Well, then you're still talking about different scenes aren't you? We could argue semantics, but this is not the different perspective game that IdeaMan was talking about. Whatever the case, that really doesn't yet represent twice the CPU workload either. The CPU does a lot more than preparing the graphics scene.
I'd applaud games that would do what you say, but I really think that most games will but some inventory/map/puzzle/HUD/whatever on the screen. Having two different 3D perspective will tax the hardware so I hope Nintendo overcompensates on fillrate in the Wii U GPU so that it can do it better. Saying it's a nose dive is exaggerating it though, it's not as if Nintendo doesn't know what they're doing. Also, we just established that a different viewport in the same scene does not tax the CPU at all.
I'd applaud games that would do what you say, but I really think that most games will but some inventory/map/puzzle/HUD/whatever on the screen. Having two different 3D perspective will tax the hardware so I hope Nintendo overcompensates on fillrate in the Wii U GPU so that it can do it better. Saying it's a nose dive is exaggerating it though, it's not as if Nintendo doesn't know what they're doing. Also, we just established that a different viewport in the same scene does not tax the CPU at all.