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Will Sony ever launch PSSR on their PC ports to optimize and update it better like DLSS as both Nvidia and AMD supports AI features on their GPU.

analog_future

Resident Crybaby
I think Sony will keep PSSR console-only as a marketing tactic. Keeping that mythical "special sauce" only on their hardware (even though in reality DLSS is better).
 
Doubt it. The PS5 Pro is a set hardware configuration so it's relatively easy to code for. If you want to use your algorithm for PC games you need to support different generations of different hardware. AMD would be easiest but you still have differences between RDNA versions, you have Nvidia with different version of tensor cores and you have Intel with the different version of their solution in the future.
 

MMaRsu

Member
Why would they??

Same as why would they make a launcher or store exclusive to PS

It would be counter productive
 

analog_future

Resident Crybaby
What is so "mythical" about AI upscaling?

It's mythical to those that don't follow the industry closely. Similar to "Blast Processing" or "Emotion Engine" or all kinds of other marketing terms that don't mean much but make the hardware sound special to those that aren't in the know.
 

Topher

Identifies as young
It's mythical to those that don't follow the industry closely. Similar to "Blast Processing" or "Emotion Engine" or all kinds of other marketing terms that don't mean much but make the hardware sound special to those that aren't in the know.

That would include DLSS then
 

JimboJones

Member
The more options the better, especially for AMD users. But FSR4 is coming too sooo
This is the only way I could see PSSR making sense on PC, basically FSR4 being a rebranded PSSR.
But we don't really know anything about FSR4 right now, might be a totally different thing from AMD.
 

JimboJones

Member
Anyone able to confirm? I thought DLSS required specific tensor cores, is there not a special hardware implementation on the Pro too?
Well XeSS has the DP4a pathway that runs on Nvidia and AMD cards, it's not as complex as the model that runs on the XMX cores on intels cards.

Not sure what the limits of what the DP4a pathway is but I would assume it would need a certain level of gpu horse power to be viable.

I have no idea what way PS5 pro is running their PSSR. Is it on dedicated tensor/xmx cores or have they provisioned part of the gpu to handle the machine learning part?
 

King Dazzar

Member
I have no idea what way PS5 pro is running their PSSR. Is it on dedicated tensor/xmx cores or have they provisioned part of the gpu to handle the machine learning part?
Yeah I dont know for sure either. But I had read this "AMD uses its XDNA 2 -- the same NPU inside of the new Strix Point APUs -- to handle AI workloads on the PS5 Pro" And we know it doesn't work on base PS5.
 

luca_29_bg

Member
Yeah, XeSS and DLSS...XeSS is much closer to :unsure:DLSS than PSSR and never gets as bad as PSSR does in Silent Hill 2, Jedi Survivor, or Alan Wake 2. That's to be expected because those two solutions are much older than PSSR and have had a lot more data to work with. It's not an indictment to the new kid on the block that the veterans are better.

XeSS isn't that far off from DLSS, even at lower resolutions. PSSR holds its own at higher resolutions but struggles immensely at lower ones, which isn't unexpected.

However XeSS it causes jaggies on vegetation in Silent hill 2, not present with fsr 3.1 and tsaa. It looks like the quality in interiors is higher, maybe because they use a sharpness filter ? Or higher res at the same settings as the others ? Balanced, quality,etc :unsure:
 

rm082e

Member
I don't really care if they do because DLSS/DLAA will always be better quality. Realistically, no one is going to beat NVIDIA at that game.
 
“Will Sony bring PSSR to base PS5?”
“Will Sony bring PSSR to Xbox?”
“Will Sony bring PSSR to PC?”
“Will Sony bring PSSR to Nintendo Switch 2?”

Not possible

Hardware upscaling can not be “brought” in software to other platforms.
 
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Gaiff

SBI’s Resident Gaslighter
Not across the board, no

They introduce more aliasing for slightly better stability in certain areas
Please, stop that. The stability isn’t "slightly better" it’s a lot better, and that’s at 1440p where every upscaler looks good. This was also in one game. We now have Alan Wake 2, Jedi Survivor, and Silent Hill 2.

At low resolutions where upscalers are truly tested, PSSR doesn’t hold up at all so far.

Even John still called DLSS the king after playing Ragnarok on the Pro.
 
Please, stop that. The stability isn’t "slightly better" it’s a lot better, and that’s at 1440p where every upscaler looks good. This was also in one game. We now have Alan Wake 2, Jedi Survivor, and Silent Hill 2.

At low resolutions where upscalers are truly tested, PSSR doesn’t hold up at all so far.

Even John still called DLSS the king after playing Ragnarok on the Pro.

It’s not a lot better at around 1440p, it’s marginal at best with obvious tradeoffs

Still room for improvement on all upscallers, why wouldn’t competition be welcomed?

I’m not sure I trust John on his take with Ragnarok if he was making it out to be some enormous difference, which I doubt he was. Ragnarok looks excellent with pssr
 
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Gaiff

SBI’s Resident Gaslighter
It’s not a lot better at around 1440p, it’s marginal at best with obvious tradeoffs
Every upscaler looks good at 1440p.
Still room for improvement on all upscallers, why wouldn’t competition be welcomed?
PSSR isn’t competing with DLSS. It’s not competing with any other upscaler because it has no competition in the form of AI-based upscalers in console space.

Yes, it will get better. They all have room for improvement, including DLSS. I’m saying that now, outside of 1440p in Sony titles, PSSR doesn’t exactly match DLSS. There’s a lot of work to be done, especially at sub-1080p where some clueless devs decided to stick their flags in anyway.
 
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Every upscaler looks good at 1440p.

PSSR isn’t competing with DLSS. It’s not competing with any other upscaler because it has no competition in the console space.

Yes, it will get better. They all have room for improvement. I’m saying that now, outside of 1440p in Sony titles, PSSR doesn’t exactly match DLSS. There’s a lot of work to be done, especially at sub-1080p where some clueless devs decided to stick their flags in anyway.

no, FSR does not look good at 1440p.

I’m not really seeing the issue, games have no business not running near 1200+p where PSSR looks great

PSSR could do better at lower resolutions and DLSS is better there, but at a competent base resolution the results between the top upscalers are comparable
 

Gaiff

SBI’s Resident Gaslighter

no, FSR does not look good at 1440p.
HU tested it extensively. It’s fine at 1440p. It’s when you drop below the Quality preset at 4K that it gets ugly.
I’m not really seeing the issue, games have no business not running near 1200+p where PSSR looks great

PSSR could do better at lower resolutions and DLSS is better there, but at a competent base resolution the results between the top upscalers are comparable
The issue is devs use sub-1080p resolutions as we’ve seen. It wouldn’t matter if they didn’t, but they do and probably will keep doing it frequently. We can’t just ignore it.
 
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Zathalus

Member
PSSR could do better at lower resolutions and DLSS is better there, but at a competent base resolution the results between the top upscalers are comparable
The stability issues with PSSR makes it still fall short of DLSS. Even on Ratchet you can notice stability issues on the entire frame, although it is reduced at higher resolutions. It's basically the big flaw PSSR has at the moment and is probably something Sony is working on.
 
The stability issues with PSSR makes it still fall short of DLSS. Even on Ratchet you can notice stability issues on the entire frame, although it is reduced at higher resolutions. It's basically the big flaw PSSR has at the moment and is probably something Sony is working on.

I’m playing ratchet, not zoomed in 3x, and don’t notice any “stability issues”

The aliasing on surfaces I do notice, which is better on PSSR
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
XeSS and DLSS already exist on PC so we dont need PSSR.

And on PC it would likely have to use DP4a because I doubt Nvidia and Intel would allow Sony to use the Tensor or XMX cores for PSSR in the event they did port it.

I’m playing ratchet, not zoomed in 3x, and don’t notice any “stability issues”

The aliasing on surfaces I do notice, which is better on PSSR
Have you compare it to DLSS or XeSS on your panel?
 
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Zathalus

Member
I’m playing ratchet, not zoomed in 3x, and don’t notice any “stability issues”

The aliasing on surfaces I do notice, which is better on PSSR
The differences are quite noticeable even on the DF video, which is dealing with YouTube compression. Saying you see the aliasing differences vs DLSS and not pick up on the entire image stability is pretty much impossible. Switching between HDMI inputs to compare Pro vs PC DLSS, and it's immediately apparent, especially looking at anything with fine detail. I did that on my desktop G4 for example. Stair-stepping (not exactly aliasing as you put it) is worse for DLSS, but that certainly requires zooming or paying extremely close attention to scene detail, and if you are doing the latter there is no way you won't pick up on the slight stability jitter of PSSR.
 
The differences are quite noticeable even on the DF video, which is dealing with YouTube compression. Saying you see the aliasing differences vs DLSS and not pick up on the entire image stability is pretty much impossible. Switching between HDMI inputs to compare Pro vs PC DLSS, and it's immediately apparent, especially looking at anything with fine detail. I did that on my desktop G4 for example. Stair-stepping (not exactly aliasing as you put it) is worse for DLSS, but that certainly requires zooming or paying extremely close attention to scene detail, and if you are doing the latter there is no way you won't pick up on the slight stability jitter of PSSR.

They’re zoomed in 3x

Whatever stability issues exist are not a big deal in motion in realistic tv arrangements

I have a hard time imagining anyone playing Ratchet on Pro and the first thing on their mind is temporal stability
 

Zathalus

Member
They’re zoomed in 3x

Whatever stability issues exist are not a big deal in motion in realistic tv arrangements

I have a hard time imagining anyone playing Ratchet on Pro and the first thing on their mind is temporal stability
You can notice it without zooming in. They also zoomed in on the stair-stepping, so if you picked up on that, you surely must have seen the stability issues as well.

And no, you don't need to zoom in to see stability issues. Once again, YouTube compression vs native makes a hell of a difference. Now I'm not saying it is super obvious, but once you pick up on it is perfectly noticeable. TV size and viewing distance can play a major factor as well. It's not a major dealbreaker with a good implementation and high resolution, but it's certainly an area of improvement for Sony.
 

CrustyBritches

Gold Member
They’re zoomed in 3x

Whatever stability issues exist are not a big deal in motion in realistic tv arrangements

I have a hard time imagining anyone playing Ratchet on Pro and the first thing on their mind is temporal stability
R&C PSSR is really stable. The opening scene with the crowd on both sides is really hard on upscalers. Their legs will turn to temporal soup with FSR and even XeSS to a degree, but PSSR is clean from I saw.

PSSR does a great job reducing aliasing, but it blurs the texture quality and overall image quality takes a hit compared to DLSS or DLAA. Which makes sense in the context of Sony's goals compared to Nvidia.
 
AMD users.
Laugh Lol GIF

I have TSR, XeSS, and Lossless Scaling thank you very much.
 
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PaintTinJr

Member
The best comparison we have so far (as in best case scenario for PSSR), is Ratchet and Clank where it still falls short due to image stability issues. The more the resolution drops the worst these issues become apparent. So I don’t think it’s inaccurate to say it’s not as good as DLSS yet. Obviously this can change going forward, but I’m just going off what we have seen so far.
But the fur is next-gen cinematic on PSSR in comparison to basic rasterised fur on DLSS. so it isn't one way.

I suspect PSSR has less to literally 'learn' to train and fix those issue you mentioned in R&C compared to the depth of training DLSS needs to catch up on specific fx like fur.
 

PaintTinJr

Member
Please, stop that. The stability isn’t "slightly better" it’s a lot better, and that’s at 1440p where every upscaler looks good. This was also in one game. We now have Alan Wake 2, Jedi Survivor, and Silent Hill 2.

At low resolutions where upscalers are truly tested, PSSR doesn’t hold up at all so far.

Even John still called DLSS the king after playing Ragnarok on the Pro.
They aren't low resolution, but unclean high noise games on any platform at native at any resolution. Using them as the proof is so disingenuous when DLSS produces better, but ultimately crap results for stability with the same games, where highest resolution native is the least offensive image quality.
 

kevboard

Member
DLSS exists already,
and XeSS exists for non-Nvidia cards.

so it wouldn't really make sense to go through the effort of implementing PSSR to PC games when better or equal solutions already exist.
 
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