Considering it was the first time in a 3d rpg, I found it very interesting. Like others, I even took time to enjoy the sights.Desert area, jungle area, icy area, industrial area, woo hoo, how interesting...
yeah, basically. if anything, the whole appeal of skies is that it ignored the whole FF7 evolution of the genre. but some people are kind of stupid, and have bad taste, so hey.etiolate said:Err..you couldn't be more wrong.
I love SoA.
ferricide said:yeah, basically. if anything, the whole appeal of skies is that it ignored the whole FF7 evolution of the genre. but some people are kind of stupid, and have bad taste, so hey.
Vargas said:The game is good even though I don't really understand what the villains are really after. I finished it for the DC way back when but I cannot for the life of me remember why the bad guys were bad. At least the characters were funny and finding the discoveries was fun....when I wasn't fighting anyway.
ManDudeChild said:
^^^
See that guy, he came from the Silver Moon, he wanted to destroy the world.
the game basically ignores the storytelling concepts fostered by FF7. it hearkens back to a more classic form of narrative and design, but updates to the standards of the DC at the time. this is one of the facets that makes the game interesting and compelling... its un-square-ness, offering a compelling alternative to the storytelling, pacing, conventions and such launched by FF7 and its conceptual descendents.AniHawk said:Wait, what?
SoA2 better be pretty damned different from the first one if Sega wants me to take notice.
yeah, basically. if anything, the whole appeal of skies is that it ignored the whole FF7 evolution of the genre.
Tellaerin said:In other words, it's thoroughly oldschool. In a good way.
ferricide said:waiting for rieko kodama to do a PS2 game; the fact that she hasn't left sega is about the only reason i give a shit about that company anymore. PSU is an MMO -- don't kid yourself -- but if she's invovled it'll wipe the fucking floor with PSO, as much as i like it.
Neutron Night said:Considering you don't know anything about what makes an RPG good, why should anyone care whether you take notice?
Note to Sega: Ignore this guy.
jett said:A decent battle system is what makes an RPG "good". Guess what SoA's missing?
Prine said:Easily the greatest Jap RPG ever. Nothing i've played so far has come close t matching the brilliance of SoA.
Tabris said:Wasn't Ramirez gay?
SolidSnakex said:That's the great Alfonso that's suppose to be gay...But he isn't. Best and most underused character in the game imo.
Prine said:cant believe you put FF8 in there
meh!
Prine said:JUNCTION system ARGH!!
Stupid story! We're going to die in space, lets float around and sing together!
Tabris said:No, I mean actually gay, and not stereotypically gay.
His drive was his love for that other guy, I forgot his name. The main bad guy until he dies and Ramirez goes all end bossy.
ferricide said:the game basically ignores the storytelling concepts fostered by FF7. it hearkens back to a more classic form of narrative and design, but updates to the standards of the DC at the time. this is one of the facets that makes the game interesting and compelling... its un-square-ness, offering a compelling alternative to the storytelling, pacing, conventions and such launched by FF7 and its conceptual descendents.
LOL, damn Tabris. It's obvious you love the moody broody types, you don't need 5+ post telling us it in an SoA thread. Is it hard to understand that some people like more optimistic characters in their games like in Grandia, Lunar or Suikoden?Tabris said:I want to be a 1 dimensional sky pirate! Yay! *pirate pose*
God, such horrid horrid characters. Except Ramirez. He at least had something interesting about him. Never really developed much with him though, so in the end, a flat character. Just more interesting.
outside of megaman battle network (well, i haven't played growlanser yet) i'd rather not. IMO grandia (well, i've mostly played 2) and PDS are incredibly boring games. i've always wanted to give PDS a second shot but i can never bring myself to do so whenever i think back to it. the only thing i liked about it was the battle system and that one town.Tsubaki said:Play Panzer Dragoon Saga or Megaman Battle Network and see how real-time action, timing and strategy elements blend together nicely. Play Grandia and Growlanser to see how SRPG positioning and timing make them a thinking-man's game. (Yes yes, Grandia is too easy.)
In the beginning, Vyse slept in, got smacked in the head and you could choose to say stupid things like, "Let's ram the Little Jack into the Red Gigas!" or "Do 10,000 Cutlass Furies on the whale?". Not the over-exaggerated klutz you'd see in anime but also not the sure decision-maker he was at the end.belgurdo said:You can have optimistic characters that have more than one dimension, which Skies sorely needed. I never saw Vyse change much in the game at all; he never really struck me as a "klutz" rather than as a generic Headstrong Teenager stereotype that has been culled from many an anime
This is exactly why I tend to enjoy RPG's with simple stories compared to deep ones. For deep stories, you can pace yourself and re-read complex parts in a book. For simple stories, RPG's add a visual and control factor. Like if I don't want the story to end, I can keep on exploring and neglect the last battle.I firmly believe that if you play RPGs for the story, you're far better off reading a book.
Lazy8s said:Arcadia wasn't the soap opera many of those Square games are. RPGs present vast worlds through which the characters quest, so SOA's focus was quite sensibly on the journey. Games where characters are facing inner, personal conflict are better left to situational scenarios where it can be the focus of the story, and not to epic quests where the two focuses often break each other's pacing.
etiolate said:I think some of you are forgetting all the characters in SoA and only thinking of Vyse and his "good upbeat guy" attitude. Just because the main hero isn't a tragic pain in the ass doesn't mean there is not interesting characters around him. Galcian/Ramirez and Galcian/Bellezza have interesting relationships. Drachma's storyline is also deeper than it lets on to be at the start, while Aika is one of the best female characters in any RPG I've played.
The love was purely Platonic. If you recall, there was a brief, optional cinema scene in whcih Doc mentions his knowledge of Ramirez. Glacian tells Doc and Ramirez that the are like sons to him and Ramirez, who has had no real family, bonds to Glacian as if Glacian is his father.Tabris said:No, I mean actually gay, and not stereotypically gay.
His drive was his love for that other guy, I forgot his name. The main bad guy until he dies and Ramirez goes all end bossy.
Except for the fact that SoA is a tragedy.Asbel said:What you're doing is no different then going into a comedy, expecting a drama and saying it sucks. In other words, there's no point in taking your critiques seriously.