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Not impressive at all.
Even the blue ball looks blocky...
I hope we'll see a larger leap for next gen gfx.
Now this is next gen :
https://www.youtube.com/watch?v=8LYpUw3Rx0c
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Not impressive at all.
Even the blue ball looks blocky...
I hope we'll see a larger leap for next gen gfx.
Now this is next gen :
https://www.youtube.com/watch?v=8LYpUw3Rx0c
Making the city look like GTA's is a waste of their time. They're not making GTA, they're making an RPG with a massive scale several times larger than GTA. Trying to make the game look and feel like GTA would put the game in development hell, much like the recent Final Fantasy games. GTA is a game that's fun because its a realistic parody of real life. X will be fun because its a great Japanese RPG. They're two different games. Besides, the wilderness scenes in GTAV can't hold a candle to X's. Neither can RDR's.Ah, then those are two good scenes to compare if it is about draw distance. It will be interesting to see how the city of X is fleshed out over time, they showed a car for instance, but it would be very funny if that were the only car in the city by the time the game is finished. Same with the pedestrians clipping through each other.
GTA IV was an incredible leap over the PS2 GTA games though and it was released in early 2008.
W@W was a 2008 game aswell, Treyarch didn't need '8 years worth of intimate knowledge'.
I would agree, the open World parts of X are really nice looking.
This attitude of "wait for year five-eight games to see what WiiU can really do !" is going to lead to a lot of disappointed people imo.
Nintendo don't tend to make more than one of each franchise on each console they release and a lot of the reason for engine / graphical leaps for PS360 games like Halo 3 to Halo 4 was down to a large increase in budget which Nintendo have said several times that they are not interested in outside of maybe Zelda (which I think will be the best looking WiiU game by far).
LOD is there as a compromise for performance, but if LOD is done right it shouldn't be noticable, there shouldn't be just blocks without detail. IMO blocks without detail are LOD gone wrong, there should at least be a texture that approximates the geometric and texture detail from the base LOD. Though, if you use texture space for LOD, it takes away from texture space for the foreground. Perhaps if GTA had access to another half gig of ramI don't think you realize how LOD works.
Not impressive at all.
Even the blue ball looks blocky...
I hope we'll see a larger leap for next gen gfx.
But, but it's a first gen game with incomplete tools / dev kits and it takes time for developers to learn the hardware !!!
It works both ways... except in this case you can already see the massive generational leap on offer from PS4.
Not impressive at all.
Even the blue ball looks blocky...
I hope we'll see a larger leap for next gen gfx.
Now this is next gen :
https://www.youtube.com/watch?v=8LYpUw3Rx0c
LOD is there as a compromise for performance, but if LOD is done right it shouldn't be noticable, there shouldn't be just blocks without detail. IMO blocks without detail are LOD gone wrong, there should at least be a texture that approximates the geometric and texture detail from the base LOD. Though, if you use texture space for LOD, it takes away from texture space for the foreground. Perhaps if GTA had access to another half gig of ram![]()
Well... at least you're admitting that it exists now. To my knowledge, none of us have argued against the point you just made. It's the same point we've been making.
The Wii U is more powerful than PS360, the PS4 is a lot more powerful than PS360. Both will only look better as the development tools evolve.
Developers say its more than a tiny leap.No my point has always been that WiiU doesn't have a game that shows the hardware is anything other than a tiny leap over PS360.
No my point has always been that WiiU doesn't have a game that shows the hardware is anything other than a tiny leap over PS360.
I do wonder if a lot of the more positive people in this thread are Nintendo only gamers and haven't seen what PS360 have to offer ?.
This is a serious question as I would agree that the leap from Wii to WiiU is massive.
....games like Halo 3 to Halo 4 was down to a large increase in budget....
I have had a PS3 for 4-5 years now and I love how the games on the Wii U look, even those released at launch. Nintendo Land shows a lot of advanced effects and has a very good IQ.
I think next batch of 3rd party games will show better than PS360, unless Criterion programmers are are some kind of tech wizards (they are very good), the other teams must be catching up to the system. So I expect better than last time, just don't know how much, I want to be surprised!! Who do you think can pull it off? Ubi, Treyarch, WB or SE? I am betting for Treyarch.
The best example is Bayo 2. I posted several screens in this thread. I think you are the one who does not own a Wii U.
TW101 although somewhat simple, is very crisp, runs at 60fps and I also see some advanced effects in there.
I posted the two gifs because people are only comparing the draw distance of the two games.
It's stupid. GTA5 has a lot more going than X ever will. And I expect that from Rockstar. But the draw distance alone isn't a reason to say X looks better than GTA5. People are ignoring the increased NPC count, textures, models and more that X just completely lacks.
You're right, I couldn't possibly own the console and still be cynical of it being anything other than a tiny leap over last gen consoles, grow up...
I sent you a private message, feel free to message me on WiiU for proof that I have one.
No man relax, its not a big deal so that I message you.
Did you see the Bayo 1 vs Bayo 2 screens? For me that is great proof that Wii U's GPU is better than PS360, looks better plus runs smooth 60fps vs 40-45 in X360.
Personally that alleviated in my case many concerns I had. I am pretty happy with the Wii U if it results in 2x or 2.5x a PS360. That plus the RAM size advantage and memory architecture should yield very good games in the future.
X has a lot of promise from what we have seen but seems it is a long shot to be released soon, so I think it should not be used yet.
Somehow I cannot take away from my head how MK8 and SSB looks, cannot wait for the finished product, so vivid and alive.
FixedAccording to me, the console is a tiny power leap over PS360 and nothing shown in this thread proves otherwise.
I do wonder if a lot of the more positive people in this thread are Nintendo only gamers and haven't seen what PS360 have to offer ?.
This is a serious question as I would agree that the leap from Wii to WiiU is massive.
Fair enough but I would suggest that you don't go throwing childish accusations around like "you must not own one if that's your opinion" in the future.
Fair enough but I would suggest that you don't go throwing childish accusations around like "you must not own one if that's your opinion" in the future.
Yes Bayonetta 2 looks nice but a new next gen console nice ?, not for me. Also as others have said before, who is to say that Bayonetta 2 wouldn't have looked much better on PS360 had it been made for them instead, maybe not to the level of the WiiU version but certainly improved over Bayonetta 1 on those consoles.
Also didn't the XB360 version of Bayonetta run at 60fps ?, I thought it was the PS3 version that ran at 45fps, I played it on PS3 and thought it was fine tbh.
I agree that Bayonetta 2, X, MK8 and Smash all look really nice and I'm sure Zelda U will look as good if not better than those but I'm still not buying that these games are significantly better looking than the likes of Halo, Forza, Gears, Fable, Uncharted, God of War, Last of Us, GT, Heavy Rain ect, ect.
The console is a tiny power leap over PS360 and nothing shown in this thread proves otherwise.
Look at Killzone Shadow Fall, Infamous Second Son, Driveclub, Ryse and Dead Rising 3. Those are the type of visuals you get when the hardware is significantly more powerful than PS360.
Please consider your own actions before insulting someone elses, especially considering that he was directly responding you doing the exact thing you are calling childish.
Please consider your own actions before insulting someone elses, especially considering that he was directly responding you doing the exact thing you are calling childish.
Look at Infamous Second Son
You probably weren't looking if you did not see more detail. Also, that you are posting one gif of a scene that was clearly made to show off the character walking down the street and drawing the conclusion that all environments are completely devoid of people and life(running completely contrary to even what Xenoblade on the Wii demonstrated) despite there already being scenes from that very trailer that show otherwise shows that you aren't looking. The first scene where he's walking through the hangar being one of them.It takes a greater distance in X to show the same amount of stuff that is in GTA5. I don't see your point.
And "Wii U is shit" was never my point. I'm saying the comparisons are stupid. People dismissed that GTA5 gif of the plane because of the fog. It's A LOT of fog, no doubt, but that game is packed to the brim. There is nothing in X that indicates that level of detail.
I wasn't attempting to be childish, it seemed a genuinely serious question.
I know what you're getting at but you need to realise that if someone took any of those games you mentioned and straight ported them then they would look almost identical on 360 and XB1. You might get an easy res or frame rate bump from sheer brute force of the magnitude that those machines are but that's it.W@W didn't have slow down though and certain game modes restricted because of the player count, neither did BO.
The excuses of developers not being used to the hardware and unfinished dev tools ect can only be used for so long.
If Splinter Cell Blacklist, Arkham Origins, AC IV, CoD Ghosts and Watch Dogs look or run any better than the PS360 versions then I will take my hat off but they won't because the truth is the WiiU hardware is mostly on par or in some instances weaker than eight year old, last generation consoles.
For reference, check out ZOE HD if you want to see what code unoptimized for the system it's on can do to a game. That's a PS2 collection that runs worse on the PS3 because the game was made specifically for the PS2 architechture.
It has been fixed now, ps3 version is superior to ps2 version by a big margin. (native 1080p/60 fps, more AA, high resoution effects and particles, etc).
It has been fixed now, ps3 version is superior to ps2 version by a big margin. (native 1080p/60 fps, more AA, high resoution effects and particles, etc).
Let's quit the hyperbolic bullshit. K? I never said such a thing.Yeap, X lacks completely everything.
I'm not going to explain myself again.
Do you think you can maybe calm down and not be so defensive?Also, as I saw on previous page that you were curious about Bayonetta 2 and you seem eager to comment on games you haven't seen, you can check what you wanted to check here:
http://videos.videopress.com/b1UcwD...r7e6b5b7e5a496e382b5e382a4e38388e794a8_hd.mp4
...It's not going to compete with PC, but neither are PS4 or Xbox1. However, if you ask me, I expect Wii U is much closer to those consoles than either of them will be to High end PCs or mid tier PC's an a couple of years. That's why I don't see what the big deal is. In the end, it's no where near as large a divide as there was last gen between consoles, and none of the new consoles are bleeding edge in any way, Unless you want to count PS4's memory, but then a large portion of that will be used for processes that aren't going to get the proper use out of it's higher bandwidth anyway.
At least, that's my impression so far.
Scale and the amount is rendering are two different things. Xenoblade's scale shat on GTA4 on a macro level, but GTA4 has much more AI and stuff going on, making the scale larger in a micro level. AI was a lot more robust. I don't see X topping GTA4 or 5 in terms of that detail. Rockstar has been doing this for decades now.
GTA V is a huge open world game with complicated streaming/memory management so you can't directly compare it to X.
FFXIII's overworld on Gran Pulse might be a better comparison - X does look better, but not by THAT much.
Unfortunately, that doesn't tell us anything, since we don't know what "weight" it's punching above.In the words on Criterion "It punches above it's weight."
Let's quit the hyperbolic bullshit. K? I never said such a thing.
I'm not going to explain myself again.
Do you think you can maybe calm down and not be so defensive?
I have seen all the footage released for Bayo 2 so far. All I did was question that absolute lack of aliasing. The antialiasing in those shots posted rivaled even the highest end shots of PCs.
People are ignoring the increased NPC count, textures, models and more that X just completely lacks.
Are you kidding me? Rockstar made one of the best physics/animation blending engines in the industry, and the motion capture they use to make their base animations and you're telling me X has better animations?You probably weren't looking if you did not see more detail. Also, that you are posting one gif of a scene that was clearly made to show off the character walking down the street and drawing the conclusion that all environments are completely devoid of people and life(running completely contrary to even what Xenoblade on the Wii demonstrated) despite there already being scenes from that very trailer that show otherwise shows that you aren't looking. The first scene where he's walking through the hangar being one of them.
There characters in X clearly have more geometry/texture detail and a more diverse range of animation data. The animation is also more fluid.
The thing I find impressive about the game (and the gifs I quoted above) is the amount of foliage and alpha effects this game has. It shows that the Wii U has a very high level of bandwidth, exceeding that of the PS360. It's thick and dense and the effects look really good. Beyond that I don't see anything that strikes me as "more detail." And yes, I am including the terrain. A lot of that is LOD'd so it's not like it's rendering every nook and cranny at very large distances.More detail
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That's not even a gameplay shot. You can tell because the foliage goes for a much farther distance than it does in the actual in-game footage.More detail
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I don't see it at all... Especially not this shot.More detail.
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I'm seeing a lot more detail in this than in GTA5.
EDIT: seems someone already beat me to it.
Comparatively speaking, X is not even on the same level. GTA has many more models going on in a screen and has much more going on in unique textures.I am not hyberbolic, I was just quoting you. Here it is again:
The hell are you talking about. From the start I've said Bayo 2 looks better than Bayo 1. It's fucking clear as day, but the picture that was posted was ill-representative of the game. It's like whoever the hell posted the Killzone and Infamous shot. NO GAME HAS THAT MUCH AA.If you have seen all the footage, then why do you make your knowledgeable comments just on selected bits of X and Bayonetta 2? (and the bold part is usually known as sarcasm not defensiveness in direct connection to your comment on aliasing that was supposed to be innocent)
FFXIII's overworld on Gran Pulse might be a better comparison - X does look better, but not by THAT much.
Eh, what? The open areas of Gran Pulse were barren and look really bad compared to the rest of the game. The smaller/linear parts of Pulse looked pretty good, and the skyboxes looked nice, but then we're back to apples and oranges.
Unfortunately, that doesn't tell us anything, since we don't know what "weight" it's punching above.
For example, is it punching above the xbox360?
it could just as easily meant, it's punching above it's weight regarding 40watts that it consumes (which is much less than the 360/PS3).
The thing about phrases like those are it's all relative to the "weight class" that you're fighting within.
For all we know, Criterion is considering PS4/XBone as heavyweight, Xbox/PS3 as Middleweight, and WiiU as lightweight, but punching above it's class...
In the end it just leads to more questions than answers.
"Tools and software were the biggest challenges by a long way... the fallout of that has always been the biggest challenge here," Idries reaffirms. "[Wii U] is a good piece of hardware, it punches above its weight. For the power consumption it delivers in terms of raw wattage it's pretty incredible. Getting to that though, actually being able to use the tools from Nintendo to leverage that, was easily the hardest part."
"When they first looked at the specs on paper a lot of developers said, 'Well, you know this is a bit lightweight' and they walked away. I think a lot of people have been premature about it in a lot of ways because while it is a lower clock-speed, it punches above its weight in a lot of other areas," he explains.
"So, I think you've got one group of people who walked away, you've got some other people who just dived in and tried and thought, 'Ah... it's not kind of there,' but not many people have done what we've done, which is to sit down and look at where it's weaker and why, but also see where it's stronger and leverage that. It's a different kind of chip and it's not fair to look at its clock-speed and other consoles' clock-speed and compare them as numbers that are relevant. It's not a relevant comparison to make when you have processors that are so divergent. It's apples and oranges."
Better draw distance, better lightning, Textures Pc high settings, yes it's above.It's punching above it's weight, and it's weight is above xbox and PS3. Need for Speed should have shown that.
I took it to mean that on paper it looks to be just a bit more capable than the PS360 but that it performs above what you might expect from it. That's why I feel that by the end of the gen,(If the resources are allocated) we may see games on the Wii U that look comparatively better than launch Xbox1 and PS4 games. Hell, there were games on the Wii that I think look better than many launch PS360 games, albeit at a lower resolution. That gap was much, much larger than this one in terms of power.It's punching above it's weight, and it's weight is above xbox and PS3. Need for Speed should have shown that.