Wii U Update adds Off TV play for Wii mode (but you can't use gamepad to control)

Lmao at the consequences of this:

I bought Just Dance 2014 for Wii U, which doesn't have off-TV play.

There is a Wii version of the game, that does off-TV play now thanks to this update.

:facepalm:
 
I would've been amazed if the gamepad registered as a gamecube controller / pro controller. As it is, it's a rather useless feature. If I could've played Xenoblade on the pad, this would've been cool.
 
Rhythm Heaven seems the perfect fit for this.
Its a game that only relies on two buttons on the wiimote, and playing on the gamepad brings none of the associated HD lag that makes rhythm games a nightmare.

jeez! I didn't even think about that!

plug in my sennheisers, grab a mote and of we go!
 
Why is everyone so upset that they can't use the gamepad? I mean yes it should be included, but this is a good first step for the Wii mode.

Because they need reasons to complain, yell about incompetence or ripping people off. Gotta invent new ones to keep the hate train going at any cost.

I would've been amazed if the gamepad registered as a gamecube controller / pro controller. As it is, it's a rather useless feature. If I could've played Xenoblade on the pad, this would've been cool.

What stops you from playing Xenoblade on the pad? Put it on a stand, lean it against a pillow on your legs/stomach and play with the CC.
 
Lmao at the consequences of this:

I bought Just Dance 2014 for Wii U, which doesn't have off-TV play.

There is a Wii version of the game, that does off-TV play now thanks to this update.

:facepalm:
Same for WiiFit, you can exercizing while watching TV.

I wonder what other Wii games will be worth revisiting on the GamePad.
 
You mean people are using their brains instead of jumping in the hate wagons?

Sorry, but that's bullshit. Saying that the Wii U couldn't be recognized as a CC Pro because of bluetooth is pretty stupid.

Also saying that the fanbase would be confused... that doesn't makes any sense. Some games on Wii won't control without a Wii Remote already, how's that confusing? Games that work only with Wiiremote would show the message that the Wii U pad won't work with these games.

I doubt that Nintendo CAN'T make the Wii U pad be recognized as CC Pro.
 
Damn! Please Nintendo it must be possible to make at least all Games that you can play with only the Controller Pro (or how that thing was called) playable with the Gamepad controls.
I mean it should really be posssible for that thing to act as an Controller Pro.

I have Xenoblade, Last Story and the Pandoras Tower here waiting for that.

Pandora's Tower is like Sin & Punishment 2 in that even though it supports the classic controller, it plays like complete rubbish with it. It really need the speed and accuracy of the IR pointer to provide a smooth gameplay experience.
 
Xenoblade with gamepad controller could have been so good.

Anyway it'a nice feature, Wii game must look beautifull on this. Can't wait to try it.
 
Sorry, but that's bullshit. Saying that the Wii U couldn't be recognized as a CC Pro because of bluetooth is pretty stupid.

Also saying that the fanbase would be confused... that doesn't makes any sense. Some games on Wii won't control without a Wii Remote already, how's that confusing? Games that work only with Wiiremote would show the message that the Wii U pad won't work with these games.

I doubt that Nintendo CAN'T make the Wii U pad be recognized as CC Pro.

What about the games that require a remote for the menus but allow the CC for actual gameplay?

How do you resync a game pad that's treated as a CC? No 1 and 2 buttons...

KmCjLLw.gif
 
If they DO manage to map classic controller to gamepad -- as I hope they do -- the raison d'être of the Wii U VC will be severly diminished. It would be a significant step to eliminate the the need for two different VC systems, and, if we're lucky, towards a unified VC were everything in the Wii VC could be seemslessly united with the Wii U VC.

One argument against them doing this, of course, would be $, £ and €.
 
it's highly likely the developers of Just Dance on Wii U had no prior knowledge of this update...

The thing is, Just Dance 4 (that came out last year) on Wii U *did* have off-TV play mode. I don't understand why they removed it on this year's Wii U version.

So yeah, thanks to this update now I can play all my Just Dance Wii games off-TV.

Yet I can't play off-TV on the latest one that came out today. SERIOUSLY?
 
Sadly, you can't boot directly into Wii mode without using the TV. You get an error message telling you to turn on your TV. I wonder why they did that.

Anyway, played a bit of Mega Man 9 and Project Zero on the GamePad. Looks great, for Mega Man it's perfect, for Project Zero it's at least still pretty scary. Though it takes some time to get used to using the WiiMote with the GamePad.

I doubt that Nintendo CAN'T make the Wii U pad be recognized as CC Pro.
Problem is, you don't really know without seeing the specifics of how Wii mode works. You just assume things, that's not really a good basis to complain from.
 
Sadly, you can't boot directly into Wii mode without using the TV. You get an error message telling you to turn on your TV. I wonder why they did that.

That's only the first time. After that just press and hold on B button from boot and it boots straight into Wii mode on the gamepad.
 
Sorry, but that's bullshit. Saying that the Wii U couldn't be recognized as a CC Pro because of bluetooth is pretty stupid.

Also saying that the fanbase would be confused... that doesn't makes any sense. Some games on Wii won't control without a Wii Remote already, how's that confusing? Games that work only with Wiiremote would show the message that the Wii U pad won't work with these games.

I doubt that Nintendo CAN'T make the Wii U pad be recognized as CC Pro.
Do you even understand how the system works? No? Thought so.

Drivers and input handling are part of the vWii IOS. The vWii IOS can't even see the proprietary 802.11n adapter used to connect to the GamePad, so how is it supposed to receive data from that adapter? Now you'll probably think: "If it can't receive data or even see the adapter, then how can it send the video signal?" Well, it can't. From what we know, that part is handled by another CPU running its own firmware, completely transparent and invisible to the vWii IOS (that CPU is supposedly another ARM, but it's not on Latte - it's on the 802.11n adapter).
 
Sadly, you can't boot directly into Wii mode without using the TV. You get an error message telling you to turn on your TV. I wonder why they did that.
It's not ideal, but you can work around this by setting your TV connection type to Non-HDMI in System Settings.
 
What about the games that require a remote for the menus but allow the CC for actual gameplay?

How do you resync a game pad that's treated as a CC? No 1 and 2 buttons...

KmCjLLw.gif

In that case, you use the wiimote as it is already implemented. When you can use the CC Pro, you can throw your wiimote on the wall and start playing with the Wii U Pad, like you would with a CC.
 
Problem is, you don't really know without seeing the specifics of how Wii mode works. You just assume things, that's not really a good basis to complain from.

I wonder if it's possible to release a new IOS for Wii mode that enables support for communicating with a controller over the Wii's WiFi?
(Then maybe the Wii U pad could be patched to recognise and transmit using this protocol in addition to its main protocol?)

Wii already had the ability to send data over WiFi to a DS, but I'm not sure if there was ever a way to transmit it the other way around...
edit2: turns out some games like Pokemon Battle Revolution allowed the DS to function as a Wii controller, though I'm not sure to what extent..


edit1: the downside to this is you wouldn't be able to go online in Wii mode using the Wii U pad, but I think that's a reasonable sacrifice..
 
No. Nintendo knows. And unless they state why it's IMPOSSIBLE, I'll continue to doubt.
I just explained it to you. The vWii IOS can't access Wii U specific hardware, including the interface used to communicate with the GamePad. I don't think it's impossible to come up with a hack, but it's potentially risky (compromising system security), certainly not trivial and might quite simply not be worth the effort.
 
If the tablet has all the same buttons the CC controller has, I don't see why it's unreasonable to expect Nintendo to map the tablet buttons to the CC buttons. Even if you have to use the wii-remote to navigate to the game itself when the Wii U's in Wii mode and then get to ditch the remote (like what I'd do to play Brawl with my GCN controller), it's dumb if I'm just going to swap to the CC controller anyway for something like Brawl/Colors/Xenoblade that I can't use the identical layout sitting around the screen.

I agree this is probably due to them wanting you to not have proper off-screen play for VC titles you bought on your original Wii. All the more ridiculous when you consider just how tiny and ignored the Wii U's VC feels at the moment regardless.

Honestly it's like this. Pay nintendo 1.50 and they'll code your Wii VC games so the gamepad controls suddenly work. It's magic.

but the games you want to play aren't on the VC or are they? Good luck
 
Honestly it's like this. Pay nintendo 1.50 and they'll code your Wii VC games so the gamepad controls suddenly work. It's magic.

Feel free to ignore that it is running in an entirely different environment and also includes Miiverse support and new emulator features.
 
wait i'm late to the party here, so we got an update that did everything we expected, but drops megatons of outputting wiimode to the game pad (totally unexpected and believed to never ever gonna happen) and everyone is bitching because they didn't implement a tweek to allow the gamepad buttons to be mapped to classic controller buttons?

well done gaf! they probably gave us an unfinished update to please people, and plan to add it later but can we be happy nooooo!

I suppose if your parents promised to buy you a car for your 18th, then come your 18th you find a car, as good as expected, but whats more they gave you a trailer with a jetski (because everyone needs a jetski)!
and are you happy? NOooooo the jet ski is the wrong colour your life is over, you want to murder your stupid parents who can't do anything right....

ungrateful

EDIT
This is like marrying Scarlett Johanson than finding out she has no vajajay.

Actually this is a better example, This is like Marrying Scarlett Johanson (Wii update) and she's everything you expect, but whats that she has a surprise for you! she has brought a friend (Wii mode gamepad) that will watch you, and you can look at and touch but only in a certain way using her very own rubber dildo, anything else it will do nothing for her!
 
I just explained it to you. The vWii IOS can't access Wii U specific hardware, including the interface used to communicate with the GamePad. I don't think it's impossible to come up with a hack, but it's potentially risky (compromising system security), certainly not trivial and might quite simply not be worth the effort.

Does something like the approach in my post make sense at all? Would it be a serious problem for the Wii U gamepad to switch back and forth between WiFi protocols quickly enough, assuming it even has the hardware to emulate a DS to Wii connection?
 
Honestly it's like this. Pay nintendo 1.50 and they'll code your Wii VC games so the gamepad controls suddenly work. It's magic.

but the games you want to play aren't on the VC or are they? Good luck
Maybe if we mail them $1.50 and the name of a game...

I can dream can't I?
 
wait i'm late to the party here, so we got an update that did everything we expected, but drops megatons of outputting wiimode to the game pad (totally unexpected and believed to never ever gonna happen) and everyone is bitching because they didn't implement a tweek to allow the gamepad buttons to be mapped to classic controller buttons?

well done gaf! they probably gave us an unfinished update to please people, and plan to add it later but can we be happy nooooo!

I suppose if your parents promised to buy you a car for your 18th, then come your 18th you find a car, as good as expected, but whats more they gave you a trailer with a jetski (because everyone needs a jetski)!
and are you happy? NOooooo the jet ski is the wrong colour your life is over, you want to murder your stupid parents who can't do anything right....

ungrateful

More like the car is 1.0 instead of 2.0.
 
Does something like the approach in my post make sense at all? Would it be a serious problem for the Wii U gamepad to switch back and forth between WiFi protocols quickly enough, assuming it even has the hardware to emulate a DS to Wii connection?
Switch between which protocols? The GamePad is 802.11n only. It doesn't support anything else.
 
That's only the first time. After that just press and hold on B button from boot and it boots straight into Wii mode on the gamepad.

No. I was talking about the B button method. It gives you an error message if your TV isn't turned on, everytime.

It's not ideal, but you can work around this by setting your TV connection type to Non-HDMI in System Settings.

I guess that's at least a good solution if you want to use it without your TV for an extended time like for the guy above who wanted to take his WiiU to the hospital.
 
The Youtube crash issue being sorted is a brilliant piece of news. I can get back to watching The Golden Girls on youtube!

EDIT: Just realised this is about the off TV Wii play only. Ah well; I can play Boom Street while the TV is showing whatever lazy Sunday afternoon TV is on. Probably the Come Dine With Me omnibus.
 
I just explained it to you. The vWii IOS can't access Wii U specific hardware, including the interface used to communicate with the GamePad. I don't think it's impossible to come up with a hack, but it's potentially risky (compromising system security), certainly not trivial and might quite simply not be worth the effort.

Just like Wii's GCN mode didn't have access to Wii's hardware right?


Oh right... homebrew developers found a way in GCN mode to access the hard drive AND SD port <_<

Seriously, they don't shut down the hardware, the hardware still exists even in Wii mode. They'd just need to write a small driver.


(edit) The only limited factor to that would be the amount of free ram available in Wii mode... Unless, of course, you're Nintendo and can adjust the virtual memory available to Wii mode <_< So yeah. Completely 100% possible to do.
 
In that case, you use the wiimote as it is already implemented. When you can use the CC Pro, you can throw your wiimote on the wall and start playing with the Wii U Pad, like you would with a CC.

And consumers (GAFfers!) are going to be perfectly happy with that, a bunch of their games simply not working on the pad?

Remember, the virtual Wii has no idea about any of this. You will boot up a game and be told to "unplug the classic controller." What are you supposed to do? You're saying that everyone is expected to recognize that this means they can't use the pad, they have to hit the home button and resync controllers to use an external remote instead?

The virtual Wii isn't going to do this for you automatically...the pad is considered controller 1 with CC attached. You have to resync controllers every time you boot up the game.

Then if you later want to try to use the pad, too bad, because you can't resync it since it lacks its own 1 and 2 buttons.

Consistency is extremely important, including consistently needing another controller along with the pad. They're not going to go halfway and have people mad because half their games don't work as expected.
 
I wonder if NIntendo can possibly make games-specific apps that let you play said specific Wii games with only gamepad control.
 
If Nintendo updated this off-screen Wii mode to allow gamepad controls then no-one would pay the fee to upgrade their old Virtual Console games.
 
No. I was talking about the B button method. It gives you an error message if your TV isn't turned on, everytime.

It worked with my tv on standby but as soon as I unplugged my hdmi cable it didn't work.
Now that is fucking stupid.
 
Fuck that I don't even need Pikmin 3 anymore now!
Already ordered and in the mail though.
they did this on purpose I swear!

In that case, you use the wiimote as it is already implemented. When you can use the CC Pro, you can throw your wiimote on the wall and start playing with the Wii U Pad, like you would with a CC.

You should stop commenting on this issue you clearly know little and less.
Wiimote is still working and can send signal through the same channel even when the CC is used.
There's a reason the CC is tethered to a Wiimote : it's because it's the fucking wiimote that send the controls to the Wii.
It is not as simple as you make to be.
Play MH Tri, you'll see that you can use the Wiimote and the CCPro at the same for example.
 
I'm making some guesses here, so maybe I'm way off. But wasn't Wii's and DS's Wifi basically 802.11b or 802.11g? Or is 802.11n not backwards compatible?
It's not. 802.11n uses a different frequency.


Just like Wii's GCN mode didn't have access to Wii's hardware right?


Oh right... homebrew developers found a way in GCN mode to access the hard drive AND SD port <_<

Seriously, they don't shut down the hardware, the hardware still exists even in Wii mode. They'd just need to write a small driver.


(edit) The only limited factor to that would be the amount of free ram available in Wii mode... Unless, of course, you're Nintendo and can adjust the virtual memory available to Wii mode <_< So yeah. Completely 100% possible to do.
Which part of "compromising system security" did you miss? Yes, hackers found a way - on an already compromised system. They run the games in Wii mode, not in legacy mode. The thing is: clock frequencies aside, Wii and GC are pretty much exactly the same, so there are very few issues there. Wii U and Wii are not the same thing.
 
People complain about the Wii U performing badly due to Nintendo directs/Iwata asks and diverting resources to the wrong places. They should concentrate on da games.

Then they complain about stuff like this. Do you want to be able to use the Gamepad with Wii games because I can personally call Iwata right now and get him to drop everything and divert resources to this?

Or you can be greatful of the feature. Use it or don't and maybe they'll improve it as time goes on!
 
If Nintendo updated this off-screen Wii mode to allow gamepad controls then no-one would pay the fee to upgrade their old Virtual Console games.

You mean the fee that lets them remap controls, gives them a nice interface around it including save states, and lets them play without needing to boot into a legacy mode? The one that has a lot of benefits besides using the pad to play your games? That fee?
 
This is 100% completely a service issue. Consumer's should demand service that is above and beyond. If this feature works as-is for you, that's great. But the service is lacking. Positing technical reasons for why it wasn't done isn't a justification for it being subpar service. It's Nintendo's job to figure out how to do shit and deliver quality services and features... and then they wonder why Wii U sales are down.
 
Which part of "compromising system security" did you miss? Yes, hackers found a way - on an already compromised system.

Because there is added security risk by simply writing a driver to interact with hardware that is already enabled and connected to the system.


There is no magic "Wii U shuts down everything Wii U to be a Wii" hardware limitation, just like there wasn't on the Wii. Instead it uses a custom package of drivers and settings that set the limitations (MIOS on Wii, not sure what the Wii U equivalent is)... something Nintendo can easily modifiy themselves.

You can't tell me allowing access to button presses from hardware that is already connected would lead to any more chance of an exploit than anything else.
 
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