• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

WildStar |OT| The biggest MMO since the Big Bang

I still see it as a positive change. You still get a "boss" loot when you finish which the majority of the time will be a purple item. You then also get 3 more chances at 3 more pieces of boss loot, it's not guranteed, but you could technically walk out with 4 purples on a gold run. How is this a negative? The chances of not getting a purple from finishing on gold is very slim most of the "boss" loot from adventures is the old gold purple drops.

the odds of 4 epics in a run are extremely low. should i be excited for playing powerball because i might win 100 million dollars? getting a specific piece of loot is going to be a nightmare, let alone getting that piece with good runes.

it would be a good system if they tweaked the numbers and gave gold runs 6-9 extra rolls at an instance wide table, and then awarded players the 2-3 items with the best quality.

if elder gems didn't have such a miniscule weekly cap this wouldn't be a problem either.

carbine's dev team has made some truly baffling decisions. the good news is that they are listening to the feedback and will probably eventually respond appropriately. but like the pvp changes, it might be too late for a lot of people.
 

oktarb

Member
MMOs need to take a lesson from Diablo 3. People like loot. Thus far I haven't gotten a single drop that made me squee. Just the standard "here's your court appointed new weapon/armor" cause I leveled up some.

Drop more shit, make it account bound I don't care but man the loot drop rates in MMOs are just boring as hell.
 

aka_bueno

Member
I don't get what people are complaining about, it looks like a straight up improvement to me....right?

You get more chances at loot across the board, plus more than double the gold at gold (medal).

EDIT: I see, people are complaining that gold medal runs don't result in a guaranteed epic now. I'm actually ok with that, this'll get rid of the gold run or bust mentality of everyone running Adventures, should hopefully stop the rampant quitting of groups once gold medal isn't achievable. This change increases the amount of rolls, so you could get more than 1 epic now at gold but lower medals still have a chance for an epic as well just without as many rolls/chances as higher medals.
 

TheYanger

Member
It is live.

I know it is, but not a single one of those posts is "Hey I tried it out and..." it's all crying about hypotheticals.

The simple truth is the old system made people overvalue purples and undervalue blues, for all I know you can do a run now and not get an epic - that sucks, but that loot was BARELY better in the first plac,e and even then depended on sockets. It WILL make the result of people bailing instantly stop unless they're idiots, however. That's just in adventures, in dungeons it's strictly better. Even if you can get gold in those nobody does it every time and now the other runs aren't wastes either.

The vast majority of the population of the game has no idea how gear actually works, they liked gold medals because it provided a simple "Hey, get gold and you get this different color gear that IS OBVIOUSLY BETTER BRO!!" mentality. That mentality was flat out wrong the entire time. Now people might have to actually adapt, we'll see. More realistically? It means you run instance X because it drops item Y you want, and you will almost assuredly STILL get that item faster under this system than the old. The amount of chances to get one of those items with this new one is pretty silly (like 5 chances for one of them if you gold or something ridiculous). Most of the last bosses in adventures only had a couple blue items as is, throw in the purples and the odds are hardly changed at all. More importantly: No more excuses to complain about how boring adventures are and not step foot in 'unrewarding' dungeons.
 

TheYanger

Member
Why?
You can get the exact same shit now getting bronze with terrible pugs, it's just a lower chance. Why does it need to be different? The point is to incentivize you to form groups yourself if you want people who will actually work together. The fact that 5 people who barely communicate could even sometimes get gold in adventures before was more a testament to how piss easy adventures are than anything else. It's a good way to reward you for playing better.
 
Because medals are a terrible incentive for groups. The goal should be be to complete the adventure. Not to do some stupid shit in order to get a medal and some extra loot. I run golds with my friends almost every day and each time I can't believe how stupid the design is behind them.
 

TheYanger

Member
Because medals are a terrible incentive for groups. The goal should be be to complete the adventure. Not to do some stupid shit in order to get a medal and some extra loot. I run golds with my friends almost every day and each time I can't believe how stupid the design is behind them.

So make your goal to complete the instance? What difference does it make if you can 'queue' for another version to get more loot insteado f just having gold/silver/bronze/none?

Medals as they are NOW are the perfect incentive: You want to get them, but you don't need to quit if you don't.

"stupid shit" = do the instance better? I'm flabberghasted.
 

Asd202

Member
So make your goal to complete the instance? What difference does it make if you can 'queue' for another version to get more loot insteado f just having gold/silver/bronze/none?

Medals as they are NOW are the perfect incentive: You want to get them, but you don't need to quit if you don't.

"stupid shit" = do the instance better? I'm flabberghasted.

Hope they add the medal system to raids.
 
So make your goal to complete the instance? What difference does it make if you can 'queue' for another version to get more loot insteado f just having gold/silver/bronze/none?

Medals as they are NOW are the perfect incentive: You want to get them, but you don't need to quit if you don't.

"stupid shit" = do the instance better? I'm flabberghasted.

lol I don't think we're going to see eye to eye. As I see it, Malgrave and Tempest Refuge have reasonable requirements for adventures; they make you perform better to get the rewards. WotW is stupid, "performing better" is not completing 2 optionals. Whitevale is dumb too, finish with max notoriety, which means basically don't die after you get to the bosses.
 

TheYanger

Member
Hope they add the medal system to raids.

That would be fun. The raids already have achievements but I wouldn't mind being rewarded MORE for doing better at things. Also keep in mind if you fail to get a medal you're attempting to get in an adventure or dugneon you can just go again, whereas in a raid you're done for the week :p

lol I don't think we're going to see eye to eye. As I see it, Malgrave and Tempest Refuge have reasonable requirements for adventures; they make you perform better to get the rewards. WotW is stupid, "performing better" is not completing 2 optionals. Whitevale is dumb too, finish with max notoriety, which means basically don't die after you get to the bosses.

WotW was changed so that the optionals pop based on your progression rather than time, and it's fine. You do more work, you get more reward. you can gold it in under 15 minutes with the current implementation. The original implementation was simply 'do better' for gold as well (more kills less deaths). Whitevale is easy, and just takes more time if you die prior to the end, if you die at the end yeah you're screwed. What part of that ISN'T about playing better? How does anyone ever die on the last two bosses of whitevale unless they're playing like shit?

"If you die you do worse"...yes, yes you do.
 
That would be fun. The raids already have achievements but I wouldn't mind being rewarded MORE for doing better at things. Also keep in mind if you fail to get a medal you're attempting to get in an adventure or dugneon you can just go again, whereas in a raid you're done for the week :p



WotW was changed so that the optionals pop based on your progression rather than time, and it's fine. You do more work, you get more reward. you can gold it in under 15 minutes with the current implementation. The original implementation was simply 'do better' for gold as well (more kills less deaths). Whitevale is easy, and just takes more time if you die prior to the end, if you die at the end yeah you're screwed. What part of that ISN'T about playing better? How does anyone ever die on the last two bosses of whitevale unless they're playing like shit?

"If you die you do worse"...yes, yes you do.

WotW is based around stupid ass optionals like kill certain champion, etc. I applaud the change that makes optionals pop up after 5 caps, but the its still stupid imo. Crimevale just blows in general so I guess I'm biased in saying that Gold requirements are not fun or even conducive to "playing better."

I will agree with the fact that this will hopefully push people to just go into dungeons and then raids, instead of grinding adventures for a useless epic just to have the purple color.
 
Warrior tank changes look nice, would be great if they had a better ETA. This game's challenging dungeons breed a min-max environment and being the worst tank isn't doing me any favors.
 

docbon

Member
Warrior tank changes look nice, would be great if they had a better ETA. This game's challenging dungeons breed a min-max environment and being the worst tank isn't doing me any favors.

Looks like rampage is getting nerfed from 5 to 3 targets too.

Fortunately most of the dungeon pulls are 3 or less targets, so my assault tank shouldn't be hurt too bad.
 

Won

Member
Looks like rampage is getting nerfed from 5 to 3 targets too.

Fortunately most of the dungeon pulls are 3 or less targets, so my assault tank shouldn't be hurt too bad.

Okay, that actually makes me quite mad. That's patching out the fun of the class. :(
 

TheYanger

Member
Most of the 'spam' abiltiies are becoming 3 (stalkers single target is becoming 2). Probably a good change. Whirlwind still needs love if they expect anyone to use it, but the notion that you'd use it to AE and rampage to 'single target (3 targets)' is much more solid than right now where you just always cast rampage. ALWAYS. Warrior rotation is legitimately boring and braindead atm.

We've pretty much all come to agreement that gold should probably still guarantee you an epic (or the drop rates are too low based on what people are saying), but frankly, fuck it, people are still overvaluing the color of an item without looking at the stats. That braindead wow dungeon mentality yo. But the flipside is, then you re-encourage people to leave as soon as gold as impossible. So...yeah, this is the better solution. Nobody cares if your loot is slightly less likely to drop when runs actually finish instead of just disbanding instantly.
 

Rokal

Member
I logged in last night to try and check out lvl 35 Skullcano with a guild-mate in the GAF guild. Took us ~15 minutes to find a group as a group as tank/healer and within 5 minutes of starting the run we were all hit with crippling lag that made it impossible to finish even the first boss. After leaving the dungeon it was clear the entire server was experiencing the issue as public chat was full of complaints. I logged off 15 minutes later when it was clear things weren't improving.

Honestly, every server except Stormtalon was listed as "low" population last night and the servers still weren't in a playable state. The Dominion GAF guild has only had 3-4 people logging on a week. The future does not look bright for the game and I'm regretting renewing my subscription at this point.
 

aka_bueno

Member
I logged in last night to try and check out lvl 35 Skullcano with a guild-mate in the GAF guild. Took us ~15 minutes to find a group as a group as tank/healer and within 5 minutes of starting the run we were all hit with crippling lag that made it impossible to finish even the first boss. After leaving the dungeon it was clear the entire server was experiencing the issue as public chat was full of complaints. I logged off 15 minutes later when it was clear things weren't improving.

Honestly, every server except Stormtalon was listed as "low" population last night and the servers still weren't in a playable state. The Dominion GAF guild has only had 3-4 people logging on a week. The future does not look bright for the game and I'm regretting renewing my subscription at this point.

Wildstar was suffering from DDOS attacks for like half the day, it was impossible to log in and if you did log in the lag made it unplayable followed by disconnects. I think whoever was behind those attackes, also attacked GW2 and something else.
 

Salamando

Member
I logged in last night to try and check out lvl 35 Skullcano with a guild-mate in the GAF guild. Took us ~15 minutes to find a group as a group as tank/healer and within 5 minutes of starting the run we were all hit with crippling lag that made it impossible to finish even the first boss. After leaving the dungeon it was clear the entire server was experiencing the issue as public chat was full of complaints. I logged off 15 minutes later when it was clear things weren't improving.

Honestly, every server except Stormtalon was listed as "low" population last night and the servers still weren't in a playable state. The Dominion GAF guild has only had 3-4 people logging on a week. The future does not look bright for the game and I'm regretting renewing my subscription at this point.

Last night's lag wasn't caused by population, there was a DDOS attack.
 

Rafterman

Banned
I logged in last night to try and check out lvl 35 Skullcano with a guild-mate in the GAF guild. Took us ~15 minutes to find a group as a group as tank/healer and within 5 minutes of starting the run we were all hit with crippling lag that made it impossible to finish even the first boss. After leaving the dungeon it was clear the entire server was experiencing the issue as public chat was full of complaints. I logged off 15 minutes later when it was clear things weren't improving.

Honestly, every server except Stormtalon was listed as "low" population last night and the servers still weren't in a playable state. The Dominion GAF guild has only had 3-4 people logging on a week. The future does not look bright for the game and I'm regretting renewing my subscription at this point.

That's because they have been getting hit with DDOS attacks. While the population is dropping it's not nearly as bad as that normally. And GAF guilds are routinely shit and last a couple of months before they basically die out, so it's not exactly a surprise that the guild is dying. Putting it on Orias didn't help much either, that server is much lower populated than others.
 

Rokal

Member
I get that the lag was being caused by DDoS attacks but ultimately it's Carbine's responsibility to protect themselves from attacks, just like any other serious online service from the last 10+ years.

My buddy checked the forums and read about the DDoS attacks after we bailed from the laggy dungeon run. According to the posts he read this has been a problem for multiple days now.
 
Wildstar was suffering from DDOS attacks for like half the day, it was impossible to log in and if you did log in the lag made it unplayable followed by disconnects. I think whoever was behind those attackes, also attacked GW2 and something else.

PornHub, FFXIV:ARR, SMITE, and a few others.
His twitter: twittercom/itzchF I am sure I am doing what he wants- spreading his twitter handle, but it is interesting to read.
 
I get that the lag was being caused by DDoS attacks but ultimately it's Carbine's responsibility to protect themselves from attacks, just like any other serious online service from the last 10+ years.

How do you protect yourself from a DDoS attack? I work as a system engineer so please feel free to speak to me in whatever depth of technical expertise you wish to.

I am genuinely curious.
 

TheYanger

Member
I get that the lag was being caused by DDoS attacks but ultimately it's Carbine's responsibility to protect themselves from attacks, just like any other serious online service from the last 10+ years.

My buddy checked the forums and read about the DDoS attacks after we bailed from the laggy dungeon run. According to the posts he read this has been a problem for multiple days now.

It's been a problem for 2 days, and if you think a company can just 'protect' themselves from DDOS, you don't really understand how they work. The only protection that you can really have is the threat of legal repercussions for the people that inflict them. Literally every online game service has been DDoS'd before, and there's absolutely nothing they can do to prevent it without also preventing actual customers from playing.

It sucks, trust me, but it's definitely not something NCSoft or Carbine can do much about.
 

Rokal

Member
How do you protect yourself from a DDoS attack? I work as a system engineer so please feel free to speak to me in whatever depth of technical expertise you wish to.

I am genuinely curious.

You create backup systems and tech to minimize the effect it has on your customers. WoW experienced DDoS attacks during it's first few years too, but they found ways to prevent DDoS attacks from impacting their customers as the game matured. Or do you think Blizzard simply stopped being on the receiving end of DDoS attacks?
 
How do you protect yourself from a DDoS attack? I work as a system engineer so please feel free to speak to me in whatever depth of technical expertise you wish to.

I am genuinely curious.

There's various ways to help mitigate DDoS. Backup systems, rate limiting on network devices etc, network IPS devices etc.

Lately companies subscribe to a cloud service like Prolexic/Akamai or Cloudflare which redirects all traffic destined to you(the customer) to the provider's service where they sanitize and filter out the DDoS traffic from legitimate traffic. The legit traffic is sent your way, the DDoS traffic is sink holed and goes nowhere.
 

TheYanger

Member
You create backup systems and tech to minimize the effect it has on your customers. WoW experienced DDoS attacks during it's first few years too, but they found ways to prevent DDoS attacks from impacting their customers as the game matured. Or do you think Blizzard simply stopped being on the receiving end of DDoS attacks?

Battle.net in its entirety has been shut down from DDoS attacks within the last year.
 

TheYanger

Member
FYI stealing this from Rerolled forums from my current GM regarding the crying about the loot you want:
No. The odds of getting a 4 slot blue item (which would be an exceptional upgrade for someone just like you was nearly tripled even IF you didn't complete Gold.

If you want me to explain to you the changes to purples in regards to adventures, here's some copy & paste formula for your brain:

Crimelords
32 blue, 8 purple

Based on your pattern with 40 rolls you would have a 100% chance to get your item. With randomness you can statistically never have 100% chance so it has to be logarithmic. The correct formula is:

1-(39/40)^n or 1-[(1-(1/40))^n]

Where n=the number of rolls at a loot table of 40 pieces and you're trying for one piece. If n=3 (3 rolls for gold) it's 7.3% not 7.5%.

there is supposed to be an added roll against a loot table with epics and whatever blues were in the previous silver table. If 20 pieces total (my guess based on differences between wildstarloot.com and jabbithole.com), it's 5% chance. A now more complicated formula considering both loot tables is:

1 - [1-(1/20)] * [1-(1/40)]^3 = 11.9%

And again this is based on getting a single item, which is what most people would consider running an adventure again for. If you can actually use 2 items, the numbers change again not in favor of the "new" system.

This is in reference to getting your desired purple item in an adventure. You roughly have the same chance as before of seeing YOUR DESIRED ITEM - the change can only be considered a nerf if you're looking for multiple purples from the same adventure. Added to this (as mentioned before) you're getting significantly more loot that has the potential to be better than the purples you would have gone for before.

I know that was a lot to take in. Try to read slowly.
 

evlcookie

but ever so delicious
The adventure / Dungeon queues are terrible. The game feels empty because of it.

I have cancelled my sub but will probably continue playing with Creeds, Since they are so cheap.
 

robertoci

Member
Welp, looks like I won't be playing this game no longer, account got suspended for using a third party software which is simply not true. Shame I was enjoying this game as well...
 

acksman

Member
Welp, looks like I won't be playing this game no longer, account got suspended for using a third party software which is simply not true. Shame I was enjoying this game as well...

Which one did they say you were using or what Add-ons did you have installed?
 

TheYanger

Member
Welp, looks like I won't be playing this game no longer, account got suspended for using a third party software which is simply not true. Shame I was enjoying this game as well...

And you didn't even try to fight it if you weren't? If you weren't using authentication it's highly likely someone else was using your account for whatever that's worth, or it could be a false positive (rare but they happen). Either way it would take very little effort to get in touch with customer service and get it fixed.
 

evlcookie

but ever so delicious
Attempted a vet dungeon last night, With the guild just as a learning experience.

Damn they are harder than I expected. I didn't think the gap would be that much between normal and vet. I think i'm getting too old for this dodging stuff, especially at 200ms.

Was enjoyable though. Can't see me doing it via a pub at all anytime soon.
 
That's because they have been getting hit with DDOS attacks. While the population is dropping it's not nearly as bad as that normally. And GAF guilds are routinely shit and last a couple of months before they basically die out, so it's not exactly a surprise that the guild is dying. Putting it on Orias didn't help much either, that server is much lower populated than others.

The GAF guild for FFXIV is perpetually capped at 512 members and has been since launch. From what I hear the 4chan guild on the server is doing well too.

I bet DestinyGAF will be well stocked too a year in. If the game is good, players will stick around.
 

Retro

Member
The GAF guild for FFXIV is perpetually capped at 512 members and has been since launch. From what I hear the 4chan guild on the server is doing well too.

I bet DestinyGAF will be well stocked too a year in. If the game is good, players will stick around.

For what it's worth, the Guild Wars 2 GAFGuild has been going strong for just under two years and has to cull inactive members every 3 months or so to make room for new/returning players (Guild cap is 500 accounts).
 

Somnia

Member
The only GAF MMO guilds to survive to my knowledge have been FFXIV, GW2 and SWTOR... I dont know how TOR is doing these days though.

Other communities like Madden GAF have obviously been around a long time, but ya.
 

TheYanger

Member
Carbine post about the medal/loot changes:
https://forums.wildstar-online.com/...8869-on-the-recent-loot-changes/#entry1010578

Using the numbers they've supplied you've got a marginally greater than 50% chance to get 4 blues for a gold, marginally under 50% chance to get any purple at all for a gold, 16% or so to get two purples, and about a 2% chance to get 3 purples from a gold. 4 purples is lower :p

I'm not a math major maybe I did that completely wrong, but it seems right.

For what it's worth, the Guild Wars 2 GAFGuild has been going strong for just under two years and has to cull inactive members every 3 months or so to make room for new/returning players (Guild cap is 500 accounts).

Not sure how any of this is particularly wildstar relevent at all, but GW2 doesn't really give you any incentive to be in a good guild, and obviously is just B2P, so that's kind of apples to oranges. FF14 is an aberration among gaf guilds if it's still going, basically every MMO the gaf guilds form and dissolve within a month or two because GAF represents too broad an audience with different people who want different things from a game.
 
Lol @ Carbine saying that they didn't want Epics to be very easily obtainable from dungeons and adventures. Adventure Gold modes are so easy...did they even test them?
 

Deepo

Member
I hate to be that guy, but does anyone have a EU guest pass to spare? I'd like to see how it performs on my computer before dropping the Euros on the full game.

Edit: I just read that bad behavior on a guest account can have repercussions on the account that sent the invite. That doesn't make it seem like a good idea to send a pass to a random guy on GAF :) So I figure I'll buy it.

Does it run ok now? Are 60FPS a common thing on full settings 1080p?

Edit2: Ok, bought it and played some. Seems to run very well @76hz refresh, so that's great!

Is there a EU Dominion PvE guild on GAF, or do I have to brave Exile PvP to be able to join the fun?

Edit3: Played some more, and while performance is generally good, there are lots of places where the FPS just cuts down drastically. Seems related to view distance. Might be my CPU, but 3570K@4.4Ghz should be able to handle it. Oh well, I''m having fun anyway.
 
Top Bottom