DXB-KNIGHT
Member
Metroid 26th AnniversaryI am really happy Nintendo isn't celebrating any series anniversary this year. All focus on 3DS and Wii U.

Metroid 26th AnniversaryI am really happy Nintendo isn't celebrating any series anniversary this year. All focus on 3DS and Wii U.
Hmmm interesting. A Dutch Nintendo magazine posted something on their blog about Sega's losses en corperate restructuring and mentioned that one of the unannounced games they might cancel is an important title for Wii U.
Hmmm interesting. A Dutch Nintendo magazine posted something on their blog about Sega's losses en corperate restructuring and mentioned that one of the unannounced games they might cancel is an important title for Wii U.
Tim Sweeney, founder of Epic Games
Cary, North Carolina's Epic Games has built its business this generation on high-tech visuals, sound, online play, and core-focused game design with Gears of War and Unreal Tournament. The highly-influential company has been known to push the boundaries of new hardware, with its commercial game releases also serving as convincing advertisements for Epic's widely-used Unreal Engine.
"For us, there are two things that are going to be essential to the console market going forward," says Epic founder Tim Sweeney. "One is bringing together all the features and expectations that gamers have built up from all the main platforms out there today. There are great games with Facebook integration that enable you to hook up to social networks and find your friends in there. To be able to do that from next generation games and consoles would be really valuable."
And it's not just social integration that gamers expect, says Sweeney -- mobile platforms have shifted player expectations of how they get their games, and new consoles should allow developers to meet those expectations.
"To be able to easily buy and download games on future consoles as we do in the iOS App Store would be really valuable to us as developers," says Sweeney, "and make it easier to get our games out without an over-reliance on manufacturing a whole bunch of pieces of spinning plastic that we'd ship to consumers."
"So, having all the things you'd expect from the game industry as a whole, and the best that's been done elsewhere, and bringing that to the console platform is really important," adds Sweeney.
"We went from consoles as a little, fixed, TV-connected device to an online-networked gaming device on which you could play with your friends, get updates, watch movies, and we love that," Sweeney says. "I think a huge portion of the business opportunity in the next generation will be extending that concept even further, that this is a mainstream computing device that hooks into all of your social circles as well."
There's another thing that Sweeney and Epic want to see introduced in the next generation of consoles: "Raw performance," Sweeney says. "The thing that separates consoles from FarmVille is the fact that consoles define the high-end gaming experience. When you look for the best graphics in the home gaming industry, today you look at Xbox 360 and PlayStation 3, and those games are the best out there, bar none. The big opportunity for future consoles is to bring that to an entirely new level by delivering a dramatic increase in raw computing power."
"We measure that in floating point operations per second," he continues. "Now we talk about teraflops, trillions of floating point operations per second. We want as many teraflops as is economically possible to deliver to consumers, because that allows us to create the best quality experience possible, and that will drive people to buy new machines."
Hooking early adopters and hoping they drop a few hundred dollars is one of the most nerve-wracking parts for game companies that are backing new hardware. "That's the big challenge with consoles, is that you reset your install base from millions and millions back to zero, then you have to convince everybody to buy new hardware," says Sweeney, illustrating just how daunting that task is. "To do that, you need to have awesome games that provide a level of graphical fidelity that people have just not seen, or even imagined, previously."
But think about it for a moment. What's better? An 8x BR drive giving you 36MB/s, or cheap flash that can get you 100-150GB/s?
About the RAM, I see talk about Nintendo going for GDDR3 for main RAM, but what about GDDR5? Or is that too expensive?
edit: I guess the eDRAM will help offload a lot of the bandwidth if it's GDDR3 on a narrow bus.
sorry to bold but my question never got answered :/
Hmmm interesting. A Dutch Nintendo magazine posted something on their blog about Sega's losses en corperate restructuring and mentioned that one of the unannounced games they might cancel is an important title for Wii U.
I think if Nintendo does go for a 1TFLOP GPU they should high-light that at E3.
4x the Xbox 360's Xenos.
That would be fucking awesome.
I know this is Nintendo we're talking about :/
But how much does 8/16GB of flash that gets 100-150MB/s cost? (and that's not a rhetorical question, I honestly don't know) Also, regardless of any other hardware, everything still needs to be read from the disc-drive, so faster drive speeds are always beneficial.
Actually, this is a bad idea.
They shouldn't give any specs to the public, because they'll just be used as fodder by their competition and idiot fanboys.
they won't. In fact, we won't find out untill waaay after e3.
kinda off-topic, but
What Game Devs Want From Next-Gen Consoles
http://gamasutra.com/view/feature/167557/what_game_devs_want_from_nextgen_.php
Why is that off-topic? Because you don't think the Wii U is a next-generation console?
LOL"We measure that in floating point operations per second," he continues. "Now we talk about teraflops, trillions of floating point operations per second. We want as many teraflops as is economically possible to deliver to consumers, because that allows us to create the best quality experience possible, and that will drive people to buy new machines."
Not sure about the US but 60GB SSD's that do around 200-300MB/s are available for £60. So a 16GB version, bought in massive bulk?, surely couldn't be much more then £10 each?
That's quite a leap, man...
LOL
No one buys a machine because of how many flops it does.
Not sure about the US but 60GB SSD's that do around 200-300MB/s are available for £60. So a 16GB version, bought in massive bulk?, surely couldn't be much more then £10 each?
um... he didn't directly say that.
He said flops will allow them to create the best quality experience possible which in turn will drive people to buy machines.
Hmmm interesting. A Dutch Nintendo magazine posted something on their blog about Sega's losses en corperate restructuring and mentioned that one of the unannounced games they might cancel is an important title for Wii U.
That's exactly what DICE has been telling Microsoft, too.
Also, yeah, I've heard the Sega rumor, too.
They had a reboot of something planned (honestly don't know what, but going by context clues, I am guessing JSR) for Wii U that's been cancelled.
Also, yeah, I've heard the Sega rumor, too.
They had a reboot of something planned (honestly don't know what, but going by context clues, I am guessing JSR) for Wii U that's been cancelled.
It means the same thing, though.
Flops does not, and has never, determined how good a game is. It allows for them to do a bit more, sure, but it doesn't allow for anything special if the developer doesn't properly use that power (which is the major problem with this generation).
Why is that off-topic? Because you don't think the Wii U is a next-generation console?
They didn't say graphics only determines a good game, but that it helps them deliver the best quality experience.
You may disagree, but to some graphics have huge impact on a game. And considering the countless "OMG NINTENDO IN HD FINALLY! *DROOL*" posts in this thread, some people here agree with this more than they allow themselves too.
Yes.
Nintendo resisting changes? Really? (Because introducing motion control and tablet controllers is resisting changes.)
Next Xbox and PS at 400$? Heck, he even said he could see them launching at 300$!
The whole thing is bullshit.
It means the same thing, though.
Flops does not, and has never, determined how good a game is. It allows for them to do a bit more, sure, but it doesn't allow for anything special if the developer doesn't properly use that power (which is the major problem with this generation).
$400 then is not the same as $400 now.Why is this so inconceivable? The 360 was as cutting edge as you can get in 2005 when it was launched. and it was $399/$299.
Why is this so inconceivable? The 360 was as cutting edge as you can get in 2005 when it was launched. and it was $399/$299.
I have to disagree, I don't ever remember having so many weird and unique games easily available to me (mostly downloadable).Variety is slowly but surely dying.
You don't think Epic has made good use of this generation's power? They may not be my favorite type of game, but the Gears of War games are impressive.
As far as I understand (and there's a good chance I'm wrong here), SSDs work somewhat like RAID arrays, in that there's, say, 8 x 8GB flash modules in there, each running at about 30MB/s to provide that bandwidth (and in fact the overall bandwidth is usually limited more by the controller than the flash chips themselves).
Anyway, I was thinking that SD cards would be closer in terms of the sort of embedded flash Nintendo would be looking for, but while I can find a Sandisk 16GB 95MB/s SD card on Amazon for £33.50, I don't know how that compares to bulk prices for a similar chip in an embedded setting.
Edit: Just checked iSuppli, and apparently 16GB of flash used in the new iPad costs $16.80. No idea how fast it is, though.
If the flash was used to store the games from the bluray drive then it should do it while you are already playing the game and not have to make you wait like MGS4 on the PS3 whenever you finished an act. There should be sufficient enough space to store half the content of a dual layer WiiU disc but that would be 32GB nand chip for the smallest flash chip close to 25GB. Maybe 24GB used for the game disc (1GB not copied for redundant security data that only the disc needs) and 8GB for OS and apps and game saves. You can use an external HDD to store more games but it would still be needed to be loaded in the flash in the background while you are playing kind of like a progresssive version of the doors opening and closing on metroid prime to make the game more seemless.
Yes.
Nintendo resisting changes? Really? (Because introducing motion control and tablet controllers is resisting changes.)
Next Xbox and PS at 400$? Heck, he even said he could see them launching at 300$!
The whole thing is bullshit.
Also, yeah, I've heard the Sega rumor, too.
They had a reboot of something planned (honestly don't know what, but going by context clues, I am guessing JSR) for Wii U that's been cancelled.
$400 then is not the same as $400 now.
and now they've doubled their userbase & making a profit. All I'm saying a $399 uber powerful console in 2013 is not as batshit as you think it is.They were loosing money on it, then.
All the more reason why TIE is correct.
Also, yeah, I've heard the Sega rumor, too.
They had a reboot of something planned (honestly don't know what, but going by context clues, I am guessing JSR) for Wii U that's been cancelled.
$400 wasn't exactly peanuts in 2005 either. I don't think inflation plays much of an impact. They'll charge whatever they think the market can bear.
and now they've doubled their userbase & making a profit. All I'm saying a $399 uber powerful console in 2013 is not as batshit as you think it is.
That's a shame. I'm assuming all we will see from Sega is a Sonic game of some kind now.
Who?
That's quite a leap, man...
LOL
No one buys a machine because of how many flops it does.
Tim Sweeny said:"For us, there are two things that are going to be essential to the console market going forward," says Epic founder Tim Sweeney. "One is bringing together all the features and expectations that gamers have built up from all the main platforms out there today. There are great games with Facebook integration that enable you to hook up to social networks and find your friends in there. To be able to do that from next generation games and consoles would be really valuable."
And it's not just social integration that gamers expect, says Sweeney -- mobile platforms have shifted player expectations of how they get their games, and new consoles should allow developers to meet those expectations.
Also, yeah, I've heard the Sega rumor, too.
They had a reboot of something planned (honestly don't know what, but going by context clues, I am guessing JSR) for Wii U that's been cancelled.
Why is this so inconceivable? The 360 was as cutting edge as you can get in 2005 when it was launched. and it was $399/$299.