orthodoxy1095
Banned
This feels like an extremely odd opinion to me, but it's also incredibly interesting to me:
Patch me if old.
Not only was this not in any of the trailers, it doesn’t even make sense. The narrative by this point has become disjointed to the point of nigh incomprehension, leaving you with only the most elliptical explanation for where you are or what has happened. You’re alone, frustrated, storming the enemy stronghold in what should be the climactic moment of the game, and nobody, not even the game developers, have bothered to show up.
By all rights, I should hate this whole slog, and I imagine most people playing it did. After all, the idea to patch it had to have come from somewhere. Instead, I think I love it. It’s a brilliant moment of what I’m tempted to call anti-design: a game section so oddly placed and so bad by the standards of the rest that it produces emotions intensely and fascinatingly divergent from what seem to be the stated goals of the game.
It isn’t good design, not by the standards of the rest of Final Fantasy XV, but it is interesting design, remaining playable while also pushing the player toward extremes of negative emotion that are intriguing to experience in their own right. Good art doesn’t have to make us feel good, it just has to make us feel, preferably in a way that surprises and disarms us. Even if it’s a complete accident, Chapter 13 meets those standards.
https://www.wired.com/2016/12/final-fantasy-xv-patch/That’s why I’m saddened by the development team’s ambitions to patch the section, making it easier and likely much less frustrating. Not because it wouldn’t make the game better—if your interest is in making a game that’s quick, fun, and makes you feel good, then changing the section would absolutely make it better—but because in the process I’m worried we’ll lose something singular and fascinating. The moments most worthwhile in games, by my estimation, are the moments that stick out from the whole. These moments shock us, confuse us, or delight us. Sometimes they’re triumphs. Sometimes they’re mistakes. But they’re always worth experiencing and talking about.
Patch me if old.