People who are getting pissy and saying "BUY A REAL COMPUTER" or other such bullshit need to chill.
I haven't patched because I finished Half-Life 2 a week or so after it came out, but on the initial version, I tried it on three computers:
Athlon XP 1800+
Abit VIA KT266A-based mobo
Radeon 9800pro
1GB RAM
SB Live
Stuttery, but then this is my old not so fast computer. What did you expect?
Athlon 64 3000+
MSI VIA K8T800-based mobo (think that's the right chipset model, maybe it was 800? Think it was a Neo FIS2R or something like that)
Radeon 9800pro
512MB RAM
On board audio
Stuttery. Less stuttery if texture detail is rolled back to Medium, but even so, still annoying.
Athlon 64 3200+
Cheapo ECS Fry's special SiS754-based mobo
Radeon 9600XT
1 GB RAM
On board audio
Hardly stuttery at all - maybe a brief hitch but totally forgivable.
This is why it's not fixed - there's not an obvious pattern. You'd think maybe the cheapest mobo with a low end chipset might be the culprit, but for some reason it performed the best of the three.
I haven't tried it on my new machine (also an A64 3200, but with an nForce 3 250GB based mobo) and they've patched since then, so I can't compare it directly anyway...
What exactly is the stutter bug? I never noticed any stuttering on the PCs I've played the game on...
Well, it's just that every time the game needs to lo-lo-lo-load a new line of dialogue, it seems to st-st-st-st-st-stutter a few times as the buffers get star-ar-ar-ar-ar-ved.
