Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

For upgradable parts , Nintendo would just have to bring back the upgrade port that all their consoles until the wii had.This way they can upgrade it if they want or just leave the port empty.
 

Huh, I'm guessing this is similar to the Havok and Autodesk tools Nintendo's providing to developers? Looks like Nintendo's at least trying to get some third parties, probably smaller/niche ones, on board.

Interesting read
Does this mean: even more stuff for third party developers?

This seems to be some kind of a nice debug solution. Could this mean that some Wii U games could be almost finished?

WHY I AM NOT A TECHIE

Yeah, could point to some Wii U games being debugged ready for release. Or just debugging in general? Either way, this is going to be useful to third parties

LOL, I'm not techie either.
 
I bet Nintendo got this specifically for Bethesda

Part of me would love that, but at the same time, I loooove messing-around with mods for their games.

And then there's that little voice in the back of my mind that says, "Tom.. it's Bethesda. They'll come-up with a reason to avoid, rest assured."


Todd Howard said:
"From my group, which is the internal Bethesda development team, probably not. The stuff we’re doing is a better fit on the other platforms. You can never say never, but I think for the kind of games that we like to play and make, it fits the other platforms... if there’s going to be some bigger, more mature games on it, the system, for better or worse, has been moved to this demographic [younger people]. If we had an idea that we thought would really take advantage of that platform, we would do something for it. Usually, we’re thinking more in terms of graphically doing things that the other systems do. That’s what we get excited about."

Hmm.. any time I hear this kind of talk about a Nintendo platform or audience, alarm bells go off, and I know to be skeptical going into the future.
 
Part of me would love that, but at the same time, I loooove messing-around with mods for their games.

And then there's that little voice in the back of my mind that says, "Tom.. it's Bethesda. They'll come-up with a reason to avoid, rest assured."

I love using the the console to cheat!
player-> addItem sc_icarianflight 100 equates to GREATEST ADVENTURE EVER!
 
http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html


Green Hills Software's MULTI Integrated Development Environment Selected by Nintendo for Wii U Development

If I am the person making decisions at EPIC or CRYTEK right now will be the perfect time to try to get some kind of a licensing deal that will allow Nintendo to provide their engine (UE3 or CryEngine 3) to developers and in return Nintendo will pay them say $0.25 to $1 in royalties for every game sold that made use of their respective engines.

From the looks of things it seem like Nintendo is doing what ever it takes to reduce the cost of development for itself as well as licensed 3rd party developers
 
bitter comment
+ 1 or 2 other posters who approved it

You can express your doubt about my information, but in a less disdainful way. You know, i'm here, i'm actually reading what you wrote. Adopting a more diplomatic and respectful manner of stating your thoughts can only have positive results on the overall atmosphere on this thread.

For the "vague" thing, it's fun that in the message that you quote, the very first line is ultra specific and counter your pseudo-rant. Some people know that the V4 dev kits are in possession of third-parties since last year. A few may have expected Nintendo to use a more advanced version. I clearly announced that big non-japanese third studios will receive these "v5" dev kits at the end of march. I could have register earlier, say that the V5 will arrive in late december, january, february, in the first days of march, or in late april, but no, i say "my sources told me that they will receive these newest dev kits in the end of march, maybe some of them already just got them". I don't see how i can be more specific than that.

All in all, i was the first to encourage people to keep their critical mind and read my messages with a bit of caution as it's second-hand knowledge, with a dose of subjectivity, and other parameters to take into consideration that i have explained in my very first intervention. So nothing new man, what you told in a dismissive manner serves absolutely nothing, people around here are already warned, mature-enough, and community-managing themselves-enough, to not need 1 or 2 people like you coming and writing this kind of non-convivial and nonconstructive/good-atmosphere for the topic-friendly message every time i post an info. It's filling the topic with uninteresting posts.

__________________________

supporting messages

thanks guys :)

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Well, 2.1 is closer to 4 than 2 is, lol

could be interpreted as: V5 closer to 4x (stronger than) 360, compared to V4 > then yes
could be interpreted as: V5 closer to 4x 360, than close to 360 > then no


Ideaman, you've given some vague info/hints on overall system power and more specifically, the RAM amount. Thanks for that. But you have not yet -as far as i can remember- given us some more info on the part that keeps us up at night: the GPU. Is that because you don't know anything about it, or because you can't say. Is it possible to use some Russian interrogation techniques on your sources?

No, i clearly stated that the boost in the V5 dev kit is moderate, and it's reinforced by lherre saying that Nintendo saw a "slight" improvement in framerate of the engine tested. I don't know how an increase of, let's say, 5 fps, can be translated in hardware changes and/or further optimizations in these dev kits.

And for the GPU, i don't know the details for the moment sorry. I can guess its raw performances in the specific context that i've so much stressed about, but i ignore its "class", what kind of recent graphic features it supports or not, etc.
 
I love using the the console to cheat!
player-> addItem sc_icarianflight 100 equates to GREATEST ADVENTURE EVER!

Evil evil evil!

You can jump from Seyda Neen to Balmora with that kind of power!
(but will you survive the landing? ha!)

And bear in mind, I say the above things about Bethesda while also being a huuuuge fan of their Elder Scrolls games.
(which, for some reason, surprises some people)

===========

Hey IdeaMan.. did you read my E3 "Jake Oath"offer on the last page? Care to take me up on it? =)
 
The main problem with PCs is that the OS is not optimized for gaming; so the same hardware on PC is like half a gen slower than the same on Console [for gaming]

Console "optimisation" and PC's overhead gets blown out of proportion a fair bit. Even back in 06 when the 360 was king PC versions/ports were running at higher framerates and resolutions with equal or better settings on high end rigs (not nearly needing top of the line either)


I would assume any upgradeable console would be having the upgrades sold at the same low profit (or loss) margins that the regular hardware is being sold at (the reason they are much cheaper than PC's is because PC's are sold at much higher markups over manufacturing and distribution than consoles)

That's Microsoft's API. Not happening

They wouldn't be using directx but having hardware that can support dx11 features such as tessalation and shader model 5 etc is what he probably means
 
Please, not a too-revealed/stripped/naked character :p
But i'm 95% sure that i'll win this bet.
Heh, well, Glass Joe would seem the obvious choice.
Gahiggidy said:
Sooo...

1996 (N64) >> 1999 >> (DC) = 3 years and a 10-fold increase in performance.

That comes out to to 3.3 times more power for each year.

2005 (360) >> 2012 (Wii U) = 7 years and a 2-fold increase in performance.

That's a 0.28 increase in power for every year. How is that possible? (This is a fucking nightmare).
Ignoring any validity of these figures of a system being Z times more powerful than another, I think it would make more sense to look at it exponentially than a linear progression of some fractional amount of power each year. So 10x in 3 years would be 2.15x each year, and 2x in 7 years would be 1.1x per year.
It was never rumoured to be an HD4770. The speculation considered the HD4830 (which is pretty similar though).
Sure it was. Just ask Google for Wii U 4770.
 
IdeaMan, don't sweat the criticisms. I find reading your information quite entertaining and it's good to know that there are some people out there who enjoy doing what they do. Everyone providing even small tidbits of information have my thanks.
 
Evil evil evil!

You can jump from Seyda Neen to Balmora with that kind of power!
(but will you survive the landing? ha!)

And bear in mind, I say the above things about Bethesda while also being a huuuuge fan of their Elder Scrolls games.
(which, for some reason, surprises some people)
It pays to know the potion of slow fall's id, or all that money I stole.
Death aside, only downside to it is doing it around mountainous areas. God damn Cliff Racers!
 
Evil evil evil!

You can jump from Seyda Neen to Balmora with that kind of power!
(but will you survive the landing? ha!)

And bear in mind, I say the above things about Bethesda while also being a huuuuge fan of their Elder Scrolls games.
(which, for some reason, surprises some people)

===========

Hey IdeaMan.. did you read my E3 "Jake Oath"offer on the last page? Care to take me up on it? =)

Yeah i read it :)

I'll reveal all that i've gathered until E3 here. It doesn't exclude some "changes of plans" by Nintendo however, like "hey we decided to release a v6 dev kit around june", what i report is what i've heard that developers have themselves heard from Big N (or saw with their dev kits) at a certain time.
 
Sure it was. Just ask Google for Wii U 4770.
It doesn't matter what people have speculated. The only leads we had were about the RV770 chip, not the RV740. (Also Googling that doesn't come up with much at all).

The HD4770 makes much more sense than an HD4830, but rumours led us to believe otherwise.
 
Al can you elaborate? I'm not doubting you at all, just that people keep saying that the Global Illumination in the Zelda demo (And maybe the lighting in general) was above what the current HD consoles can do.

Think about everything an engine needs to process in order to render the worlds seen in GTAIV or RDR. Now think about how the tech demo was basically two models running through looped animation in a large room.

There's more going on in the game than that simple tech demo, and the same can be said for any tech demo. =p

Edit:

To add, do we know anything about the GI model they are using in that Zelda demo? Without specifics, we can't really determine how technically impressive it is.

It was never rumoured to be an HD4770. The speculation considered the HD4830 (which is pretty similar though).

And yes, a GPU of that raw power should be possible in the Wii U box. Especially considering that it's possibly made on a smaller 32nm process, whereas the HD4770 was made on 40nm and the HD4830 on 55nm.

Where do these 32nm assumptions come from? I thought it was discussed earlier in this thread that 32nm may be too expensive, no?
 
Interesting read
Does this mean: even more stuff for third party developers?

This seems to be some kind of a nice debug solution. Could this mean that some Wii U games could be almost finished?

WHY I AM NOT A TECHIE

That is not just some kind of nice debug solution, that is probably the most awesome news in this whole thread.

The combination of that DoubleCheck thing with that TimeMachine thing gives me DEBUG BONER

Yes, Wii U games are going to be finished, and contain fewer bugs in general (if developers actively use these solutions given to them)
 
Where do these 32nm assumptions come from? I thought it was discussed earlier in this thread that 32nm may be too expensive, no?
28nm is probably too expensive, but 32nm has reached maturity at several foundries now. NEC, GlobalFoundries and TSMC all seem to be capable of handling production on that process since last year.
 
When you read the industry news in a site like Gamasutra, you really wonder if it's still a good marketing model for manufacturer's to launch bleeding-edge systems while the trend/a larger and larger part of big business matters/sector talks & interest is clearly on indie & small & casual & socialnetworked titles.

Go to the main page now for example, 95% of the information is related to these "new kind" of games. I hope it will reach a balance between old-school built softwares and these new ways of playing, and that the Wii U will catch this trend by proposing interesting, attractive, and buzz-making content on the Nintendo Network. It seems that besides their classic IP sold in boxes, it will clearly be a crucial point in their success.
 
When you read the industry news in a site like Gamasutra, you really wonder if it's still a good marketing model for manufacturer's to launch bleeding-edge systems while the trend/a larger and larger part of big business matters/sector talks & interest is clearly on indie & small & casual & socialnetworked titles.

Go to the main page now for example, 95% of the information is related to these "new kind" of games. I hope it will reach a balance between old-school built softwares and these new ways of playing, and that the Wii U will catch this trend by proposing interesting, attractive, and buzz-making content on the Nintendo Network. It seems that besides their classic IP sold in boxes, it will clearly be a crucial point in their success.

I feel the same. I'm shocked that MS and Sony have done such a laughably job chasing after Tablet money. They are letting Apple have a massive, ultra lucrative segment to themselves. Sony's Tablet is just embarrassing. I would make an initiative to make a large number of first party small projects focus on touch screen controls only so it can be released on Vita and a new Sony Tablet designed to compete with the Ipad. Oh well.
 
Yeah i read it :)

I'll reveal all that i've gathered until E3 here. It doesn't exclude some "changes of plans" by Nintendo however, like "hey we decided to release a v6 dev kit around june", what i report is what i've heard that developers have themselves heard from Big N (or saw with their dev kits) at a certain time.

You're contributions have been very welcome. A bit too cryptic and vague for my liking but welcome none the less.

Keep it coming.
 
When you read the industry news in a site like Gamasutra, you really wonder if it's still a good marketing model for manufacturer's to launch bleeding-edge systems while the trend/a larger and larger part of big business matters/sector talks & interest is clearly on indie & small & casual & socialnetworked titles.

Go to the main page now for example, 95% of the information is related to these "new kind" of games. I hope it will reach a balance between old-school built softwares and these new ways of playing, and that the Wii U will catch this trend by proposing interesting, attractive, and buzz-making content on the Nintendo Network. It seems that besides their classic IP sold in boxes, it will clearly be a crucial point in their success.

I'm guessing that a large part of Nintendo's competition for smaller developers and "new games" is going to be XBLA and PSN. Nintendo is going to have to somehow convince them that either their retail Wii U model or their own Nintendo Network shop is much more lucrative.. and it's going to be a tall order.

I hope demos are more readily-available on Nintendo's new machine.
 
Rob Lowe, the head of home console marketing at Nintendo UK will join the BBC and leave its functions. Interesting as we can expect a new promotional approach of the Wii U in this country with his replacement.

Nintendo marketer Rob Lowe is leaving the gaming company to become BBC Worldwide’s marketing director for consumer products.

....

At Nintendo, Lowe was head of home console marketing in the UK and was also responsible for experiential marketing and partnerships across all of the company’s product lines.

Lowe leaves Nintendo just months after Dawn Paine, marketing director and assistant general manager, who departed the company after ten years to join Universal Pictures UK.

Nintendo says Lowe and Paine’s replacements will be announced “at a later date”.

This year the company is preparing for the global launch of its new console Wii U, which has been billed as the “game changing” successor to the Wii.
 
28nm is probably too expensive, but 32nm has reached maturity at several foundries now. NEC, GlobalFoundries and TSMC all seem to be capable of handling production on that process since last year.

So it's an assumption on your part and nothing more? 32nm would still be more expensive than 45nm or 40nm. It all depends on what their performance target was, if they could hit it using 45nm, that's what the chips will be processed on.

Really, IMO, some speculation or assumptions should be clearly labeled as such. Too many people in these next gen threads get their hopes up over illogical guesstimates.
 
I've used the Green Hills IDE before. This was for an embedded non game related project. The debugger's very good for stepping through optimized code; I was more productive with it than GDB, which can't handle optimized code well. Even the code it generated was smarter than GCC's. The IDE was quirky and never used it for coding, although it was very good for looking up symbol definitions.
 
I'm thinking more like, if there wasn't something there they wouldn't talk about it.

I see what you're getting at.

I think DD for WiiU will be problematic because WiiU doesn't have a hard drive. I'm not sure how much resource will go into a well formed DD system when only a small percentage of the user install base will have any form of attached storage.
 
I'm guessing that a large part of Nintendo's competition for smaller developers and "new games" is going to be XBLA and PSN. Nintendo is going to have to somehow convince them that either their retail Wii U model or their own Nintendo Network shop is much more lucrative.. and it's going to be a tall order.

I hope demos are more readily-available on Nintendo's new machine.

They must create a real "Nintendo workshop", teams of Big N designers, who will be dispatched to help/monitor/support/direct small studios in their projects, accompany and profit of the burgeoning of these developers, and promote their titles in a very user-friendly interface, well crafted to arouse efficiently the interest of a large audience when they'll turn the padlet on. With affordable prices (maybe an annual pass) and practical download. Think of a Nintendo Seal of Quality for indie & social games, a real partnership, i bet 75% of these people love Nintendo and would dream to work with them, learn from them. They already support small studios, but they must shift to the next gear.
 
bailing out

also, what consumer products does the BBC have? DVDs?

Yeah i guess + "Lowe’s responsibilities will include overseeing marketing campaigns for franchises such as Dr Who, which will be marking its fiftieth anniversary next year."
 
Wait, is there an MRI-GAF? Because, well, look at me!

Bro five. I usually deal with neuro indications though. Odd situation. I do a lot of research and Gleevec cases too... It's fun trying new sequences and such. Anyway, fun stuff.

Hah! I was testing our 3T machine for a language study a couple years ago. Now I have a rack fullbof machines that would make durangos weep for mama.

My contact card has an accurate rendering of my brain from above and from the side. It gets smiles.

Anyway, cool idea with the E3 test. For a moment, I was sorely tempted to put together a list of WAGs and send them over, just to see if I had anything right. :D

I've only got 1 3T machine. =[.

Should be getting another in a year or so...

There's a MRI-gaf? I'm jealous!

Calling PET-CT-GAF!
Forever Alone ;_;

CT isn't all that bad. Our CT guys just got a new 3D post process for our CTA's. Gives an amazing 3D recon. I'm not sure how available these things are, but google image "3D CTA with bone" and basically our plugin allows for a transparent bone model. Our neurosurgeons love it!

Aannnyywaaay... Getting a bit off topic =P
 
28nm is probably too expensive, but 32nm has reached maturity at several foundries now. NEC, GlobalFoundries and TSMC all seem to be capable of handling production on that process since last year.
It may be mature (good yields), but that doesn't make it cheap. Fab capacity is still going to be lower than 45nm, and the fabs will almost certainly be charging more for using the latest process. It's pretty telling that IBM would mention 45nm for the CPU. You may also want to consider that it's done on SOI, which costs more than bulk Si. It's not impossible for the GPU to be done on SOI, but it is a different design consideration.
 
I see what you're getting at.

I think DD for WiiU will be problematic because WiiU doesn't have a hard drive. I'm not sure how much resource will go into a well formed DD system when only a small percentage of the user install base will have any form of attached storage.

I experience this every day with my Vita and, no, it's not an issue for most. If gamers want it, they'll buy a big enough HD. Plenty of gamers have upgraded their 360/PS3 hard drives as well.
 
I see what you're getting at.

I think DD for WiiU will be problematic because WiiU doesn't have a hard drive. I'm not sure how much resource will go into a well formed DD system when only a small percentage of the user install base will have any form of attached storage.
Isn't every Vita game available as a download, when no storage is included standard?
 
It doesn't matter what people have speculated. The only leads we had were about the RV770 chip, not the RV740. (Also Googling that doesn't come up with much at all).

The HD4770 makes much more sense than an HD4830, but rumours led us to believe otherwise.

That's exactly why i brought it up. It was said by a neogaf member who claims to have inside sources, that the GPU was around 4770 level, but everybody discredited his info based on the comment he made about the CPU.

So, how would a dev know what GPU is inside the devkit? Based solely on performance, or can they check what die the chip is? Or other specs that could basically tell them it's a certain GPU for... say 95% certainty?
 
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