lawlohwhat
Banned
I still see it as a positive change. You still get a "boss" loot when you finish which the majority of the time will be a purple item. You then also get 3 more chances at 3 more pieces of boss loot, it's not guranteed, but you could technically walk out with 4 purples on a gold run. How is this a negative? The chances of not getting a purple from finishing on gold is very slim most of the "boss" loot from adventures is the old gold purple drops.
the odds of 4 epics in a run are extremely low. should i be excited for playing powerball because i might win 100 million dollars? getting a specific piece of loot is going to be a nightmare, let alone getting that piece with good runes.
it would be a good system if they tweaked the numbers and gave gold runs 6-9 extra rolls at an instance wide table, and then awarded players the 2-3 items with the best quality.
if elder gems didn't have such a miniscule weekly cap this wouldn't be a problem either.
carbine's dev team has made some truly baffling decisions. the good news is that they are listening to the feedback and will probably eventually respond appropriately. but like the pvp changes, it might be too late for a lot of people.