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Will GT4 have a cleaner output than GT3?

I mean in-game? I remember GT3 beening really jaggy/shimmery when I played it. I hope GT4 won't have those problems, cause it's such a beautiful game that deserves to have a great, clean output.
 
Has there ever been a PS2 game with such a clean non-jaggy output? I don't think so. PS2 can't do Full-screen anti-aliasing, so you might as well forget about it.
 
AtomicShroom said:
Has there ever been a PS2 game with such a clean non-jaggy output? I don't think so. PS2 can't do Full-screen anti-aliasing, so you might as well forget about it.

Well I know that PS2 can't for FSAA, but I mean PS2 games CAN looks relatively clean (look at BO3). I was just hoping GT4 can look as clean as that.
 

Pug

Member
All I can say is that Prologue GT4 shimmers quite bad especially on the city tracks. The normal race courses are better but stuff such as fencing and crash barriers and stands do still shimmer. On prologue I'd say its very similar to GT3 however Solidsnake reckons the graphics engine has improved on since Prologue.
 
AtomicShroom said:
Has there ever been a PS2 game with such a clean non-jaggy output? I don't think so. PS2 can't do Full-screen anti-aliasing, so you might as well forget about it.

Champions of Norrath and Dark Alliance do 4x FSAA on the PS2 as stated in several interviews, they're just about the smoothest looking console games out there probably.
 

mashoutposse

Ante Up
ourumov said:
I want a sharp look rather than a blurry look...There is another console for the lovers of blurry IQ...

PS2 games gain a great deal when connected via S-Video or Component, and the IQ ceases to be an annoyance to me in lots of titles.
 

DarienA

The black man everyone at Activision can agree on
AtomicShroom said:
Has there ever been a PS2 game with such a clean non-jaggy output? I don't think so. PS2 can't do Full-screen anti-aliasing, so you might as well forget about it.

...I was told the Getaway ran with full screen anti-aliasing?
 

Forsete

Member
AtomicShroom said:
Has there ever been a PS2 game with such a clean non-jaggy output? I don't think so. PS2 can't do Full-screen anti-aliasing, so you might as well forget about it.

Any more lies you wish to tell us?

Clean, non-jaggy games?
Jak II? Tekken Tag (Tekken 4?)? Ratchet? BGDA?

And yes, I too remember FSAA being mentioned while BGDA1 was new, and as Norrath has the same (and even better) image quality, I would suspect it would use the same technique.
 
m0dus said:
Um. Not to doubt you or anything, but a link first, please? Pulling that off in software would be incredibly taxing, to the point I'd doubt the veracity of your statement. :D

I did some digging for you and I'll have to apologise, it's 2x2 fsaa on Baldur's Gate DA and while I *think* I read something about 4x fsaa on champions, I can't seem to find anything on that, so I might be wrong (image quality in CoN is slightly higher in any case). Still an impressive feature on the PS2 though.

Link: http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=9518&domain=pn2
 

dark10x

Digital Foundry pixel pusher
Damn it, adelgary...I was at dinner! :p

AtomicShroom said:
Has there ever been a PS2 game with such a clean non-jaggy output? I don't think so. PS2 can't do Full-screen anti-aliasing, so you might as well forget about it.

Pop in Star Ocean 3 for some of the best IQ you'll see on any current system. Simply beautiful. Really, most progressive scan PS2 titles are extremely good looking. They have a sharpness to them that is lacking in XBOX titles, I've found. Obviously, though, they aren't exactly common.

In general, though, the PS2 has pretty low grade output. I don't expect GT4 to look particularly cleaner than GT3, to be quite honest.
 

BeOnEdge

Banned
if prologue is any indication, its the same. if what was at E3 is any indication, it was WORSE. people said it was the TVs at e3 that made it look as bad as it did but i just dont buy it.
 

Insertia

Member
GT4 looks much sharper compared to GT3. I noticed while playing my free GT4 Toyota demo. :)
The resolution looks bumped up.

I never noticed a single jaggy while playing GT3 though. There was texture shimmering on the roadside, but no jaggys as far as I can tell.
 

maskrider

Member
BeOnEdge said:
if prologue is any indication, its the same. if what was at E3 is any indication, it was WORSE. people said it was the TVs at e3 that made it look as bad as it did but i just dont buy it.

If prologue is any indication, GT4 will be looking much better than GT3. I have played enough of them to back up my claim.
 

Solid

Member
GT4P is much, much sharper then GT3. You could almost say crystal clear in comparison.

I play on a 32" Sony Wega Widescreen TV with RGB cable.
 

dark10x

Digital Foundry pixel pusher
BeOnEdge said:
if prologue is any indication, its the same. if what was at E3 is any indication, it was WORSE. people said it was the TVs at e3 that made it look as bad as it did but i just dont buy it.

Why is that?

Sony seems dead set on using various LCD panels for displaying their games and that is quite possibly the WORST type of display they could use. Surely you've witnessed the horror that is the PS2 kiosk? Those displays do little justice to the game they are displaying...
 
dark10x said:
Why is that?

Sony seems dead set on using various LCD panels for displaying their games and that is quite possibly the WORST type of display they could use. Surely you've witnessed the horror that is the PS2 kiosk? Those displays do little justice to the game they are displaying...

Yup, they make PS2 games looks like PS1 games with higher amont of polys. Makes every game (including awesome looking ones) look like jagged messes. But I've played the same games on my Projection TV at home and they look spiffy.
 

BeOnEdge

Banned
except they WERENT using lcd panels at e3 for many of GT4s displays. they were 36 inch wega tubes IIRC and it was a mess.
 

doncale

Banned
Has there ever been a PS2 game with such a clean non-jaggy output? I don't think so. PS2 can't do Full-screen anti-aliasing, so you might as well forget about it.

yep. another reason why I cannot wait for Playstation3.
 

mr2mike

Banned
"I never noticed a single jaggy while playing GT3 though. There was texture shimmering on the roadside, but no jaggys as far as I can tell."

yeah, GT3 uses what seems to me like some kind of edge dithering thingy, but it doesn't seem really effective on textures... if they keep the same system to get rid of jaggies, wich it does awefully well, and perhaps get some fancy texture filtering in to smooth out that texture flicker, GT4 could have IQ on an epic level.
 

AlphaSnake

...and that, kids, was the first time I sucked a dick for crack
BeOnEdge said:
except they WERENT using lcd panels at e3 for many of GT4s displays. they were 36 inch wega tubes IIRC and it was a mess.

No they weren't, you ketchup fiending beotch. They were flat panel pieces of shit. I was the one who told you that it was the TVs that made GT4 look so frigin ugly. That and the fact that we were 4 inches away from the screen. :p
 

Lazy8s

The ghost of Dreamcast past
GT4 might output a better looking picture than GT3, but its field rendered approach simply starts it off at a disadvantage to a game like Burnout 3, which uses a full-height display buffer. The improvement from GT3 can therefore only be marginal considering it's still below standards.

The PS2 is comparatively lacking in power for IQ. Choosing to implement FSAA via supersampling like in Baldur's Gate and Champion's of Norrath just ends up trading off other areas of IQ like color depth and full-height buffers due to memory limitations.

The system does not employ mipmapping/filtering as well as other systems to clean up texture aliasing, so the clarity of its graphics are relatively compromised by messiness. Sharpness is entirely a function of resolution, so a use of FSAA in an Xbox game can mean that its graphics were sampled from a higher resolution and will then display with better definition than a PS2 game not using anti-aliasing.
 

dark10x

Digital Foundry pixel pusher
It's suprising that a top tier PS2 title in this day and age is still relying on field rendering...
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
Honestly, for those that have a problem w/ the PS2's IQ...

Get to know DScaler

DScalerSnapVF4_1.jpg
 

dark10x

Digital Foundry pixel pusher
DaCocoBrova said:
Honestly, for those that have a problem w/ the PS2's IQ...

Get to know DScaler

OK, so what if I were to use something like D-Scaler by inputting the PS2 into my PC and then use the DVI-Component adaptor (which you can buy from ATI) and output the image back to my TV in progressive scan? Have you tried this? I wonder what kind of results I could achieve...

I'm not interested in using my PC monitor at all, but outputting an improved, progressive image to my TV might be nice. It seems like it does a better job than my TV's built in line doubler and would produce a more colorful, vibrant picture...
 

Shompola

Banned
another option is to use a tv with a kinda soft image quality. My Philips 28" has a much softer image quality than my wega and PS2 looks much better on it.
 

maskrider

Member
dark10x said:
OK, so what if I were to use something like D-Scaler by inputting the PS2 into my PC and then use the DVI-Component adaptor (which you can buy from ATI) and output the image back to my TV in progressive scan? Have you tried this? I wonder what kind of results I could achieve...

I'm not interested in using my PC monitor at all, but outputting an improved, progressive image to my TV might be nice. It seems like it does a better job than my TV's built in line doubler and would produce a more colorful, vibrant picture...

In terms of deinterlacing, DScaler is pretty good and comparable to some expensive (not those mighty expensive ones) standalone video scalers.

Set your component output at 480p and get the native deinterlaced output from DScaler, any higher resolution is scaled by the video card. And then try 720p (if your TV can accept it) and see which scaling is better.
 

dark10x

Digital Foundry pixel pusher
maskrider said:
In terms of deinterlacing, DScaler is pretty good and comparable to some expensive (not those mighty expensive ones) standalone video scalers.

Set your component output at 480p and get the native deinterlaced output from DScaler, any higher resolution is scaled by the video card. And then try 720p (if your TV can accept it) and see which scaling is better.

What type of video input card/capture card would you recommend here? I currently do not have one, but this would be a good excuse to grab one...
 

Lord Error

Insane For Sony
GT4 (at least the Prologue) is field rendering, much like GT3, but it's doing flicker fixing much better than GT3, I'm told. So in that way, yes, it does look better.

The PS2 is comparatively lacking in power for IQ. Choosing to implement FSAA via supersampling like in Baldur's Gate and Champion's of Norrath just ends up trading off other areas of IQ like color depth and full-height buffers due to memory limitations.
It doesn't stop it being one of the cleanest looking games ever made. At least on the interlaced TV, where the vast majority of people will play it anyways, it has better image quality than any full height buffer game I've seen. They did the right decision as far as choosing that rendering system, IMO.
 

maskrider

Member
dark10x said:
What type of video input card/capture card would you recommend here? I currently do not have one, but this would be a good excuse to grab one...

I would say LifeView FlyVideo Platinum, not sure if the TV tuner (Philips silicon tuner) works with DScaler (since I don't care about TV on my PC). Or any (decent) one with Philips SAA713x (x is a digit) chips, Conexant CX2388x (x is also a digit) will also do, but not as good quality as the Philips chip.

Do some video calibration on the video settings when you get the card, feed the output of the PS2 playing a DVD (your familiar one or something like Video essential or Avia) and calibrate it. The default on the capture settings may have the contrast too high that masks the low level details.
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
You won't find any w/ component/DVI-in.

Nothing cheap anyway.
 

Lazy8s

The ghost of Dreamcast past
There's only a megabyte or so of RAM on PS2 for the texture cache, so even the small quantity of memory saved by cutting corners in IQ with the use of slightly lower screen resolutions and half-height buffers can be considerable for PS2 development. It's not so surprsing that a top tier PS2 title would rely on field rendering given the relative size of the HDTV/monitor market, but it's probably one of the barriers that has kept it from seeing any kind of widespread adoption into an arcade platform for that more display-demanding market.
 

Arcticfox

Member
Prologue looks nothing like the current version of GT4. Just look at the new BMW Demo if you live in Europe. It is much cleaner and the colors are brighter, but there is still shimmering. GT4 will be a beautiful game, but it wont be nearly as clean as the official screenshots show except in Photo Mode.
 
Gek54 said:
If you think BO3 is clean then GT4 will look even better. At least Prologue does.

Whoa, not even close. Burnout 3 has way better image quality than Prologue. I've played both through hdtv, and prologue is really no better than GT3 image quality wise. We can only hope Gt4 gets improved over Prologue.
 
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