Guys look what I have found about the eDRAM architecture of the Wii U. I already saw the speech of Marc Cerny at gamelab, but I did not took notice the part that explained the 2 different next gen architectures the next gen consoles are using including the Wii U.
According to Mark Cerny the shared pool of GDDR5 in the Playstation 4 have a more direct approach to handle the next gen graphic engines that are being developed with 179Gb/s bandwidth. According to him is more than enough for developers to handle.
Now for the juicy part of his speech was that he choose this architecture because of simplicity BUT the advantage of eDRAM on the die would produce at least 1Tb/s of bandwidth IF the developers had the right amount of time and produce specific workarounds to TAP into that power the advantages would be enormous AND BETTER for next gen graphics.
http://www.youtube.com/watch?v=xHXrBnipHyA&feature=player_detailpage#t=2324
So Wii U(32mb) and Xbox One have this specific architecture that uses a HUGE amount of eDRAM ON die this bring new elements to the table that the programmers and specialist here on this thread I would like to analyse and inform us.
Plus I found out that Nintendo had a business relationship with S3 Graphics that developed the texture compression technology on the GameCube and the 3DS in 2010.
http://www.gamasutra.com/view/news/28244/Nintendo_Extends_S3_Texture_Compression_License.php
So if I remember correctly the GameCube had Texture Cache Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Which used according to S3 texture compression 1mb for 6mb of texture data.Which is stated on the article on GamaSutra and I quote the saying of Genyo Takeda.
So imagine the possibilities if nintendo has found a compression method that uses 6 times LESS memory for HIGH resolution textures without the huge amount of ram the other consoles are using. We are talking about for some amazing efficiency there.
So here some food for though about that secret sauce of the different architecture of all next gen systems.
So the quotes of Criterion about the Wii U punch above its high it is starting to make some sense.
Also if anyone has information about a good quality video capture card that I can use for 1080p 60fps screen and video caption I would be grateful. I need to post some very interesting finding for all of you to see.
Everyone uses texture compression. Everyone.