The Microsoft Enterprise side of the business had always been maintaining backwards compatibility. It doesn't always work well, but it works well enough.
The way I read it, there will be an Xbox Mode in the future. Basically a built-in Xbox emulator, in Windows. That would allow it to run legacy Xbox software. Software only though; doubt they would bother to let you run discs. I interpret their claim about working on forward compatibility, is to convert as many disc-only games to software mode as they find viable. And then just let people rescue most of their library of Xbox games as they could on PC.
Think I saw a couple others bring up a similar idea and honestly, this could work. In fact kinda surprised this wasn't something I had thought of at first. Them making an Xbox emulator for Windows with, I'd presume, deeper level access to the kernel than typical emulators, would make sense.
Also if devices like the Polymega can let people make ISOs from their disc games, that should be easily possible with an Xbox emulator as long as the user has the appropriate drive to read the discs to be ripped (OG Xbox and 360 games, for example). Just make a digital copy of the physical game and run the digital version as an install from that point on (probably also back that digital copy up via the cloud).
The emulator, though, would also need to be really fleshed out. It'd need to feel basically like the current Xbox console UIs do, which is why it'd need some lower-level access than typical emulators do. Maybe something closer to a virtual machine (I don't know a lot about VMs, I don't use them). Or, something that can sit between a VM and Windows itself as a Windows equivalent (permissions at an OS level even if it's mainly just a frontend still running on the OS).
So basically, someone can use their system like a console with that type of experience, and anything file-wise they can already access on an Xbox console, they could do the same on the PC through this type of frontend. Any Windows program a person'd want to launch that normally requires services/utilities disabled when running the 'Xbox Mode', can just get activated and then that program operates as normal.
I guess this is where the SSD and system I/O would really need to come in handy though; you don't want users to micro-manage system resources for games and regular applications running simultaneously like they have to do with regular Windows systems. So maybe some type of hypervisor between 'Xbox Mode' and the regular Windows environment that manages memory usage for the system between both environments, determining what services/utilities etc. are active or not, dumping save states of applications on both sides to some partition of the internal SSD when system resources might have to be freed up (then reloading those session states when needed)...all of that and more not requiring any user intervention, just let it all be handled seamlessly in the background.
If their next Xbox console is effectively a PC, will they get rid of paying for online play for these new PC consoles?
Hopefully. Would be nice if Sony & Nintendo did similar.
Online play shouldn't be behind a paywall, especially when F2P games are exempt from it and certain platform holders bring their GAAS to PC where the online play is free vs. console. There are other ways to incentivize value to a sub service aside locking online play behind it.
Takes a special level of confusion to assume the next Xbox console won’t be R&D’d , designed and made by Xbox, even if there’s really an option for third party OEMs to make versions built around the same baseline spec.
Personally I am also leaning to the idea that at least some hardware aspect of this, likely on the processing side, is going to be spec'd as a blueprint standard that 3P OEMs can build their systems around. It'll probably also have some degree of scalability (with things like clocks, mainly, or certain shader units disabled for lower-performance devices) and modularity on both the OEM (system RAM capacity, default storage etc.) and, depending on form factor, user (upgradable compatible GPUs, swappable PSUs, upgradable system DRAM etc.) ends.
That does open room for a lot of different device types, at the very least I'm guessing Microsoft themselves would use a scaled-down version of whatever spec is settled on for this rumored handheld.
Not really, it falls in line with the other rumours which have been right to date.
The leak that just keeps giving.
As of right now, the only thing we know for sure is that they're talking about 'largest technical leap you will have ever seen in a hardware generation', and the OEM thing is discord rumors. An Xbox handheld is more likely than that, imo.
Those "Discord rumors" have been spot-on so far. Funny how we selectively choose which rumors/leaks to give validity to, huh?