majortom1981
Member
For upgradable parts , Nintendo would just have to bring back the upgrade port that all their consoles until the wii had.This way they can upgrade it if they want or just leave the port empty.
Interesting read
Does this mean: even more stuff for third party developers?
This seems to be some kind of a nice debug solution. Could this mean that some Wii U games could be almost finished?
WHY I AM NOT A TECHIE
And you think an upgradable console won't Inherit that flaw?
I bet Nintendo got this specifically for Bethesda
Todd Howard said:"From my group, which is the internal Bethesda development team, probably not. The stuff we’re doing is a better fit on the other platforms. You can never say never, but I think for the kind of games that we like to play and make, it fits the other platforms... if there’s going to be some bigger, more mature games on it, the system, for better or worse, has been moved to this demographic [younger people]. If we had an idea that we thought would really take advantage of that platform, we would do something for it. Usually, we’re thinking more in terms of graphically doing things that the other systems do. That’s what we get excited about."
Part of me would love that, but at the same time, I loooove messing-around with mods for their games.
And then there's that little voice in the back of my mind that says, "Tom.. it's Bethesda. They'll come-up with a reason to avoid, rest assured."
http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html
Green Hills Software's MULTI Integrated Development Environment Selected by Nintendo for Wii U Development
Any news about Direct x support yet?
I really hope Wii U supports Direct x 11 or 11.1.
I bet Nintendo got this specifically for Bethesda
+ 1 or 2 other posters who approved itbitter comment
supporting messages
Well, 2.1 is closer to 4 than 2 is, lol
could be interpreted as: V5 closer to 4x (stronger than) 360, compared to V4 > then yes
could be interpreted as: V5 closer to 4x 360, than close to 360 > then no
Ideaman, you've given some vague info/hints on overall system power and more specifically, the RAM amount. Thanks for that. But you have not yet -as far as i can remember- given us some more info on the part that keeps us up at night: the GPU. Is that because you don't know anything about it, or because you can't say. Is it possible to use some Russian interrogation techniques on your sources?
I love using the the console to cheat!
player-> addItem sc_icarianflight 100 equates to GREATEST ADVENTURE EVER!
That's Microsoft's API. Not happening
The main problem with PCs is that the OS is not optimized for gaming; so the same hardware on PC is like half a gen slower than the same on Console [for gaming]
That's Microsoft's API. Not happening
Heh, well, Glass Joe would seem the obvious choice.Please, not a too-revealed/stripped/naked character
But i'm 95% sure that i'll win this bet.
Ignoring any validity of these figures of a system being Z times more powerful than another, I think it would make more sense to look at it exponentially than a linear progression of some fractional amount of power each year. So 10x in 3 years would be 2.15x each year, and 2x in 7 years would be 1.1x per year.Gahiggidy said:Sooo...
1996 (N64) >> 1999 >> (DC) = 3 years and a 10-fold increase in performance.
That comes out to to 3.3 times more power for each year.
2005 (360) >> 2012 (Wii U) = 7 years and a 2-fold increase in performance.
That's a 0.28 increase in power for every year. How is that possible? (This is a fucking nightmare).
Sure it was. Just ask Google for Wii U 4770.It was never rumoured to be an HD4770. The speculation considered the HD4830 (which is pretty similar though).
I bet Nintendo got this specifically for Bethesda
It pays to know the potion of slow fall's id, or all that money I stole.Evil evil evil!
You can jump from Seyda Neen to Balmora with that kind of power!
(but will you survive the landing? ha!)
And bear in mind, I say the above things about Bethesda while also being a huuuuge fan of their Elder Scrolls games.
(which, for some reason, surprises some people)
Evil evil evil!
You can jump from Seyda Neen to Balmora with that kind of power!
(but will you survive the landing? ha!)
And bear in mind, I say the above things about Bethesda while also being a huuuuge fan of their Elder Scrolls games.
(which, for some reason, surprises some people)
===========
Hey IdeaMan.. did you read my E3 "Jake Oath"offer on the last page? Care to take me up on it? =)
It doesn't matter what people have speculated. The only leads we had were about the RV770 chip, not the RV740. (Also Googling that doesn't come up with much at all).Sure it was. Just ask Google for Wii U 4770.
Al can you elaborate? I'm not doubting you at all, just that people keep saying that the Global Illumination in the Zelda demo (And maybe the lighting in general) was above what the current HD consoles can do.
It was never rumoured to be an HD4770. The speculation considered the HD4830 (which is pretty similar though).
And yes, a GPU of that raw power should be possible in the Wii U box. Especially considering that it's possibly made on a smaller 32nm process, whereas the HD4770 was made on 40nm and the HD4830 on 55nm.
Interesting read
Does this mean: even more stuff for third party developers?
This seems to be some kind of a nice debug solution. Could this mean that some Wii U games could be almost finished?
WHY I AM NOT A TECHIE
28nm is probably too expensive, but 32nm has reached maturity at several foundries now. NEC, GlobalFoundries and TSMC all seem to be capable of handling production on that process since last year.Where do these 32nm assumptions come from? I thought it was discussed earlier in this thread that 32nm may be too expensive, no?
I am quite ignorant about these things.
What kind of API, PS3 or Wii is using?
When you read the industry news in a site like Gamasutra, you really wonder if it's still a good marketing model for manufacturer's to launch bleeding-edge systems while the trend/a larger and larger part of big business matters/sector talks & interest is clearly on indie & small & casual & socialnetworked titles.
Go to the main page now for example, 95% of the information is related to these "new kind" of games. I hope it will reach a balance between old-school built softwares and these new ways of playing, and that the Wii U will catch this trend by proposing interesting, attractive, and buzz-making content on the Nintendo Network. It seems that besides their classic IP sold in boxes, it will clearly be a crucial point in their success.
Yeah i read it
I'll reveal all that i've gathered until E3 here. It doesn't exclude some "changes of plans" by Nintendo however, like "hey we decided to release a v6 dev kit around june", what i report is what i've heard that developers have themselves heard from Big N (or saw with their dev kits) at a certain time.
Ubisoft preparing for digital distribution on Wii U.
http://www.eurogamer.net/articles/2...y-to-take-advantage-of-wii-u-digital-strategy
When you read the industry news in a site like Gamasutra, you really wonder if it's still a good marketing model for manufacturer's to launch bleeding-edge systems while the trend/a larger and larger part of big business matters/sector talks & interest is clearly on indie & small & casual & socialnetworked titles.
Go to the main page now for example, 95% of the information is related to these "new kind" of games. I hope it will reach a balance between old-school built softwares and these new ways of playing, and that the Wii U will catch this trend by proposing interesting, attractive, and buzz-making content on the Nintendo Network. It seems that besides their classic IP sold in boxes, it will clearly be a crucial point in their success.
Nintendo marketer Rob Lowe is leaving the gaming company to become BBC Worldwides marketing director for consumer products.
....
At Nintendo, Lowe was head of home console marketing in the UK and was also responsible for experiential marketing and partnerships across all of the companys product lines.
Lowe leaves Nintendo just months after Dawn Paine, marketing director and assistant general manager, who departed the company after ten years to join Universal Pictures UK.
Nintendo says Lowe and Paines replacements will be announced at a later date.
This year the company is preparing for the global launch of its new console Wii U, which has been billed as the game changing successor to the Wii.
That Dragon Dogma game looks great, i wonder if Capcom will port it...
28nm is probably too expensive, but 32nm has reached maturity at several foundries now. NEC, GlobalFoundries and TSMC all seem to be capable of handling production on that process since last year.
It's more like. If they have digital distribution. We'll support it. There is nothing concrete here.
I'm thinking more like, if there wasn't something there they wouldn't talk about it.
I'm guessing that a large part of Nintendo's competition for smaller developers and "new games" is going to be XBLA and PSN. Nintendo is going to have to somehow convince them that either their retail Wii U model or their own Nintendo Network shop is much more lucrative.. and it's going to be a tall order.
I hope demos are more readily-available on Nintendo's new machine.
bailing out
also, what consumer products does the BBC have? DVDs?
Ubisoft preparing for digital distribution on Wii U.
http://www.eurogamer.net/articles/2...y-to-take-advantage-of-wii-u-digital-strategy
Wait, is there an MRI-GAF? Because, well, look at me!
Hah! I was testing our 3T machine for a language study a couple years ago. Now I have a rack fullbof machines that would make durangos weep for mama.
My contact card has an accurate rendering of my brain from above and from the side. It gets smiles.
Anyway, cool idea with the E3 test. For a moment, I was sorely tempted to put together a list of WAGs and send them over, just to see if I had anything right.![]()
There's a MRI-gaf? I'm jealous!
Calling PET-CT-GAF!
Forever Alone ;_;
It may be mature (good yields), but that doesn't make it cheap. Fab capacity is still going to be lower than 45nm, and the fabs will almost certainly be charging more for using the latest process. It's pretty telling that IBM would mention 45nm for the CPU. You may also want to consider that it's done on SOI, which costs more than bulk Si. It's not impossible for the GPU to be done on SOI, but it is a different design consideration.28nm is probably too expensive, but 32nm has reached maturity at several foundries now. NEC, GlobalFoundries and TSMC all seem to be capable of handling production on that process since last year.
I heard that the V5 was over 9000.
I see what you're getting at.
I think DD for WiiU will be problematic because WiiU doesn't have a hard drive. I'm not sure how much resource will go into a well formed DD system when only a small percentage of the user install base will have any form of attached storage.
Isn't every Vita game available as a download, when no storage is included standard?I see what you're getting at.
I think DD for WiiU will be problematic because WiiU doesn't have a hard drive. I'm not sure how much resource will go into a well formed DD system when only a small percentage of the user install base will have any form of attached storage.
Isn't every Vita game available as a download, when no storage is included standard?
It doesn't matter what people have speculated. The only leads we had were about the RV770 chip, not the RV740. (Also Googling that doesn't come up with much at all).
The HD4770 makes much more sense than an HD4830, but rumours led us to believe otherwise.