When I got my OG PS4, I had forgot the controller having a speaker. Downloaded Resogun. The first time I heard "multiplier up" coming from my hands I almost threw away the controller because it was so surprising (and by default the volume is too high IMHO).For me the speaker was a great and welcomed addition: surprised at how high quality it was actually.
Microsoft did it two years ago and pioneered the concept of intelligent delivery...
You know RT Cores are just hardware acceleration in GPU lolAgain, where does he say that he is using DEDICATED ray tracing hardware cores? No where. Why? Because they don’t. They just use the GPU. Hence „accelerated“ by the GPU, and not dedicated hardware cores for ray tracing.
Every GPU could do ray tracing. Doesn’t mean anything.
The trick is to have DEDICATED ray tracing hardware core!l, which the next Xbox WILL do, whereas the PS5 Will NOT do.
This will be quite handy for games like the Last of Us 2.Game installation is mandatory, but is a bit different than game installation on PlayStation 4. Installation and removal is a more configurable process. “Rather than treating games like a big block of data,” Cerny said, “we’re allowing finer-grained access to the data.” For example, you may be able to install just a game’s multiplayer campaign, and leave the single-player campaign for later. Or install the whole thing and delete the single-player campaign when you have finished.
Good question. I remember nVidia (David Kirk) used to defend the discrete PS/VS setup back in the day:Not a waste of silicon and they can be effective at reducing power consumption while delivering RT in real-time (look at the PVR RT pdf I posted earlier in this thread, all sorts of neat power efficiency savings). With that said, I could flip the question and ask how do you feel about Universal Shader units vs split VS + PS ones?
There will be a day where maybe adding some smaller extensions to the shader cores and TMU’s (our GPU memory units) will actually provide say 70-80% of the speed advantage... without being limited to a specific algorithm / acceleration structure and being flexible to reuse the shader units for other tasks.
If you could achieve that and have programmable shaders pure FP throughout 40-50% higher than a solution with lots of dedicated less reusable RT cores (your new solution would have such enhanced Shaders and TMU’s) and you still beat such solution at pure RT rendering by 10-15%, why would you do that?
Question: Are GPU architectures and Direct3D evolving toward a design where the distinction between vertex and pixel shaders essentially goes away?—davesalvator
David Kirk: For hardware architecture, I think that's an implementation detail, not a feature.
For sure, the distinction between the programming models and instruction sets of vertex shaders and pixel shaders should go away. It would be soooo nice for developers to be able to program to a single instruction set for both.
As to whether the architectures for vertex and pixel processors should be the same, it's a good question, and time will tell the answer. It's not clear to me that an architecture for a good, efficient, and fast vertex shader is the same as the architecture for a good and fast pixel shader. A pixel shader would need far, far more texture math performance and read bandwidth than an optimized vertex shader. So, if you used that pixel shader to do vertex shading, most of the hardware would be idle, most of the time. Which is better—a lean and mean optimized vertex shader and a lean and mean optimized pixel shader or two less-efficient hybrid shaders? There is an old saying: "Jack of all trades, master of none."
Hardware acceleration definition.
"In computing, hardware acceleration is the use of computer hardware specially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU."
For these the doesn't know specially made is another words for dedicated.
I am waiting for what kind of games will be announced..Surprise surprise lol! I cant believe i am not going to grab PS5 at launch, but start next gen with xbox. I really admire how Phil has turned it around, I went totally anti MS after that E3 bullshit, and now invested in an X and use it 3 times more than my PS4. I will invest in a PS5 a year or so in and over indulge in all the guaranteed classic exclusives they will have available by then, win win. Everyone looks to sony as market leaders but MS have smashed it with premium console and gamepass service imo
If Sony doesn't offer 100% PS4 BC, it will be a huge mistake. MS has said they will offer 100% XB1 BC.
Not the same thing (which is also available since launch on Xbox One by the way).
Why does Sony come up with the weirdest names for each new iteration of their hardware?
It is used a lot In the beginning of a generation, until the current gen library grows.Second, BC has never been a deciding factor in sales in any generation. It's used much less frequently than most tend to believe.
Yeah, but there's a Japanese site reporting that 100% PS4 BC is still not confirmed. We'll have to see. I'm sure Cerny and Co are working hard behind the scenes.First of all, they've already announced PS4 BC on PS5.
Times have changed, so what happened in the past is irrelevant in this context.Second, BC has never been a deciding factor in sales in any generation.
It's used much less frequently than most tend to believe.
I never said XBOX invented BC, so it's best not to put words in my mouth.Some people act like Xbox invented BC. PS4 was the only Sony console that didn't have full BC with previous consoles. PlayStation had BC ever since Xbox even existed. PS3's weird hardware made that difficult this gen, but PlayStation BC will be back with PS5.
The RGB LED is going nowhere, they'll definitely need it for PSVR BC and (next-gen) PSVRv2.i just hope and pray that the Dualshock 5 gets rid of that awful touch pad and torch. oh and would it be too much to ask for asymmetrical analog sticks??
The RGB LED is going nowhere, they'll definitely need it for PSVR BC and (next-gen) PSVRv2.
How about asking for a 0-100% brightness slider instead? PCs already support that with DualShock 4, while the PS4 only has 3 presets (Bright, Medium, Dim).
A simple firmware update could fix this, we don't need a PS5 for that.
i just hope and pray that the Dualshock 5 gets rid of that awful touch pad and torch. oh and would it be too much to ask for asymmetrical analog sticks??
...Which is exactly what I ask when Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4. After all, there's a little hole on it, and a recently published patent points to Sony developing a voice-driven AI assistant for the PlayStation.
Second, BC has never been a deciding factor in sales in any generation. It's used much less frequently than most tend to believe.
Some people act like Xbox invented BC. PS4 was the only Sony console that didn't have full BC with previous consoles. PlayStation had BC ever since Xbox even existed. PS3's weird hardware made that difficult this gen, but PlayStation BC will be back with PS5.
What are your sources? Your attitude reminds me of 2013, Sony had said at least one time that the PS4 would not have online only DRMs, yet many kept ignoring it on purpose until they made that silly video.The trick is to have DEDICATED ray tracing hardware core!l, which the next Xbox WILL do, whereas the PS5 Will NOT do.
PlayGo is indeed different - but calling what X1 did at launch a 'feature' is stretching the goalposts all the way around the globe and then some...Not the same thing (which is also available since launch on Xbox One by the way).
ray-tracing buffer will be lower resolution most likely 720p or 1080p then upscaled to 4k buffer, if ps5 will be around 11 -12 Tflops it will be equal or above to 2080Ti card in rasterization performance due to nature of console(single spec/optimization/APU/unified memory), we don't know how many gigarays ps5 could do so for RT performance is unknown.I'll be interested to see if they can do decent ray tracing with console hardware, particularly at 4k. We know that the number of rays increases according to the number of pixels, and at 4k ray tracing basically isn't viable on a 2080Ti. And PS5 will not equal a 2080Ti.
I recall uncharted 3 on the PS3 letting you install the MP and SP version... You are just another victim of the MS sales pitch, the reinvent the wheel and act as if they were the first, some people like you fall for it every time.Yeah it's so cool that Microsoft did it two years ago and pioneered the concept of intelligent delivery...
Hardware acceleration definition.
"In computing, hardware acceleration is the use of computer hardware specially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU."
For these the doesn't know specially made is another words for dedicated.
Exactly what is the positive news?
Do you mean copying everything the xbox dashboard does is now positive? Just checking because that would be an interesting turnaround lol
or do you mean copying the way xbox controller can be wired or wireless
... honest question
Again, where does he say that he is using DEDICATED ray tracing hardware cores? No where. Why? Because they don’t. They just use the GPU. Every GPU could do ray tracing. Doesn’t mean anything.
The trick is to have DEDICATED ray tracing hardware core!l, which the next Xbox WILL do, whereas the PS5 Will NOT do.
That's not the same thing, one allows you to pick and choose what you're installing, the other installs everything but merely sets up an executable portion first so you can play sooner.
Hardware acceleration definition.
"In computing, hardware acceleration is the use of computer hardware specially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU."
For these the doesn't know specially made is another words for dedicated.
Yeah, I think Cerny gave people too much credit.... he actually thought Xbox fans might have a brain or at least integrity.
What he said was straightforward... Software-based Raytracing would use the existing architecture (CPU / GPU). Hardware-based is exactly what you described...
More denial from that crowd. All they know these days.
Lol it will output at an upscale 8k. The ps5 will not render games at 8k. We are still 3 or more years from getting 8k 30fps on the best pcs.Next up on the obvious proving wrong list is 8K. Sony wouldn’t state it were possible graphically and later champion it as a highlight if it weren’t possible.
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Are you fucking dense? You think the ps5 is going to have a the power of a $1000 GPU and sell for under $500?How glorious would it be on the PS5 Pro to run Native 4K @60fps. That will shut the PC Masterace up! lol
Yeah it's so cool that Microsoft did it two years ago and pioneered the concept of intelligent delivery...
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Xbox One Intelligent Delivery: Everything you need to know
Intelligent Delivery could be saving space on your Xbox One – without you even realizing.www.windowscentral.com
Oh but Sony said it yesterday lest we all forget Microsoft already implements this stuff...
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The 14nm -> 7nm jump alone provides 3.3x density improvement. 2080 Ti is a 754mm2 GPU. Do the math. Scarlett's die size is estimated to be 400mm2.Are you fucking dense? You think the ps5 is going to have a the power of a $1000 GPU and sell for under $500?
Why are console only people so delusional?I love my consoles too but man yall make it hard not to laugh at you.
Hardware acceleration definition.
"In computing, hardware acceleration is the use of computer hardware specially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU."
For these the doesn't know specially made is another words for dedicated.
Times have changed, so what happened in the past is irrelevant in this context
You cant be fucking serious man?! Fair enough you clearly love Sony, but dont be ignorant to the fact MS have put in some great work and their BC program has meant Sony CAN'T leave it out in future.
Really?No they haven't.
Really?
"Few next-gen games during the cross-gen transition period, immense backlogs, subscriptions/rentals, digital games, evergreen games, games as a service."
The bold part is what changed this gen compared to the previous ones. Are you still going to deny it?
People still play GTAV MP to this very day and there's no guarantee Rockstar with offer PS5/XB2 patches (still waiting for Pro/X ones).
Try to understand that not all gamers are the same and companies need to cater to everyone's needs to be successful. Just because you stopped playing GTAV SP back in 2013 and you're ready for GTA6, it doesn't mean everyone thinks that way.
Richard Leadbetter, Technology Editor, Digital Foundry
There are some further takeaways from the Wired article that I enjoyed - specifically, the confirmation that the bizarre Brazilian patent for a new console-like (if rather extraordinarily shaped) design is indeed a PlayStation 5 development kit. Sony's designs for development hardware always make a statement, but rarely reflect the look of final consoles. However, with that said, doubling down on cooling does seem to be a key aspect of the dev kit design - more so than anything we've seen before.
Correlation != causationBut Xbox One having it has absolutely nothing to do with it. If anything Xbox being the only one of three current consoles to have it, yet still be getting destroyed by both competitors shows how little BC matters in the grand scheme.