"Another UE5 Stutter Fest": Wuchang Fallen Feathers Launches To "Overwhelmingly Negative" Reviews - Fix on the Way

Not nearly to this extent, though. I think it took a turn for the worse in UE4, but then shit the bed completely with UE5. Part of that's due to DX12 and part of it's due to the newfangled need to precompile shaders... but it's a big step down either way. I don't recall there being anywhere near this sort of aversion to previous versions of Unreal in regards to performance - the pushback was typically that all the games that shipped on it were just brown and gray.
It's probably not the same root of cause but those old unreal games also suffer from micro stuttering. With modern UE it's traversal and shader compilation stutters. Regardless, not a huge fan of developers getting rid of their proprietary engine for UE. Huge mistake.
 
The new nvidia drivers helped quite a lot. Now theres much less stuttering. Runs around 130-175 fps withous dlss frame generation on a 5090. Seems to take around 20GB of ram. Did not check how much VRAM.
 
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Game only has new area stutters and thats it. The "stutter fest" is absolutely overblown and it runs the same as Clair Obscur yet no one cried about that games performance. Humanity is dumb.
 
been saying that shit for years. What's worse devs are letting go of their proprietary engine which they already spent and developed for decades for some unreal slops that run like shit and stutters on most hardware.
Devs let go of their propitary engines because people like you demand ever increasing highend visuals for your high end PCs that their old engines cant deliver.
Upgrading their old engines is in most cases not worth it, either due to tech debt or simply requiring too many people to work on it. (see CD Project Red)
Those companies are switching to UE5 because hundreds of people are working on just the engine alone while they can concentrate on developing the game.
Are you willing to pay alot more for games so those companies can risk sticking with their own tech? Of course you arent!

As for the reason why UE5 stutters, isnt it strange that this doesnt seem to happen on much much weaker consoles?
It is almost like there is some sort of architectureal weaknesses on PC, like no hardware decompression or software problems like drivers or OS overhead that cause those problems!
No wait, that cant be true - it is simply impossible that your super expensive high end PC is out performed by some shitty consoles!
It must be the devs or the engine! Yes thats it!
People like you are so delusional it is hard to believe.
 
When will PC players realise that PC is crap?
No shader stuttering on consoles. NONE.
Get a PS5/Switch 2.
Shader stutters are also not the issue here. Traversal hitching is, and unfortunately that happens on all platforms. PC has it a bit worse, but then again the consoles resolution in this game is terrible.
 
Devs let go of their propitary engines because people like you demand ever increasing highend visuals for your high end PCs that their old engines cant deliver.
Upgrading their old engines is in most cases not worth it, either due to tech debt or simply requiring too many people to work on it. (see CD Project Red)
Those companies are switching to UE5 because hundreds of people are working on just the engine alone while they can concentrate on developing the game.
Are you willing to pay alot more for games so those companies can risk sticking with their own tech? Of course you arent!
just fire the dei departments and hire programmers.
 
Consoles are fixed hardware and they precompile the shaders and ship the files with the game.
Yes and additionally they have built-in hardware for asset decompression (Kraken etc) which on PC is done on the CPU.
Those are the reasons why one gets stuttering on any highend game as the assets arent decompressed fast enough.
This is an inherent weakness of the PC platform and most PC players dont even understand the tech of their own platform and instead blame the engine or devs.
 
DEI in China?
the post I was quoting was saying that devs can't make their own engines anymore. somehow game devs are 3x bigger than they were before and do far less than they used to even though the games take twice as long to make.

Except of course some devs do make their own engines and the games somehow all look and run better than ue5 shit.
 
Game only has new area stutters and thats it. The "stutter fest" is absolutely overblown and it runs the same as Clair Obscur yet no one cried about that games performance. Humanity is dumb.
To be fair, people did complain about Clair Obscure too, but thankfully a mod that fixed certain problems was out quite quickly from a third party.

How does your game performance when turning the camera? Mine is so gross.
 
just fire the dei departments and hire programmers.
Programmers cant fix PC hardware design flaws, only work around them - like via shader precompilation and PSO-precaching.
Nor can they fix OS overhead / API / driver problems caused by Windows, thats up to Microsoft.
There is a reason why Linux based SteamOS delivers MUCH better performance in most high end games compared to Win.
 
To be fair, people did complain about Clair Obscure too, but thankfully a mod that fixed certain problems was out quite quickly from a third party.

How does your game performance when turning the camera? Mine is so gross.

Feels fine for me except in the areas where you can clearly tell its loading stuff. Im on PC tho and playing it with a controller.
 
Why wouldn't we? The stutter only happens on poorly optimized UE5 games. KCD2 didn't have any of that shit, for example.
KCD2 is Cryengine, a much older engine that is nowhere near the same level as UE5. (I worked with both)
KCD2 still looks amazing due to fantastic art direction which can even make a game running on an older engine look better than it technically is.

Enough with making excuses, that shit just wont fly.
If you dont want to understand the reasons then tough luck for you, UE5 will only get more dominant in the future.
Complaining will not change reality - better find a new hobby!
 
KCD2 is Cryengine, a much older engine that is nowhere near the same level as UE5. (I worked with both)
KCD2 still looks amazing due to fantastic art direction which can even make a game running on an older engine look better than it technically is.
You say it's an old engine nowhere near at the level of UE5, yet the game looks and runs amazingly well.

Sorry but I don't buy it, anything UE5 does any other engine can do just as well. Problem is either the engine being shit or the devs being either incapable of optimizing it or the publisher forcing them to push the turd out of the gate earlier than it should.

This is not a case of "it is what it is", and nobody should be making excuses about it. We deserve better.

If you dont want to understand the reasons then tough luck for you, UE5 will only get more dominant in the future.
Complaining will not change reality - better find a new hobby!
Nah I'll just keep on skipping poorly optimized slop. Plenty of good and properly made games still coming out like the aforementioned KCD2.
 
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Feels fine for me except in the areas where you can clearly tell its loading stuff. Im on PC tho and playing it with a controller.
I'm on PC (4090 7800X3D) using a controller too, but it is so rough. I'm using dlss at about 66%, frame gen 2x, and most stuff on high or less.

Wonder if playing in ultrawide is causing issues or at least making then worse. I'll have a mess around with the settings and see.
 
I'm on PC (4090 7800X3D) using a controller too, but it is so rough. I'm using dlss at about 66%, frame gen 2x, and most stuff on high or less.

Wonder if playing in ultrawide is causing issues or at least making then worse. I'll have a mess around with the settings and see.
Fog should be set to medium or low, shadows anything except Ultra. Everything else is fine on high. I dont have the latest drivers, but I heard some folks here are running it better with them.
 
You say it's an old engine nowhere near at the level of UE5, yet the game looks and runs amazingly well.
As explained, thats due to amazing art direction. But Cryengine cant render the same extreme hipoly megascan assets that UE5 can.

Sorry but I don't buy it, anything UE5 does any other engine can do just as well. Problem is either the engine being shit or the devs being either incapable of optimizing it or the publisher forcing them to push the turd out of the gate earlier than it should.
Of course you dont buy it, you have no technical understanding of how those engines work, nor do you seem to care.
I worked with both engines professionally and I told you the reasons for those problems - you just dont want to hear those reasons!

This is not a case of "it is what it is", and nobody should be making excuses about it. We deserve better.
You can try to understand why things are how they are, or you can stomp your feet and demand reality to change. But reality isnt bending to your will.

Nah I'll just keep on skipping poorly optimized slop. Plenty of good and properly made games still coming out like the aforementioned KCD2.
That´s what you can do - but soon you wont have much new games left to play then ;)
 
It's crazy that buying a game day 1 often nets you the worst version. And sometimes that game cost 70/80 dollars, which would make you think you're getting the best and most polished version of the game. Only in video games.
 
I hope it was sarcasm, but seeing people mock the PC version and blaming PC gaming, and not the devs, always make my brain twitch.
Not sarcasm.

This is what you signed up for when you decided to play modern games on a pc.
Pc has lots of problems. And who gets blamed? The user. Hardware not good enough. Outdated software. Wrong settings. There is a workaround.
It's never getting better.

tech tips GIF
 
It's crazy that buying a game day 1 often nets you the worst version. And sometimes that game cost 70/80 dollars, which would make you think you're getting the best and most polished version of the game. Only in video games.
What's the rush to buy games day 1? I'm not done with the games I have. I buy games at least 2 years after release, on a sale, when they are 80% off, without bugs, with new features and with all the dlc included. Or even better, next gen, with higher resolution and 60fps.
 
ScHlAuChi ScHlAuChi you keep saying that a solution on PC is impossible and that "it is what it is", yet not only we do have 30+ years of games behind us that run perfectly fine, plus many (most?) games being released nowadays that also run perfecly fine.

Here's how I see it: UE5 is an unoptimized piece of crap, feature bloated to hell and back and with many shortcuts that inexperienced devs can take in order to make the games look "good". Devs could be trying to circunvent the issues, or just making their own engines like they used to do, yet they don't do it. Me, as a consumer, would rather reject that than accepting that "it is what it is" by spending my money on games that run like shit.

No thanks. You can keep your moral high ground and devs can keep releasing poorly optimized slop. Me, as a consumer, have enough games to play already, not to mention the modern stuff that actually runs well like KCD2, Stellar Blade or even CO:E33 that while running on UE5 barely had any stuttering. That one must be wizardry.

What about console performance
Allegedly good, but low res.
 
What's the rush to buy games day 1? I'm not done with the games I have. I buy games at least 2 years after release, on a sale, when they are 80% off, without bugs, with new features and with all the dlc included. Or even better, next gen, with higher resolution and 60fps.

Good for you. And so do I. But that was not the point I was making. We shouldn't have to wait several years to play the best version of the game. We should have the best version of the game the day it releases. Like it was intended.
 
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Not sarcasm.

This is what you signed up for when you decided to play modern games on a pc.
Pc has lots of problems. And who gets blamed? The user. Hardware not good enough. Outdated software. Wrong settings. There is a workaround.
It's never getting better.

tech tips GIF
You have to take into account PCs don't get sequels, they get upgrades. There is no PC 2, so people can be using a gpu / cpu from 10 years ago and think it should still perform because it can boot windows.

The other side, and most of the problem overall, is absolutely on the devs releasing broken games. This isn't a PC exclusive issue either. I mean, I remember Skyrim on PS3 being a shitshow and Bethesda needing Sonys help to get it to work at some level. Cyberpunk on PS4 and Xbox One was a disaster.
Having a good PC means the hardware can help cover the work the developers didn't put in, but not always. Then there are third parties who create mods that can fix a lot of issues, which is great they help out, but sucks they have needed to begin woth. Consoles don't have any of that as their systems are locked down.

Consoles run at worse frame rates, lower resolutions for the majority. Consoles are not immune to stutters, hitches, crashes etc

Consoles, games, and other hardware like controllers get software dates, it is no different than PC needing software (drivers) updated.
 
ScHlAuChi ScHlAuChi you keep saying that a solution on PC is impossible and that "it is what it is",
I never said its impossible, it can be solved when PC architecture evolves/changes!
It can also be solved by workarounds.

yet not only we do have 30+ years of games behind us that run perfectly fine, plus many (most?) games being released nowadays that also run perfecly fine.
You must have grown up in a different timeline than me.
In my timeline PC games always ran terrible on the PCs they got released on.
Usually it required me to buy a new PC for a game I just bought to run well.

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Here's how I see it: UE5 is an unoptimized piece of crap, feature bloated to hell and back and with many shortcuts that inexperienced devs can take in order to make the games look "good". Devs could be trying to circunvent the issues, or just making their own engines like they used to do, yet they don't do it. Me, as a consumer, would rather reject that than accepting that "it is what it is" by spending my money on games that run like shit.
Well you can see it whatever way you want, but the people actually working with those engines on a daily basis see it differently.
Your argument of calling it an "unoptimized piece of crap" while having no technical understanding will only make you look like a fool.
Like a flatearther trying to convince a scientist that earth is flat.

No thanks. You can keep your moral high ground and devs can keep releasing poorly optimized slop. Me, as a consumer, have enough games to play already, not to mention the modern stuff that actually runs well like KCD2, Stellar Blade or even CO:E33 that while running on UE5 barely had any stuttering. That one must be wizardry.
It isnt wizardry, its just not pushing graphics to the limits. Fortnite runs stutter free everywhere because its not going for the highend.

Allegedly good, but low res.
Isnt it weird how those weak consoles dont have those probs with the exact same engine?
 
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