Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

I mentioned this in the other thread, but ta-va did a take on this from the perspective of the IGN article.


Ign's article is nonsense. I know how they got that #. When I read that, I thought, "hmmm i think i know what they're doing to get these bogus #'s".

http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units#Radeon_R400_series
http://en.wikipedia.org/wiki/FLOPS
We'll be using this AMD GPU wiki for reference to the #'s i'm about to dish out. Also linked is a wiki on what a FLOP is and what it means if you need it.

(1 GFLOPS = 1 billion FLoating-point OPerations per Second, 1000 GFLOPS = 1 TFLOP)

Xbox 360 GPU = 240 GFLOPS
AMD HD 6670 (rumored to be in a dual setup f/ the Xbox 720) = 768 GFLOPS X 2 = 1536 GFLOPS
AMD HD 4870 (the rumored RV770 in Wii U) = 1200 GFLOPS

1536/240 = 6.4 which is where they get the whole "6x more powerful than 360 thing"
1200/240 = 5 which is where they get the whole "5x more powerful than 360 thing"
(1536-1200)/1536= 0.21875 which is where they get the whole "Xbox 720 is 20% stronger than Wii U thing"


IT'S ALL BS PEOPLE. It's all nonsense speculation that anyone can do as I proved above.

Oh, and the Wii U will not be limited to a single thread. It's rumored to be a tri-core IBM cpu based on "Watson" aka the Power7 CPU from IBM which does out of order execution, and does 4..YES FOUR simultaneous threads per core...so that tri-core would do 12 threads.
 
I hope the IP will have a lot of personality, of style. I don't want some generic western sci-fi/anticipated near future/actual setting (i'm less tired of them that j-rpg overused design but still).

And a very solid online mode, with tons of replayability, of content. A flood of options to reach Esport levels if you want, akin to "we play to CS/SC1/D2 since 10 years" with some digital mini-expansion pack released frequently to spice-up the game in the long-term and allow some cash-in for Retro/Nintendo without releasing a new iteration à la COD every other year, and free their resources to try something else for retail.

Yeah, this is the bit I failed to highlight, mainly because I thought it was expected from one of Nintendo's most talented affiliates.

It needs that Nintendo character and style That defines games like Zelda and Metroid from the rest - and this is what will make the game, in my opinion.
 
Yeah, this is the bit I failed to highlight, mainly because I thought it was expected from one of Nintendo's most talented affiliates.

It needs that Nintendo character and style That defines games like Zelda and Metroid from the rest - and this is what will make the game, in my opinion.

In my opinion, I would much rather have an adventure game designed around the modern world, sometime like Zelda done in today's world, which is something I thought Miyamoto had said RETRO would be good at. I can really see a game taking in the best of something like ZELDA and putting it in a city scape, it would be exciting and I think it would seem mature and western but still Nintendo.

FPSs are very bloody waters, but if it's a bit of a third person adventure along the lines of Uncharted with Zelda fantasy elements, I can see how the game could work well and market well.
 
Well the CPU part was just him apparently thinking about the 4-way SMT. It's still more than likely going with 2-way SMT.

I agree that the 4 way SMT would probably not be best for the Wii U, from a wattage and heat position, but do we have any other rumors about the cpu? I am not sure why IBM is making it at 45nm, seems sort of unattractive from a money wasting standpoint.
 
Is they really that much need for power will devs really want to use it all games still look good now and not dated all that much. Will devs really want to push it all way? its going to be a lot of work and cost are going to go into the sky's

Most gen up to now you can look at PC games to see what coming, But PC game don't look that much better then what we have now
 
Bored mostly.

It would be the first game by Retro I skip. (maybe wait for bargain bin prices)

Pretty much. Not a fan of those types of games.

In my opinion, I would much rather have an adventure game designed around the modern world, sometime like Zelda done in today's world, which is something I thought Miyamoto had said RETRO would be good at. I can really see a game taking in the best of something like ZELDA and putting it in a city scape, it would be exciting and I think it would seem mature and western but still Nintendo.

FPSs are very bloody waters, but if it's a bit of a third person adventure along the lines of Uncharted with Zelda fantasy elements, I can see how the game could work well and market well.

Hell. Yes.

I like the shooter-flavored Metroid because of the exploration/adventure element.

But I'm still sticking with my #1 desire for Retro: a stealth game set in the 1920s-30s Paris/London/Berlin/Copenhagen/Rome/etc.
 
One GPU for graphics with a much weaker one for Kinect, possibly? Much like how Nintendo is separating the I/O and Audio for better performance. It's definitely isn't two 6xxx or 7xxx grade GPUs.
it goes without saying that it's obviously not 2 equivalent high end GPUs, so yeah I'd say one weaker-ish integrated level one and one normal one.
 
I agree that the 4 way SMT would probably not be best for the Wii U, from a wattage and heat position, but do we have any other rumors about the cpu? I am not sure why IBM is making it at 45nm, seems sort of unattractive from a money wasting standpoint.

Nothing more than what we've already heard. The target is supposed to be 3-core/2-way SMT, w/ 3MB of L2 cache split asymmetrically. As for the CPU, they probably just went with the process of the CPU it's based on. With the GPU pretty much guaranteed to be in a VLSI, no way would they make that at 55nm.

Was playing Star Fox 64 just now. I just want that shit remade with teh new graphics. Such a fun game.

I endorse this suggestion.
 
I agree that the 4 way SMT would probably not be best for the Wii U, from a wattage and heat position, but do we have any other rumors about the cpu? I am not sure why IBM is making it at 45nm, seems sort of unattractive from a money wasting standpoint.
That question is easy to answer: IBM literally just started 32nm low volume production a few months ago - even IBM's latest and greatest, the PowerPC A2, is 45nm. 45nm is a proven process with good, predictable yields. Still, I could see Nintendo using a 32nm GPU, as AMD and Globalfoundries have experience with 32nm SOI GPUs.
 
How are we, Nintendo fans, "the most rabid" fanbase? The few posts here about the xbox720 rumored specs make alot more sense than the whole other thread. And i think that they have a kind of "media/os/kinect" gpu and one for the intense graphics aswell.

But, as jump_button already wrote... For the games to look "alot" better they would need a super high end setup. And thats not gonna be cheap!
 
I agree that the 4 way SMT would probably not be best for the Wii U, from a wattage and heat position, but do we have any other rumors about the cpu? I am not sure why IBM is making it at 45nm, seems sort of unattractive from a money wasting standpoint.

Wattage/heat wouldn't be so much of an issue for 4-way SMT, as you can always downclock to any given thermal limit. My guess is that is was a cost-saving measure, due to how large a 4-way SMT chip would be.

IBM is only transitioning their CPU manufacturing to 32nm this year, which would be too late for a console that was planned to launch this summer. There's a very slim chance that the console's now launching late enough in the year to make 32nm feasible, but I wouldn't hold your breath.
 
Wattage/heat wouldn't be so much of an issue for 4-way SMT, as you can always downclock to any given thermal limit. My guess is that is was a cost-saving measure, due to how large a 4-way SMT chip would be.

IBM is only transitioning their CPU manufacturing to 32nm this year, which would be too late for a console that was planned to launch this summer. There's a very slim chance that the console's now launching late enough in the year to make 32nm feasible, but I wouldn't hold your breath.

If launching near holidays/end of the year can secure a 32nm GPU then I say go for it
we still don't know anything about the current power of the console, but this would be great
in the long run.
 
In my opinion, I would much rather have an adventure game designed around the modern world, sometime like Zelda done in today's world, which is something I thought Miyamoto had said RETRO would be good at. I can really see a game taking in the best of something like ZELDA and putting it in a city scape, it would be exciting and I think it would seem mature and western but still Nintendo.

FPSs are very bloody waters, but if it's a bit of a third person adventure along the lines of Uncharted with Zelda fantasy elements, I can see how the game could work well and market well.

StarTropics maybe? It could be like Zelda/Uncharted but on a tropical island with some modern towns... Also, it would be on IP revival to the core fans but a new-ish IP to young/casual fans (like Kid Icarus) The orginal sorta played like Zelda as well.


Was playing Star Fox 64 just now. I just want that shit remade with teh new graphics. Such a fun game

It's on the 3DS, so a console remake probably not gonna happen.
 
So how would you guys feel about a RETRO developed Gears/Halo/Crysis cross, but with a lot more focus on team play a la Battlefield and with extensive strategic elements and vehicle control, plus intuitive use of the Upad as standard and more inventive environments?

Because I think that's what we're getting...

I might get it as a novelty when it hits bargain bins.
 
http://www.linkedin.com/company/retro-studios

So they are recruiting folks from the recently closed Zipper Interactive...Gearbox (with a guy specialized, among other things, in the Unreal Engine...)

It really smells "mature" ip with the addition of all these new employees.

I wouldn't read to much into who they are hiring and from where... It means very little. Keep in mind this is the team that went from Metroid Prime, a dark atmospheric first person adventure series to the return of DKC, a whimsical, cartoony side scrolling platformer.
 
Retro making an FPS is an utter waste of time considering there are already plenty of devs doing that for Nintendo, and with much more popular franchises than what they will whip out. Total waste of time.
 
Retro making an FPS is an utter waste of time considering there are already plenty of devs doing that for Nintendo, and with much more popular franchises than what they will whip out. Total waste of time.

There was a time when we wouldn't have thought a James Bond game could be the next Killer App, or a time when we thought FPS games in the Call of Duty franchise only served a niche... Halo wasn't always with us either.

As much as I don't like it - good single player campaign FPS and multiplayer FPS are still huge, and Nintendo haven't really had a crack at taking the crown. They've had their own exclusive FPS games, but they have all come from small fish in the big pond. Retro is first party... this would be a first party Nintendo FPS. They're hiring the right kind of staff to make something special in the genre if they really want to...

I'm not against it.
 
Says who?

Logic would point to the fact that they could use a faster single gpu then two slower glue and get better results due to being able to cool one gpu much easier then 2, so it would make sense that they put a small gpu in so that when it is playing movies, it isn't louder than 360fat.

Also star tropics I just dont see happening without some sort of small revival of the series first, like Mike Jones being in the next smash, or a 3DS remake.
 
Retro making an FPS is an utter waste of time considering there are already plenty of devs doing that for Nintendo, and with much more popular franchises than what they will whip out. Total waste of time.

Not at all. This would be a first-party first-person shooter from the ground up using the hardware as best possible. It will at the very least give all the port jobs some incentive to work hard to match the technology and maybe even inspire a few exclusives from third parties. It has complete purpose!
 
StarTropics maybe? It could be like Zelda/Uncharted but on a tropical island with some modern towns... Also, it would be on IP revival to the core fans but a new-ish IP to young/casual fans (like Kid Icarus) The orginal sorta played like Zelda as well.

This is what a number of us have been wanting, but I tend to think we've seen the last of Mike Jones from Americola.

Still, if Nintendo wants the action-adventure game recipe you've described (with a healthy dose of extraterrestrial fun), then StarTropics would be a great fit.
 
Logic would point to the fact that they could use a faster single gpu then two slower glue and get better results due to being able to cool one gpu much easier then 2, so it would make sense that they put a small gpu in so that when it is playing movies, it isn't louder than 360fat.
AMD and MS have been developing nextbox GPU for quite some time, who knows what they have in mind. There are some interesting suggestions on b3d...
 
Not at all. This would be a first-party first-person shooter from the ground up using the hardware as best possible. It will at the very least give all the port jobs some incentive to work hard to match the technology and maybe even inspire a few exclusives from third parties. It has complete purpose!

So... Get nspace on giest 2. Got it, let me just call Iwata
 
Retro making an FPS is an utter waste of time considering there are already plenty of devs doing that for Nintendo, and with much more popular franchises than what they will whip out. Total waste of time.

Depends what the FPS is. If it's another generic, sci-fi,bald spacemarine FPS..then yes it probably is a waste of time.

If it was a Mario/Donkey Kong/Star Fox/Zelda FPS..or something new with a unique theme, great art and a good spark of originality..then it's worthwhile.
 
Depends what the FPS is. If it's another generic, sci-fi,bald spacemarine FPS..then yes it probably is a waste of time.

If it was a Mario/Donkey Kong/Star Fox/Zelda FPS..or something new with a unique theme, great art and a good spark of originality..then it's worthwhile.
what are you gonna do have donkey kong use a gun that shoots bananas at people? Nintendo isn't gonna allow actual shooting of their characters. Or will they all use rainbow guns.

Just leave that kind of stuff at Smash Bros, wouldn't make sense in an FPS format.
 
AMD and MS have been developing nextbox GPU for quite some time, who knows what they have in mind. There are some interesting suggestions on b3d...

Just a little tech info for you, a gpu already works in parallel processing, 1gpu chip vs 2gpu chips have literally no performance advantages, the only real benefit of 2gpus, is to use 2 of the fastest ones, because there is no real way to go faster. So logically 1 small gpu for media is the only way it makes sense, but just sounds like a late April fools since it is the Monday following it.
 
Just a little tech info for you, a gpu already works in parallel processing, 1gpu chip vs 2gpu chips have literally no performance advantages, the only real benefit of 2gpus, is to use 2 of the fastest ones, because there is no real way to go faster. So logically 1 small gpu for media is the only way it makes sense, but just sounds like a late April fools since it is the Monday following it.
The rumor states something entirely different from what you are saying.
 
Not at all. This would be a first-party first-person shooter from the ground up using the hardware as best possible. It will at the very least give all the port jobs some incentive to work hard to match the technology and maybe even inspire a few exclusives from third parties. It has complete purpose!

Exactly, I remember people were claiming that part of the reason 3rd parties did not put more serious games on the Wii has that Nintendo itself did not foster an environment for those games to do well by releasing mostly family affair. An FPS by Retro with backing from Nintendo would be a clear message to 3rd parties that Nintendo is serious about going after that market.
 
In my opinion, I would much rather have an adventure game designed around the modern world, sometime like Zelda done in today's world, which is something I thought Miyamoto had said RETRO would be good at. I can really see a game taking in the best of something like ZELDA and putting it in a city scape, it would be exciting and I think it would seem mature and western but still Nintendo.
The Legend of Zelda: Ocarina of Crime

A story of warring gangs. Zelda is the daughter of a top mafioso. Epona is a car. Cruise around the overworld doing drive-bys.
 
The Legend of Zelda: Ocarina of Crime

A story of warring gangs. Zelda is the daughter of a top mafioso. Epona is a car. Cruise around the overworld doing drive-bys.

Keep Zelda and GTA out of it, use fantasy elements for the story, and a city for the setting, also motorcycle not a car
 
Keep Zelda and GTA out of it, use fantasy elements for the story, and a city for the setting, also motorcycle not a car
Wait, a motorcycle, that's even better. I can more easily imagine Link naming a motorcycle than a car.
Midway through the game Link acquires the Master Glocks, which come in a special magical case. Dual wielding!
Also, Link plays magic songs through the music creation app on his phone.

In all seriousness the game you're describing sounds pretty cool
 
what are you gonna do have donkey kong use a gun that shoots bananas at people? Nintendo isn't gonna allow actual shooting of their characters. Or will they all use rainbow guns.

Just leave that kind of stuff at Smash Bros, wouldn't make sense in an FPS format.

Yes..

...or coconuts, honey & bee cannons, hold a baby elephant as a water cannon, piranha guns, fire ant nest grenades, water melon pip gattling guns, a homing Rambi the Rhino attack, call a bunch of parrots for aerial egging attacks. Plenty of "family friendly" things you could use as weapons without having limbs blown off.
 
I've always wondered how an FPS by Nintendo would look like. I can only imagine that it will be something awesome.

It's called Golden eye, perfect dark, giest, even conkers bad fur day, but Giest is the most recent example, and the most likely FPS coming out of Nintendo IMO. There is little point to make a FPS just to compete with COD and BF3... Waters too bloody, best for something unique like Geist, which wouldn't require such a huge resource as RETRO, Nspace is fine doing a sequel, the first game had more issues with the frame rate then the game itself.
 
Yes..

...or coconuts, honey & bee cannons, hold a baby elephant as a water cannon, piranha guns, fire ant nest grenades, water melon pip gattling guns, a homing Rambi the Rhino attack, call a bunch of parrots for aerial egging attacks. Plenty of "family friendly" things you could use as weapons without having limbs blown off.

9e9.gif
 
Goldeneye was so good at its time.

Hell, me and my friends still play it today. Now Perfect Dark was WAY ahead of it's time. Especially the mulitplayer. Tell me a console game at the time that allowed for 4 players vs 4 bots at once that wasn't on the PC and I'll go down on you.
 
Retro making an FPS is an utter waste of time considering there are already plenty of devs doing that for Nintendo, and with much more popular franchises than what they will whip out. Total waste of time.

Could have said that about Metroid Prime. But Retro did something very special and unique indeed. And yes, I know, "FPA" etc.
 
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