Wind Waker Frustration

CO_Andy

Member
Arg! Iz it just me, or iz it a real pain in the arse to collect every figurine in Zelda: The Wind Waker?

I'm about 3/4 of the way through the game, and i discover i forgot to take a picture of the wind god! Now i hav to start over from square one AND also run through the ultra-tedious gauntlet of getting the figures developed. Will the pain ever stop?
 
Dude the game might be a collectathon but it wasn't made by Rare. You don't have to get any of the figurines let alone all of them.
 
NLB2 said:
Dude the game might be a collectathon but it wasn't made by Rare. You don't have to get any of the figurines let alone all of them.
*Is reminded of Jet Force Gemini*
Oh man, collecting those tribals made my lose all of my hair. Sure, here fight the last boss, oh but to really fight the last boss, you have to go collect all the tribals. Have fun, sucker!
 
Were I made Director for a week or two, the figurine creating process is definitely something I would've streamlined. Things like that should be extra fun, not tedious and repetitive. Go around the world, get your 3 pictures, hope they qualify, run in and out doing the time-advancing wave repeatedly. Gets old real fast.
 
Some people want to hav 100% completion in their games you know...

Nintendo really pushed the line this time between fun & replay value.

Speaking of Rare games, Donkey Kong 64 really made me pull my hair out to get 100%.
 
Well, to the games i do treasure (or the ones i haven't sold in my collection), i make an attempt to get everything.
 
JoshuaJSlone said:
Were I made Director for a week or two, the figurine creating process is definitely something I would've streamlined. Things like that should be extra fun, not tedious and repetitive. Go around the world, get your 3 pictures, hope they qualify, run in and out doing the time-advancing wave repeatedly. Gets old real fast.

Yup. If nothing else, there should have been a camera upgrade at some point in the game that allowed for you to hold like 100 shots, then you could just dump a whole bunch off at once.
 
Yeah too much back and forth menu movement, and too much of that stuff when you had to sail too, get out the sail everytime you need to sail, then the grappling hook to dig, then the wind waker to change the direction, the bombs to fight off enemies ... and warping back and forth. Some of that should have been made simpler
 
One of the other big offenders in this category iz Mario Sunshine. You collect every Shine, and you're rewarded with absolutely nothing.
 
CO_Andy said:
Speaking of Rare games, Donkey Kong 64 really made me pull my hair out to get 100%.

Everyone else is just pointing and laughing, but I thought you should know, you've accidentaly added "to get 100%" to a perfectly good sentence there.
 
DIrtyWeasel said:
I thought u get the tropical shirt and sunglasses?
I don't remember exactly when those become available, but it's before getting all shines. I know I got them and never got all the blue coins and secret stars.

Hollywood said:
Yeah too much back and forth menu movement, and too much of that stuff when you had to sail too, get out the sail everytime you need to sail, then the grappling hook to dig, then the wind waker to change the direction, the bombs to fight off enemies ... and warping back and forth. Some of that should have been made simpler
Yes. Y'know, for all the flak Nintendo people have gotten at times for saying games need to be simpler to play, they still have much improvement to make in this regards. I could probably list a dozen things that could make Animal Crossing a bit less tedious.
 
Collecting the tribals amazingly annoying; but the final boss battle was amazingly hard, I loved it. Mizar? Wasn't that his name? What a bastard.
 
JoshuaJSlone said:
I don't remember exactly when those become available, but it's before getting all shines. I know I got them and never got all the blue coins and secret stars.
To unlock them, you just beat them game. And actually, the sunglasses are available before that.
 
I got a fair amount of pictures...twas a fun sidequest, I think, going back and seeing some of my favorite characters, and revisiting some locales. It was tedious, but cool. It did need to be streamlined, though.
 
CO_Andy said:
Speaking of Rare games, Donkey Kong 64 really made me pull my hair out to get 100%.

OMG Don't bring that game up :lol

You could get a full '101%' in DK64, by getting the extra large banana from some fairies or something. I actually broke a TV over that game, it really got on my nerves, but what do you expect when you have to race goddamn beavers and shit all the time.
 
missAran said:
Collecting the tribals amazingly annoying; but the final boss battle was amazingly hard, I loved it. Mizar? Wasn't that his name? What a bastard.

The tribal hunt wasn't that bad. What did suck was when they placed a group of tribals among a bunch of explosive barrels and the fucking enemies would blow themselves up and the tribals! And you'd usually played about 30 minutes of a level or something and have to start again!

And that Mizar was one fucking hard boss. I only ever beat him once! I actually played through the entire game again right up to Mizar and just didn't have the patience (or skill?) to beat him again. My N64 analogue stick was also hard to use because of all that white powder.
 
Scrow said:
i was suprised how completely shit Nintendo made the figurine thing, required or not.

Funny thing is, the way that the figurines are set up in Minish Cap is also pretty lousy. While it's not quite as bad as WW's, it's still way too tedious to bother with.

Maybe it's like a new tradition for the Zelda series to have a really neat idea for extra collectables, but to make it really poorly implemented.
 
Yeah, WW's figurine shit was just that, shit. An obsessive compulsive's dream. It woulda been kinda neat if it didn't suck so much. I was under the impression that the gallery at least carried over between quests, so you could make multiple passes on the game to get them all.
 
BenT said:
I was under the impression that the gallery at least carried over between quests, so you could make multiple passes on the game to get them all.

Yup, and you get teh camera right away when you start the game the second time.

I got... I'd say 60% of the figurines before giving up. Fun, but I think I'd have to still be 12 or younger to be able to find them all. Kinda like getting all the masks on MM, which was rewarding, but sometimes you had to be walking by some isolated spot at some exact time. How one could get everything without ever going to Gamefaqs is beyond me.
 
I agree that unlockables and sidequests are overrated. Also overrated is character customization. I can't remember the last game I got 100% on.

<--- Weaksauce.
 
Unison said:
I agree that unlockables and sidequests are overrated. Also overrated is character customization. I can't remember the last game I got 100% on.

<--- Weaksauce.
I don't think most of us are saying that they're overrated; just that they shouldn't be so arcane and tedious.

In Wind Waker, there were sea platforms all over the place with cannons and baddies guarding them. If upon destroying the automated cannons and defeating the enemies you'd be able to change the flag that flies over it, that would be a very simple extra that's easy to add and easy to appreciate.

<--- Weaksauce too.
 
You could get a full '101%' in DK64, by getting the extra large banana from some fairies or something.
My mistake, 101%. I almost forgot Rare likes to add extra percentages to their DKC games.

I don't think collecting the masks in Majora was that bad. Getting to see Fierce Deity Link in-action was a reward worthwhile.
 
I never even knew that every DKC game had that joke as well. There was a time when I liked to play all of my games to the full 100%, but I can't be bothered to take the time anymore.
 
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