You're getting confused here. The CPU doesn't render any viewpoint, the GPU does that. (1) Any extra use of the CPU when producing two scenes will be marginal. More than made up for by the fact that it'll be more powerful and won't have to process sound, (2) 360 uses at least 16% of its CPU (1 thread) for sound processing.
1/ Thanks, that's basically what i thought. http://www.neogaf.com/forum/showpost.php?p=36492344&postcount=12150
2/ Thanks, i didn't know it was such a big chunk of resources! I always assumed it would be somewhere between 5-10%.