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Winter of Anime 2013 |OT -6| How much lower can we go?!

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fertygo

Member
Seriously though this is one of the worst character designs I've ever seen. It's like it was deliberately designed badly. His head is a freaking square.

imHW8UStkVCBy.jpg

Bwahahahaha, what the hell is this.
 

BluWacky

Member
So which Sunrise show in Spring is going to have better CG: Varlarvave or Aikatsu?

I think whatever happens, Volauvent's CG will be more fitting. Part of the reason that Kingdom is such a special show is because the CG, while never very good, is applied to the human characters. I actually think the CG in Vividred, for instance, is perfectly serviceable, but the switching between CG and 2D for the girls is what makes it look rubbish.

As long as Vavavoom's mecha are consistently rendered with a steady framerate and without too much clashing between styles, not even the swankiest Aikatsu routine will top them.
 

Mature

Member
By the way Mature, you don't actually need to watch the whole series because the movie airing on Toonami is basically a remake of it.
Oh, I know, but I'd still like the Eva TV series to be my first exposure. It's been on my to-do list for far too long and this is a good way to push me into it. Thanks for the heads up though.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
You can't make a sphere out of hexagons, have these people never seen a soccer ball?

They're hexes and pentas for a reason, hexes can only form a plane.

All credibility lost forever.
 

wonzo

Banned
What's "everything else"?
The horrible Hirai character designs and the bland as fuck backgrounds for starters.

5PbHahm.jpg


wow so beautiful

Are you saying you wouldn't want to see an adaptation of Good Loser Kumagawa after that last episode from the second TV series season of Medaka Box?
I can't see that happening unless the last Medaka Box Abnormal volume sells a billion copies and/or the minus Arc gets animated. :(
 

duckroll

Member
I think whatever happens, Volauvent's CG will be more fitting. Part of the reason that Kingdom is such a special show is because the CG, while never very good, is applied to the human characters. I actually think the CG in Vividred, for instance, is perfectly serviceable, but the switching between CG and 2D for the girls is what makes it look rubbish.

As long as Vavavoom's mecha are consistently rendered with a steady framerate and without too much clashing between styles, not even the swankiest Aikatsu routine will top them.

You know I love to defend CG. But I think I'll be saving my energy for that when Majestic Prince airs and all the action is actually 100% CG like Black Rock Shooter TV, instead of ValVraVe's standard method of 3D + 2D stuff. I really don't know man... it's hard to defend!


Here we're looking at a 3DCG side view charge
with PS1 FMV looking models
, followed by a really detailed 2D animated close up punch:



And here we're looking at the explosion of the enemy drone, where both of them are clearly
bad
CG models, but the explosion and the debris which flies towards the screen is pretty nice looking 2D effects animation:
 

Shergal

Member
I'm starting to think that the designs for MP are terribad on purpose to enhance the comedy. Or something... there must be something that we are not being able to see here!
 

duckroll

Member
I'm starting to think that the designs for MP are terribad on purpose to enhance the comedy. Or something... there must be something that we are not being able to see here!

Have you seen the trailer? Whether it's intentional or not, I would say the anime staff are using it to their full potential. I really enjoy it!
 

Branduil

Member
I don't understand the half-assed cel-shaded look a lot of these space/mecha series go for where they add ugly simple unweighted lines and weird ugly phong-type shading to flatly colored CG models. It just looks bad and succeeds at looking like neither 2D nor good 3D animation. It's the worst of both worlds.
 

Articalys

Member
Puchimas 50

40fT52Z.png


The Takane Tokachi Tower of Power.

Factoid: the total running time so far of all Puchimas episodes (not including the ending songs or previews) is roughly equivalent to around 3.5 normal TV-length episodes, maybe a tad more.
 

-Minsc-

Member

I'm reminded of a gag used in anime, for example I'll use Gintama. Gintoki makes an offensive remark to one of the female characters then gets punched off in to the horizon. In a slapstick way I can see that working. Here, I'm guessing it's not intended to be a slapstick kind of scene.
 

duckroll

Member
I don't actually see anything in Valavarav's CG so far which I would describe as cel-shading in any meaningful way. It just looks pure CG to me. It's textured, rendered, and modeled like any other CG prop. There really isn't much effort at all to disguise any of the depth, and it clearly looks like a CG model lit in a 3D environment space, it just doesn't look that good.

 
Space Battleship Yamato 2199 ep 14

The type of episode I never like. Why do writers like to forgo telling flashbacks in an easy to follow manner with questionably innovative storytelling techniques that are just hard to follow and baffling, half the time couldnt tell what was even going on with some abstract imagery of sorts and ultimately, it feels as if some things were never addressed.
Kodai looks younger in the present than as a teen and much better in present then back then, which seemed odd. But what wasnt addressed was how the enemy got on the Yamato?

Preview for 15 looks epic.
 

Branduil

Member
I don't actually see anything in Valavarav's CG so far which I would describe as cel-shading in any meaningful way. It just looks pure CG to me. It's textured, rendered, and modeled like any other CG prop. There really isn't much effort at all to disguise any of the depth, and it clearly looks like a CG model lit in a 3D environment space, it just doesn't look that good.

That's why I called it "half-assed." Why would you try to imitate the look of traditional animation by utilizing techniques like outline shaders, flat untextured colors, and low framerates, and then bungle it all up by using a generic 3D lighting system?
 

duckroll

Member
Are those more bad guys? Because they're looking awesome while whatever colony the good guys are from seems to have afflicted them with a degree of goober.

Different show. That's Majestic Prince.

The horrible Hirai character designs and the bland as fuck backgrounds for starters.

But that's only one part of the show.

That's why I called it "half-assed." Why would you try to imitate the look of traditional animation by utilizing techniques like outline shaders, flat untextured colors, and low framerates, and then bungle it all up by using a generic 3D lighting system?

I don't think they're imitating traditional animation here, I just think they're building CG scenes based on the designs they have and maybe they're bad at it? :p
 

Branduil

Member
I mean at least The Last Dark had the decency to go all-in on its CGI elements. It looked terrible, because it didn't match the characters at all, but at least they didn't handicap themselves for no particular reason.

I don't think they're imitating traditional animation here, I just think they're building CG scenes based on the designs they have and maybe they're bad at it? :p

If they're not imitating traditional animation, why use line shaders and cut-down framerates? And why mix it with 2D effects?
 

Mature

Member
Neon Genesis Evangelion - 3
Here we get a bit more down to earth with some school stuff! Though it was brief, it introduced two characters as well as created a way for us to understand the world a bit better: through a teacher droning on in the background. Something something second impact, something something meteor, something something half of all life on earth destroyed. The classroom not paying attention to the teacher was an especially funny scene since (presumably) the viewer is very interested about the events the teacher is talking about, but the narrative is getting pointed at these kids who don't care much and stop us from hearing more about the world and it's previous catastrophic events.

Ahh. You gotta love the short-minded-act-first child beating up a kid who piloted a robot that incidentally injured his sister, but ultimately had he not, his sister and everyone else would probably be dead. It took him actually being in the forefront of danger to realize "Wow, he's sort of selflessly risking his life for everyone, maybe I shouldn't be such a dick". And hopefully he isn't, but he does seem pretty stupid. This episode was a bit slower, but it never became dull. The art and animation was a bit underwhelming in the beginning, but was entirely offset by that great fighting finish. Speaking of that, Shinji's voice actor in Japanese is really great. It's hard these days to get a really good, guttural, bloodcurdling hell-scream.

 

duckroll

Member
If they're not imitating traditional animation, why use line shaders and cut-down framerates? And why mix it with 2D effects?

I don't even see line shaders consistently in all the shots though. Most of the time the main mech just looks like a CG toy model. They used line shaders for the scene where it's all powered up with terrible gold flame effects probably because otherwise you won't be able to see jack shit (loool). As for the framerate, it looks nothing like the sort of "limited frame rate" technique used to imitate traditional animation. It just looks like slow cheaply animated CG with low frame rate because its cheaper. See: PS1 FMVs. I think the missile evasion scene is very telling. There's nothing at all there which looks like it's trying to animate or render like a 2D shot, it just looks like early CG stuff.

Mixing in 2D elements is probably cheaper and better looking than doing it in full CG at this point, if they're even having trouble with doing a close up punch in CG. :p

Yes, and those are two very big parts in a visual medium (plus I should've clarified O was talking about this visuals).

???

I'm referring to the fact that there will likely be a significant amount of the show which is completely done by Orange. Think Black Rock Shooter TV. :p
 

Regulus Tera

Romanes Eunt Domus
Neon Genesis Evangelion - 3

Here we get a bit more down to earth with some school stuff! Though it was brief, it introduced two characters as well as created a way for us to understand the world a bit better: through a teacher droning on in the background. Something something second impact, something something meteor, something something half of all life on earth destroyed. The classroom not paying attention to the teacher was an especially funny scene since (presumably) the viewer is very interested about the events the teacher is talking about, but the narrative is getting pointed at these kids who don't care much and stop us from hearing more about the world and it's previous catastrophic events.

Ahh. You gotta love the short-minded-act-first child beating up a kid who piloted a robot that incidentally injured his sister, but ultimately had he not, his sister and everyone else would probably be dead. It took him actually being in the forefront of danger to realize "Wow, he's sort of selflessly risking his life for everyone, maybe I shouldn't be such a dick". And hopefully he isn't, but he doesn't seem pretty stupid. This episode was a bit slower, but it never became dull. The art and animation was a bit underwhelming in the beginning, but was entirely offset by that great fighting finish. Speaking of that, Shinji's voice actor in Japanese is really great. It's hard these days to get a really good, guttural, bloodcurdling hell-scream.
Megumi Ogata is one of the best VA of all time. She's lovely!
 

Branduil

Member
I don't even see line shaders consistently in all the shots though. Most of the time the main mech just looks like a CG toy model. They used line shaders for the scene where it's all powered up with terrible gold flame effects probably because otherwise you won't be able to see jack shit (loool). As for the framerate, it looks nothing like the sort of "limited frame rate" technique used to imitate traditional animation. It just looks like slow cheaply animated CG with low frame rate because its cheaper. See: PS1 FMVs. I think the missile evasion scene is very telling. There's nothing at all there which looks like it's trying to animate or render like a 2D shot, it just looks like early CG stuff.

Mixing in 2D elements is probably cheaper and better looking than doing it in full CG at this point, if they're even having trouble with doing a close up punch in CG. :p

Well someone should tell them that it looks bad.
 
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