAAAH"Nintendo is still our silent partner. A lot of people don't know that."
What about Eternal Darkness, 3DS edition? Smaller team and you could do some fun things with the 3D.
Now, Silicon Knights' Dennis Dyack has commented that there is a pretty good chance his company will be returning to the IP for another title. "There is a chance; we love all the games we work on," he commented. "We don't want to be pigeon-holed [into a genre], we want to be known for strong content...There's a strong chance we'll return to it, but there's no announcements yet." So, good news for fans of the first title, however this is likely going to be a sore spot for some of you. Even though they remain open to developing a game for the Wii, with their work on the Too Human trilogy, the likelihood of that happening is probably pretty slim right now.
.....so Eternal Darkness 2 is basically confirmed huh. Gaf mystery squad in full force.
.....or Dennis Dyack (banned from GAF) thinks people are looking forward to Too Human 2?
Dyack: I think that's a really good question. The bottom line for a lot of the stuff is, a lot of the gameplay and a lot of the things that we learned from Miyamoto-san have gone into Too Human. I felt when we worked with Miyamoto-san and when we worked with Kojima-san, it was like going to school. The controls and where we're at with that, we've just spent so much time on that and so much focus testing, that I think when people play it they would feel quite comfortable and at home, that it qualifies for something that would be coming from Nintendo. I think the gameplay is there and, you know, it'll speak for itself when it's out. Going to Kojima-san, when I first spoke to him, we also talked about Eternal Darkness a lot, and I also consider Eternal Darkness kind of our Blade Runner, tremendously critically acclaimed but not a huge box office hit, but the fact that many people in this industry-- we still have people in the games industry coming up to us saying "I wish I could make a game like Eternal Darkness." When I talked to Kojima-san about it, his biggest criticism was that there wasn't action in the first 20 minutes or half an hour. So we've taken all the lessons that we've learned from Kojima-san and man, there's a lot of stuff happening in Too Human right away. I think that the production value in the cinemas, we learned so much from Kojima-san. Imagine combining that with sort of the gameplay with Miyamoto-san and sort of the traditional storytelling content direction that we come from-- I think people will really be excited. It's taking all the eastern philosophy that we learned by working with those masters, and using it in something that I think is digestible for people anywhere around the world. I just can't be more excited about that, and I think if we really, really have succeeded, time will tell. I really want to get your opinion of it once you play it, but I think it's going to be a fusion like no other game we've ever made and I think it wins in all categories. You probably remember Henry Sterchi. Jonny, do you remember him? He was at Nintendo of America for a long time. He was the producer on Eternal Darkness.
The one thing I like about Eternal Darkness was having Miyamoto around to give advice on the project constantly. I am hoping Miyamoto is around to make sure Eternal Darkness 2 stays on the right track if it's really coming.
Silicon Knights just needs supervision from Nintendo. That's what they were lacking with their most recent games, Too Human, and X:Men Origins.
If Too Human was made with Nintendo supervising, I think things would have been more different. Maybe Nintendo would have shot down some ideas, and the game would be better focused and balanced.
Hopefully his 'retirement' means he'll go back to directing soon.I love Miyamoto but if I was on a team I wouldn't want the man or his opinions anywhere near my project...too much sway and his superseding opinions and all. Miyamoto should be developing his own games, over his own team, not being the opinion guru on everybody's game.
It's probably ~ an order of magnitude, give or take, imo.
So 4x isn't it, 1.5x definitely isn't, but 8x-12x is.
Yeah, I've been doubting if SK have it in them to make a game of ED's quality any more. I think it could happen if they sell their souls to Nintendo and allow them to take the reigns and upend some tea tables, but I doubt they will.Both of the lead game designers for ED have left SK. There's no telling what other major players from that game have left or been fired. So a sequel will likely run into much bigger problems than Kojima's potential influence on them.
Those new Darksiders 2 screens are supremely underwhelming. Games on the 360/PS3 right now look better than that.
Of course, a half assed third party effort isn't indicative of the true capabilities of the Wii U, but still...
* Ability to access Nintendo eShop account from other internet enabled devices including computers and smartphones.
* This system update will allow users to take pictures of QR codes with the 3DS from the other device’s screen to redeem purchased content.
* This update will add the application "Nintendo Network" to the 3DS.
* Ability to update physical Nintendo 3DS Games via Nintendo Shop (DLC feature).
* A "Game Preview" Mode for the Nintendo 3DS system Nintendo Shop.
* Enhances the speed of the handheld.
* Increases the system security with automatic security updates.
* Nintendo Zone will be automatically added to European 3DS owners.
"Nintendo Network" 3DS update Big N really is getting online right?
http://www.neogaf.com/forum/showpost.php?p=36294822&postcount=686
I'd still be happy with 2-3x the X360 overall for Wii U.
When did we get WiiU screens?
When did we get WiiU screens?
yeah when? and link?
Rösti;36258377 said:http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_1.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_2.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_3.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_4.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_5.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_6.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_7.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_8.jpg
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_9.jpg
Yeah, a bunch of Darksiders II screenshots. Supposed to be from the Wii U version, that's what you are getting at, BY2K?
If you guys are talking about the alleged Wii U Darksiders 2 screens:
Oh those. Weren't they already confirmed to be PC and CG shots in that article?
Those are supposed to be CG shots? The hell?
Nah my bad I wasn't clear on it, there was a CG trailer and those screen shots.
Bigger versions here: http://www.gamersyde.com/news_darksiders_2_cgi_trailer_screens-12650_en.html
Either way, they aren't "leaked" WiiU shots. Although I assume the WiiU version would probably look like that anyway.
If you guys are talking about the alleged Wii U Darksiders 2 screens:
Looks gorgeous but probably bullshots/PC version.
I think they already confirmed that the Wii U version will be exactly the same
As the PS360 version ( graphic wise) but the use of the Wii U controller will make it
the best version
Yes. It's awesome. Controls are okayishm but hohoho those sanity effects.I haven't played Eternal Darkness yet. Is it really that great? Note I'm not that big a fan of horror games and I've already heard quite a bit of how ED tries to mess with you.
Hm I haven't heard that, perhaps you could find a source? That wouldn't really make sense given their statements after E3 either.
Yeah, I have to imagine that with the extra power in the box, they will at least upgrade the resolution and lighting, it would make a lot of sense to add textures from the PC version too, since Wii U will definitely have more ram.
Has this been posted?
http://www.gamereactor.se/nyheter/43021/GRTV:+Darksiders+II-intervju/
- launch title
- have no release date from Nintendo
- "on par" with current gen
- not doing anyrhing on wiiu to get higher polycount, better res or textures, but want to make use of controller
- got it running quickly on wiiu
Man tears streaming down my cheeksOk, let's imagine.
New Eternal Darkness at e3.
Story, scenario, characters and game ideas by Silicon Knights.
Game development by Retro.
How does that make you feel?
Not sure if this is true but this was posted earlier by ozfunghi:
If true, they really are lazy as shit.
No.What about Eternal Darkness, 3DS edition? Smaller team and you could do some fun things with the 3D.
Ok, let's imagine.
New Eternal Darkness at e3.
Story, scenario, characters and game ideas by Silicon Knights.
Game development by Retro.
How does that make you feel?
Ok, let's imagine.
New Eternal Darkness at e3.
Story, scenario, characters and game ideas by Silicon Knights.
Game development by Retro.
How does that make you feel?
that would be the best, as SK character models leave a lot to be desired. They were fine back in the days, but not now
Ok, let's imagine.
New Eternal Darkness at e3.
Story, scenario, characters and game ideas by Silicon Knights.
Game development by Retro.
How does that make you feel?