Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

The "family box" or the "Hardcore box" is bullshit.

Not in the world of journalists and fanboys.

DUM DUM DUUUM

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The way third parties are already treating it? lol

Isn't there a seperate dev porting AC3, for example? Why not just include it as part of the main dev pipeline - the code should, by all accounts of what we know, be portable?

We dont actually know who is doing AC3 for the Wii U. Ubisoft Quebec is making a "AAA" title for the Wii U that has online play etc but beyond that the details are fuzzy. If they are the ones doing AC3 they have been working on it for quite awhile so that would indicate alot more than a simple port job.
 
God damn it's systems with 7 year fanbases vs a newly launched system, not to mentioned Ubisoft found out about it on incredibly short notice. We should be very pleased that it's coming to the Wii U at all.

I sure am.
 
Yeah, but I was talking more about how size of a development team per se doesn't have to do with amount of games.

Also keeping in mind that Monster is not a first-party developer (unless things changed recently), but seems that with their (strong) relationship with Nintendo, they can have the luxury of taking time with their projects. In 5 years they released 4 games: ExciteTruck, ExciteBots, ExciteBike: World Rally and Pilotwings Resort.

Monster Games is a first-party developer. They are developing games for a first-party publisher and are not a licensee paying fees. Ownership is another thing entirely. That is all it is really and not this semantic listing people on forums like to imagine sometimes. Perhaps at some point they will break away and develop games as a licensee for third party publishers.

2004-2006 Excite Truck
2006-2009 Excite Bots
2006-2009 Excitebike World Rally (WiiWare)
2009-2011: Pilotwings Resort

I count 7 years for 3.5 games. Keep in mind their first 3 games were theoretically co-developed by Nintendo SPD3 in the planning, music, and production. Pilotwings Resort was the same deal, with the obvious amenity of being handed some type of Wii Sports Resort assets and engine. A Wii U game would definitely be demanding at this point, and not something they can handle with much back burner probably.
 
I think your ignorant calculations are fine, but I think you omit one detail regarding those two pools: they're not multiported. A ROP's read-modify-write access to the eFB has to be arbitrated against other clients like the blitter that does the eFB resolves to main RAM, and similarly eTM has to be filled in by DMA engines while the filtering engines are fed from it, which means the readers are arbitrated against the writers of that pool. In this regard, both pools are not really as 'closely-coupled' to a processing unit, even though they have great performance characteristics (for their respective clients) - both pools are more akin to caches. Of course, all that is semantics; the important question, is if those characteristics will be met by IBM's edram, and I think the answer will be affirmative.

I really appreciate your responses and the paper you linked up-thread. Thank you.
 
Monster Games is a first-party developer. They are developing games for a first-party publisher and are not a licensee paying fees. Ownership is another thing entirely. That is all it is really and not this semantic listing people on forums like to imagine sometimes. Perhaps at some point they will break away and develop games as a licensee for third party publishers.

2004-2006 Excite Truck
2006-2009 Excite Bots
2006-2009 Excitebike World Rally (WiiWare)
2009-2011: Pilotwings Resort

I count 7 years for 3.5 games. Keep in mind their first 3 games were theoretically co-developed by Nintendo SPD3 in the planning, music, and production. Pilotwings Resort was the same deal, with the obvious amenity of being handed some type of Wii Sports Resort assets and engine.
Interesting information and I appreciate the update.
But keep in mind that my original post was around the idea that because Monster Games was a small team (like Shin'en) they they could either make a 3DS game or a Wii U game; when I just pointed out that the Shin'en as small as it is, has managed to do multiple games.

That there are standards, relationships and other aspects involved yeah; but size has nothing to do with what they do or when.
 
I very much want PilotWings U to show off some beautiful high-definition environments and innovative gameplay with the controller.

The original PilotWings was the very first Nintendo game I bought, not counting Super Mario World that came packed in with the SNES.
 
I really appreciate your responses and the paper you linked up-thread. Thank you.
You're welcome. Just remember to take all that low-level gibberish I spout with a grain of salt - I'm a software guy.
 
I very much want PilotWings U to show off some beautiful high-definition environments and innovative gameplay with the controller.

The original PilotWings was the very first Nintendo game I bought, not counting Super Mario World that came packed in with the SNES.

I think PilotWings would be a great way to show of environments.
Tho, this is the game i want most.
 
I very much want PilotWings U to show off some beautiful high-definition environments and innovative gameplay with the controller.

The original PilotWings was the very first Nintendo game I bought, not counting Super Mario World that came packed in with the SNES.
That reminds me of that idea i had a few weeks back.

pack in a wuhu island hub-world disc (or pre-install). 'cause nintendo fucking loves wuhu island as much as i do.

then give me some events and free/paid DLC events every few weeks.

And make that shit my mii home for me and my friendlist buddys. Make it mii/wuhu island crossing with awesome shit.

bow shooting, bicycle races, cars, partys, event nigts, meetup locations with old games, a news section with videos and or demos.

i would love to some kind of "home" system placed on wuhu island.
 
I really appreciate your responses and the paper you linked up-thread. Thank you.

Interesting information and I appreciate the update.

Stop being so polite and appreciative! Don't you know that it's the rule of the internet to be rude and confrontational?

Seriously, posts like this are nice to see. I have little to no technical knowledge myself so I appreciate those in the threads who do understand and can explain it all for the rest of us.
 
After watching a little bit of the Uprising footage in the OT, I now have two fond wishes:

- Uprising blows the fuck up in popularity which then results in:
- A Wii U version of Kid Icarus. I fucking love the personality Sakurai's given the universe and I'm already sold on the gameplay. A big production on Wii U neeeds to happen.
 
After watching a little bit of the Uprising footage in the OT, I now have two fond wishes:

- Uprising blows the fuck up in popularity which then results in:
- A Wii U version of Kid Icarus. I fucking love the personality Sakurai's given the universe and I'm already sold on the gameplay. A big production on Wii U neeeds to happen.

Welcome aboard!

I've been praying and hoping for this for the past few months..
 
Basically ever device/tech I own I leave in sleep mode for almost it's whole entire life and it's great, it's weird that consoles are the only thing I have that can't emulate that.

What annoys me more than anything about both portable and home consoles is the lack of brick protection. The only console I have that doesn't have me praying not to have a power cut during updating the firmware is my Wii, and that's only due to BootMii - a Homebrew piece of genius that allows you to backup and restore firmware if something goes tits up.

These days there's no excuse for any of the platform holders not implementing a similar feature in all 3 of the next gen machines.

I'm always bricking it whenever updating my firmware on my PS3 and 360.
 
One thing I've always wanted, is for consoles to have some kind of small battery integrated, so in case you're playing or downloading a firmware or something and the power goes out, you can manually shut down the console to avoid corrupted files, saves etc. Kinda like a UPS, but smaller and integrated inside. :p
 
After watching a little bit of the Uprising footage in the OT, I now have two fond wishes:

- Uprising blows the fuck up in popularity which then results in:
- A Wii U version of Kid Icarus. I fucking love the personality Sakurai's given the universe and I'm already sold on the gameplay. A big production on Wii U neeeds to happen.

Speaking of which, upon watching the long trailer I have been thinking if this game has enough potential to establish itself as a series.

I mean, I understand all of the original game's enemies and end-level bosses have been included in Kid Icarus: upraising, so how many Greek mytological creatures can they possibly put into it before running out of new ideas in the future, if you see what I mean?
 
You only find that if you go looking for it. I don't think they mention Wii U on the main site anymore.

Wii U it still on the main site on the swedish nintendo site and they say that it will be released sometime between may & december in Sweden.
 
One thing I've always wanted, is for consoles to have some kind of small battery integrated, so in case you're playing or downloading a firmware or something and the power goes out, you can manually shut down the console to avoid corrupted files, saves etc. Kinda like a UPS, but smaller and integrated inside. :p

How much would this stuff cost?

Thankfully it never occurred to me to have a blackout during firmware update on any electronic device, but it's something I fear the consequences of.
 
I'd rather Sakurai work on something like a Captain Falcon RPG.
:P

Stop taking my ideas! xD

But yeah, I'd love to see a action-based beat em' up RPG based around Captain Falcon. My picks to develop would be Sakarai/Mikami/Kamiya. But instead of endless waves of baddies why not do fewer much tougher/smarter enemies that really force the player to explore the depth of controls and combat systems. Then put a PvP and leaderboard system in there.
 
Captain Falcon RPG? Bleh, how about a beat-em-up by Platinum with CF Falcon Punching the fuck out of everyone?
What? Best idea ever!

just press the big red "BRO-WIN"-Button over and over again to falcon punch everyone in a whole city.....scratch that!...whole country to gain a endless amount of XP to become as strong as.....Captain Falcon! And start over from there.
It's almost a self fullfilling Falcon-prophecy
 
80 days remain.

I think the moon moved an inch closer to the L.A Convention Center. Or the Nokia Theater.

Wasn't it the Nokia Theater(or maybe Kodak) where there was that mad speculation about nintendo needing a big hall for their hologram demonstration? E3 is truly a magical time for nintendo...
 
Captain Falcon RPG? Bleh, how about a beat-em-up by Platinum with CF Falcon Punching the fuck out of everyone?

What? Best idea ever!

just press the big red "BRO-WIN"-Button over and over again to falcon punch everyone in a whole city.....scratch that!...whole country to gain a endless amount of XP to become as strong as.....Captain Falcon! And start over from there.
It's almost a self fullfilling Falcon-prophecy

I think a compromise is in order. Captain Falcon action RPG co-developed by Platinum and Monolith.
 
Wasn't it the Nokia Theater(or maybe Kodak) where there was that mad speculation about nintendo needing a big hall for their hologram demonstration? E3 is truly a magical time for nintendo...
Uch... When will people stop talking about hologramm stuff?

we are like, at least, 15 years away from seeing anything worthwhile out of that party of the industry.

have people actually watch the newest holo stuff? It's laughable (but pretty cool to watch) and cost a fortune. And i still can't wrap my head around how that stuff is going to benefig games in anyway.


btw:
What is Kodak centre called nowadays, after the whole fiasco that started?
 
Has anyone thought that while Nintendo has been trying to base their system on 360 hardware for architecture familiarity that there could be some discs lying about for 360 that have a port of Mario Galaxy/SSB:B/DKCR? Surely because of the supposed architecture similarities and need to practice on different hardware they would have done so...

I want one of them discs.
 
I think a compromise is in order. Captain Falcon action RPG co-developed by Platinum and Monolith.

No, no no. Captain Falcon is the Zelda-clone, Zelda gets handed off to EAD Tokyo and becomes a sandbox open-world platformer, Kirby series becomes a TBS/SRPG that splits the difference between Advance Wars and Fire Emblem. Retro makes F-Zero UX, Donkey Kong is the cinematic RPG by Platinum/Monolith, and Miyamoto takes lead on not making Pikmin.
 
Has anyone thought that while Nintendo has been trying to base their system on 360 hardware for architecture familiarity that there could be some discs lying about for 360 that have a port of Mario Galaxy/SSB:B/DKCR?
Surely because of the supposed architecture similarities and need to practice on different hardware they would have done so...

I want one of them discs.
...no?
Nintendo's plan isn't to literally copy the Xbox 360 and then upgrade it. Plus, if those disks leaked online it would be a nightmare for Nintendo.

What is Kodak centre called nowadays, after the whole fiasco that started?
The Hollywood & Highland Center.
 
Has anyone thought that while Nintendo has been trying to base their system on 360 hardware for architecture familiarity that there could be some discs lying about for 360 that have a port of Mario Galaxy/SSB:B/DKCR? Surely because of the supposed architecture similarities and need to practice on different hardware they would have done so...

I want one of them discs.

umm no?
 
...no?
Nintendo's plan isn't to literally copy the Xbox 360 and then upgrade it. Plus, if those disks leaked online it would be a nightmare for Nintendo.

I realise that, my point is I'd like to see the work-in-progress Nintendo made HD games before they sit in a scrapheap... regardless of whether it would be a nightmare for Nintendo i want one.
 
I realise that, my point is I'd like to see the work-in-progress Nintendo made HD games before they sit in a scrapheap... regardless of whether it would be a nightmare for Nintendo i want one.

Even if you got the "discs" (though, in development games usually aren't on discs) they would only be playable on a devkit.
 
I realise that, my point is I'd like to see the work-in-progress Nintendo made HD games before they sit in a scrapheap... regardless of whether it would be a nightmare for Nintendo i want one.
Stay away from crack man! It's a hell of a drug! Nah really, don't! Just say no!


what are you talking about?!
 
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