Wired: Please Don’t Take Final Fantasy XV‘s Worst Level Away From Us

I can see where he's coming, and I agree that a design curveball is something to be appreciated every now and then, but Chapter 13 is nearly three hours long. And it's three hours filled with what I can only call deceitful gameplay. I'm a fan of depowering the player but only if the alternative is just as fun. That's not how it is in Chapter 13. The appeal lasts about ten minutes and you end up breaking every rule they throw at you because none of it really works.

They want you to play stealthy but you can't even move around in a stealthy manner. They want you to balance MP with your magic, but potions and ethers are plentiful. They want you to be involved in the story, but the scenario is too ridiculous to even take seriously and goes without explanation. Seriously, I can understand wanting to keep Noctis in the dark but he shouldn't be THAT in the dark.
 
I find it an incredible waste of resources in trying to patch the story bits in the game. There's a fun combat/hunt system there that patches should target in fixing, improving and bringing to the forefront.

The story? It's done. It can't be fixed. It had far too many problems.

Unless of course they just want to delete stuff. In which case, please delete Ravus, Dragoon lady, the Emperor and most of chapters 9-13. It all sucks.

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Aranea is one of the best things about this game.
 
I think charitably it can be described as "atmospheric" so perhaps they should fix it by making it a movie. It's certainly not...like, fun I guess.

For real. Just give me a 10 minute cutscene that is just all of the bad guy monologue instead of padding it out over 1-3 hours.
 
I'll be playing FFXV for the first time in a few days.

The knowledge that chapter 13 is going to be changed will be a time pressure on my playthrough, unfortunately. Hopefully I can just avoid whatever update that happens in, but yeah, I'm very curious to have the same experience that everyone else did. Partially for the reasons listed in the article. Seriously, that specific stretch of the game seems like an event in itself, and the conversation around it has been one of the more entertaining parts of reading the OT.

People who have played through it can tell me whether dramatically changing or even removing it would inherently make FFXV a better game, but would nothing be lost if SE simply streamlined it without really adding anything of substance? Would the people that hated it not miss it at all? :P
 
I didn't think it was that bad, just a little long. Dunno why it's garnered so much attention. For reference's sake, the bullet sponges at the end of Uncharted 2 pissed me off far more, as well as the triforce shards in Wind Waker.
 
I enjoyed it. The change in pace and atmosphere felt good. I'd prefer if they could improve on that chapter's structure while keeping its length intact.
 
Haha chapter 13 managed to become so legendarily bad and unique that now people want to preserve it for history's sake.
 
I didn't hear anything about chapter 13 prior to playing through it and thought it was fine, but like others said it just went on way too long. If it was only a 20-30 minute area I don't think there'd be any backlash.
 
She's still a non-factor, has an awful character design and exists for... no reason.

She might be the least bad useless character in the game but that's not exactly praise lol.
I mean you're right but she's like the one side character that's even vaguely memorable.
 
Aranea is an easy character to like because Kari Wahlgren can lend credibility to a door knob. She'll make any character look about ten times cooler than they actually are.
 
It was pretty fun to run around collecting Magitecks and decimating them using Holy.I thought so anyway. How this became such a big deal I don't know.
 
It's pretty easy to like her (and Iris) when she has more background info and motivations explained in the game than most of the main party.
I cared more hearing about
Iris becoming a badass hunter
and wanting to see that than anything else going on in the final chapter.
 
It's pretty easy to like her (and Iris) when she has more background info and motivations explained in the game than most of the main party.

I like Iris, given her role in the story makes a bit more sense.

But I was mainly coming from the angle of "fixing FFXV".

And given the current state of the game, I think it has to be an approach of slimming down the main story and cutting away the fat. Aranea might be a side character who is the least bad, but she doesn't really serve a purpose. Same with Ravus... who just kind exists to be a shitty boss.

The best part about the games story is the ending which works despite all the things it flubs along the way.

I think cutting out the fat, fleshing out the bros and Ardyn could actually do a lot to salvaging it.
 
When I think about it, they could have spent the time making Chapter 13 long as shit to make Chapter 14 awesome as hell rather than just "take in the scenery, run to this point, you're fucking done and no you don't get to do anything else here."
 
I just played through this chapter and got the sword... it really wasn't that bad.
It's not the worst thing ever. A lot of people exaggerate just how bad it is, but you can't deny that it could have been a executed a lot better. Trying to force stealth into a game where the movement is that restricted just isn't very fun.

FFXV should have taken a cue from Skyward Sword. There's a similar section in that game where you're stripped of your tools and are forced to play stealth for a little bit. However, in that game Link moves a lot faster and you're doing stealth in an area you should already be familiar with. It's a more interesting challenge. FFXV just has you running through hallways and back tracking more than an RE game.

I played it in Japanese. Well Miyuki Sawashiro IS Kurapika.
Seriously? Sawashiro is legit as fuck. All the more reason to like Aranea
 
It's not the worst thing ever. A lot of people exaggerate just how bad it is, but you can't deny that it could have been a executed a lot better. Trying to force stealth into a game where the movement is that restricted just isn't very fun.

FFXV should have taken a cue from Skyward Sword. There's a similar section in that game where you're stripped of your tools and are forced to play stealth for a little bit. However, in that game Link moves a lot faster and you're doing stealth in an area you should already be familiar with. It's a more interesting challenge. FFXV just has you running through hallways and back tracking more than an RE game.

I wouldn't call that stealth. I killed the little guys with dodge and the big guys with the big bang. There was zero need to hide.
 
I'll be playing FFXV for the first time in a few days.

The knowledge that chapter 13 is going to be changed will be a time pressure on my playthrough, unfortunately. Hopefully I can just avoid whatever update that happens in, but yeah, I'm very curious to have the same experience that everyone else did. Partially for the reasons listed in the article. Seriously, that specific stretch of the game seems like an event in itself, and the conversation around it has been one of the more entertaining parts of reading the OT.

People who have played through it can tell me whether dramatically changing or even removing it would inherently make FFXV a better game, but would nothing be lost if SE simply streamlined it without really adding anything of substance? Would the people that hated it not miss it at all? :P

Oh FFS, no. The chapter can be jarring but the hyperbole surrounding it almost ensures you will not find it as stupid as most of the people here. Especially if you're even mildly interested in whats going on in the plot at that point.

I was a bit wired into the game at that point, so i encountered and completed Ch.13 all at once. Probably somewhere near the end I started questioning why i was still in Chapter 13, but I was never actually"bored." By the end, you can kind of see what the game was trying to do with it, and it ended on a very satisfying (gameplay) note for me. I thought it was awesome, but I can see why people would get frustrated by it.

Dont really know what they would change. Making it easier, no, that would not make the chapter better. For me it would have made it much worse, and the article is kind of touching on this.

The reason Ch.13 is divisive is something that can't really be changed in a single free patch.
 
I don't mind being spoiled, but can someone (with spoiler tags) explain to me what exactly happens in 13 and why it's so frustrating?
 
Jesus Christ people are over-exaggerating how bad chapter 13 is. It's slightly too long, that's it. It doesn't "break the game" and it's not "the worst thing in FF history". My god.
 
I agree with the notion that art doesn't have to be "fun," but while I've yet to play FF15, the absence of fun in this level doesn't really sound like it would enhance or add to the experience in a meaningful way. A game "not being fun," is fine when it makes sense along with the rest of what the game is trying to do, and it doesn't sound like it does here. Basically, my point is that I don't think that line of reasoning is good justification for all instances of unintentional poor game design.

That being said, I see the point they're making here. It's a poorly designed part of the game, but it's poorly designed in a way that's interesting and can at least be studied, and the fact that something as interesting as that can be lost to the annals of time with patching is sad. I'd lump it more in with the fact that the way games are currently distributed is doing a disservice to preserving our medium than anything Square Enix themselves are doing, though.
 
while also pushing the player toward extremes of negative emotion that are intriguing to experience in their own right. Good art doesn’t have to make us feel good, it just has to make us feel, preferably in a way that surprises and disarms us.

I could put shit in your dinner. It would surprise and disarm you. I don't think you'd want to experience that negative emotion though.
 
Jesus Christ people are over-exaggerating how bad chapter 13 is. It's slightly too long, that's it. It doesn't "break the game" and it's not "the worst thing in FF history". My god.

Counter point: it does, and it is.

It's by far the worst thing I've played in recent memory. Chapters 9-15 are all awful, but 13 is a shit nugget on top of the terrible sundae.
 
I don't mind being spoiled, but can someone (with spoiler tags) explain to me what exactly happens in 13 and why it's so frustrating?
You lose all your powers and you wind up having to walk down a corridor for an hour and a half while avoiding enemies.
Jesus Christ people are over-exaggerating how bad chapter 13 is. It's slightly too long, that's it. It doesn't "break the game" and it's not "the worst thing in FF history". My god.
Plus, you can brute force it with your defend button once you get the item in the area. That being said, it's really, really fucking bad. I was high as hell when playing it and still remember thinking "damn, this sucks."
 
I wouldn't call that stealth. I killed the little guys with dodge and the big guys with the big bang. There was zero need to hide.
True. Calling it stealth isn't correct, but then why do they give you that hide mechanic? The whole area is weird like that. There are some enemies they want you to actively avoid like the Iron Giant patrolling the hangar, but then they force you to fight the little imps.

When I started the chapter, I thought the area was going to be designed around ring combat and have enemy mobs that forced you to use the ring in all sorts of different ways. I thought that would be pretty neat, but we ended up with something that wasn't even half of that.
 
I don't mind being spoiled, but can someone (with spoiler tags) explain to me what exactly happens in 13 and why it's so frustrating?

You lose all your powers and you wind up having to walk down a corridor for an hour and a half while avoiding enemies.

Plus, you can brute force it with your defend button once you get the item in the area.

.....

...while given access to, hands down, the most broken thing in the game up until that point, and definitely one of the coolest.

I dont know why you would leave that part out, it's kind of the point of the chapter. Of course it sounds bad if you say it like that.
 
I like Iris, given her role in the story makes a bit more sense.

But I was mainly coming from the angle of "fixing FFXV".

And given the current state of the game, I think it has to be an approach of slimming down the main story and cutting away the fat. Aranea might be a side character who is the least bad, but she doesn't really serve a purpose. Same with Ravus... who just kind exists to be a shitty boss.

The best part about the games story is the ending which works despite all the things it flubs along the way.

I think cutting out the fat, fleshing out the bros and Ardyn could actually do a lot to salvaging it.
It sucked when his [Ravus] existence was boiled down to three sheets of paper on the floor. To me, the story wasn't so much in need of cutting away the fat as it was already quite lean. It needed more meat and more marbling, more consistently. It's kind of weird that the better parts of the game are the ones where there is no narrative hook or reasoning other than it's just a fetch/kill quest that's there and listening to the radio is alright.
I don't see why it's hyperbolic to call FFXV Chapter 13 the worst segment to ever be in a mainline FF game. There's only 15 games, something has to be the worst.

I think the end of Disc 3 of IX is the only thing that even comes close for me in terms of things i've disliked in the series (also fuck Blitzball).
 
I don't see why it's hyperbolic to call FFXV Chapter 13 the worst segment to ever be in a mainline FF game. There's only 15 games, something has to be the worst.
 
.....

...while given access to, hands down, the most broken thing in the game up until that point, and definitely one of the coolest.

I dont know why you would leave that part out, it's kind of the point of the chapter. Of course it sounds bad if you say it like that.
Oh come on man. That item is definitely not
broken. If anything, it's underpowered. Your attack button only works on the lowest of low characters, the defend is only "broken" because you can cheese it, and the rest of it never worked right for me. At all.
 
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