WiiU "Latte" GPU Die Photo - GPU Feature Set And Power Analysis

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I'm well aware of the difference between tessellation, and the various forms of texture mapping.

Whether you believe it or not, those are the numbers that have been shown for the Wii U version in all clarity, and as lwilliams3 showed, the modal 4 Bayonetta 1 already threw away "the best practice" as you call it.

lwilliams3 said Bayonetta's base model was 23k without weapons. Nothing too out of the ordinary. I've seen the screenshot showing the poly count, but there's no evidence that that's the in-game model. You've outright stated that you believe it is, with no evidence whatsoever.
I believe you are aware of the difference between tessellation and normal mapping, which is why it was so odd that you claimed that the 190k poly model wouldn't be being used for baking normal maps because the Wii-U could just tessellate the extra detail.
 
lwilliams3 said Bayonetta's base model was 23k without weapons. Nothing too out of the ordinary. I've seen the screenshot showing the poly count, but there's no evidence that that's the in-game model. You've outright stated that you believe it is, with no evidence whatsoever.
I believe you are aware of the difference between tessellation and normal mapping, which is why it was so odd that you claimed that the 190k poly model wouldn't be being used for baking normal maps because the Wii-U could just tessellate the extra detail.

Your are making every bit as much assumption as you are claiming I am making and I stated nothing about my belief aside from that we have been shown that polygon count.

As I said, that is what we have and that is what I shall go by until information that states otherwise is stated. Given the listed specs of the Wii U GPU over the last gen consoles, it is not unbelievable at all. I point again to the comparison between Left 4 Dead and ZombiU.
 
As I said, that is what we have and that is what I shall go by until information that states otherwise is stated. Given the listed specs of the Wii U GPU over the last gen consoles, it is not unbelievable at all.
10x the detail over current gen is believable?

That's almost how powerful PS4 is over PS3/360. There's no way Wii U is matching that [PS4].

We also don't know what the rest of the game looks like. Do you believe all the enemies and objects will have the same detail too?
 
10x the detail over current gen is believable?

That's almost how powerful PS4 is over PS3/360. There's no way Wii U is matching that [PS4].

We also don't know what the rest of the game looks like. Do you believe all the enemies and objects will have the same detail too?

FLOPs aren't the only measure of system power y'know.
 
Does it matter when the point is, Wii U isn't matching a far superior console in power.

Depends on how you define far superior. A 50% increase is far superior and the Wii U I'd measure is a 200% increase in performance overall.

I don't get why people seem to think the Wii U was maxed out at launch. It came out the box doing things that the 360/PS3 took 6 years to achieve.

It would be like rating streets of rage 1 as the capability of the Sega Megadrive power or Resistance 1 as the limit of the PS3 power. What people are doing now is like saying that Xbox 360 isn't that much stronger than the Gamecube because GUN looked so similar http://www.youtube.com/watch?v=js8Bor5ingI http://www.youtube.com/watch?v=x1PKE8gwGPQ.

The only reason most games haven't shown that huge of an increase over 360/PS3 games is because most of them are 360/PS3 game. Devs aren't going to spend tens of million of dollars to remake the games from the ground up for the Wii U. You can hardly get them to spend enough to the ports running optimally.
 
Depends on how you define far superior. A 50% increase is far superior and the Wii U I'd measure is a 200% increase in performance overall.

I don't get why people seem to think the Wii U was maxed out at launch. It came out the box doing things that the 360/PS3 took 6 years to achieve.

It would be like rating streets of rage 1 as the capability of the Sega Megadrive power or Resistance 1 as the limit of the PS3 power. What people are doing now is like saying that Xbox 360 isn't that much stronger than the Gamecube because GUN looked so similar http://www.youtube.com/watch?v=yK8iKJIUzPE http://www.youtube.com/watch?v=x1PKE8gwGPQ.

The only reason most games haven't shown that huge of an increase over 360/PS3 games is because most of them are 360/PS3 game. Devs aren't going to spend tens of million of dollars to remake the games from the ground up for the Wii U. You can hardly get them to spend enough to the ports running optimally.
Based on?
 
Depends on how you define far superior. A 50% increase is far superior and the Wii U I'd measure is a 200% increase in performance overall.

Far superior as in games the Wii U can't dream of rendering.

That's the gap so far between PS4 and Wii U.

As well as this part.


Update:
Huh? how do you go from comparing the Wii U to the last gen to the comparing it to the PS4, again?
JordanN said:
10x the detail over current gen is believable?

That's almost how powerful PS4 is over PS3/360. There's no way Wii U is matching that [PS4].
 
Based on?

Specs.

Far superior as in games the Wii U can't dream of rendering.

That's the gap so far between PS4 and Wii U.

As well as this part.

Huh? how do you go from comparing the Wii U to the last gen to the comparing it to the PS4, again? This is like the third time you've done this. I also never made the claim that is in the quote. Where did that even come from?

You keep changing your argument and switching the subject to different/non-issues. Can you stay consistent for a moment?
 
Your are making every bit as much assumption as you are claiming I am making and I stated nothing about my belief aside from that we have been shown that polygon count.

As I said, that is what we have and that is what I shall go by until information that states otherwise is stated. Given the listed specs of the Wii U GPU over the last gen consoles, it is not unbelievable at all. I point again to the comparison between Left 4 Dead and ZombiU.

L4D has much higher numbers of characters on screen at any one time than ZombiU, and even then you don't have poly numbers to compare. You're right, I am just assuming that the 190k Bayonetta model is not going to be used in-game, but I do have my reasons:
- It's an almost quadrupling of the previous game's figures without a similar change in processing power, bearing in mind that increased poly density has implications for shading.
- It's a level of detail that for the most part would not be discernible from a lower poly model + normal map during gameplay scenarios.
- Most developers desire polygon parity between character models so main characters don't 'stick out' as much; a single 200k character probably won't tank performance, but a screen full of them?

It could very well be the gameplay model, but at this stage without any evidence to the contrary I think it's more reasonable to assume that standard practice is being followed.

Lastly, this:
Your are making every bit as much assumption as you are claiming I am making and I stated nothing about my belief aside from that we have been shown that polygon count.
is weasel wording of the highest order. You can't state that you've made no claims about the model being used for gameplay whilst also repeatedly stating that the power of the system facilitates it. In fact you previously said this:
we have visual confirmation of a polygon count increase by more than 500%.
Either you believed you were comparing gameplay model to gameplay model, in which case your protestations that you haven't claimed that you believe it's the gameplay model were disingenuous, or you were knowingly comparing a gameplay model to a model which you believed may not end up in the final game, which is disingenuous.
 
L4D has much higher numbers of characters on screen at any one time than ZombiU, and even then you don't have poly numbers to compare. You're right, I am just assuming that the 190k Bayonetta model is not going to be used in-game, but I do have my reasons:
- It's an almost quadrupling of the previous game's figures without a similar change in processing power, bearing in mind that increased poly density has implications for shading.
- It's a level of detail that for the most part would not be discernible from a lower poly model + normal map during gameplay scenarios.
- Most developers desire polygon parity between character models so main characters don't 'stick out' as much; a single 200k character probably won't tank performance, but a screen full of them?

It could very well be the gameplay model, but at this stage without any evidence to the contrary I think it's more reasonable to assume that standard practice is being followed.

Lastly, this:

is weasel wording of the highest order. You can't state that you've made no claims about the model being used for gameplay whilst also repeatedly stating that the power of the system facilitates it. In fact you previously said this:
Either you believed you were comparing gameplay model to gameplay model, in which case your protestations that you haven't claimed that you believe it's the gameplay model were disingenuous, or you were knowingly comparing a gameplay model to a model which you believed may not end up in the final game, which is disingenuous.

My statement has been consistent. I stated that the modal for Bayonetta in Bayonetta 2 has demonstrated a 5x increase polygon count. I stated nothing beyond that. I have not once claimed that this will be the modal we play the game with nor have I stated that it won't.

I'm poiting out the fact that there is a huge increase in polygon count and your statement of Zombi count is also off.

There are fw parts where the area is filled with Zombi's in ZombiU. There is the very beginning where you are surrounded and they line the halls below. There is the circus and there is the part near the end in the mall where the Zombies come endlessly. Its not for peformance that their are few Zombies most of the time. Its for gamepaly purposes are they are already hard to fight.

Also, the environments in Left 4 Dead are mostly empty where they are filled with loose, detailed objects in ZombiU. http://www.neogaf.com/forum/showpost.php?p=57491056&postcount=4388

Exmaples
ZombiU
http://assets.sbnation.com/assets/1758747/zombiu-screen-1.jpg
Left 4 Dead 2
http://brutalgamer.com/wp-content/uploads/2009/11/Left-4-Dead-2-8.jpg

ZombiU
http://thecontrolleronline.com/wp/wp-content/uploads/2012/07/ZombiU-Kitchen.jpg
Left 4 Dead 2
http://www.co-optimus.com/images/upload/image/2009/left4dead2 2009-10-28 22-26-50-70.jpg

ZombiU
http://media.edge-online.com/wp-content/uploads/edgeonline/2012/09/zombiu_police.jpg
Left 4 Dead 2
http://www.jeuxvideo24.com/screens/360/19131/large/screenshots/147572_left-4-dead-2.jpg

Thoroughly examine the environments and enemy detail.
 
My statement has been consistent. I stated that the modal for Bayonetta in Bayonetta 2 has demonstrated a 5x increase polygon count. I stated nothing beyond that. I have not once claimed that this will be the modal we place as nor have I stated that it won't.

I agree with you, I believe the wii u to be between ps3-ps4. it has better than current gen features just not next gen horsepower. we will see some great looking games, but I am very displeased with nintendo, and this will be my last system from them unless they get with the times next console cycle.
 
Are you sure you read that right?

I saw Fourth Storm's theory when he first made it. That was his latest hypothesis which I believe was shot down not long ago. The key there was that the shaders had fixed function components used primarily to explain the Wii backwards compatibility and DX11 level stated by devs I believe, but it has been found that they aren't. An 8 bit cpu has been found to be responsible for the TEV conversion, so that would make the Wii U GPU less powerful than 360/PS3 GPUs if you kept on that route. That would intern make Trine 2: DC, NFS: Most Wanted U and Deus Ex Director's Cut impossible. Even he called it outlandish at the end.

Till this day, nothing has been shown to reasonably rule out that original claims to my knowledge.

What i'm not reading right?

Its very simple and why you see people moving from 320. The problem is we have measure the blocks and it just impossible for them to have 40 alu per block. There just isnt enough room. This was talk about months ago. Its also why you see fourth-storm moving to 160 from 320.

Really the main improvement from these games is from extra ram.
 
I agree with you, I believe the wii u to be between ps3-ps4. it has better than current gen features just not next gen horsepower. we will see some great looking games, but I am very displeased with nintendo, and this will be my last system from them unless they get with the times next console cycle.

I still do not understand why people want three of the same console. I like Nintendo preciesly because they are not copying everyone else. If I wanted what Sony does, I would simply buy Sony's product. This is off topic though.
 
My statement has been consistent. I stated that the modal for Bayonetta in Bayonetta 2 has demonstrated a 5x increase polygon count. I stated nothing beyond that. I have not once claimed that this will be the modal we place as nor have I stated that it won't.

I agree with you, I believe the wii u to be between ps3-ps4. it has better than current gen features just not next gen horsepower. we will see some great looking games, but I am very displeased with Nintendo, and this will be my last system from them unless they get with the times next console cycle.

That said I just make sure that I have a PlayStation also, that makes up for the lack of software on Nintendo platform. Plus Sony always bring interesting new ip which I learned the hard way when I sold my ps2 early in its life cycle for a GameCube and regretted it!

sorry for double post
 
My statement has been consistent. I stated that the modal for Bayonetta in Bayonetta 2 has demonstrated a 5x increase polygon count. I stated nothing beyond that. I have not once claimed that this will be the modal we play the game with nor have I stated that it won't.

In which case your comparison is pointless, so why bother making it? Why use the word 'increase' if you don't know if that's truly the case? A 50k gameplay model against a 200k development model isn't an increase, it's apples to oranges.

I still do not understand why people want three of the same console. I like Nintendo preciesly because they are not copying everyone else. If I wanted what Sony does, I would simply buy Sony's product. This is off topic though.

Why does it matter what the underlying hardware is? The games are what counts, all 3 companies could use the same bog-standard PC parts (not far from the case this time around) but if only one was capable of playing Retro, EAD etc.. titles I know that I would buy it anyway.
 
In which case your comparison is pointless, so why bother making it? Why use the word 'increase' if you don't know if that's truly the case? A 50k gameplay model against a 200k development model isn't an increase, it's apples to oranges.

That wouldn't be apples and oranges at all. Apples and oranges are when you are comparing two things that have many similarities and differences on an equal level to where its just balancing down to which one you like more. This is a clear case of enhancement by multiples.

I remember it being stated that the game play modal and cut scene modal for Bayonetta were exactly the same in the original. I cannot say if we will be playing that modal from the video but I will guarantee you that the Wii U version for Bayonetta will have a higher polygon count than the 360/PS3 version.
 
I still do not understand why people want three of the same console. I like Nintendo preciesly because they are not copying everyone else. If I wanted what Sony does, I would simply buy Sony's product. This is off topic though.

I like Nintendo differences, but what I'm trying to say is that I want the nintendo of old the one with innovation as well as a viable system that gets software that all other consoles get.
just saying i want both, like with snes innovative controller great graphics and games from everyone it was a win win so i did not need another system except for exclusives.
 
lwilliams3 said Bayonetta's base model was 23k without weapons. Nothing too out of the ordinary. I've seen the screenshot showing the poly count, but there's no evidence that that's the in-game model. You've outright stated that you believe it is, with no evidence whatsoever.
I believe you are aware of the difference between tessellation and normal mapping, which is why it was so odd that you claimed that the 190k poly model wouldn't be being used for baking normal maps because the Wii-U could just tessellate the extra detail.

Also, tessellation is not a simple technique to set-up. For effective use, you have to make the models with tessellation in mind. Alot of devs will not take full advantage of tessellation/displacement maps for awhile.

Your are making every bit as much assumption as you are claiming I am making and I stated nothing about my belief aside from that we have been shown that polygon count.

As I said, that is what we have and that is what I shall go by until information that states otherwise is stated. Given the listed specs of the Wii U GPU over the last gen consoles, it is not unbelievable at all. I point again to the comparison between Left 4 Dead and ZombiU.

I don't believe we know ZombiU's polygon count. Anyway, what the others are saying should not be discredited. Normal maps are used to give a lower-polygon model the same detail as what a higher-polygon model has. Quite a few developers may start with higher polygon models, then switch to a lower one with normal maps. In the case of the Wii U, the increase of RAM and GPU features over the current-gen systems will help it be able to use higher-resolution normal maps and improved lightning techniques on character models. Good use of tessellation/displacement maps may even be possible, depending on how efficient it is designed on the Wii U.

However, Wii U's tri-setup is likely 550M tri/sec (1 tri/cycle @ 550MHz), which is little above 360. I wouldn't expect polygon counts well beyond what we are seeing now. In fact, depending on far the other effects are pushed, the Wii U could see some slight decreases in raw geometry over other things. There are alot of factors involved with that theory, though, and even if that happened the Wii U's models can end up looking noticeably superior. Take the character models for GCN's RE4 vs 3DS RE: Revelations. I'm sure that Leon's model has alot more polygons than the ones for Revelations, but the use of modern normal maps and lighting techniques pushed them visually well above what was seen on the Wii.

10x the detail over current gen is believable?

That's almost how powerful PS4 is over PS3/360. There's no way Wii U is matching that [PS4].

We also don't know what the rest of the game looks like. Do you believe all the enemies and objects will have the same detail too?

Not even the PS4 would do that. If we are talking about polygons, the PS4/Durango's tri-setup are both clocked at 1.6 billion tri/sec, which is only a little more than 3x the 360s. The chances of those machines rendering close to that max will also decrease as you add more effects and other features, and them pushing higher-level processes can reduce it faster than it did for current-gen consoles. In terms of raw geometry, it will not be an order-of-magnitude difference.

In practice, though, most devs will put more detail on playable characters than on the other characters (like the Uncharted series), so it is possible that we will see a significant boost in geometry on them. It is common for non-major enemies, objects, and NPCs to have less detail. We are also at the point where there is harsh diminishing returns in using a ton of polygons for a character model over just using a lower-poly one with shaders, though, so it may be more interesting to use more polygons for the gaming world itself (example: PS4's Killzone trailer).
 
I still do not understand why people want three of the same console. I like Nintendo preciesly because they are not copying everyone else. If I wanted what Sony does, I would simply buy Sony's product. This is off topic though.

good graphics are a universally likeable thing though.
 
I like Nintendo differences, but what I'm trying to say is that I want the nintendo of old the one with innovation as well as a viable system that gets software that all other consoles get.
just saying i want both, like with snes innovative controller great graphics and games from everyone it was a win win so i did not need another system except for exclusives.

Ah, then you are another who is under the misconception that Nintendo isn't getting all of the big third party titles because of lower power but that was always a lie.

The N64 is where they lost more third party support it had was the most powerful console of its gen. In fact, when the N64 launched, it was the only time in history where a console was superior to gaming PCs. The GC also provved to have the highest capabilities at the end of the day and it also had little third party support. The Wii had more third party support than the N64 or Gamecube.

Power is not the issue. The thing is that Nintendo doesn't wipe the developers buts with money. They won't sell out. They don't go out and buy up exclusives the way Sony and Microsoft do. They don't cut deals the way the other companies do.

The Wii U is stronger than the current gen consoles, so it should at least be getting those games if its about power, but its not. The devs of Dead Island said it couldn't come to the Wii U because of power only to change their story when the engine dev said it ran on the Wii U just fine. The devs behind Crysis said it couldn't come to the Wii U because of power only to change and say they already had it running but EA blocked it.

Bias is why games don't come to the Wii U. If they made a system that was twice as strong as the PS4/Xbox3 and sold it for $200 it would change nothing..

good graphics are a universally likeable thing though.
The Wii U outputs better graphics than any console currently on the market. Latte is its strong point. The only part devs complain about is the CPU and its only been a few of them who also didn't actually make a game on the console. The CPU doesn't effect graphics.

I don't believe we know ZombiU's polygon count. Anyway, what the others are saying should not be discredited. Normal maps are used to give a lower-polygon model the same detail as what a higher-polygon model has. Quite a few developers may start with higher polygon models, then switch to a lower one with normal maps. In the case of the Wii U, the increase of RAM and GPU features over the current-gen systems will help it be able to use higher-resolution normal maps and improved lightning techniques on character models. Good use of tessellation may even be possible, depending on how efficient it is designed on the Wii U.

However, Wii U's tri-setup is likely 550M tri/sec (1 tri/cycle @ 550MHz), which is little above 360. I wouldn't expect polygon counts well beyond what we are seeing now. In fact, depending on far the other effects are pushed, the Wii U could see some slight decreases in raw geometry over other things. There are alot of factors involved with that theory, though, and even if that happened the Wii U's models can end up looking noticeably superior. Take the character models for GCN's RE4 vs 3DS RE: Revelations. I'm sure that Leon's model has alot more polygons than the ones for Revelations, but the use of modern normal maps and lighting techniques pushed them visually well above what was seen on the Wii.

That is a null point. One of the enhancements in Trine 2 was the increased geometry. There are no ports on the Wii U that have demonstrated a "decrease" in geometry. Only increases, so that can be ruled that out without a doubt.
 
Not even the PS4 would do that. If we are talking about polygons, the PS4/Durango's tri-setup are both clocked at 1.6 billion tri/sec, which is only a little more than 3x the 360s. The chances of those machines rendering close to that max will also decrease as you add more effects and other features, so in terms of raw geometry it will not be an order-of-magnitude difference.

In practice, though, most devs will put more detail on playable characters than on the other characters (like the Uncharted series), so it is possible that we will see a significant boost in geometry on them. It is common for non-major enemies, objects, and NPCs to have less detail. We are also at the point where there is a harsh diminishing returns in using a ton of polygons for a character model, though, so it may be more interesting to use more polygons for the gaming world itself.
It's more believable PS4/720 would hit 10x the detail than Wii U would and that's the issue I'm raising.

I also wouldn't put too much thought in diminishing returns. Digital sculpts like the ones made in Zbrush can easily hit a million or more polygons. Same goes for characters smoothed out through subdivision.

Hair in games has yet to be mastered and they require alot of polygons as well (see Epic's Samaritan Demo or Nvidia's New Dawn).
 
It's more believable PS4/720 would hit 10x the detail than Wii U would and that's the issue I'm raising.

I also wouldn't put too much thought in diminishing returns. Digital sculpts like the ones made in Zbrush can easily hit a million or more polygons. Same goes for characters smoothed out through subdivision.

Hair in games has yet to be mastered and they require alot of polygons as well (see Epic's Samaritan Demo or Nvidia's New Dawn).

10x the detail?! Not one single spec on either of those systems is 10x that of the Wii U's and detail, polygons, effects, etc, none of these things scale linearly either so this claim is absolutely ridiculous
 
Ah, then you are another who is under the misconception that Nintendo isn't getting all of the big third party titles because of lower power but that was always a lie.
This is getting stupid. It's a fact developers support a console that has power. Nintendo doing other alienating stuff like picking cartridges over CD's doesn't change it.


10x the detail?! Not one single spec on either of those systems is 10x that of the Wii U's and detail, polygons, effects, etc, none of these things scale linearly either so this claim is absolutely ridiculous

I didn't say it was going to be 10x, I said it's more believable it would hit 10x. Again, do people think Wii U is on par with PS4/720 for games to not look different from each other? There is quite a gap between them.
 
They'll DEFINITELY show off Wind Waker HD (or whatever the hell the subtitle's gonna be) and maybe a gameplay Trailer for ZeldaU.

You want a GC based game to show off the power of WiiU. I love remakes but on a technical level you can only improve so much before you have to start throw out the old to really let the new system shine.
 
This is getting stupid. It's a fact developers support a console that has power. Nintendo doing other alienating stuff like picking cartridges over CD's doesn't change it.




I didn't say it was going to be 10x, I said it's more believable it would hit 10x. Again, do people think Wii U is on par with PS4/720 for games to not look different from each other? There is quite a gap between them.
Gamecube was quite powerful too and didnt get alot of 3rd party support the ps2 and xbox got. 2K sports games, grand theft auto. Even xbox did not get games ps2 had and it was the most powerful. Final fantasy, devil may cry, resident evil. Power is not the only factor that determines 3rd party support. You should atleast acknowledge that man.
 
That is a null point. One of the enhancements in Trine 2 was the increased geometry. There are no ports on the Wii U that have demonstrated a "decrease" in geometry. Only increases, so that can be ruled that out without a doubt.

Trine 2 is pretty, but it is not using effects beyond DX9-level. I wasn't referring to situations like that. As Wii U games began to include DX10.1+ effects, advance shader techniques, and tessellation/displacements maps, though, devs may have to rebalance some things. We will be interesting to see how far Wii U games will evolve.

It's more believable PS4/720 would hit 10x the detail than Wii U would and that's the issue I'm raising.

I also wouldn't put too much thought in diminishing returns. Digital sculpts like the ones made in Zbrush can easily hit a million or more polygons. Same goes for characters smoothed out through subdivision.

Hair in games has yet to be mastered and they require alot of polygons as well (see Epic's Samaritan Demo or Nvidia's New Dawn).

Diminishing returns doesn't mean that things will stop progressing; it just means that it will yield lower per-unit returns. In other words, it will take alot more polygons on the character model for users to see a noticeable difference. The PS4 doesn't have the raw polygon power that is an order-of-magnitude beyond what current-gen consoles and Wii U can do, but this is what tessellation/displacement maps can help with when its properly used.
 
Gamecube was quite powerful too and didnt get alot of 3rd party support the ps2 and xbox got. 2K sports games, grand theft auto. Even xbox did not get games ps2 had and it was the most powerful. Final fantasy, devil may cry, resident evil. Power is not the only factor that determines 3rd party support. You should atleast acknowledge that man.

That isn't true though.

The first year support was on par with the Xbox and it got also some exclusive games. It got worse after Iwata and the fact that the GCN lost stream after the good first year.
 
Gamecube was quite powerful too and didnt get alot of 3rd party support the ps2 and xbox got. 2K sports games, grand theft auto. Even xbox did not get games ps2 had and it was the most powerful. Final fantasy, devil may cry, resident evil. Power is not the only factor that determines 3rd party support. You should atleast acknowledge that man.
All I said was "It's a fact developers support a console that has power" so I never said it was the only thing.

That said, the PS2 was still "powerful". The games made for it certainly weren't going to appear on last gen hardware. So you can effectively remove Gamecube/Xbox from this discussion and I'll still be right.


Diminishing returns doesn't mean that things will stop progressing; it just means that it will yield lower per-unit returns. In other words, it will take alot more polygons on the character model for users to see a noticeable difference. The PS4 doesn't have the raw polygon power that is an order-of-magnitude beyond what current-gen consoles and Wii U can do, but this is what tessellation/displacement maps can help with when its properly used.
I'll take the wait and see approach with this (although with tessellation, this is going to be blurred).
 
Ah, then you are another who is under the misconception that Nintendo isn't getting all of the big third party titles because of lower power but that was always a lie.

The N64 is where they lost more third party support it had was the most powerful console of its gen. In fact, when the N64 launched, it was the only time in history where a console was superior to gaming PCs. The GC also provved to have the highest capabilities at the end of the day and it also had little third party support. The Wii had more third party support than the N64 or Gamecube.

Power is not the issue. The thing is that Nintendo doesn't wipe the developers buts with money. They won't sell out. They don't go out and buy up exclusives the way Sony and Microsoft do. They don't cut deals the way the other companies do.

The Wii U is stronger than the current gen consoles, so it should at least be getting those games if its about power, but its not. The devs of Dead Island said it couldn't come to the Wii U because of power only to change their story when the engine dev said it ran on the Wii U just fine. The devs behind Crysis said it couldn't come to the Wii U because of power only to change and say they already had it running but EA blocked it.

Bias is why games don't come to the Wii U. If they made a system that was twice as strong as the PS4/Xbox3 and sold it for $200 it would change nothing..


The Wii U outputs better graphics than any console currently on the market. Latte is its strong point. The only part devs complain about is the CPU and its only been a few of them who also didn't actually make a game on the console. The CPU doesn't effect graphics.



That is a null point. One of the enhancements in Trine 2 was the increased geometry. There are no ports on the Wii U that have demonstrated a "decrease" in geometry. Only increases, so that can be ruled that out without a doubt.

All I'm saying is if the wii u was at parity with the ps4 next xbox even if it was the least powerful of the three nintendo would be better off. wii u is starving for games five months and no big system sellers. think about it, some of the big Japanese publishers have not even mentioned wii u games. Konami is one I have not seen one game mentioned for wii u by them, and they have always had something for nintendo consoles within launch window. Capcom only 2 remakes, they say they have more but who knows. square havent even mentioned a kiddie final fantasy yet ect. so when you have big japanese publishers not really making games for them then something is very wrong. its double jeopardy no western or eastern support kinda like being an African American woman in the workplace. wii u is powerful just not powerful enough, but I expect to see so really great stuff from nintendo!
 
That wouldn't be apples and oranges at all. Apples and oranges are when you are comparing two things that have many similarities and differences on an equal level to where its just balancing down to which one you like more. This is a clear case of enhancement by multiples.

I remember it being stated that the game play modal and cut scene modal for Bayonetta were exactly the same in the original. I cannot say if we will be playing that modal from the video but I will guarantee you that the Wii U version for Bayonetta will have a higher polygon count than the 360/PS3 version.

Oh wow. You're making it impossible to have an honest discussion. You can't say that the model in the video will be used for gameplay, but you can guarantee that the gameplay model will have more polys than the first game. FYI, apples to oranges simply means you are comparing two things which cannot be compared directly, for example, a gameplay asset and a high fidelity source asset used in development, not the overly specific meaning you gave.
 
You tell me.

It is what we have, and it is what I base my analysis on until something that shows otherwise is appears.

You have everything else on the Wii U with much less geometry. And I wouldn't expect Platinum too make big progress with tech on Wii U, given all their previous releases.

That is a null point. One of the enhancements in Trine 2 was the increased geometry. There are no ports on the Wii U that have demonstrated a "decrease" in geometry. Only increases, so that can be ruled that out without a doubt.

Darksiders 2 does.

WiiU_027.png


360_027.png
 
That isn't true though.

The first year support was on par with the Xbox and it got also some exclusive games. It got worse after Iwata and the fact that the GCN lost stream after the good first year.
Your right, and yes the gamecube losing steam caused a lack of third parfy to support the system.
All I said was "It's a fact developers support a console that has power" so I never said it was the only thing.

That said, the PS2 was still "powerful". The games made for it certainly weren't going to appear on last gen hardware. So you can effectively remove Gamecube/Xbox from this discussion and I'll still be right.



I'll take the wait and see approach with this (although with tessellation, this is going to be blurred).
And Im saying its not fact the gamecube was more powerful than the ps2. So the "fact" you state that developers support a console that has power isnt so much a fact. We also know that the Wii U is somewhat stronger than ps360, yet numerous cross gen games wont be making it to Wii U, madden, probably gta, battlefield, destiny. They will be putting games on systems that are less stronger than WiiU and more stronger.Where does that fit with your facts? Dont bounce from discussion either Im not done with you.
 
Your right, and yes the gamecube losing steam caused a lack of third parfy to support the system.

And Im saying its not fact the gamecube was more powerful than the ps2. So the "fact" you state that developers support a console that has power isnt so much a fact. We also know that the Wii U is somewhat stronger than ps360, yet numerous cross gen games wont be making it to Wii U, madden, probably gta, battlefield, destiny. They will be putting games on systems that are less stronger than WiiU and more stronger.Where does that fit with your facts? Dont bounce from discussion either Im not done with you.
PS2 was a powerful console. Gamecube was a powerful console. The two don't cancel out.

How many consoles weaker than PS2 were supported? Not many if at all.

PS3/360 are in the same boat. Supported for their power. Wii could not handle that power. Wii U can.

PS4/720 will bring about all new power. Wii U will not be powerful enough. Thus, we run back to the problem of power.

As for cross gen (I assume you mean PS3/PS4?), Wii U can only get PS3/360 ports. It wont see any PS4/720 ones.

No matter what you say, there is a baseline in all of this. It was Nintendo and only Nintendo who decided to not match the platform of power developers supported.
 
PS2 was a powerful console. Gamecube was a powerful console. The two don't cancel out.

How many consoles weaker than PS2 were supported? Not many if at all.

PS3/360 are in the same boat. Supported for their power. Wii could not handle that power. Wii U can.

PS4/720 will bring about all new power. Wii U will not be powerful enough. Thus, we run back to the problem of power.

As for cross gen (I assume you mean PS3/PS4?), Wii U can only get PS3/360 ports. It wont see any PS4/720 ones.

No matter what you say, there is a baseline in all of this. It was Nintendo and only Nintendo who decided to not match the platform of power developers supported.
The 2 dont cancel out of what? In power they could of been seen the same like 360 and PS3 yet GC had much less even notable 3rd party support even though it was more capable then the PS2. This is what we are debating no? That a powerful console will have third party support regardless, that its a fact right? Im not sure why else you had to say even added to discussion. And yes Nintendo made a console under powered compared to its next gen rivals..Who on gaf does not know this? Why are you telling me this as if I dont know?
 
You can interpret it one of two ways.

The developers porting this didn't have the time and or budget to do a decent port

or

The Wii U isn't powerful enough to do a decent port given the time and or budget usually allocated to developers

or you could blame jason rubin, like i do, for all the problems at thq and yes, the world abroad.
 
How the hell?!

What happened there?

darksiders 2 is the very definition of a lazy port, playing it is like running a cheese grater over the eyes, still great game though

they did say they wouldn't be putting any extra effort into it(well its not like they could afford to anyway), i wouldn't actually be surprised if it completed in the summer along with te other versions and thus will have been made with very poor tools
 
darksiders 2 is the very definition of a lazy port, playing it is like running a cheese grater over the eyes, still great game though

they did say they wouldn't be putting any extra effort into it(well its not like they could afford to anyway), i wouldn't actually be surprised if it completed in the summer along with te other versions and thus will have been made with very poor tools

but but they had darksiders 2 running on wii u and the gamepad in only 2 weeks !!!!

Well as you can see with this example, it's not that simple to port or develop like some people here believes or implies sometimes.
 
but but they had darksiders 2 running on wii u and the gamepad in only 2 weeks !!!!

Well as you can see with this example, it's not that simple to port or develop like some people here believes or implies sometimes.

cant imagine it took 2 weeks to write 2 lines of code
 
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